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Heroes Community > Library of Enlightenment > Thread: Main Creatures for every town
Thread: Main Creatures for every town
Conan
Conan


Responsible
Supreme Hero
posted January 04, 2005 07:42 PM

Main Creatures for every town

Hi,
I asked this question in another thread, but it got burried and my question never got answered so I'll make a thread out of it.

I recently discovered that a good tactic is to attack specific enemy creatures that are more dangerous than others in combat. Once these key creatures are destroyed, the fight is soon over.

Does anyone else find this? If so please continue the thread by stating which creature you attack first in each town.

For example, in Fortress we have 2 such creatures: Hydras and MM's.
For Conflux we have the magic elementals.
for Castle we have AA's.

Any others?


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Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted January 04, 2005 07:50 PM

Well, Ancient behemoths are my primary target against stronghold..
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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Rage08
Rage08


Famous Hero
Making it in the real world
posted January 04, 2005 08:03 PM

I often like to deal with faster units or long range stacks if they're a pain... especially the flyers when defeding in home...
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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted January 04, 2005 08:33 PM

There is also the possibility that the enemy has multiple stacks that threaten you, making the situation even more tricky to deal with:

Enemy Hero:
...
...
...
200 Vampire Lords
...
70 Dread Knights
40 Ghost Dragons

---------------------

Enemy Hero:
...
...
90 Cerebri
70 Horned Demons
60 Pit Lords
40 Effreet Sultans
15 Arch Devils

Unless your army can match these opponents with just enough advantage to triumph over them, you might face major losses.

-guitarguy
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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted January 05, 2005 04:01 PM

(Sometimes written upgraded version, sometimes unupgraded. Always think of the upgraded version)

It really depends on how both my army looks and how his army looks, but generally I go for how much damage a unit can deal divided by its hp and speed must be taken into consideration since if it's so slow I don't have to deal with it for 3+ turns it gets to the bottom of the list. Demons may be an exception since you also have to look at the numbers. There's no idea to kill off something dangerous if you deal 800 excess damage to it if you instead can choose a target where you can deal all your damage and have very few survivors instead (unless you can avoid that target for a whole round, or depending which units has moved already). But if numbers are equal and our armies are kinda equal it would go something like this.

Stronghold: Behemoths, thunderbirds, kill off the wolf raiders with some unit that deals just enough damage, cyclopses if he has them. Ogre magis almost exclusively last targets.

Castle: Archangels, crusaders if they can reach you, champions otherwise, have something small and fast take a bite out of the archers if you fight within his shooting range. Last targets halberdiers and griffons, unless he pesters my shooters.

Necropolis: Sort of tricky, depends on numbers. But mostly ghost dragons because of speed and low hp, and he really can't get too many chances to land the half hp special, then hopefully can get dread knights down low enough before I have to deal with skeletons, liches are annoying too, often send a scorpicore over after he deals a free shot. Zombies are last targets, and most of the time vampire lords next to last since I want all my army to focus on that unit at the same time and if I do that turn 1 he gets to deal too much damage with the other units. Vampire lords don't have a too high damage output really when you think about it so it's not the end of the world if he gets 3 hits while you take care of the rest of the army.

Rampart: Gold dragon, grand elves if I can avoid getting trapped by dendroid soldiers the same turn, silver pegasus, unicorn. Pegasis just die so fast and is too fast for its own good, usually kill it off when it harasses my shooters. Last targets always dendroid soldiers and dwarfs.

Fortress: Greatly depends if opponent has mass haste or teleport, if not I let him come to me and kill his dragon flies and wyverns, if I have mass slow and he can't counter it gorgons and hydras are my last targets and I consider it a win. If he does have it the gorgons must go before they mess up my level 7's too much, then spread out some so hydras won't get teleported into a bad spot and if possible kill off dragon flies and attack the wyverns from two directions so hydras won't get to attack two targets. I don't like leaving basilisks for last targets but they have to be sometimes.

Tower: Not sure I can rank these, if they are behind a wall the shooters must go, don't want to suicide any fliers in hand to hand with titans though. Don't meet them too often on the map, genies die if he attacks with them, low hp fast flier, shoot some at nagas if within full range and work my way towards his shooters. Golems always last target.

