HC UserName: |
NeoCat1993 |
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Date Registered: |
September 11, 2009 |
Status: |
Hired Hero, Upcoming Master-Modder :p |
Quality Count: (FAQ) |
0 |
Post Count: |
39 |
Supporter: (FAQ) |
- |
Personal Info: |
17 year old Male. Cancer star sign. |
Location: |
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Occupation: |
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Current Email: |
Mannibloemker86@web.de |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 40 made by NeoCat1993.
Untitled Post in Heroes 6: modding - 13 (New Beginning) Hm... I think doing this would cause problems with the mounts...
Untitled Post in Heroes 6: modding - 13 (New Beginning) F***... -.-
Official Modtools would be an excellent idea, Ubihole. Bethesda is doing it right...
...
Untitled Post in Heroes 6: modding - 13 (New Beginning) Hi guys,
It's been an long time... :cool:
I had the idea to make the concept lich as a mod a...
Untitled Post in [WIP]NTF, New Town Framework - 13 (Workshop) You guys recognized a part of your mod idea was stolen by Ubi and put together with the Orcs? And if...
Untitled Post in Old Vampire Icons (Workshop) Hm... Try Paint.net, it can save your images in the correct format, but sometimes it has problems op...
Untitled Post in Old Vampire Icons (Workshop) data.pak/Textures/Icons/Heroes/*FactionName*
Heroes have only a 128x128 .dds, A8R8G8B8.
The Ic...
Untitled Post in Old Vampire Icons (Workshop) The icons of the "old" creatures are located at:
data.pak/Textures/Interface/CombatArena/Faces/...
Untitled Post in The eye candy thread. - 4 (MapHaven) Thx, but the MapEditor deletes the ModelInstance if I Relaunch it... F*** :/
Untitled Post in The eye candy thread. - 4 (MapHaven) [i]The grilling Devil:[/i]
[img]http://img25.imageshack.us/img25/4883/greifenwald06.png[/img]
Untitled Post in [WIP]NTF, New Town Framework - 13 (Workshop) We Germans try to find a way to decompile the .exe, but the guy who would do this is actually in New...
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