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[quote][/smileys]I regret the long delay in posting this response. I had not checked this thread for a long time, until a few weeks ago, and then I was in the middle of another project. The Doctor's Commander's Magic Resistance is set in the Enhanced Commanders script. The version of this script in TDS appears to be an early version of the WoG script, which does not set the MR parameter correctly. I have revised it so that the Doctor's Commander always has 100% MR, so that it will be immune to the Doctor's spells like the rest of the Doctor's troops (except for Henchmen) - unless the "Commander has all skills" option is selected, in which case due to skipping level 0, the Commander will have 95% MR. When Lord Haart is played by an AI, the battlefield special terrain is randomly set to 1-4 (Magic Plains, Cursed Ground, Holy Ground, or Evil Fog), at the start of each stack's turn (BG0). Casting Resurrection when the terrain has just turned to Cursed Ground appears to cause a crash. I have changed the trigger to the end of the turn (BG1), and this does not cause a crash in my tests. The latest version can be downloaded here (I hope - this is my first use of this online site for sharing files generally, without setting specific email addresses)i http://www.box.net/shared/bj1eh6b50e I thank Maciek for calling this to our attention.[/quote]
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