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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Faction Discussion for HOM&M VI
Thread: Faction Discussion for HOM&M VI This thread is 3 pages long: 1 2 3 · NEXT»
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 23, 2007 01:17 AM

Faction Discussion for HOM&M VI

So, no that the Heroes V saga is done, what creatures will appear in Heroes VI. What factions will make a comeback or be created to fill a big position of Heroes VI Factions. What factions will stay? Or go? Just what will come in HEroes VI?
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Next Set: Mirrodin
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 23, 2007 01:25 AM

I shall myself be the first to answer. If there is one race that should most definitely come back, its the Nagas. I have been seeing them mentioned all around the forums, and I agree they should. I think if there is one faction (aside from the ever present Necropolis) that should remain, its the Fortress. I liked them (not as much as Necro, but still) and they were fun to play with there armada of runic creatures. Expansion of races to 8 or even 9 tiers would be incredible (room for the all powerful Behemoth)

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 23, 2007 01:41 AM

Two will rise.
Two shall darken, and the two shall be drawn to light.
One will join with ancients, one will be made new.
One shall Change back and forth,
One shall rise with dawn,
One shall be spat from fire, it will be one from two.

My suggestions for factions:

Naga, Demon
Humans, Wizards, Necro, Orc
Elf, Minotaurs
Vamps
Saurians
Dwarves
____________
How exactly is luck a skill?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 23, 2007 01:47 AM

Quote:
Two will rise.
Two shall darken, and the two shall be drawn to light.
One will join with ancients, one will be made new.
One shall Change back and forth,
One shall rise with dawn,
One shall be spat from fire, it will be one from two.

My suggestions for factions:

Naga, Demon
Humans, Wizards, Necro, Orc
Elf, Minotaurs
Vamps
Saurians
Dwarves


Those sound good. Seems everyone wants the Naga. Saurians, ooh now there is a good thought. I like it. You suggest breaking of the Vampires from the Necros? Okay, but I don't agree with it. Minotaurs? Can you go very far with them alone?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 23, 2007 02:11 AM

Oh, you bet I can.  Just wait, watch, and don't use my ideas.  (unitl I do)
____________
How exactly is luck a skill?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 23, 2007 03:49 AM

Well, I admire your resolve. COme to think of it, Minotaurs would be rather cool to make a faction. Will it be called something cool like Labyrinth or Citadel. I like it. As for the Vamps, i've thought more about that too. As long as liches are in there, I am fine with it.
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Next Set: Mirrodin
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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 23, 2007 05:03 AM

To be truthful its easy to go like the dwarves at worst. 6 dwarves in a faction. But you could add in lots of creatures .
Could be tier 1,2,5, and 6 as beasts.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 23, 2007 05:06 AM

I'd like more dwarven constructs in the line, yes. Dwarves are master crafts"men?" after all.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 23, 2007 07:09 AM

Thread moved from Temple of Ashan to Altar of Wishes where it belongs.
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What will happen now?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted October 23, 2007 10:01 AM
Edited by bixie at 22:46, 23 Oct 2007.

just look at my sig for my answer

for those who can't be bothered.
the races i think should be in heroes 6 are:
old races
haven (humans)
Fortress (dwarves)
Sylvan (wood elves)
academy (mages)
bastion (orcs)
Dungeon (dark elves)
Nercopolis (undead)
Inferno (demons)
new races
Palace (naga)
Ziggurat (Patheran)
confederation (Aluria)
Hive (insectiods)

for more questions, post on my thread
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xerox
xerox


Promising
Undefeatable Hero
posted October 23, 2007 07:25 PM
Edited by xerox at 19:27, 23 Oct 2007.

