HC UserName: |
lokiseto |
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Date Registered: |
December 6, 2017 |
Status: |
Hired Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
34 |
Supporter: (FAQ) |
- |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 40 made by lokiseto.
Damn source code in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Oh well, that is regrettable. I thought he might have uploaded the source code with the exe files so...
Quantomas AI integration in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) With the improvements in chatgpt code analysis is very easily doable - i am not sure about the lates...
Racial skills in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) How strongly does the change of the racial skills influence the fairness/balance of the factions?
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Missing artifacts in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Proper installation and use of the map (former reanimation) patcher fixed it.
The map has random ...
Maps w/o random artifacts in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) On our own map no random artifacts work since the last 2 updates but there are on other maps.
Any i...
Resurrection in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Iirc I had both equipped, strange thing was, as soon as I had some mana, I got units and my mana was...
Resurrection artifacts above 100% in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) First of all, thanks for releasing the modd - it is superb
We've played stronghold and my Paokai ...
Overall speed is much faster in How fast the AI turns speed is now? (Workshop) With over 2000h in playing, I'm somewhat sure to say, that
it is much better in performance and sta...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Destructive without some skills is rather useless in lategame.
Anything that reduces hero or army...
Not quite in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote]Has (in the opinion of those who play the mod) anything changed regarding Sylvan, Fortress an...
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