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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Member Profile
HC UserName: Send nhs12008 an Instant Message. If you have the HC Messenger window open, the message box will appear right inside it. Send E-Mail to nhs12008 nhs12008
Date Registered: April 14, 2015
Status: Tavern Dweller,
Quality Count: (FAQ) 0
Post Count: 11
Supporter: (FAQ) -
Personal Info: Male.
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Additional Information: Stats - Threads - Posts
Posts 0 to 10 of 11 made by nhs12008.

Increasing the size of creatures in Increasing the size of creatures (Workshop)
Hi all ! I'm trying to increase in-game creature's size. I tried it for creature's move anim ...

Untitled Post in ~ QUESTIONS Topic and FAQ - Modders Workshop ~ - 126 (Workshop)
Does anybody know how to increase the size of creatures? I tried it to creature's move anim with ...

Untitled Post in [Tutorial] Joining models in Heroes 5 (Workshop)
Hi there, thanks for the information! I've decided to make my own creature's model after seeing this...

Untitled Post in AI doesn't use a one creature (Workshop)
[quote name=bloodsucker]It's cause AI "knows" it will probably find some joinners so keeps place for...

AI doesn't use a one creature in AI doesn't use a one creature (Workshop)
Hi all ! I've played pure Heroes5 TotE 3.1 and noticed that AI main hero doesn't use a one creatur...

Untitled Post in Script question (Workshop)
[quote name=frostymuaddib][quote] As for this [quote]UnitCastAimedSpell("CREATURE_SPRITE", 26...

Untitled Post in Script question (Workshop)
[quote name=markkur][quote name=nhs12008] Using both Trigger(NEW_DAY_TRIGGER, "addCreatures1"); a...

Untitled Post in Script question (Workshop)
[quote name=lotihoti]So let me repeat it: You start a combat using StartCombat(Parameter,...)...

Untitled Post in Script question (Workshop)
[quote name=lotihoti]Try to use the id number: Spriteid = 44, blade juggler = 45 Btw: for script...

Script question in Script question (Workshop)
Hi there, I'm trying to solve a problem to make my combat script. I tried to make script for cast...

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