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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Difficulty Level in Campaigns?
Thread: Difficulty Level in Campaigns? This thread is 2 pages long: 1 2 · «PREV
delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 10, 2003 11:13 PM

Thanks

I'll post again tonight after the fight, I like keeping track of my progress, though I probably wont when I do death/might.

I can spy him, girly has GM scouting, it is forgetfulness, not lack of knowledge in his forces.  He definately does not have any ranged unit, I'll post his exact army tonight.

I guess at this point I'll swap out the largely ineffective axe throwers with medusa for the reason you mentioned (though killing the hero was not a problem).  

Then I'll hire the 25 or so Hydra available and get rid of my level 7 recently hired boat hero.



If I attack, kill his hero, then retreat, or attack without my heroes and lose (after killing the hero), do I win the scenario?




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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 10, 2003 11:27 PM
Edited By: Djive on 10 Oct 2003

I think you do.... As long as a neutral stack doesn't wipe out the army and leave only a Tombstone I think it's going to be OK.

If the last creatures is a melee creature, and you only get one stack of Black Dragons, then you need more Black Dragons to keep down your own losses. Much easier to fight two stacks of about 55 than one stack of 110. (Except for the purposes of keeping your Heroes alive.)

I meant spying from land before entering the Whirlpool the first time. The stack size should not have come as a surprise.
____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 10, 2003 11:55 PM

Oh that, hehe.  Honestly I had waded through the map just the two heroes.  Separating long enough to have pete flag stuff solo etc.  I added 4 BD's by the time I took out the final computer player needed to go to the end.

I saw the pirate ship when I first went through the portal to the island with the dragon cave, but I didn't bother right clicking on it until I actually had gone through the whirlpool the first time.  

I figured picking up a few BD's getting to 20 would be more than enough to handle whatever the "end" hero had... boy was I wrong .

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 11, 2003 03:36 AM

Bah, I was wrong, how did I miss the evil eyes?

Here was the final battle

Swift
1641 Pirates
1078 Rogues
108 BD's
560 EE's

Me:

Tawny
Pete
318 Efreeti
315 Minotaurs
33  Hydra's
208 Medusa
50  Black Dragons

It was Month 5, day 4, week 3.  Guess it took me a while to gather an army, hehehe.

There was no way I could find to split the BD's into two stacks.

I have to admit, the fight took 4 tries.  The first time I did poorly, both heroes died and I lost the battle.

The second time, Tawny was killed twice in one round, and I had no way to ressurrect.  The BD's go straight for the heroes.  The third time it was the same, this time Pete died, Tawny lived.  Both times the second kill was from the Evil eyes.

The 4th time I did extremely well, ended up losing 108 Efreeti, all the Mino's, and 3-4 BD's.

On to the next map, and here is to hoping I don't have to fight another similar battle.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 11, 2003 01:38 PM

As I said, it's a mistake and unnecessary to bring both Tawny and Pete to this fight.

You want the one of them with highest Seamanship skill (for bonues), equipped with protective artifacts.

And it's not difficult to groom more Heroes to level 18.

There are big battles in subsequent scenarios also, but this one is more difficult when you consider Hero levels.

I played with a no RELOAD option. I don't think I'd have chanced winning with "just" 50 Black Dragons, and using two heroes with a "loss" condition attached.

AFAIK, all you can do to split the opponent's Blackies is to use seven stacks when entering combat. If that doesn't work then you can't do it.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 13, 2003 04:52 PM

Naturally, as described, I did have 7 stacks .  The BD's can't be split.  

I really doubt I could play effectively with a "no reload" option, hehe.

The last map you had to split your army at the end to kill two stacks within 5 days of eachother... but I didn't really  "get" it.  

The first time I tried, I thought one had to leave the castle at the same time one left at the dock... and that just went wrong.  My main hero ended up going for the sea monsters alone, my secondary hero got black flagged at a border gate in the sea .

So I had to try again, and the final fights were extremely dissapointing.  I had an entire army against the 60 sea monsters with more than 60 bohemoths (thanks to all the dwellings on the map).  The mermaids was just my main hero, but with all combat GM'd it didn't even bring up a sweat.

Looking back I think the biggest mistake I made was going for Life/Order magic.  In the entire campaign you don't get a city with either Live or Order spells, hehe.  Luckily I got a journeymans notebook on both maps, so I could have heal/slow/chaos ward or it would have been a complete waste.  

