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Heroes Community > Library of Enlightenment > Thread: MIGHT OR MAGIC HEROES
Thread: MIGHT OR MAGIC HEROES This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
attila
attila


Known Hero
Young Warrior
posted November 04, 2001 12:02 AM
Edited By: Hexa on 26 Jan 2002

MIGHT OR MAGIC HEROES

Whitch do you preffer might heroes or magic heroes. I preffer might. Like hack, gunlda, tazar ones like that.

Edit: revived!@
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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 04, 2001 12:29 AM

Might - if for no other reason than because they start with more total points than most magic heroes.

most might heroes have 6 points (ie - barbarian 4011) while most magic heroes only have 5 points (ie. wizard 0032).

The exception is the elementalists, which I like more than planeswalkers at the conflux.

and sometimes a magic hero is nice because they have a good starting spell.
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Gimmickless
Gimmickless


Promising
Known Hero
Cannon Maker
posted November 04, 2001 01:16 AM

I don't have much of a preference for might or magic.  Both have their advantages and drawbacks.  However, certain towns are infinitely more useful with either a might or a magic hero. We all know by now that Stronghold and Fortress need might (Crag Hack, Tazar) and Tower needs magic (Solmyr) to be a major player.  They were designed with the extremes in mind and it obviously shows.  

However, lines on what is better get a lot fuzzier beyond that.  We all can usually agree that Wisdom and Intelligence for all heroes is definitely a Good Thing.  The question begins to lie more with your goals than statistics (which is code for saying I'm too lazy to analyze all the Heroes by might and by magic).  Would you like to see a super-heavy Implosion crush those annoying Behemoths to soften them up with your Titans?  Would you like to see the look on your opponents face when you ressurect all of your 100 Grand Elves in a single round?  Or would you rather watch your Cavaliers rush up and let their attack difference do the talking against the Black Dragons?  The Harpy Hags pick apart ArchMagi from a distance?

Personally, I bank more on might heroes because they will always do great amounts of damage, even if you end up getting no direct damage spells in your mage guild (I've seen it happen).  I try to get one of each bult up, though, and let the artifacts and Mage Guilds do the deciding on what is more necessary on each game.
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RMS
RMS


Responsible
Legendary Hero
-ing yummy foods
posted November 04, 2001 01:37 AM

...I'de usually prefer a magic hero, but there's nothing wrong with might heroes...it's nice to have both
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted November 04, 2001 01:41 AM

easy...

...you take a might hero, ie Ryland , and make sure he develops equally... map sites, allied castle structures, skill selection...
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 04, 2001 02:25 AM

in my honest opinion, I think magic heroes are for those who don't know how to fight.

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rogue
rogue


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Prosecutors Will Be Shoplifted
posted November 04, 2001 02:34 AM

interesting thought, wiggly.

I'd agree with you, but I don't want to offend all of the magic players I know...  

Might definitely requires different strategy than magic.
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RMS
RMS


Responsible
Legendary Hero
-ing yummy foods
posted November 04, 2001 03:30 AM

Humph!

::runs away into the corner, skulking::
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Icon
Icon


Adventuring Hero
Tower Loving Criminal
posted November 04, 2001 10:31 AM

Wiggy: You obviouslly have NO idea what youre talking about.

Might heroes = less tactics (the only things that can happen: g/b morale, luck)

Magic heroes = lots of tactics (your units get blinded, cursed, slowed etc.; opponent gets for example haste and the whole situation changes)

Tell me which involves more thinking.

I prefer magic heroes:

Without Wisdom, Earth Magic, Air Magic its hard to win this game. And believe me even with the underestimated Fire/Water Magic I can destroy your 'mighty' army (Berserk )

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rychenroller
rychenroller


Promising
Supreme Hero
posted November 04, 2001 11:03 AM

hmmm, I think Icon is the one who doesnt know what he is talking about. Lets say we both have castle, say it is the start of week 4, so we have 7 archangels each. Lets say I have Crag, and you have Soly. I attack you, because i am obviously the aggressor. My first move is to mass haste or mass slow and smack the hell out of your armies. Most likely, you have no offense or armourer, so Crag is going to have maximum effect. How do you beat that? please enlighten me.
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 04, 2001 12:28 PM

actually, I think Ichon has a really good point...

the element of magic and spells does add a lot of strategy in the game.  Without it, it would almost be like smashing two cans together and seeing which one gets crushed more.  

