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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes III Wog(script57update)
Thread: Heroes III Wog(script57update) This thread is 4 pages long: 1 2 3 4 · NEXT»
BAD
BAD


Promising
Known Hero
posted October 05, 2007 01:19 AM bonus applied by angelito on 16 Apr 2009.
Edited by angelito at 10:45, 13 Jul 2009.

Neutral Units Bonuses and Stack Growth - New Update(2.8 BETA)

Deleted the whole first post by request of thread opener.

New content will be posted later.


- angelito -
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T2_2112
T2_2112


Supreme Hero
posted October 05, 2007 02:02 AM

Good news to hear something from 3.59

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bigbadfly
bigbadfly


Famous Hero
posted October 05, 2007 02:42 PM

YAY!
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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted October 05, 2007 10:25 PM

tried this. like this. nice job. cheers



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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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BAD
BAD


Promising
Known Hero
posted October 05, 2007 10:58 PM
Edited by BAD at 14:57, 27 Dec 2007.


Thank you all


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BAD
BAD


Promising
Known Hero
posted October 07, 2007 02:57 AM
Edited by BAD at 03:26, 07 Oct 2007.

I mentioned that I'm working on a script that will help players when using script57.

This script will have a check before map will be created to see if script57 is active or incompatilities, otherwise will be overpowered and will be turned off showing a message. In same cases will turn off the incompatibilities.

Beside, this script will make spells for casters on adventure map more usefull, heroes will have a chance to start even with 3 army slots(even in tavern will be a chance for that, but not more that 2 heroes of any towns),heroes that have a creature speciality will be able to upgrade anywhere on the map(even without a town), if some requirements are met and much more. Also, will have integrated a new movement formula, like this:

- All Heroes(for human and AI) will have from start around 22 movement, instead of 15 movement;
- All heroes will gain 1 movement every 3 lvls(those heroes with a speciality will gain a bit more, but the formula for them will be changed as well, to make sure that wont be unbalance);
- Creatures with higher speed will give more movement(for instance: a lvl 1 has 22 movement with pikemans, but with a creature that has at least 10 speed, the hero will have around 27 movement)
- The maximum movement can be 100 at lvl 99, but at lvl 20 can have an average of 29 (without logistics and artifacts). At lvl 30 with logistics(without artifacts) and an average speed of 8 for all creatures, the hero will have around 42-45 movement

Why I created this movement formula?

Well, is because seems unfair for me that a lvl 30 hero to have the same movement as a lvl 1 hero, and think about that you wanna finish the map and you'll have the movement advantage, because you were better and killed his main hero. (heroes that died and if they will appear again in tavern, will have the same movement per his level. Wont start with 22 movement as in the beginning. )

Anyway, 22-25 movement from start for all heroes

Question for all of you: What do you think about the "helping script"? I havent mentioned all the things that will be included, just a few for now


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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted October 07, 2007 10:56 AM

I love the idea

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BAD
BAD


Promising
Known Hero
posted October 08, 2007 02:31 AM
Edited by BAD at 04:41, 28 Dec 2007.


Thats good


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BAD
BAD


Promising
Known Hero
posted October 08, 2007 02:33 AM
Edited by BAD at 02:39, 08 Oct 2007.


I found some issues in the new formula for some units(lvl 1,2,7,8 after my tests) and will be soon an update

The link has been removed from 1st page due of some issues. Soon will be a new update.




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BAD
BAD


Promising
Known Hero
posted October 09, 2007 04:49 AM

Script updated again. Still is beta.
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BAD
BAD


Promising
Known Hero
posted October 16, 2007 11:16 PM
Edited by BAD at 16:52, 22 Oct 2007.

Formula will be changed again(tested and seems  the bonuses for attack and defense are too low with new formula; will be adjustments because if get a lvl 20+ before middle of month 2, wont be so much competivity until month 4).

Perhaps even the grow rate for level 5-8 wont be so high from start(wont be 30-50 from start, but will be 10-20), but monsters will grow more over time. I might change to 20% default grow rate instead of 10% per week.

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Magister180888
Magister180888


Known Hero
posted October 17, 2007 09:45 AM
Edited by Magister180888 at 18:51, 28 Oct 2007.

I don't understand much why you want to change statistics. It worked well i think; i don't know why it should be modified.

I tell you what i know.

BAD is in wog team, but as a scripter.

He has nothing to do with the new WOG website and officialy wog site isn't ready yet.

When it will be ready, Perfect0 will perhaps add links to the mods some people made.

If i have understood well, they are doing the new version of WOG, 3.58f, and 3.59 (according to what is said in the site).

Their new website is this one, and because they haven't finished it yet, it is a bit empty:

New Site for WOG

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BAD
BAD


Promising
Known Hero
posted October 22, 2007 10:52 AM
Edited by BAD at 04:42, 28 Dec 2007.

@ Magister180888

The formula is good for now, but will be changed because I have a new  script that will help players using "Neutral Units Bonuses"(read first post about this). The script is called "Starting Hero Boost" and have things like: spells will be better against neutral units(hero level,day time,spell power), heroes can have more armies from start(even tavern; not more that two heroes per week), heroes that have a creature speciality will be able to upgrade that creature even without a town if some conditions are met, new movement formula(starting from 22 and 1 movement every 3 levels to prevent lower heroes to have same movement as better ones and to be able to beat a player if he lost is main hero), after level 25 all heroes with this level can learn for free town portal like Heroes V(cant cast more that once per day town portal), you can get better experience from neutral units after month 3 if you beat lvl 6+(you'll get the same experience as in brackets; an archangel with 1000 hp will give 1000 exp instead of 250) and more. Therefore, I will change the formula and make the things a bit harder for 5+ like it is now even after month 3, not as was my plan after month 5.

