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Age of Heroes HOMM News
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Heroes 1
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Heroes 2
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Heroes 3
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Heroes 4
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Heroes 5
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Heroes 6
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[quote]Hi there! I've tested your modification a little bit (mainly by observing the AI on the adventure map) and I must say; I'm quite impressed by the changes brought. Computer players correctly explored the map, flagged all mines, killed neutral stacks, took resources and visited special buildings in a totally consistent manner, whereas I've only witnessed doing it randomly (and sometimes not even doing anything) on the "stock" AI. It really looked like it gave at least some thought to its actions for the current turn and the few next ones! Unfortunately, I can't really test things further at the moment, as I'm getting a regular application crash mid week 3 / early week 4 of the 1st month (had it on two TOTE maps so far), the savegame becomes corrupted; meaning that even if I relaunch the game and load the save, I'll still crash at the end turn phase :( It may be due to my Heroes V installation that may have become a bit cluttered with mods - I'll test it on a fresh TOTE 3.1 tomorrow and let you know. To make a long story short: big thumbs up, I'm really digging the potential this project has, well done. Please keep up the good work! :) Since what has put me off H5 for most of its lifespan was the faulty AI that shipped with it, a project like this seems almost too good to be true - if I can do anything to help, let me know.[/quote]
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