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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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HC UserName: Send fulano an Instant Message. If you have the HC Messenger window open, the message box will appear right inside it. Send E-Mail to fulano fulano
Date Registered: March 3, 2010
Status: Known Hero, Can I link to my own avatar?
Quality Count: (FAQ) 0
Post Count: 154
Supporter: (FAQ) -
Personal Info: Male.
Location: USA
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Current Email: E-mail for this user is private. Use e-mail function to send a message.
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Additional Information: Stats - Threads - Posts
Posts 0 to 10 of 157 made by fulano.

Untitled Post in The Modding Wiki - 8 (Workshop)
I thought that was doable in the map editor, by just editing the hero's properties?

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
@markkur All I remember is commenting on his forums how splitting the game into two processes like h...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
[quote name=magnomagus]No, Quantomas AI only supports single core.[/quote] Yes, but if you look how...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
Man, that's unfortunate that it isn't running so fast... My processor was a dual core AMD Athlon ...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
[quote name=Aetherrevival]Really? I still feel like I'm watching the bar crawl to the finish at time...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
Last I heard, Q said the combat AI is supposed to be re-worked in the next release.

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
[quote name=LarkinVB]Is this possible by modding or hex editing ?[/quote] The guy that is making th...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
[quote name=Triadasoul]PS: Anyway thank you for the mod - the game if not the crash became enjoyable...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
[quote name=Zowie]I'm guessing that the AI cannot deal with heroic difficulty and equal starting res...

Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop)
I've played it on one team map with an AI on my side. It worked just fine.

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