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Heroes Community > Tournament of Honor > Thread: My idea about new CLANS system
Thread: My idea about new CLANS system This thread is 3 pages long: 1 2 3 · NEXT»
the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted November 24, 2003 11:37 PM
Edited By: the_teacher on 24 Nov 2003

My idea about new CLANS system



1. A clan is formed by 3 players.
        1 squire
        1 baron/legionnaire
        1 legionnaire/lord/emperor

  Reason 1: one player should prove he is in toh for games, and must gain a personal identity . no offense for newbies, or footmen, but they need some games before joining a clan, this time is absolutely necessary to make himself known among community, and the games played / reported must be "solid" , if you know what i mean, if not , think, you'll figure out.
  Reason 2: the players should have same caliber or about the same (judging after points system) when they match up, in order to have a balanced game.


2. A clanwar must be always forced.
but if one war has started , only optional, another one could be accepted within the deadline of a previous one. (depends on the players availability or hunger for points)

3. A clanwar should consists in 3 games , one round (best 2 out of 3) .
The forefit it's not an option. Who cannot complete the game within the scheduled interval ( and here, i think 2 weeks are more than enough for a war. if he cannot make it in 2 weeks , one game, it means that one is just a visitor , not a toh player) has to report loss. This way , only the really willing people in playing clans will join/form one


4. The clans will advance in a strategic map (like the old one) consisting in x lands.

5. About philosofies.
       Suggestion: let's have one for each town
             Death, order, Life, Nature, Chaos and Barb
      The specialities for those philo should be reduced having as a bonus, like i said before, anything but no artifacts or free experience( e.g. money, altars, building, resources, creatures, external dwellings, extra heroes, or any other kind of).
      The specialities for barbarian philo should be more than the others (twice as number)
      The old structure of a clan with level 1, 2, 3 depending on the lands owned should be kept

6. Each land will give you a particular bonus.

7. A player will choose one SINGLE bonus owned for his game in clanwar, no matter how many lands would posses.The same bonus cannot be used by another palyer during same clanwar.

8. System points.
Regular calculation for the points gained/lost as a simple challenge adding the followings:
       - if clans wins the war, and the player won his game gain 50 points extra or so, you'll decide
       - if the clan wins the war, and the player lost his game (it's a 2-1 situation) he'll get 20 points extra just for encouraging his mates .
This way, i think, the player will be encouraged to play his best game
       - if the clan lost the game, and the player won his match (1-2 situation) this one, for the effort and bravery should be awarded with 10 extra points, to soothe his pain  
       - if the clan lost the game, and the player lost his match he can only blame on his mates. no penalty applied



Also, I have a new idea for alliance game.
Let's say , for instance, clan A got one land which is targeted by clan B . BUT, clan A seems too strong for clan B. so this one , tricky, seeks help to a neighbour (clan C) , and after an agreement starts a double war with the clan A.
As a result, will be a Clan A - Clan B war, and a clan A- Clan C war.

some situations will occur :

A beats B (system points applied as above) AND
A beats C (system points applied as above) + a penalty for clan B , C for treachery. You'll decide.

B beats A (system points applied as above divided by 2) OR
C beats A (system points applied as above divided by 2)
B takes the land, C takes the thanks


Of course, this kind of alliance could emerge only when the strategic map is completed. the idea is still rough, we will polish it in time.

9.Each clan involved in a war should submit a set of 3 desired maps to be played to VES. From a total of max. 6 he'll pick one, if couldn't find one common.
If map of the choice it's totally new for one player will be a delight, he'll think RMG has been just invented, no complainments are allowed.

10. TAKE SERIOUSLY CLAN STUFF. IT'S PITY TO SEE VES MAKE A LOT OF CHANGES , INVENTING, WASTING TIME IF YOU AIN'T GONNA PLAY IT. time is precious for everyone,and if you did something, at least its good to see some results of your effort.

So, as an ultimate request, please , who's interested , reply to this post,in order to number the people we can count on, making another effort to not be useless.





have a nice day

       

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Blue_Camel
Blue_Camel


Famous Hero
posted November 24, 2003 11:47 PM
Edited By: Blue_Camel on 24 Nov 2003

i agree on all the stuff, although i think ves should be able to make special exceptions to the "squire and above rule" if he so chooses.  would you deny someone like chong420 (a great guy, who has gotten off to a rough start but clearly shows dedication to playing.  clans would be perfect opportunity for him to improve his skills by learning) the chance to play in clans because he's footman?  another example would be bobntamr1 if he was still around.. he is not a footman only cuz he beat hidden

edit: i'm also glad everyone is finally seeing the light, that 3 member clans with 1 round clan wars is way to go.
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted November 25, 2003 12:11 AM

Quote:
i agree on all the stuff, although i think ves should be able to make special exceptions to the "squire and above rule" if he so chooses.  would you deny someone like chong420 (a great guy, who has gotten off to a rough start but clearly shows dedication to playing.  clans would be perfect opportunity for him to improve his skills by learning) the chance to play in clans because he's footman?  another example would be bobntamr1 if he was still around.. he is not a footman only cuz he beat hidden




i totally agree with you , blue, people like chong or bobby will always have their place and the doors open, so many other like them , the only thing i wanted to underline is that the people who join clans must have some credit, thats' all, not being an unbeatable after-night toh star, coming from nowhere. I hope you got me right.




have a nice day



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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted November 25, 2003 02:14 AM

it should be

1 emerpor
1 lord/legionair
1 baron and lower
____________
slayer
whos your daddy and what does he do?