This ws the planned creatures for my own H6, with alternate upggrades which would appear in the expansion.¨

Haven.
1. Peasant-Pikeman-Landlord
2. Hunter-Bounty Hunter-Witchunter
3. Foot Soldier-Squire-Crusader
4. Griffin-Regal Griffin-Golden Griffin
5. Nun-Disciple-Zealot
6. Equestrian-Champion-Templar
7. Angel-Archangel-Seraph

Inferno
1. Imp-Guardien Imp-Manaeater
2. Incubi-Incubus Sinner-Night terror
3. Hellhound-Cerberus-Orthus
4. Succbui-Temptress-Tormentor
5. Dark Spirit-Pit Efreet-Shadow Efreet
6. Fiend-Pit Lord-Abyssal Fiend
7. Devil-Archdevil-Hell Baron

Sylvan
1. Wisp-Forest Wisp-Mystic Wisp
2. Apprentice-Blademaster-Bladesinger
3. Archer-Grand Archer-Bowsinger
4. Pegasi Rider-Silver Rider-Hippogriff Warden
5. Treant-Forest Protector-Cryptic Treant
6. Unicorn-Lunar Unicorn-Magical Unicorn
7. Green Wyrm-Golden Wyrm-Fairy Wyrm

Dungeon
1. Infected One-Corrupted One-Cursed One
2. Guard-Elite Guard-Black Guard
3. Beholder-Mind Destroyer-Mind Gazer
4. Minotaur-Minotaur Gladiator-Minotaur Captain
5. Ooze-Plauge Spawn-Explosive Ooze
6. Shadowpriest-Dark Archon-Curse Lord
7. Scarlet Dragon-Black Dragon-Blood Dragon

Necropolis
1. Skeleton-Cursed Skeleton-Plauged Ghoul
2. Werewolf-Alpha Werewolf-Lycanthrope
3. Ghost-Banshee-White Lady
4. Vampire-Vampire Prince-Nosferatu
5. Lich-Demilich-Ancient Mummy
6. Revenant-Restless Revenant-Wraith
7. Bone Dragon-Shadow Dragon-Spirit Dragon

Bah, it takes to long time to post.
And im lazy.
Thats just some towns, i had creatures for all.
I may update for more.
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body and
mind, the individual is
sovereign.
- John Stuart Mill

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 23, 2007 07:36 PM

My suggestion for new races includes 5 new races: Nagas, Centaurs, Nomads, Trolls and Mindflayers. I think that Heroes of Might and Magic 6 should be really a breakthrough, and should have a lot of additions that we didn't see on Heroes 5. One of them is adding a large amount of races. Without some exiciting changes, things just won't be interesting. My full suggestion can be found here.

-------------------------------------------------------------------------------

The Nagas Temple:
1. Sea Man - General | Admiral
2. Mermaid - Silver Mermaid | Water Nymph
3. Sharks Slayer - Sharks Butcher | Sharkerist
4. Medusa - Medusa Queen | Siren
5. Ice Magicitian - Ice Witch | Cold Sorceress
6. Basilisk - Fossilizing Basilisk | Swamp Basilisk
7. Giant Octopus - Acidic Octopus | Kraken

The Centaurs Encampment:
1. Alaphy - Uquick | Anathy
2. Ranger - Veteran Ranger | Master of Arrows
3. Fox - Night Fox | Fire Fox
4. Forest Shaman - Nature Shaman | Tribe Chief
5. Dendruid - Dendruid Soldier | Dendruid Guard
6. Centaur Commander - Lord of Hooves | Tribe Leader
7. Forest Phantom - Lapithae | Diedamia

The Nomads Clan:
1. Refugee - Fugitive | Trained Refugee
2. Hawk - Large Hawk | Cliffs Hawk
3. Sankes Flutist - Snakes Hypotizer - Cobra Flutist
4. Camel Rider - Desert Merchant | Wandering Dealer
5. Roc - Thunderbird | Desert Wing
6. Clan Sage - Arch Sage | Combat Sage
7. Behemoth - Ancient Behemoth | Sand Behemoth

The Trolls Stronghold:
1. Thud - Mighty Thud | Master Thud
2. Jotnar - Armored Jotnar | Axe Jotnar
3. Wolf Rider - Whitewolf Rider | Rockwolf Rider
4. Ogre - Battle Ogre | Ogre Chief
5. Abarjia -  Anabeerja | Akaband'e
6. Troll Mage - Troll Sorcerer | Troll Battle Mage
7. Cyclops - Cyclops Lord | Blood Cyclops  

