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Thread: Opposite alignments: PART DEUX. [ This thread is pages long: (1) 2 ] |
Gimmickless

  
  
Promising
Known Hero
Cannon Maker
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posted October 28, 2001 01:07 AM |
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Edited By: Hexa on 26 Jan 2002
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wiggy_wam

  
   
Promising
Famous Hero
local pirate
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posted October 28, 2001 03:01 AM |
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leadership
no contest. Unless I was necro, or have 3 morale artifacts, I'll take leadership ANYDAY.
The calculation on the damage when one gets lucky is not 200% like it used to be in HOMM1 & HOMM2. It's max is 200%, and I don't know what the minimum is ... but whenever I see a luck strike it's always between 140%-180% of a normal strike.
There are MANY tactical advantages to leadership as well ... for example:
- your opponent has his unit waiting at 7 spaces away, and you have a unit with a speed of 5 ... and he's waiting for you to move first. In other words, an opponent almost never anticipates a morale boost, in which that lack of anticipation will give you an advantage / surprise.
- reaching accross the field to take out those pesky shooters
- preventing the all annoying low morale freeze.
for me, primarily because of the statistical effects, I value basic leadership as much as advanced luck
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- wiggy ... who has a crush on Rob's models. Well ... the ones his age (18-26)
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Gravdragon

 
  
Known Hero
Barbarian
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posted October 28, 2001 10:08 AM |
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I have to go for leadership. I think it is better to move twice than doing "double damage" (look above).
For example if you attack with your blackdragons, and kill a stack right off, and then you get a morale bonus and can kill another stack. If you instead of getting the morale bonus was given a luck bonus it wouldnt made a difference because the stack would alreday died at a normal blow.
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L´ombre fatal - The shadow of death
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Lith-Maethor

    
     
Honorable
Legendary Hero
paid in Coin and Cleavage
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posted October 28, 2001 10:07 PM |
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Leadership...
...can be very helpfull (unless you are necro of course) it can confront any crypt or warrior's tomb...
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Dreams of Darkness nWoD IRC Chronicle, set in Edinburgh
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The_Gootch

    
    
Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
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posted October 29, 2001 12:52 PM |
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Hell, I'll take both, unless I'm the Necro of course. Luck has one advantages over morale. If you are attacking something that hasn't retaliated yet, I'd hope for my luck to kick in(fewer creatures to retaliate). Other than that, morale will serve you better in the long run. However, there was one time when my Crusaders got a luck shot on both of their hits. Devastating, just devastating.
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"I believe in adequate defense at the coastline and nothing else. If a nation comes over here to fight, then we'll fight. The trouble with America is that when the dollar only earns 6 percent over ... too long to display...
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wiggy_wam

  
   
Promising
Famous Hero
local pirate
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posted October 29, 2001 01:38 PM |
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I once had marksmen get a morale boost, and ALL 4 shots were lucky!
now if your crusaders had those luck boosts AND more morale ... then maybe I don't want to play you
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attila

 
  
Known Hero
Young Warrior
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posted October 29, 2001 09:19 PM |
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LEADer ship.            
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¤¤¤ Attila ¤¤¤
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Frenzie

 
 
Adventuring Hero
off with the faeries
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posted October 30, 2001 06:20 PM |
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once again i agree
Id go for leadership too
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rogue

  
   
Promising
Famous Hero
Prosecutors Will Be Shoplifted
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posted October 31, 2001 09:53 AM |
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leadership.
besides all of the reasons stated, negative luck doesn't hurt you in this game. (which is probably a flaw)
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Answers to Everything
http://help.paulinetown.com
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Mikai

 
 
Adventuring Hero
A Wise Warrior
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posted October 31, 2001 11:17 AM |
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Leadership...
...makes my day. Often you may want to combine some troops from diffrent castles and having Leadership helps you greatly. Not mention that combo Leadership/Diplomacy...hard stuff, he-he !!!
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thunderknight

  
   
Promising
Famous Hero
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posted November 01, 2001 10:01 PM |
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Leadership in homm games.
Luck in life.
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Choose what you love
and love what you choose.
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Celfious

   
     
Responsible
Legendary Hero
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posted November 01, 2001 11:52 PM |
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Leadership.
If I hit a creature (that I know is gonna die) because it's the only thing that's in range, and I get lucky.. Turn over
BUT!
If I hit a creature (that I know is gonna die) because it's the only thing that's in range, and I get morale.. I get another go!
It's mathmaticaly proven!
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lets be responsible, and do some missions
"How do I increase my inttelligence?" - Xerox
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attila

 
  
Known Hero
Young Warrior
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posted November 03, 2001 09:30 AM |
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I would take luck if i was necropolis. cuse leadreship cant help then
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¤¤¤ Attila ¤¤¤
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Preserver

  
   
Promising
Famous Hero
Elemental Druid
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posted November 03, 2001 10:54 AM |
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Leadership
but luck is not bad at all...
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- The only alert the invaders had was the rustling of leaves on a day without wind -
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Shadow_Phoenix

 
  
Known Hero
Shadow Ruler
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posted November 03, 2001 11:13 AM |
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Leadeship
I both cases you get a doble (or almost) damage bonus so is better to have the ability to use that extra damage on two diferent creatures then spend it on one.
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Fighter

 
 
Adventuring Hero
I am living in Pandemonium
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posted August 02, 2006 04:03 PM |
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I think Leadership is better
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Hero

 
Tavern Dweller
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posted August 05, 2006 07:50 AM |
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leadership
cuz its very helpfull in the battle
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Hellwitch

 
  
Known Hero
Skeleton Ruler
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posted August 11, 2006 07:03 AM |
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lidership rules
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feanor

 
Tavern Dweller
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posted August 14, 2006 06:26 PM |
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Luck has no annoying negative effect, so I say Leadership.
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Thought

 
Tavern Dweller
Intelligent
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posted January 01, 2011 12:25 PM |
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Leadership. Besides all the morale effects, once I almost got a Tome...but then it said, "I will only give to a ture leader, blah blah blah"
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Was once a noob compkiller. Then entered the library
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