Inferno: Archdevil, efreets, pit lord should have reached you by now, cerberi. Demons tend to be last targets unless they are a threat by numbers.

Dungeon: Minotaur kings, scorpicores, black dragons, sometimes other way around depending on my army and if I have to cross now or can wait a little. Evil eyes and harpies tend to be last if we don't count level 1 units. I always rag on scorpicores and pegasis because they die so fast when in your own army, but I still don't want such fast units around and since they are so easy to kill they get high priority.

Conflux: Bleeh for phoenixes, too much speed advantage. If it's possible to take them out in round 1 I will try to if it attacked. Then magic elementals since they walk fast, low hp, no retaliation and are fairly annoying when you have to think about placing units. Will kill the sprites with the first unit within range that won't waste too much damage on overkill unless it means my unit getting pounded by both fire and earth elementals. Fire and earth always last targets.

Kinda my list, spells can change it all. Always be willing to adapt.

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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted January 05, 2005 08:00 PM

Necropolis:

Dread Knights are usually a big pain for me during gargantuan battles; mostly in campaigns since the opponent usually has a multiple town advantage. It's the DK's that land the most painful blows, in my experience, because of the opponent's oddly favorable luck. I've been forced to ignore all the other stacks just to beat on the DK's before they kill everything I have.

-guitarguy

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted April 30, 2007 12:07 AM
Edited by SwampLord at 02:26, 02 May 2007.

Against most towns, I usually go for the level 7 creatures, if they have them. I know they're not always a big threat, but for some reason I feel the need to eliminate them, because they're so powerful. Especially very fast ones like AA's and devils.

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doom3d
doom3d


Known Hero
Avatar of general Z
posted April 30, 2007 08:07 PM

Necropolis: I start with the knights, then dragons. During that I try to  hurt liches and vampire lords with magic. (of course I start with mass spells, if opponent doesn't have mass cure/dismiss)

Fortress: try to kill mighty gorgons with lvl2-4, and hydras with magic.
Castle: AA, champions, archers, down from lvl5 to 1.
Inferno: Sultans, lvl7, down from lvl 5..

In most of the cases it's better to go from highest lvl to lowest.

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted May 04, 2007 08:47 AM

dungeon, minotaurs
inferno, efreeti
fortress, mighty gorgons (obviously)
stronghold, behemoths
rampart, grand elves
castle, angels
tower, nagas
conflux, phoenixes
necropolis, vampire lords

notes: one reason i think rampart is so bad is b/c there main unit is so easy to kill. main units are open to debate, but mighty gorgons of fortress aren't lol. vampire lords are pretty obvious, but dread knights are sick too. vampire lords are better than some level 5 creature though.. better than zealots , dendroids and earth elementals.

overrated: zealots, grand elves

underrated: magic elementals




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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 06, 2007 11:03 PM

...and I always thought the chaos hydra is the main force of fortress....
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 06, 2007 11:23 PM
Edited by SwampLord at 15:16, 07 May 2007.

Not sure if that's sarcasm, but I prefer it. It can attack multiple stacks at once with no retaliation. Also, the death gaze ability is not 100% certain- if you don't get it, you're in trouble(assuming you're attacking a high-strength target.)
No, it's not certain, more gorgons means more dead if it works( i think) More does help, though.

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted May 07, 2007 05:56 AM

isn't the death stare certain for mighty gorgons though, if you have enough of them and are attacking a unit that is obviously not immune to it?
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Bigbadfly
Bigbadfly


Famous Hero
posted May 13, 2007 09:42 PM

Gorgons are Fortress main creatures, think, if youre lucky and attack any creature, Azure, Crystal, Rust Dragon...
One MG can kill any creature! Best ability in game!
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jdean27
jdean27

Tavern Dweller
posted May 22, 2007 01:53 PM

vampire lords always get the lowest priority for me, unless i command an undead army or unless i'm sure to eliminate the whole stack before it gets its move. it makes no sense to weaken the lords and then see them rise from the dead like nothing

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