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Heroes Community > Library of Enlightenment > Thread: Fortress Strategy.
Thread: Fortress Strategy. [ This thread is 6 pages long: (1) 2 3 4 5 6 ]
LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 03, 2001 10:22 PM
Edited By: Hexa on 26 Jan 2002

Fortress Strategy.

Wow.  It's sad to see it come to this.  Nice new board, though.  I guess I will be the first to post on it. (this was the Tournament of Honor Board.  Pluvious had a post on here saying he had to close the Tournament because of many reasons.  I don't know where his post went)
____________________________________________________________________

Who has any good strategies for the Fortress town?  I can't really win with them on anything larger than Medium or Normal level (of course, I could win with anything on Normal )  Does anyone have any Large-Map strategies for them?

Edit: revived!@
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Baal
Baal


Known Hero
Pure Mage
posted July 03, 2001 10:30 PM

yeah...

gain troops.

what do you mean by strategies? i just build my town, of cours i start with almost no resources, so wyvern comes quickly and then i gain mines cause everybody are surrendering me. what there is so much about to discuss on strategies??
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hsanders
hsanders


Known Hero
Tolkiens protecter
posted July 03, 2001 10:51 PM

Everything, strategies are evrything...They are just hard to find i Heroes games...
I hate fortress too...Impossible to play with...
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Melf
Melf


Known Hero
Bearer of Light
posted July 03, 2001 11:27 PM

(quote)Who has any good strategies for the Fortress town? I can't really win with them on anything larger than Medium or Normal level (of course, I could win with anything on Normal ) Does anyone have any Large-Map strategies for them(quote)


You should look for fortress strategies on www.h3trio.com site. They have really good strategies for that and all the other towns. Just recently I started to play with them and they are really good to play, but very difficult.
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Melf,The Acid Arrow

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted July 03, 2001 11:53 PM

Oh cmon!

What's with all the people avoiding the topic?

Fortress was (and maybe is) my fauvorite H3 town for a long long time. I like the challenge of it. They way you've got to use every creature well due to it's weaknesses. Opposite to castle. I think castle is dumb. It requires very basic strategy because all units are too darn good. Expansion balanced it out a bit by improving some fortress stats and by adding gem cost for angels. Ok on to the strategy.

I go for the capitol first. Then build all basic dwellings without doing the upgrades - this way you'll get more population if you spare resources for the next level dwelling rather than the upgrade. After all dwelling are there - upgrade.

Gnolls are allright for the start, but the upgrade of their dwelling is too expensive in wood, and by the time I do it gnolls are no longer needed. So use them unupgraded in the start with lizardmen.

Lizardmen are ok as shooters, especially if you manage to get two dozen quickly, but don't let anyone get close to them, use gnolls for protection. Upgrade is good for the damage.

Flies - they are a very strategic unit. Not much damage, but lots of hit points and speed. Good to annoy shooters when the defending enemy troops are too far to come back to their shooters. Good to dispell and weaken a stack with a really good spell on it. When one stack is weakened, move on to the next so that all enemies are weak. Always give several flies as split stacks to scouts - gives them great movement points and does not let them die from magic arrow before getting a turn to run away. Upgrade - efreet sultans are the first to match the speed of dragon flies, you will get your crucial spell cast first.

Basilisks - very tough. Nice unit all around. Try to fix holes in the castle walls by stoning the enemies.

Gorgons - save them until the upgrade. We all know what they do and that's why they are very valuable. Good defence and HP but slow. Attack the highest level stacks with mighties.

Wyrens - quite weak for their level, but if you get them in the beginning - real good. Upgrade is costly but good. Try to poison the strongest enemy stack - this could turn the battle to your side if that stack loses third of hit points. Poisoning twice is even better But don't let wyrens and flies fly into the battle alone.

Hydras - both good, both tough. Don't fear retaliation ang get right into the middle of action. If hydra is surrounded, make your enemy attack it, so that hydra retaliates onto everybody.


Good heroes: Tazar the armor beastmaster. Then the witch with intelligence speciality, but to use it fully need to conquer a town with a full mage guild.

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted July 04, 2001 12:05 AM

Quote:
You should look for fortress strategies on www.h3trio.com site. They have really good strategies for that and all the other towns. Just recently I started to play with them and they are really good to play, but very difficult.


So what`s this forum`s for if we should look for strategies on other sites?