The new formula for level 5-8 will be:
======================================

Level 5 creatures will get 7 attack and defense per month(like 3.6 version)
Level 6 creatures will get 8 attack and defense per month
Level 7 and 8 creatures will get 9-10 attack and defense per month.

P.S Maybe seems too hard, but dont forget there will be a script that will help players and even get more experience if beat level 6+ after  month 3+

I'll post here what will be the new changes and sorry again, but I said that is beta and therefore my friends test and report to me.


About my work in Wog Team, these are some info for all of you:


Jobs: ERM Testing, Wog Testing, ERM Scripting, ASM Researcher, Balancing (Creatures, Towns and Spells), Ideas and Game Difficulty (make the game more competitive)
Status: Active



Balancing(Creatures, Towns and Spells) isnt for 3.58f, but will be for next version of Wog.





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BAD
BAD


Promising
Known Hero
posted October 23, 2007 12:47 PM
Edited by BAD at 14:32, 28 Oct 2007.

The formula will be almost final in the next update and will be like this:

Level 1 creatures will get 3 attack, defense per month instead of 7 as in version 2.6
Level 2 creatures will get 4 attack, defense per month instead of 7 as in version 2.6
Level 3 creatures will get 5 attack, defense per month instead of 7 as in version 2.6
Level 4 creatures will get 7 attack, defense per month(same as version 2.6)
Level 5 creatures will get 8 attack, defense per month instead of 7 as in version 2.6
Level 6 creatures will get 9 attack, defense per month instead of 7 as in version 2.6
Level 7-8 creatures will get 10 attack, defense per month instead of 7 as in version 2.6


Also,level 1-4 creatures have less health bonuses per month as before(level 1-2 creatures less with 35% and maximum 14% per month instead of 49%; level 3 creatures less with 21% and maximum 28% per month instead of 49%; level 4 creatures less with 8% and maximum 41% per month instead of 49%).

Level 5-8 creatures have more health bonuses per month as before(7% more and maximum 56% instead of 49%).


When Starting Hero Boost will be ready, then after month 3, we will get more experience from level 5-8 creatures. This will be calculated after a % of their bonuses.


Here are some pictures:

1. 34 Red Dragons in day 1, first month



2. Red Dragons have 180 health and means 180x34=6120 experience



3. Extra experience from bonuses(red dragons have extra 3 health so, is 34x183=6222 experience instead of 6120:





All the changes for extra experience and other features are included into"Starting Hero Boost":
** Extra Experience from Bonuses(using original formula from script 57 and just for level 5,6,7 and 8 creatures for now);
doesnt work for Dragon Utopia, Creature Banks, Crypt, Creature Generators and so on...

-10% extra experience from bonuses for level 5 creatures;
-20% extra experience from bonuses for level 6 creatures;
-100% extra experience from bonuses for level 7 and 8 creatures;


I'll attach soon a version for 3.58f(hope that will work because I wrote the script for 3.59 version and I dont have 3.58f installed) that can be tested.



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BAD
BAD


Promising
Known Hero
posted November 05, 2007 09:44 PM
Edited by BAD at 00:03, 11 Nov 2007.

As I said, will be an extra script when Neutral Units Bonuses is enabled.

One of the things will be:

- Extra Experience from Bonuses(using original formula from script 57 and just for level 5,6,7 and 8 creatures for now);
doesnt work for Dragon Utopia, Creature Banks, Crypt, Creature Generators and so on...

-10% extra experience from bonuses for level 5 creatures;
-20% extra experience from bonuses for level 6 creatures;
-100% extra experience from bonuses for level 7 and 8 creatures;


Here is a sample with extra experience:


Extra Experience


Second thing will be:

- Unique Spell Boost for casters(in this script casters like: druid,cleric, wizard and so on..) will gain extra spell damage against  neutral units using the hero's level, spell power and day(casters will have a small chance to gain attack, defense, but can get more spell damage). Also, as you can see more info for every spells is added(this is for all type of heroes):


Unique Spell Boost


Third thing will be:

- Every race can improve spells after hero's level and spell power(for instance: Evil Towns can improve curse(this spell will reduce damage and health by 1% of hero's level);

Improve Spells


P.S This script is ready, but unfortunely just for 3.59.

If have any questions or suggestions, feel free to post




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kesnar
kesnar


Famous Hero
from Kesnaria
posted November 17, 2007 09:08 PM

When will 3.59 will be out???

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Ste
Ste


Promising
Famous Hero
Passed away
posted November 18, 2007 01:23 PM

When it's done.
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BAD
BAD


Promising
Known Hero
posted November 30, 2007 09:22 PM
Edited by BAD at 22:22, 05 Aug 2008.

When will have time, will try to make some changes requested by some players like:

1. Units with fire shield will gain less health bonuses that rest of the creatures;
2. Trying to implement "Starting Hero Boost" even for 3.58f. This script as I said, gives extra experience from bonuses(for now just for level 5-8 creatures), unique spell boost for casters , improved spells and more.


If have any requests or want more features for Neutral Units Bonuses send me a private message or post here.
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T2_2112
T2_2112


Supreme Hero
posted December 22, 2007 11:04 AM

@BAD

This script transfer to 3.58f so much hard ? So dont waste u time any more for this , instead forward on 3.59 may be better .

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BAD
BAD


Promising
Known Hero
posted December 22, 2007 04:58 PM
Edited by BAD at 21:11, 11 Jan 2008.

@T2_2112

I still have some problems to addapt "Starting Hero Boost" for 3.58f because is meant for 3.59.

Anyway, will try to make a version for 3.58f when will be possible and when will have more free time.

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