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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes VI Expansion Faction Ideas
Thread: Heroes VI Expansion Faction Ideas This thread is 2 pages long: 1 2 · NEXT»
nessich
nessich


Hired Hero
posted December 10, 2011 06:00 PM

Heroes VI Expansion Faction Ideas

Well I've got to say I dislike the fact that the original game has only 5 factions. So, I decided to share my ideas - here's my first idea for the Sylvan/Rampart (Nature) faction.

CORE:

Satyr
Upg: Satyr Archer

Appearance:


Info: In Greek mythology, they are depicted as having the upper body of a man and the horns and back legs of a goat. They were the companions of Pan and Dionysus, and known for drinking wine, chasing Nymphs and general drunken chaos, beastliness and mischief.

Abilities:
Basic:
Song of the Satyr (Active) – Targeted enemy unit "sleeps" for 1 turn (upgrade 2 turns)
Nature’s Mirth (Passive) – Raises morale of the satyr and all ally creatures standing next to the satyr by X.
Upgrade:
Deadeye Shot (Passive) – Increased chance of the ranged critical attacks.
___________________________________________________________________

Wisp
Upg: Forest Spirit

Appearance: Female elf spirits with green hair with leaves & flowers on it.

Abilities:
Basic:
Regeneration (Active) – Targeted ally creature is healed for X.
Upgrade:
Mother Earth’s Aura (Passive) – The creatures standing next to the forest spirit, and the forest spirit have increased magic and might defense by X.
___________________________________________________________________

Forest Warrior
Upg: Beastmaster

Appearance:

Abilities:
Basic:
Pack Howl (Active) - The forest warrior summons a pack of timber wolves to fight for him. (upgrade summons dire wolves)
Upgrade:
Beast Tame (Passive) – There’s a chance if the enemies are timber wolves, dire wolves, hellhounds, cerberus, griffins or imperial griffins, they attack their own army instead of the beastmaster's.
___________________________________________________________________

ELITE:

Unicorn
Upg: Golden Unicorn

Appearance:

Abilities:
Basic:
Unicorn’s Tear (Active) – Targeted ally creature is healed for X.
Blinding Attack (Passive) – When this creature attacks the enemy, there is a chance that it will blind it in addition to inflicting regular damage. Blinded creatures cannot move or attack, but regain sight if attacked.
Upgrade:
Aura of Magic Resistance (Passive) – For this creature and all friendly units located on tiles adjacent to it, magic defense is increased by X.
___________________________________________________________________

Druid
Upg: Druid Elder

Appearance:

Abilities:
Basic:
Nature’s Wrath (Active) – Targeted enemy creature is hit for X.
Magic Being (Passive) – Magic power and defense is increased by X.
Upgrade:
Earthbound (Passive) – The attack has a chance of trapping the enemy unit for 1 turn.
___________________________________________________________________

Treant
Upg: Ancient Treant

Appearance:

Abilities:
Basic:
Restoration (Passive) – By attacking an enemy the treant has a chance of self-healing.
Earthbound (Passive) – The attack has a chance of trapping the enemy unit for 1 turn.
Upgrade:
Earthquake (Active) – Causes a 3x3 tile earthquake doing damage to the creatures on those tiles.
___________________________________________________________________

CHAMPION:

Green Dragon
Upg: Emerald Dragon

Appearance:

Abilities:
Basic:
Acid Breath (Active) – On a 3x3 field the dragon breaths acid, damaging the creatures on those tiles.
Dragon Skin (Passive) – Increased might & magic defense by X.
Upgrade:
-

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avalon00x
avalon00x


Bad-mannered
Known Hero
posted December 10, 2011 06:35 PM

Shoudnt this go to the altar of wishes?

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juker
juker


Hired Hero
Rocking In The Free World
posted December 10, 2011 07:16 PM

Wow nice drawings!
It seems that HOMM VI factions are like the 4 elements plus darkness and light
So far we have fire (Inferno), water (Sanctuary), earth (Stronghold), darkness (Necropolis) and light (Haven). It seems that a new race in the expansion set might be referred to air...maybe a faction with many flying creatures and lightning-based damage. Well, but that is my idea, i don't know what kind of surprises the expansion set will bring.
However, Sylvan/Nature faction is a good idea
____________
The universe is composed by
events

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 10, 2011 10:43 PM

Yes, this will be moved to Altar Of Wishes.
____________
What will happen now?

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Kivo
Kivo


Famous Hero
posted December 10, 2011 11:06 PM

Quote:
Wow nice drawings!
It seems that HOMM VI factions are like the 4 elements plus darkness and light
So far we have fire (Inferno), water (Sanctuary), earth (Stronghold), darkness (Necropolis) and light (Haven). It seems that a new race in the expansion set might be referred to air...maybe a faction with many flying creatures and lightning-based damage. Well, but that is my idea, i don't know what kind of surprises the expansion set will bring.
However, Sylvan/Nature faction is a good idea


Hmm - Air / Lightning? Academy! WOOP WOOP!

