Untitled Post in The Modding Wiki - 8 (Workshop) I thought that was doable in the map editor, by just editing the hero's properties?
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) @markkur All I remember is commenting on his forums how splitting the game into two processes like h...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=magnomagus]No, Quantomas AI only supports single core.[/quote]
Yes, but if you look how...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) Man, that's unfortunate that it isn't running so fast...
My processor was a dual core AMD Athlon ...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=Aetherrevival]Really? I still feel like I'm watching the bar crawl to the finish at time...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=LarkinVB]Is this possible by modding or hex editing ?[/quote]
The guy that is making th...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=Triadasoul]PS: Anyway thank you for the mod - the game if not the crash became enjoyable...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=Zowie]I'm guessing that the AI cannot deal with heroic difficulty and equal starting res...