please log in.!
Register
|
Today's Posts
|
Search!
|
FAQ/Rules
|
AvatarList
|
MemberList
|
Profile
Game Advertising Online
banner requires iframes
Game Advertising Online
Banner Requires Javascript
Age of Heroes HOMM News
- ticker requires iframe support.
Heroes 1
(
)
Heroes 2
(
)
Heroes 3
(
)
Heroes 4
(
)
Heroes 5
(
)
Heroes 6
(
)
Login:
    Username:
    Password:
   
Post Reply
UserName:
Want to register?
Password:
Forgotten your password?
Subject:
(Optional)
Post Icon:
Compose Reply:
Remember: making 3 replies in a row in the same topic will reduce your post count.
[quote][quote]I don't like ERM. Because I'm not a dummy, but programmer. And so, I think that LOW-LEVEL LANGUAGES CANNOT be used today, and it is not only my opinion. And what is ERM? Maybe I don't have right... I was so pleased when I saw WoG and heard about scripts (why didn't NWC made it?), but when I saw a "!?OB63/13:!!HE-1:M99/5"... Don't say me it is easy to write and read. And don't say me that it is MORE HARDER to realise a language like this: "ON ENTER TO SkullPile: GIVE TO this_hero 99 RoyalGriffins." It would be simpler than making a special editor. Yes, I used it to write some simple scripts... Not a work for people who respect themselves. Very pity. My favorite dreams were failed.[/quote] Sure, it would be nice to have a high-level language, but I'm also sure it WOULD be considerably harder to create. You would have to alias everything to names for a start (and that would use more memory too), rather than using the tables that are already part of the game. Your lines of code are also longer so ERM scripts would be longer too and require more memory for that as well. I imagine that it's also easier to parse a language that's a little more consistent in format (e.g., !!, !?, !#, !$ for starting codes) and the fewer words and symbols it has to search for and look up in tables, the faster it will run. So while I'm no expert, I can see many reasons why it probably wouldn't be easy or wouldn't work as well. Remember also that Slava doesn't have any access to source code, which makes everything harder too. And I imagine there are a lot of other issues with creating a scripting language. However, if you're knowledgable enough to know for [I]certain[/i] that it wouldn't be harder, you must also be able to create such a language yourself, right? So by all means, do so! :-) If you only [I]think[/i] it would be easier, contact Slava (zvs@mail.ru) and ask him yourself. As for the "special editor", it's NOT necessary except to save the code in the right format. This is basically just removing the linefeeds I think. The editor is very good but isn't needed at all if you put the code right into timed events in the game. And for external scripts, you can use any text editor and just resave it in ERM format in the editor after. Before we had the editor, there was a txt2erm type program that was a small DOS program that just did the conversion of the text file. But the editor is easier to use anyway. [/quote]
Options
Show Signature:
add your profile signature to this message.
Email Notification:
notify you by email when this message recieves a reply.
Click
here
to review this thread.