On the fortress strategy...well there is usually plenty of wood around one. You should be careful in spending that wood as Fortress requires most of it. Get flies as soon as you can as scouts with them are ones of the quickest. One of the adventage of fortress is that you can get wyverns almost immidiately ( I think it requires only gnoll and lizardman dwellings ) and with them you could clean the mines easier. Here is mine building order: Day 1. Mage guild, day 2. town hall, day 3. serpent fly dwelling, day 4. wyvern`s nest ( if there is a lizardman dwelling ), day 5. marketplace, day 6. blacksmith, and day 7. city hall. This is usually order for my hard games. It might be different if there`s not enough wood.
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CraigHack
CraigHack


Known Hero
Have fantasies, will travel...
posted July 04, 2001 12:51 AM

Fortress Strategy

My favorite Strategy for the random map Fortress is to build for gold and look for another kind of town to switch to in the 1st 3-4 days If I find another Fortress then I will stick with it. Two are better than one! If I find anything except a Fortress or Stronghold I will switch and use the Fortress for Capitol only. (Right Blazer? 8) Scouts with Dragon Flies really move!!! I usually dont even buy Gnolls unless I have to, the rest of the troops are very expensive and if its a resource poor map there will not be enough gold. The Serpent Flies, Basilisks, Gorgons and Wyverns MUST be upgraded to take advantage of their special abilities. If I can get a Deemer or Aislinn or Solmyr they work very well with any kind of  troops. Buy any hero with movement possibilities also cause Swamps are SLOW. I like playing the Fortress if my opponent has one also but on a big map, if the other guy has a Castle/Dungeon/Rampart/Inferno/Tower you can forget it, game over. Unless maybe the whole map is Swamp 8)
Fortress vs Stronghold or Necro is probably fair if both players are equal.
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Melf
Melf


Known Hero
Bearer of Light
posted July 04, 2001 12:55 AM


(quote)You should look for fortress strategies on www.h3trio.com site. They have really good strategies for that and all the other towns. Just recently I started to play with them and they are really good to play, but very difficult.(quote)
--------------------------------------------------------------------------------
So what`s this forum`s for if we should look for strategies on other sites? (quote)


No, I don't think that this forum is about looking on other sites. But the guy asked for help and if I wrote it myself it would took too long. Besides, that's the best strategy he will find.
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Melf,The Acid Arrow

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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 04, 2001 03:20 AM

Wow.

Thanks.  Actually, I do now about H3trio (who doesn't?), and I just wanted to see what everyone else had for strategies.  Some good ones.  I also hate the Castle.  It's too simple and is really for beginners.

New question: How do you raid castles with Fortress?  Defense is easy, but attacking other castles is hard!!!
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Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted July 04, 2001 04:08 AM

Attacking with Fortress: This is just off the top of my head, but I'd say:
1: Cast Earthquake
2: Kill off shooters with Serpent Flies and Wyverns
3: Then just let the grunts come out and die.
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-The Dead Milkmen

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted July 04, 2001 05:36 AM

Fortress vs Necro?! NO WAY!

I would not call that fair. Fortress has death stare and poison and guess what? none work against the undead! Strengths are lost while weaknesses remain. Conflux is the same story by the way except for sprites and phoenixes.

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thunderknight
thunderknight


Promising
Famous Hero
posted July 04, 2001 09:08 AM

Fortress: Defence Vs Offense

Well, I am not a very good player of fortress. My strategy for fortress is OFFENSE rather than defence.

The early advantage for fortress goes with wyverns and serpent flies and so I usually build up my army with these two troops in week 1. Use the advantage of differenct of scout (i.e. you have better chance to find your opponent before he finds you). Attack your opponent in early week 2 or better day 7 of week 1. With two flyers, walls are not big deal for you. Forget about lizardman, they just sucks even with improved stats.

Then switch to the town you take (preferably towns with strong shooters) just like Craig Hack says.

Well, maybe this is just the "early strategy" for fortress. But never mind, I never stick to one town to the end of the game.