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xerox
xerox


Promising
Undefeatable Hero
posted December 10, 2011 11:11 PM
Edited by xerox at 23:12, 10 Dec 2011.

I miss Sylvan too! Their speed made them my favorite H5 faction.

Satyr: I like the idea of replacing the traditional elven archer with a satyr. I don't like Song of the Satyr, feels like Lilim's Enthrall 2.0
Nature's Mirth, nothing special. Deadeye Shot feels pretty boring imo. You can make more interesting and strategic passives.

Wisp: The Pearl Maidens already have Regenration. More healing is the least of what we need in H6. Mother Earth's Aura and the Satyr's aura feels like it encourages the faction to turtle. Not sure if I think that would make an interesting faction.

Beastmaster: Pack Howl seems nice, a core creature summoning Elites. Could have strategic use if it works like Summon Elementals (block shooters etc). Beast Tame feels very situational. You should give them a third ability to make up for that.

Unicorn: Unicorn's Tear makes me cry. Another healing-based faction. I think Blinding Attack should be an active ability.
Even more auras with Magic Resistance!

Druid: I LOVE his look! Nature's Wrath could be nice if they get blocked, but I asume they are small creatures and the faction seems to benefit from turtling. Magic Being is kinda lame, why not just give them bonus stats in Mp and Md then? Same effect. Earthbound, you already have two other crowd control abiliies. Imo this has potential to be a much more interesting unit.

Treant: Restoration... more healing. The faction feels a bit like Haven 2.0
Well, an entangle ability is classic but I think the Treant's Earthbound should have a 100% chance to trigger. Earthquake feels kinda uninteresting. It's like a fireball that deals earth damage.

Green Dragon: Boring champion imo. Faere dragons I can accept, but personally I got kinda tired of all the dragons in H5. Acid Breath as an active direct damage attack is kinda boring, no strategic value. A passive 1x3 Acid breath would be better, and make positioning the dragon right more important. Dragon Skin: Zzz...

Conclusion: Sorry, but I'm not very impressed. Pretty boring, unoriginal abilities with little strategic value. Even more healing and abilities that promote boring turtling.
I like the Core creatures, but not their abilities. The rest of the creatures are just a copy paste of H5.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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disturbed-Gnu
disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted December 11, 2011 12:44 AM
Edited by disturbed-Gnu at 00:45, 11 Dec 2011.

I actually miss the H3 Tower faction / H5 Academy Faction...

If i had to choose, i'd say that academy should return.

Core Creatures:
Snow Golem - Ice Golem
Gremlin - Master Gremlin
Alchemist - Poison Alchemist

Elite Creatures:
Genie - Genie Vizier
Mage - Archmage
Minotaur - Armored Minotaur

Champion Creature:
Titan - Frost Titan


Gremlins and Golems are like, the basic tower/academy creatures. And they deserve an apperance in H6..
So that is 2 meelee attackers. One tough, one fast.
That leaves 1 spot left to a ranged unit..
The Alchemist!!
He throws bottles of (Some kind of magic damage), a special ability to throw a bottle of healing on a friendly unit maybe?..
Upgrade is specialized in poison, so ofcourse he will leav the target poisened for an ammount of turns.

Genie/Djinn and Mages are also a must in the this town.
The geenie will be a weak spellcaster/magic abilities.
And ofcourse the mage will be ranged, but only the upgrade gets to cast a few destruction spells.
And then we need once again a meelee tank unit. The minotaur.
Wielding axe or hammer.

Aaand ofcourse we have to see the titan again. The Titan will be a Champion Ranged unit! And some blizzard and stuff.

The envoirment will be Snowy and frozen!

Looks like:

Gremlin:
Not like the movie gremlins, and not like the H3 gremlins.. A little like H5 gremlins, but with armor and sword.

Snow/Ice Golem:
Like the atronach from skyrim ;p


Alchemist:
Something like the Alchemist from Kings Bounty, but not dwarf alike, more hooded and mystic kind.

Genie/Djinn:
Something like the picture, but with sables in hands.


Mage:
I'd like to see a mage/archmage appear as somekind of Gandalf lookalike ;p

Minotaur:
Big angry axewielding terror! Minotaur!


Titan:
Big frost titan! Will be weapon wielding. And replace the lightning idea with a blizzard theme!

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 11, 2011 03:12 AM



They live in the desert...
____________

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 11, 2011 10:03 AM
Edited by Dave_Jame at 13:27, 11 Dec 2011.

