please log in.!
Register
|
Today's Posts
|
Search!
|
FAQ/Rules
|
AvatarList
|
MemberList
|
Profile
Game Advertising Online
banner requires iframes
Game Advertising Online
Banner Requires Javascript
Age of Heroes HOMM News
- ticker requires iframe support.
Heroes 1
(
)
Heroes 2
(
)
Heroes 3
(
)
Heroes 4
(
)
Heroes 5
(
)
Heroes 6
(
)
Login:
    Username:
    Password:
   
Post Reply
UserName:
Want to register?
Password:
Forgotten your password?
Subject:
(Optional)
Post Icon:
Compose Reply:
Remember: making 3 replies in a row in the same topic will reduce your post count.
[quote]hmm.. cavalry has always been considered stronger than infantry.. why would a hero dismount when he goes to battle? in homm3 they didn't dismount, i wonder why the game developers suddenly changed their mind and created another small contradiction here? btw i liked the homm3 imps a lot, they were so nice with their running nose, baby-like body and tiny flapping wings.. i had a plan to suggest returning the homm3 style imps (sth like make them teleport after they have moved the distance they could normally move, but you have ordered them to move further, or teleport over an obstacle in a battlefield, while the total number of hexes they can teleport in a battle would be limited. so they would be sth between flyers and spellcasers). but well.. the beavis and butthead style homm4 imp looks nice either.. imho it's not necessary to have dragon golems to make the game less serious.. imho the medieval-style creatures may be funny enough sometimes.[/quote]
Options
Show Signature:
add your profile signature to this message.
Email Notification:
notify you by email when this message recieves a reply.
Click
here
to review this thread.