The Mindflayers Cavern:
1. Illithid - Psionic Illithid | Ulitharid
2. Shadowling - Dark Shadowling | Thick Shadowling
3. Beholder - Evil Eye | Master Beholder
4. Venom Spawn - Toxic Spawn | Acidic Spawn
5. Shadow Caster - Shadow Priest | Dark Caster
6. Arquen - Quick Arquen | Anri Arquen
7. Mawashee - Night Mawashee | Tombs Mawashee

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted October 23, 2007 09:14 PM
Edited by Moonlith at 21:14, 23 Oct 2007.

I think my favourite lineup is fairly simple

Humans (haven)
- Peasants / pikemen
- Archers
- Squires
- Griffins
- Monks
- Cavaliers
- Angels

Their lineup is good now, don't change it. Lead by Knights.

Elves (sylvan)
- Dryads / Forest spirits
- Woodelf melee troops
- Hunters / Rangers
- Druids
- Unicorns
- Treants
- Green Dragon

I LOVE the idea of Phoenixes in this town like it used to be in H1 and H2, and lead by the sorceress. However, I feel Green Dragon fits better, and lead by the Rangers who seem more native. I always wondered how the hell phoenixes were capable of not setting their forest on fire. It just doesn't fit, as nice as it looks.

Wizards (academy)
- Gremlins
- Gargoyles
- Golems
- Mages
- Genies
- Whatever four-armed no-retaliation freak.
- Titans

Good as it is, don't change.

Demons (inferno)
- Imps
- Gog (Shooter, Satyr-looking, H3 demon with goat legs)
- Hellhounds
- Succubi (I like this addition)
- Nightmare riding Horned Demons!
- Pit Lords (more initiative and speed! Rather give it the ability to cast a Meteor shower at the beginning of Combat)
- Archdevils (they might do better as Meteor Shower casters if Pit Lords had more ini + speed, since if THAT were the case, you'd rather keep Arch Devils as a trickcard to summon Pit Lords later)

Demons offer lovely options for new beasts, but at the same time, it's hard to think what could work... Demons don't necessarily need stronger units, but I feel they could use more area-damaging attacks. Like the hellhound.


Undead (Necropolis)
- Skeletons
- Zombies/ Ghouls
- Ghosts
- Vampires
- Liches
- Dread Knights
- Wraiths

I love the good old ghost dragons, and I would love to see them as a Neutral unit and easily obtainable through necromancy and the like, always joining or something. But it's hard to choose, the typical Grim Reapers seem to fit so much better at tier 7. Ghost Dragons could fit at tier 6, but that would exclude the sorely missed Death Knights again...

Minotaurs (Dungeon, back to the glorious monstertown ruled by Warlocks and Overlords like it used to be)
- Trolls (tough skinned short humanoids, regeneration ability))
- Harpies
- Beholders
- Earth Wyrms (Flying in  the sense that they dig underground and bypass obstacles in that sense) or rock-tossing Rock Golems, which seems like a natural inhabitant of the underground and thus fitting...
- Minotaurs (Tier 6 strength)
- Troglodytes (Furious, massive siege beasts)
- Black Dragons (duh)

I like to think of Dungeon as a town that enslaves and uses various powerfull monsters to do their hard labour and fighting, lead by the Minotaur Overlords and Warlocks. I can't choose at tier 4 though between another Flyer (or rather, digger, the Earth wyrm), or a shooter (Rock-throwing Rock Golems).

I'd favour the Rock Golems since Dungeon already has a very solid tier 5, 6 and 7 lineup. Tanky shooters at tier 4 could work out very nice.

Dungeon was and SHOULD ALWAYS BE the monstertown in my opinion, not swamped by various versions of 1 race.