The type of mages I dislike are the ones who take a single fast unit ... run around while casting spells, then surrenders when he's run out of spell points.  <--- I personally find no honor in this.

I'm sure I'll enjoy HOMM4, where I can run up and kill that mother****ing son of a *****.  

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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted November 04, 2001 03:40 PM

The Pen is Mightier then the sword

So I like magic heroes better. If you have the right spells at the right time, and with the right power, it doesnt matter that enemy army is 5 times yours, you can still win the battle.

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rogue
rogue


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Prosecutors Will Be Shoplifted
posted November 04, 2001 04:07 PM

I think Icon is incorrect. he/she is making the assumption that a might hero will never cast any magic, which is far from true. Most might heroes will still specialize in at least one spell school and will obviously use magic in combat.

Might heroes don't need to use direct damage spells as often, for things like Blind, mass haste, mass slow, etc prove to be far more useful, and they're all low level, so you don't even need Wisdom or many spell points to use those spells.

Might heroes seem to integrate magic into their combat strategy, while for many magic heroes, spells are their combat strategy.

I know playing Ciele from the conflux, I'd usually just fly around with sprites and magic arrow things to death in the first few weeks of the game.
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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted November 04, 2001 05:23 PM

Mostly might heroes. I think it's because the druids aren't that good. A shame really...
If I play other towns than Rampart, it also depends on how good the magic heroes are. And the number of mage guild levels...
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Dajek
Dajek


Known Hero
Psychedelic Knight
posted November 04, 2001 06:04 PM

Well might, because they gain more defense and attack skills and in long scenarios magic doesn`t count much.
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icon
icon


Adventuring Hero
Tower Loving Criminal
posted November 04, 2001 07:13 PM

Mighty hero that learns wisdom and one school of magic = Magic hero.

My point is that pure mighty hero has no chances.

The castle example. Assuming that youre a mighty h. - no haste/slow (youre talking about mass s/h - so youre an expert in earth/air magic ). I blind your Archang/ next turn I blind sth. else and so on : without magic youll loose. Period.

Assuming that you have limited magic. Ill use Berserk/Implosion. Actually it depends on situation. Having lots of spells gives you lots of options (Thats tactics).

I never use Solmyr as my main hero. Hes good as a secondery one. I use Neela or Cyra or Adela.

If Im a Magic hero and youre a Mighty hero - 90% times I will attack first. Town portal means Ill have my army first. Dimension door/fly ill attack first.

Youll not convince me that Im wrong. Ive played way too many times and without magic you cant win. Maybe thats the case on very samll maps, but then ill use Solmyr and youll never have even 3 Archangels.
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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 04, 2001 07:25 PM
Edited By: rogue on 4 Nov 2001

Well, then you are misunderstanding the point.

They mean might or magic heroes in the sense that each town has one hero class that is considered might, and one class that is considered magic.

Also, saying a might hero is considered a magic hero if they have wisdom or a spell school is ridiculous.

That's like saying a wizard is a might hero because he gained a point of attack.

Obviously no hero will do well if they don't have a variety of skills and abilities, and *any* hero, whether they're a might class or a magic class is going to cast spells in combat. You are right that you would almost definitely lose without some magic.
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Icon
Icon


Adventuring Hero
Tower Loving Criminal
posted November 04, 2001 09:50 PM

Yeah, youre right I missed the point.

BTW while playing Castle/Fortress/Stronghold
(no lvl5 spells) I chose might heroes (most of the time).
The others - magic heroes almost always.

Magic Heroes:
-easy beginning (magic arrow rocks ).
-for my strategies Spell Power is essential.
-there must be sth. else. I dont remember what right now. Sorry

Isnt it stupid that almost always your heroes have the same abilities. I hope H4 will introduce lots of different possibilities for different types of heroes.

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted November 04, 2001 09:56 PM

Magic heroes all the way! Might sucks! In Heroes III and previous games, you have to be proficient in magic early in the game. This'll all probably change though in Heroes IV. Then everything'll be equal.
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rychenroller
rychenroller


Promising
Supreme Hero
posted November 04, 2001 10:45 PM

Clown, Neela is a Might hero. You didnt read my comparison obviously, if u use Cyra or Adela, I use Ryland. With offense armour and leadership, you cant beat Ryland. And to use the example of a pure might hero, vs a pure magic hero is pointless, because it doesnt happen. First thing I always do when playing Crag, or Tazar, or Neela is look for earth/air magic. You musnt play too much HOMM against someone who can actually play the game lol.
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