With a wand of healing it honestly still *was* mostly a waste, decent nature/death spells would have been much more effective, both available in good quantities.

P.S. As for having both heroes in that final fight against 100 BD's, I was just dumb not effectively blocking the evil eyes with troops so they couldn't attack.  If I had been just a tad smarter I would have won the first time as decisively as I eventually did win.

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 17, 2003 04:02 PM

I'm now doing the last thing I wanted to do before going out to purchase Winds of War.

That is the death campaign on champion, and it has been the hardest yet.  I think I really messed up making my hero, I should have gone straight for combat, then for death magic.

Anyhow, I almost got stopped on map 4.  There is a stack of 21 vampires to start the map.  With 4th level death magic, gm combat gm archery, but only advanced melee it was hard.

Basically they'd beeline for me, and I had a choice of casting curse/weakness or shooting 4 arrows into them before they got to me.  The arrows got it down to 12 vamps, still doing decent damage to me.

Rather than attack and let them attack me again, I raised 7 vampires (death call), which didn't distract them.  Anyhow I did win, with 40 life out of 300 or so.  Talk about Close!

Then I got to the first city, which is why I almost quit. It is guarded by another 21 vampires, 7 bone dragons, and various other stuff.  I figured I was a goner.. and truly had no chance in the battle .

Before giving up, I decided to explore... and the Teal border gate was not as well protected, so I took out a Teal castle, whew.  Now I have the second teal castle on the bottom of the map, but still haven't gone back for that first castle, and I wont before I get an army, the hero can't solo it.

So that's where I am, and I once again have confidence that I will win, it was a bit scary though .
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 17, 2003 06:28 PM

My start "Gauldoth" for this map was like (level 24 Assassin):
Combat: GM, M, A, -
Tactics: A, B, B, B
Death Magic: M, E, GM, -
Nature magic: A, A, -, -

I think I more or less took the first town solo, but only after having got a few potions. (Not sure if there is a blacksmith or similar, or if I found them on the map.) If I recall correctly, I suffered a restart trying to take the first town with too little preparations.

Remember trying to take on the devils at the Trees of Knowledge a tad too early also. Not sure if they caused a RELOAD or simply a hasty retreat.

Anyway, I believe you will have to return to the first town because of the nearby Quest Hut. Solving that quest will make your Hero a lot more durable against death troops.

Apart from getting some potions of Mortality, you can also try to get your hands on a Potion of Cold. They can be taken before Combat, and can often save your Hero because of freezing enemies when they attack.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 24, 2003 04:49 PM

I finished death campaign, and bought Winds of War.

Then I started on champion with The Chaos magic nobility guy (styxx or something).

The first two maps were kinda tough on champion, but not impossible.  The second map had a lot of Nomads, which were very annoying and caused many a retreat.

The third map was another matter, it was amazing the amount of forces guarding things.  The gold mine near the first town had 200+ minotaurs and 100+ Goblin Knights.  

Those Knights were vicious, my hero could solo the Dragon Golem/Dwarf stats to take out Teal though.

So it was taking forever, and when I finally get underground it has 3000+ Troglodites.  My hero was not up to the task naturally.

Waiting for an army I spent the next month attacking the Goblin Knights and retreating.  Eventually I wore them down enough to finish them off, and start to make just a little more money.

At this point my army was strong enough to take on the 3k Troglodites.  It was month 5, so 5 megadragons, 16 Black dragons etc. helped a bit.  There were a few stacks of these 3k Trogs to get through.

Eventually I made it to the first enemy castle, at the start of month 6. It was now just a matter of going underground to get to the Final castle, and win the map.

Unfortunately that last castle had 76 Catapults (great introduction to them by the way).  Coupled with 140 Monks I realised quickly that my army was no where near able to take it.  I did try once, and the catapults just SLAUGHTERED my forces.

So, on month 7, week 2, I sat near his castle, had all the creature generators on the map, and prepared for a very very long wait.

Suddenly, without much explanation, the guy abandoned the castle and went towards the one I had taken... walking right by my large army at his gates.

A bit anticlimatic as the Victory screen came up without an actual fight... so I've completed 1 of the 5 campaigns, a bit disapointed to see it only had 3 maps.