Reptiles (Fortress)
- Lizardman
- Dragonfly / Viper
- Lizard Shaman (death cloud)
- Lizardwarrior (Riding a Velociraptor)
- Gorgon (the naga creature, a shooter, with deathstare)
- Wyvern (poison tail)
- Hydra

Hydra and Wyvern BELONG HERE... I like to think of a reptile town to specialize a lot on HP and Defense, using abilities and tricks to slaughter their enemies.  Bah, I'm really not sure about the lineup. There are so many creatures that fit so nice in multiple factions, such as the Hydra. It fits here, it fits Dungeon, it fits the Dark Elves.... Guh. Same for the naga/medusa/gorgon.

Side note, they'd be one of the only towns with FOUR 2x2 sized creatures.

Lizardmen should practise voodoo I feel, some sort of Dark Magic, except along with mana there needs to be sacrified blood of own troops to perform them. Including spells such as ROOT, SACRIFICE, PRIMAL RAGE, a 21-tile Death Cloud damage spell, a spell that summons a carnivorous plant, AGING (h3 ghost dragon style), and CONVERT when it concerns neutrals. Additionally, think VOODOO DOLL that perhaps damages and cripples a specific enemy unit when it performs an action, set by Mark of the Voodoolord or something. The blood sacrifice shouldn't be too much of a problem since their own creatures should already have abnormally high HP to make up for the lack of damage. Plus, non-alligned can be used as a sacrifice stack.

Dark elves (Citadel) (a wasteland town after being thrown from Dungeon by the Minotaurs who eventually revolted like the elves had feared. Strategy simular to Academy, except concentrating on Dark and Destructive magic sorts instead of Light and Summoning.)
- Scout / Assassin (shooter)
- Black Gargoyle (the more monstrous H3 version, they fit dark magicians, even though I would have loved to see them in Dungeon as well. But I wouldn't to ditch the Harpies out of them.)
- Rogue
- Wolfrider
- Drider (Half female, half spider, Flyer in the sense that it crawls and climbs over obstacles)
- Mistress (caster)
- Behemoth (or Dark Angel)

I could easily picture the dark elves enslaving various wasteland creatures no longer used by the Orcs to add a bit of punch to their lineup, such as with the behemoths, and roc-upgrades using area affecting damage.

It's hard to think up a fitting faction for Dark Angels.

I liked the reptiles in the elf lineup, but they have an appointment elsewhere.

Orcs (Stronghold)
- Goblins
- Orc Archers
- Orc Warriors
- Ogre (2x2) (Ogre warsong caster, replacing bloodrage racial and Warcry spells. Preferably a warsong choir that replaces the standard battlemusic when cast )
- Orc Chieftain
- Roc (2x2)
- Cyclops (2x2)

I really don't think the shamans fitted the faction... At all. H3 fortress worked even though it had only a tier 2 shooter, why can't this Stronghold? With quite the solid melee force lineup tier 3 - 7... Overpowered, perhaps, but I don't like to think of them as being magic resistant, AT ALL!

Rather I like to think they make up for their lack of magic with sheer brute force. That's the way of the orc! 65% of stats in Attack!!! 25% in Defense! and 5 / 5 in Knowledge/Power.


Centaurs and Dwarves should be neutrals.

Additional ideas:

- Aqua / Tropical town, the Mermen + amfibian like creaturs, mostly those that can love both in and out of water. Crustaceans, frogmen?

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted October 23, 2007 11:11 PM

Id keep the towns of h5.(perhaps without as much lizards)

Add in swamp town
(all current lizzards/wyverns + some core race of naga or something)

And another town that could perhaps be an Aviak (Nival's race) town. 5-6 fliers, high initiative, weak stats.

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kraken
kraken


Famous Hero
I just love being elemental
posted October 24, 2007 12:07 AM
Edited by kraken at 22:21, 24 Oct 2007.

I've got a dungeon,but no others

SlaveSlave of eternity/Slave meanie
Silent stalkerSilent killer/Silent poser
SeerSeer of lies/Seer of beer
MinotaurSuper killer thraser monster minotaur/Weird Al Minotaur
Basilisk riderNickelback basilisk/All american basilisk
Hydra of uglynessIntoxicated hydra/Crazy hydra
Dragon weirdoretarted dragon/drunk cyclops with a bottle of gin

Ok I guess I got carried away,but don't take my lineup tooo seriously.It's not like Ubisoft would acknowledge my stupid lineup.