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Melf
Melf


Known Hero
Bearer of Light
posted July 04, 2001 11:19 PM

Offense with fortress:

-first, the archangels will come and attack your lizzies or gnolls(in worst case- dragon flies)
-after that, you should cast slow(mass, if you have it)or earthquake and attack archangels with gorgons(this always works)
-with fliers, I will wait and when marksmen and zealot fire, you should grab them(zealots could make some problems 'cause of no meele penalty, so attack them with wyverns)
-with no archangels, they are history
NOTE: you should try to attack with gnolls every dangerous creature( champions, crusaders no griffins ) and then bombardier them with your main force
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Melf,The Acid Arrow

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted July 05, 2001 12:56 AM

Quote:
Offense with fortress:

-first, the archangels will come and attack your lizzies or gnolls(in worst case- dragon flies)
-after that, you should cast slow(mass, if you have it)or earthquake and attack archangels with gorgons(this always works)
-with fliers, I will wait and when marksmen and zealot fire, you should grab them(zealots could make some problems 'cause of no meele penalty, so attack them with wyverns)
-with no archangels, they are history
NOTE: you should try to attack with gnolls every dangerous creature( champions, crusaders no griffins ) and then bombardier them with your main force


Sorry Melf but who would attack your low level units with AA to get them close to gorgons. You are forgetting that opponent can also wait and use spells.
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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted July 05, 2001 01:18 AM

And shooter power of castle is at least 10 times greater, so they are much more happy to wait.

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rychenroller
rychenroller


Promising
Supreme Hero
posted July 05, 2001 01:31 AM

Melf
In agreeance with Nebuka...hope your opponent there is an AI player...coz it would be the only one dumb enough to pull that move

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted July 05, 2001 11:39 AM

Thunderknight

If your advice to everybody is to hold onto fortress for one week and then steal another town and use that instead, then that's the lamest advice I've ever heard!

Fortress has very good defensive capabilities, you'd have to be a madman to take the offence to a town like Castle, they have much better offensive capabilities than Fortress does. If I were to be Fortress, I'd always let the enemy come to me...

*smile*

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CraigHack
CraigHack


Known Hero
Have fantasies, will travel...
posted July 05, 2001 03:27 PM

Switch towns?

Quote:
If your advice to everybody is to hold onto fortress for one week and then steal another town and use that instead, then that's the lamest advice I've ever heard!

Fortress has very good defensive capabilities, you'd have to be a madman to take the offence to a town like Castle, they have much better offensive capabilities than Fortress does. If I were to be Fortress, I'd always let the enemy come to me...

*smile*



I dont think you read/understood the thread. The idea was not to take your offence to an active human town in the 1st week. The idea is to find a neutral town very early in the game that plays offence better than the Fortress and switch to that (random map). If you are stuck with the Fortress and must play it then yes, defence is what you will play. Not lame advice by any means but wise strategy!!
I just finished a game where my opponent stuck with his Fortress to the bitter end and I dumped my Fortress and switched to a Dungeon (nearly unguarded) that I captured on day 3. The ultimate battle never happened, my opponent, a heavy magic user, was totally unable to cope with the Black
Dragons and resigned. I may or may not have won the game ultimately if I had stuck with the Fortress but it would have been an entirely different game. I used the Fortress for only gold production and Dragon Flies.
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Melf
Melf


Known Hero
Bearer of Light
posted July 05, 2001 11:21 PM

(quote)Sorry Melf but who would attack your low level units with AA to get them close to gorgons. You are forgetting that opponent can also wait and use spells.(quote)


I wrote that for playing against AL, 'cause I don't know much about multiplayer and I'm not really playing it. Besides that, comp. always(almost) make that move on you archers or weaker units.


(quote)And shooter power of castle is at least 10 times greater, so they are much more happy to wait. (quote)

About archers the thing is, your fliers(wyverns and dragon flies) are much faster than zealots and marksmen, so it doesn't matter if they wait or defend(without clean shot, they can do you little dam.) 'cause you will have two turns. So you can attack them and then escape in case their crusaders(or any other mass. unit) come. Besides, that's not the only tactic.
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Melf,The Acid Arrow

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Ichon
Ichon


Responsible
Famous Hero
posted July 06, 2001 02:47 AM

Fortress defense?

I always hear players say Fortress is town they wait for enemy with. That is good losing strategy I think. Fortress has a hard time sieging without expert water and transport spell maybe, but in open field battles they are very good. Not really any shooter to protect, and Mighty combined with Hydra make opponent impossible to gang up with his armies correctly. Only weakness of Fortress is if tehy can't get a 2nd town with 4th level mage guild or if opponent attacks before Fortress has upgrades.  Otherwise, with mighty gorgoans fortress can go and take out 7th level stacks weeks ahead of other towns and that is huge advantage.

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