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Heroes Community > Library of Enlightenment > Thread: First Day Rush
Thread: First Day Rush This thread is 3 pages long: 1 2 3 · NEXT»
zsa
zsa


Famous Hero
posted January 15, 2005 04:37 PM

Poll Question:
First Day Rush

I know there's been quite a few rule threads around, but I am curious as to what people think about this aspect of the game.

Responses:
It is dishonourable, I will never use it
It is an advantage given to the red player but i will use it
It is part of the game and even though it is cheap I will use it
It's not a bug, therefore perfectly ok if I use it
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 15, 2005 04:48 PM

Dishonourable. One disadvantage of not having simultaneous turns. Effectively puts Blue player 'a day' behind red sometimes.
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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted January 15, 2005 05:36 PM

Against the computer, sure.

Against a human player, no.
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djwest
djwest

Tavern Dweller
BLAZING OTHER DJ'S SINCE 2000
posted January 16, 2005 02:22 PM

for real i had to do it against the dragon lord
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demented_int...
demented_interloper


Hired Hero
defender of none
posted January 16, 2005 06:49 PM

i'm a noobie playing so even if i say it's legal and i'm red, i'm not sure how to pull it off.
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i may be demented, but i'm not stupid...

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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted January 16, 2005 10:55 PM

It's when you attack someone else on the first day of the week after buying more troops and before the next player has had a chance to buy his armies out. In a one vs one game Red will be first, and blue second. So if the map is small enough you can create a hero chain to transfer your newly bought out troops and attack his castle, and you will have 1 more weeks growth of creatures than him. And if you win it's just to buy those creatures out if you want to since they were refreshed because of the new week.

In a multiplayer game it works on everyone that is behind you in turns, doesn't have to be the red player.

So yeah it's not very fair vs human opponents. If you play the computer you most of the time don't really need those extra creatures to win, I mainly just know that there's no need to reach him day 7, might as well go there day 1 after taking care of some other stuff. Or sneak in with a scout in an empty castle day 1, buy out the troops and run away before any bigger enemy hero can take you out.
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demented_int...
demented_interloper


Hired Hero
defender of none
posted January 17, 2005 02:00 AM

oh, i see. thanks for telling me how it is done.

that said, is there any way for me (as a noobie) to counter such a rush, if ever?


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i may be demented, but i'm not stupid...

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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted January 17, 2005 04:33 AM

In online games it's banned most of the time, nothing to worry about. Just check with your opponent what rules you will play with and almost none would break agreed upon rules. It's easy to spot anyway, just count the number of troops, if he has for example 5 behemoths on day one week 3 and attacking your castle something isn't right.

I don't see anything wrong with attacking on day 1 of a week as long as you haven't gotten your new troops there yet.
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demented_int...
demented_interloper


Hired Hero
defender of none
posted January 17, 2005 04:35 AM

ah, so i just need to tell my opponent that there is a rule. or i could make that up.

i'm really a slow builder as i was still figuring out every aspect of this game. i usually hang around the threads like this to know more about the game. so, thanks for the info shenjairo.
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i may be demented, but i'm not stupid...

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Rage08
Rage08


Famous Hero
Making it in the real world
posted January 17, 2005 10:38 PM

I think since it's not a bug, It should be allowed to be used in games for fun, but not in tourneys or anything.
It's unfair, but not illegal... I still don't like to do it anyway, because of personal values I try to live by...
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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted January 17, 2005 11:00 PM

Personally, I too would only use it against a computer player. However, I don't think I've ever managed a rush on Day 1. I don't play many maps with towns that close together for a hero chain to work. Not that it really matters to me, though.

-guitarguy
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ArchWarlock
ArchWarlock

Tavern Dweller
True Gentleman
posted January 18, 2005 02:26 AM

I'll use it if the opportunity presents itself (aka chance), but I won't intentionally try to set up a Day 1 rush. It's cheap and p*sses people off, and since I usually play with friends, there's no point or fun in playing dirty.
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Experience rarely does anyone good, it just does them in.

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted January 18, 2005 04:00 AM

and where is the difference within if the opportunity arises and doing it intentially you n00bish mix of a foobum?

Either you do it, or you dont.

You dont say you dont do it on purpose to have an excuse if you do it. Its not like you chain your units to a main hero for an attack if its not intentional

geeez... having a custom status as a gentleman, making backup plans as a girl and talks like a n00b, which one is it?

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted January 18, 2005 04:03 AM

Quote:
Personally, I too would only use it against a computer player. However, I don't think I've ever managed a rush on Day 1. I don't play many maps with towns that close together for a hero chain to work. Not that it really matters to me, though.

-guitarguy


It's not a Day 1 rush, its the First Day (of the week) Rush.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted January 18, 2005 04:04 AM

Its not a bug, its not a disadvantage. Its perfectly fair.
First of all it can only be abused if castles are less than one day apart, which is very rarely the case.
and second, i remember a post by some of the vets, explaining the second player's advatages, which balances out; if he recognizes his identity in my post and isnt tired enough from arguing with you noobies he might explain.
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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted January 18, 2005 07:20 AM

Quote:
Quote:
Personally, I too would only use it against a computer player. However, I don't think I've ever managed a rush on Day 1. I don't play many maps with towns that close together for a hero chain to work. Not that it really matters to me, though.

-guitarguy


It's not a Day 1 rush, its the First Day (of the week) Rush.

You are right; I wasn't paying attention.

I've been rushed during Week 1 on Day 3 or 4, but that was while playing Heroes 1 with tough comps. It's possible to maneuver heroes around terrain objects and wandering creatures in the first game that a rush by the AI was carried out successfully. This isn't a big pain, but I'm glad they cleaned up the game engine by the time Heroes 2 came along.

-guitarguy
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 18, 2005 09:09 AM

Quote:
Its not a bug, its not a disadvantage. Its perfectly fair.
First of all it can only be abused if castles are less than one day apart, which is very rarely the case.
and second, i remember a post by some of the vets, explaining the second player's advatages, which balances out; if he recognizes his identity in my post and isnt tired enough from arguing with you noobies he might explain.


I dont think it is fair at all. This can be abused in any case, if for example you see the blue players main hero approaching in the middle of nowhere, and then, next day its a new week. any good player with some selfrespect will then have all army from main town chained in one day, and then destroying the opponent with much huger army. This is not fair imo.
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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pacifist
pacifist


Famous Hero
posted January 18, 2005 09:39 AM

I don't see it as a problem. A chain can be broken. If main ennemy hero is at one day distance from your castle and you can't do anything to prevent him from attacking your castle it's that your opponent played better or you made big mistakes with scouting and control of your territory. If he tries to maximize movement he is vulnerable, he must have his full army but the other elements of the chain are very fragile and you can attack them. If one is lost suddenly your opponent is exposed in your territory. One of the advantages of the second player is that he refills his spell points immediately in a town where he enters before being attacked.

If the players are of similar strenght both must be very cautious in controlling their surroundings. Hit and run tactics are perfectly fair too and it's possible to counter them with some carefull play.
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 18, 2005 10:19 AM

please, read what I wrote before you state that that it is no problem

LL
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haile73
haile73


Promising
Famous Hero
posted January 18, 2005 10:29 AM

Quote:
This can be abused in any case, if for example you see the blue players main hero approaching in the middle of nowhere, and then, next day its a new week.


have to disagree for this example. if anyone leaves his main "in the middle of nowhere" on day 7 (or any other day for that matter) he deserves whatever he might get. Never send your main to unscouted territory.

As for first day rushes in general, often it is very easy to prevent. On some maps / templates (BfH, Blockbuster) I would rule it out, though.

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