@OP
This is a nicly made lineup, but I have to agree with Xerox that it is a rather unoriginal one. The reasons why? Well 1 - it is to similar to the H5 lineup. 2 - Dragons should not be champions in my opinion. They have been overused in H5 and thay should be more "God like" in Heroes VI. The only Two factions I am willing to accept to have a dragon as a Champion are Dungeon (classic) and Dwarven fortress (It was a different aproche In H5 then by the othre factions). And as Xerox highlited, very defensive and healing focesed.

I would like to share my ideas

Unites:
Core
An Elven Archer/Hunter. I thing that is a must be in this faction. one of the few.
A wisp or Sprite or any lesser nature spirit (Hejkal??). not a shooter, More likly a flyer. Ability purposals -> An active ability blooking skill (The target of an attack cannot use its active ability (Ex-Kapa leap) for 1-2 turns Limits work similar to the priestesses pacify. A Simbiosis style ability with a highert tier organic creature similar to the on in H5 woudl be nice.
Third core should be something new. A melee tank (Bears? like in COH?)
Note: No Core unite has healing abilities

Elite
Druid caster/summoner. Not a shooter, caster only (similar to the shamans)
Ability purposals -> Summon wolf (Summons a pack of wolves under players controle), Healing hrebs (The Druid is the only healer in this lineup. This ability would heal only adjacent unites (one tile only) The questio is Cooldown or charges?
A Deer or a Unicorn should be the tank/cavalery unite. The otherone, that would not be used should be in my eyes the mount for the hero.
the last Elite could be an organic plant creature, but not a Treant, more likly a Dendroid style creature A natural regeneration and a simbiosis with the Wisp/Sprite would be the ability minimum. The reasons I do not want a Treant are: 1 A high chance they would by just Earth elemental remakes. 2 Treants have very high potential for Champions and bosses.

Champion
A champion should in my eyes be something new. But it could be the Treant as I wrote before.

Dragons? Only Bosses if they should appear. Also, the Treant or a Carnivorous Palnt has a high Boss potential

But the thing I would like to focues on is The Sylvan racial. My idea would be a remade version of the Favorite enemy skill from Heroes V
How would it work It would be a targetd ability Similar to the Gatting, Necromancy and Guardian angel. The player would target one enemy creature stack and his creatures would have a damage boost towards this unite. The increased level of the skill would alove the skill to be cast on higher tiers, could increas the damage boost and have additional effects on the target.
Example
Elven fury/Favorite enemy
Level one -> Target Core unite suffers extra damage from all Sylvan unites that attack it for X turns (?Is one enought? should it be more?)
Level two -> Allowes Elite creatures to be targeted. Gives additional Luck penelty to the target
Level three -> Allowes Champion unites to be targeted. Gives additional moral penelty to the target
Level Four -> Duration, Damage bonus, Luck penalty and Moral penalty are doubled.

The skill would be charged by Damage recieved as its primary source. (Secondary soucrces could be when Moral or Luck rigers)

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xerox
xerox


Promising
Undefeatable Hero
posted December 11, 2011 12:03 PM

Noooooooo, no animals as creatures! That is so much wasted potential. I could accept something like a werebear though.

I really like your racial idea!
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 11, 2011 12:35 PM

I understand your disapointmant with the animals. But I think they fit well into the elven nature loving theme. The Bear can easily be made in a fatastic way, and the wolves are already in the game.

About the Deers. I just love the image in my head of a deer-riding elven hero.

And Thank you very much for the compliment on the raciel.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 11, 2011 12:53 PM

Nothing is wasted if it benefits the factional synergy.

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xerox
xerox


Promising
Undefeatable Hero
posted December 11, 2011 04:48 PM

Imo it is. It's like saying you would rather have Frogs in Sanctuary instead of Kappas.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 11, 2011 05:28 PM

Yeah, well that would break the synergy now, wouldn't it?
Frogs aren't beasts of war.

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xerox
xerox


Promising
Undefeatable Hero
posted December 11, 2011 06:12 PM

Point is, that there (imo) are more interesting options than having rabbits in Sylvan that would fit with the faction's theme aswell.

Bears aren't beasts of war either. Atleast I have not seen any bear cavalry yet.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 11, 2011 06:24 PM

Quote:

Bears aren't beasts of war either. Atleast I have not seen any bear cavalry yet.


Bad idea you have, in a fantasy forum about real world to speak.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 11, 2011 06:36 PM

Werebear>bear
____________

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xerox
xerox


Promising
Undefeatable Hero
posted December 11, 2011 06:39 PM

then why can't frogs be beasts of war in a fantasy world?
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 11, 2011 06:40 PM

Because a frog can't kill a human unless it's mutant, while a bear can maul someone well enough.
____________

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 11, 2011 06:51 PM

Quote:
then why can't frogs be beasts of war in a fantasy world?

They are in some fantasy worlds. if done righet. They can be bigger (Kings bounty), They can be made as a raign of palgue (Diskwars) or just as a very poisone thing to toche (Real life)

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