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UncleJR
Adventuring Hero
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posted November 12, 2003 11:52 PM |
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WOG 3.58
Just a quick note to the team, checking how it's going and asking if there is a tentative release date yet?
I'm anxiously looking forward to it as I'm having a great time with the current version.
Also, will WOG 3.58 replace the current campaigns? (I FINALLY managed to get through the first one! Thanks to all who helped on that one!)
Keep up the great work, gang. It's definitely appreciated from this end.
Jerry
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ShockKing
Tavern Dweller
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posted December 11, 2003 02:31 AM |
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Also curious about the 3.58 developments..
I have seen quite a bit of speculation about the next generation of WOG and am hopeful to see 3 level creature generators in the towns.. ie. lich powerlich lichlord more in tune the Might and Magic series.. Also a power ability to destroy creature generators in the open terrain and rebuild to suit alignment ie.. rampart or necropolis.. such as the ability to redo a city.. A fix to allow 5th level mage tower where a former city used to have only 3 levels or 4 if you destroy the lesser magical city and rebuild to your liking.. Homm4 was such a dissapointment that when i first found WOG it was a godsend. Well that's enough chatter for now! Keep up the questing...
A shattered soul benefits the predator little. The hungry know no inner peace, nor care.
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fnord
Promising
Famous Hero
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posted December 11, 2003 09:55 AM |
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Quote: Just a quick note to the team, checking how it's going and asking if there is a tentative release date yet?
I'm anxiously looking forward to it as I'm having a great time with the current version.
Also, will WOG 3.58 replace the current campaigns? (I FINALLY managed to get through the first one! Thanks to all who helped on that one!)
Keep up the great work, gang. It's definitely appreciated from this end.
Jerry
There have been some delays and we're not sure when we'll be releasing 3.58 now. I could say "first quarter 2004" is still very possible but there's a number of unknown factors at the moment so it's impossible to say anything definite at this time.
The scripts and WoG options screen that will be included in 3.58 are pretty well all done with the exception of tons of testing, some bug-finding and fixing and a few details.
I think some of the current campaigns will be updated with corrections where needed but I don't recall the exact details. It doesn't look like there will be any new campaigns ready for 3.58 but anything's possible. I think there may be a new map for one of the old campaigns, but again, I don't recall the details.
When it's done, I expect the new scripts and options and features and creatures will keep people happy for a little while. (At least I hope so!)
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fnord
Promising
Famous Hero
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posted December 11, 2003 10:06 AM |
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Quote: I have seen quite a bit of speculation about the next generation of WOG and am hopeful to see 3 level creature generators in the towns.. ie. lich powerlich lichlord more in tune the Might and Magic series.. Also a power ability to destroy creature generators in the open terrain and rebuild to suit alignment ie.. rampart or necropolis.. such as the ability to redo a city.. A fix to allow 5th level mage tower where a former city used to have only 3 levels or 4 if you destroy the lesser magical city and rebuild to your liking.. Homm4 was such a dissapointment that when i first found WOG it was a godsend. Well that's enough chatter for now! Keep up the questing...
A shattered soul benefits the predator little. The hungry know no inner peace, nor care.
No 3rd level of upgrades for other creatures are planned that I'm aware of. Also, that would be an awful lot of new monsters to add, even if they were just small variations. With the current code, there's a finite limit on the number of monsters that can be added to the game. I think the total is 255 and there's already 191 used (plus any new ones for 3.58). We do have an extended upgrades script, but that's using level 8 and other existing monsters and only applies to a handful of creatures anyway, and these upgrades won't appear in the town dwellings--that may be possible at some point but we need a new ERM command to control that dialogue first and I don't know when Slava will make that.
Unfortunately, the graphics and structure are set in the code for the town mage guilds so its not possible to add level 4 or 5 mage guilds to Fortress, Stronghold or Castle. I have a feeling it's not possible to add additional spells either, at least not at this point, but it may be possible to put higher level spells in lower level spell slots -- that's something I haven't experiemented with yet. If it is, that could be done with the ERM in 3.57f too. If it's possible, perhaps a script could be written that gives this option although I'm not certain how it should work. Perhaps I'll play around with the idea sometime and see if anything can be done or not.
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ShockKing
Tavern Dweller
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posted December 11, 2003 01:10 PM |
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No 3rd level of upgrades for other creatures are planned that I'm aware of. Also, that would be an awful lot of new monsters to add, even if they were just small variations. With the current code, there's a finite limit on the number of monsters that can be added to the game. I think the total is 255 and there's already 191 used (plus any new ones for 3.58). We do have an extended upgrades script, but that's using level 8 and other existing monsters and only applies to a handful of creatures anyway, and these upgrades won't appear in the town dwellings--that may be possible at some point but we need a new ERM command to control that dialogue first and I don't know when Slava will make that.
Unfortunately, the graphics and structure are set in the code for the town mage guilds so its not possible to add level 4 or 5 mage guilds to Fortress, Stronghold or Castle. I have a feeling it's not possible to add additional spells either, at least not at this point, but it may be possible to put higher level spells in lower level spell slots -- that's something I haven't experiemented with yet. If it is, that could be done with the ERM in 3.57f too. If it's possible, perhaps a script could be written that gives this option although I'm not certain how it should work. Perhaps I'll play around with the idea sometime and see if anything can be done or not.
I am sorry I didn't make myself clear on the point of the 4th or 5th level mage guilds. I undestand about the fortress 3rd level and other lower level mage guilds in the cities. I was wondering when I remake a city into let say an inferno town (destroy the old like a fortress) I notice that upper levels of the mage guild (level 4 and 5) are greyed out not available. Which means if the 4th and 5th level spells are what I am really after, then destroying a fortress town and remaking it into an inferno city is not productive and a waste of time. So if I follow what you were saying then the stats are fixed for any lesser magic cities and rebuilding them just to obtain higher level magic skills or the chance to get 5th levels spells is a moot idea and well enough left alone. Thanks for the info on the status of WOG 3.58 and keep up the good work.
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fnord
Promising
Famous Hero
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posted December 11, 2003 09:50 PM |
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Quote:
I am sorry I didn't make myself clear on the point of the 4th or 5th level mage guilds. I undestand about the fortress 3rd level and other lower level mage guilds in the cities. I was wondering when I remake a city into let say an inferno town (destroy the old like a fortress) I notice that upper levels of the mage guild (level 4 and 5) are greyed out not available. Which means if the 4th and 5th level spells are what I am really after, then destroying a fortress town and remaking it into an inferno city is not productive and a waste of time. So if I follow what you were saying then the stats are fixed for any lesser magic cities and rebuilding them just to obtain higher level magic skills or the chance to get 5th levels spells is a moot idea and well enough left alone. Thanks for the info on the status of WOG 3.58 and keep up the good work.
I haven't destroyed and rebuilt towns very often myself so I wasn't aware of this. It sounds like a bug, however, unless this was set by the mapmaker in a specific map or campaign.
If not specifically set, the fixed level limits for mage guilds should only be for those towns (Fortress, Castle, Stronghold), and if the towns are rebuilt as another town which normally has 5 levels of mage guild, it should still have all 5 levels available. I'll look into this and ask Slava about it. Then if it is a bug, hopefully he can fix it.
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Lich_King
Honorable
Supreme Hero
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posted December 11, 2003 10:31 PM |
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Yes, I can assure, that if you demolish Fortress/Stronghold/Castle, you won't be able to have 5 levels of spells in, for example, Tower. You'll have only 3/4 levels.
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