HC UserName: |
devilfire |
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Date Registered: |
February 12, 2014 |
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Adventuring Hero, |
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0 |
Post Count: |
112 |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 113 made by devilfire.
Untitled Post in Routin Destroyers (Workshop) Does someone have those mods ?
Untitled Post in [TOOL] Homm5 Patcher & patch collection - 13 (Workshop) The files have spells, mines etc for the moat, but the game is not reacting when I try to change the...
Untitled Post in [TOOL] Homm5 Patcher & patch collection - 13 (Workshop) Thats great! Tt was considered impossible for ages.
Is it possible to make the Siege towers and ...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @thGryph - its similar, but different, no problem anyway
@magnomagus - do you think 3 Attack for...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @theGryph - actually it was my idea, but whatever, I`m glad that you and Belisarius like it
@drea...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) New day - new idea ..
Warmachines - as it is now the Catapult perks are never picked and if you w...
Untitled Post in Magic System Variants (Workshop) Exactly what lotihoti said. Like I said in the other thread I am not suggesting "change the spell sy...
Untitled Post in Magic System Variants (Workshop) [quote name=strigvir][quote name=devilfire]
All in all some spells function in the same way and are...
Untitled Post in Magic System Variants (Workshop) [quote name=Tiptoe_McGuffy][quote name=devilfire]
- arcane crystal`s and blade barrier`s core is th...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @dredknight
I am not a big fan of Heroes 3 but it got covered with that every school got Magic ar...
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