HC UserName: |
kyrub |
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Date Registered: |
January 6, 2008 |
Status: |
Hired Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
24 |
Supporter: (FAQ) |
- |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 27 made by kyrub.
Untitled Post in a Modest AI mod - 2 (Library) Half done with the patch.
Last stage is, what value should AI see in construction of UPGRADE buildi...
Untitled Post in a Modest AI mod - 2 (Library) [quote name=Salamandre]Mass slow is way too powerful when cast by both AI and human, however has a c...
Untitled Post in a Modest AI mod - 2 (Library) [quote]If you are at the point where you need to hide behind town walls from AI, then really no need...
Untitled Post in a Modest AI mod - 2 (Library) [quote name=Salamandre]
In my opinion, trying to improve the game without knowing the game is beati...
Untitled Post in a Modest AI mod - 2 (Library) Very nice - that is a plethora of options! Thanks to all. I am pretty sure they will come handy. I'l...
Untitled Post in a Modest AI mod - 2 (Library) [quote name=natalka]Tactics should switch places with wisdom imo.
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Maybe put earth & air on top...
Untitled Post in a Modest AI mod - 2 (Library) An important question:
Is there a technically simple and quick way to study AI behavior (and the ef...
Untitled Post in a Modest AI mod - 2 (Library)
Based on suggestions, I have edited the list in the first post.
[quote name=potmdehex]Good id...
Untitled Post in a Modest AI mod - 2 (Library) [quote name=natalka]Water/fire has too high value. It should be much less and they should be taken b...
a Modest AI mod in a Modest AI mod - 2 (Library) I will make a small AI patch for HoMM3, "Modest AI". The patch changes the original exe file, but I ...
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