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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 24, 2007 12:25 AM

Its amazing how many responses can come about in seven hours of High school plus a night. Okay.

@alcibiades- sorry I didn't know it wasn't in the Alter

@bixie- Hive is a good idea; i'd like some insects. What's Patheran?

@Genie Lord- The Mindflayers Clan

@yasmiel- It seems complete flyer race has been cropping up too


All good suggestions
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Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 24, 2007 01:15 AM

I think (in the expansion, which involves exploration into the unknown east or the shrouded south (Asia, Africa of Ashan) should have micro factions: They have only 4 units, and no upgrades.  Units are 1, 3, 5, and 6.

Pirates:
-Swabbie Cabbin Boy
A weak walker, no specials, uses a knife.
-Corsair Swashbuckler
A semi-tanky walker.
-Vodoo Woman Vodoo Preistess
Slow, powerful spellcaster.
-Skipper Captain
Just strong.

Leonin:
-Holy Kitten Holy Cat
Sucky attack, good retaliation.
-Leonin Warrior Leonin Prey-Hunter
Agressive, fast attackers.
-Sphinx Sphinx Queen
Deals less damage to intelligent units.
-Rakshassa Rekyt Rakshassa Ra
Like the Rakshassa Rani and Raja, but more defensive and slower.

Griffins:
-Hatchling Fledgling
Weak flyers.
-Grey Hippogriff Brown Hippogriff
They have a sortof camoflauge thing going on.
-Griffin Thug Griffin Brute
Strong attackers.
-Griffin Spell Weaver Griffin Enchanter
UBER casters.



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How exactly is luck a skill?

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted October 24, 2007 01:23 AM
Edited by Moonlith at 01:24, 24 Oct 2007.

By the way, I like the idea of increasing tiers to even 8 and 9. But one could only imagine on the impact that would have on battles. Lower tiers would lose even more value.

Right now you're already going out with 6 tiers, one splitted most likely, leaving a weak tier 1 or 2 at home (Thats what I do, anyway...), with more tier levels you'd probably leave 2 or even 3 stacks at home.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 24, 2007 06:22 AM

In Heroes VI, all the current towns should make a comeback and 2 towns should be added: The Nagas and whatever the Free Cities of the East are. That would be cool. The Nagas could have like a Mayan/Incan look whereas the Cities of the East could look like their from East Asia (Japanese/Chinese influence).
I like how the Dungeon creatures are laid out. I would have prefer having wyverns in the dungeon town, and the orcs have manticores (they look like demon-blooded creatures anyways). Also I think they could do with an additional tier of units in each faction.

Haven
Peasant-Archer-Swordsmen-Centaur-Griffin-Priest-Cavalier-Angel

Dungeon
Scout-Maiden-Minotaur-Raider-Wyvern-Hydra-Matriarch-Dragon

Inferno
Imp-Demon-Hellhound-Succubus-Efreet-Nightmare-Pit Lord-Devil

Necropolis
Skeleton-Zombie-Ghost-Vampire-Lich-Wraith-Death Knight-Bone Dragon

Academy
Gremlin-Gargoyle-Golem-Mage-Mechanogorgon-Djinn-Rakshasa-Giant

Sylvan
Pixie-War Dancer-Hunter-White Tiger Rider-Druid-Unicorn-Treant-Dragon

Fortress
Shielguard-Skirmisher-Bear Rider-Berserker-Valkyrie-Rune Priest-Thane-Dragon

Stronghold
Goblin-Orc Archer-Warrior-Wolf Rider-Shaman-Warlord-Thunderbird-Cyclops

Naga
There's ideas in the Altar of Wishes

Free Cities
Surprise me

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted October 24, 2007 10:39 AM

cheers about the hive, mate. i have thinking about how i can get them in.

Quote:

What's Patheran?



they are essetially cat people. they inhabit the continent of Iona (a bit like america) and are alot like Aztecs. they have tamed local creatures, like salamanders and such, to be pets, and are very protective of their land. which is why they are pissed off when the other 11 races come and invade it for different reasons.


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