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 24, 2003 05:00 PM

Whoops, I forgot something:

Here were my end skills

Combat: Gm Gm Gm Gm
Nobility: A B
Chaos: Gm Gm Gm
Nature: A B
Order: B

Nature and order came at the very end, I trained at their seminary.  I got GM resistance so I could beat the fairy dragon stacks for leveling, still barely made 28.

I have a question, for anyone who has bothered to read this,
How do the difficulty levels on Champion rate for all of the Winds campaigns?

Chaos, done
Nature, barely started... and it's a slow start so far.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 24, 2003 08:34 PM

If you abandon Nobility skill, then your Heroes will turn out very much the same. With a higher Estates skill your need for a Gold Mine would have been very much decreased on Map 3.

Spazz second map is one of the more difficult as I recall it.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 24, 2003 10:32 PM bonus applied.

Now I remember what I did on the second map that made it easy...

I was CHEAP.

I took out one of his castles, and had a scout with M pathfinding by then.

So he comes at me with 47 Bone dragons and a whole lot of other stuff, while I just have the 2 heroes, and like 7 black dragons to my name.

I did what I'd call a "decapitation" attack, with just the two heroes, and none of the rest of the army, I attacked him.  It took 2 lightning bolts, barely to kill him, amazingly neither of my heroes had been hurt much (I had expected to need the second hero so one would live to retreat).

The next few turns were awesome, as my scout helped me outrun and dodge that big army on its way back to his castle.  With the help of an Oasis I barely beat him to his castle, and took it over.

Now he had no castles, and I thought no heroes.  The big army was unable to attack anything either way.  I found 2 heroes and 9 bone dragons in a stack on the bottom of the map by itself and took it out a few turns later to ensure that I wouldn't have to worry about losing any more castles.

After I took out the megadragons etc. the wandering heroless army had attacked many nomads, and dwindled down to about 20 bone dragons when I found him, an easy fight to finish him, and the map, off.

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PinkFlamingo
PinkFlamingo


Adventuring Hero
posted June 23, 2011 08:58 PM

Quote:
Quote:
On Heroes 4 you simply can't start any of the Campaigns at expert or impossible because they become literally that.  If you start with a level 1 hero and on impossible it makes you fight hundreds or creatures, you'll never be able to even get to the first castle.



Hmmm... As you say it's not possible to change the difficulty.

It is possible to beat the first scenario in each Campaign on Champion difficulty. I've done it myself.

I even had a NO RELOAD option when playing each individual scenario. This option I eased up only on the Might campaign until I've acquired the Cart of Ore. (And in some campaings due to the game not realizing that I had already won, but wouldn't finish the game. In which case I'd sometimes restore from a save and complete the game again from it.)

In order of difficulty on Champion I'd say the campaings are like this:
Might (hardest)
Chaos
Order
Death
Nature
Life (easiest)

How? The key is patience. Sometimes all you can do is to wait to get more troops.

Even so some of the stacks imply very high risks. The Emilia Campaign had an army with 60 Devils (and some Zombies) when I came to them.

Myself I had some 70 T-birds, 180 Ogre Magi, 3 level 15 heroes, and about 70 Genies in two stacks. (Lost many of them in a previous fight against a large horde of undead.)

Since Spells are restricted to level 3 spells plus the Berserk spell this battle was more difficult than it would seem. (Since I'd been dumb enough to only develope one Mage, and because those devils have Life Ward.)


Sorry for bumping this, but I have to know.  I tried playing the Nature 1st scenario on Champion and I could NOT capture the first town.  How did you manage to beat that on Champion?

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Bones_xa
Bones_xa


Known Hero
posted June 23, 2011 10:10 PM

Quote:
Sorry for bumping this, but I have to know.  I tried playing the Nature 1st scenario on Champion and I could NOT capture the first town.  How did you manage to beat that on Champion?


From my memory, the number of guards in that first town do not increase. So just take your time until you have enough troops.

See this thread it may help with further info.
http://heroescommunity.com/viewthread.php3?TID=30666&pagenumber=1
There are also a couple other threads involving campaigns at champion level.

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Mussukka
Mussukka

Tavern Dweller
posted July 08, 2011 09:42 AM

I find the Might one simply impossible! I just cant kill those pirates.. The other four are somewhat easy when you're using the common tricks to fool the AI, but with the might you can't use any.
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