please log in.!
Register
|
Today's Posts
|
Search!
|
FAQ/Rules
|
AvatarList
|
MemberList
|
Profile
Game Advertising Online
banner requires iframes
Game Advertising Online
Banner Requires Javascript
Age of Heroes HOMM News
- ticker requires iframe support.
Heroes 1
(
)
Heroes 2
(
)
Heroes 3
(
)
Heroes 4
(
)
Heroes 5
(
)
Heroes 6
(
)
Login:
    Username:
    Password:
   
Post Reply
UserName:
Want to register?
Password:
Forgotten your password?
Subject:
(Optional)
Post Icon:
Compose Reply:
Remember: making 3 replies in a row in the same topic will reduce your post count.
[quote]depends on town, usually i want air and earth magic to have both haste is a must for: - stronghold and fortress (heavy but rather slow hitters like ogres, behs cows and hydras) - and specially necro, go skels go, while they dont need slow at all usually slow is a must for: - Tower, to keep enemy away from shooters and genies - Castle, 2 shooters, also archs stay fast even if slowed, same goes for dungeon which doesnt need mass haste so bad as for the spells in basic, single haste is by far more useful than slow, while adv. and mass slow is a greater help in cleaning the map than mass haste in my oppinion[/quote]
Options
Show Signature:
add your profile signature to this message.
Email Notification:
notify you by email when this message recieves a reply.
Click
here
to review this thread.