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Blue_Camel
Blue_Camel


Famous Hero
posted November 25, 2003 05:15 AM

well i count 6 emperors that i'm sure will participate in clans (the_teacher, gustn, arangar, tc_fear, camoes, valkyrica) and maybe zud will too, but i dunno  so yeah, 6 or 7 clans would be ideal, with 1 emperor each.  we may have issues if any of the other emperors (hidden, azure, or youri) decide to come back for clans, but i dont think chances for that happening are real high.

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valkyrica
valkyrica


Supreme Hero
posted November 25, 2003 05:43 AM
Edited By: valkyrica on 25 Nov 2003

Another thing i thought of .

So if we have a clan consisting of 1 member from each pool (emperor/lord; legionnaire/baron; squire;footman) --- never top 3 picks in pools so no emperor/legionnaire/squire) ---, and all clan wars are forced (and it's a good idea, with only having 1 forced at a time), the ones who get forced choose the team-ups in the clan war .

More so, if players matched are not from the same pool (as stated above) there should be some penalties for higher player and some bonuses for lower.

For example :

footman/squire vs baron/legionnaire ---> higher ranks lose the right to choose a land artifact for that battle and lower gets 2000 starting gold and 10 wood/ore

footman/squire vs lord/emperor ---> same penalty applies + emperor loses speciality bonus as well and a random minor is edited on map in front of lower ranked castle + previous bonus.

baron/legionnaire vs lord/emperor --- > now here's a fine line on depending if a baron plays an emperor or a legionnaire plays a lord (so i think 2 situations are needed), so :

a) baron vs. emperor - emperor gets stripped of speciality bonus and baron gets 3 starting chests

b) all other possibilities - higher rank gets no use of land artifact and lower rank gets 1500 more starting gold.

whatcha think ?

Edit : maybe it's best for Ves to give out maps for every clan war, regardless if the parties agree on a map or no, it's nicer this way, we want him to lead us on !!!

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I'm Guybrush Threepwood, mighty pirate

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Blue_Camel
Blue_Camel


Famous Hero
posted November 25, 2003 05:59 AM

well i'll always agree if you regurgitate something i said before

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted November 25, 2003 06:05 AM



i think it should be

1 emerpor
1 lord/legionair
1 baron or lower
____________
slayer
whos your daddy and what does he do?

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted November 25, 2003 06:42 AM

we are trying to make them restart now chong
____________
slayer
whos your daddy and what does he do?

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UndeadLord
UndeadLord


Known Hero
posted November 25, 2003 06:44 AM
Edited By: UndeadLord on 25 Nov 2003

I think that Teachers and Valkyricas ideas were great. And I am interested in Clans next season. Good going everybody .

Edit: Oh... If they are going to restart now I can join if somebody want to take on his clan.
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mrx
mrx


Hired Hero
posted November 25, 2003 07:15 AM

New clans. Why not?

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Tc_Fear
Tc_Fear


Famous Hero
posted November 25, 2003 07:19 AM
Edited By: Tc_Fear on 25 Nov 2003

maybe zud could name  a hidden map before game ?

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valkyrica
valkyrica


Supreme Hero
posted November 25, 2003 08:14 AM

Quote:
maybe zud could name  a hidden map before game ?


hidden map or werewolf map ? ahhh, sorry, couldn't help it !
Back on topic, Ves, see, we got more than you think
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I'm Guybrush Threepwood, mighty pirate

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UndeadLord
UndeadLord


Known Hero
posted November 25, 2003 02:27 PM

What you think about all this Ves?
____________

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Jinxer
Jinxer


Legendary Hero
*****
posted November 25, 2003 05:19 PM

I like MOST of the ideas.

I disagree with FORCED clan wars.  Part of the fun is negotiating clan wars etc. Would not be any fun to be forced to play a clan and then if didnt agree on map be forced to play a clan war on a stupid map.

Now once all the lands are completely full then I can see forced wars to adjacent landholders.  That would make sense.  But when the tourny starts I cant see being forced to play someone.

I LOVE the idea of the 3 players in a clan and the seperate ranks etc.  BUT I think that something needs to be adressed. You have mentioned only having for example 1 Baron 1 Legionairre 1 Emperor etc...  That is great idea, but you NEED to take into concideration the previous seasons rank also. If the season is reset and this new clans started then, for example Teacher was emperor, so even though he would only be a squire or baron when clans starts, he should be forced to take up an Emperor spot. So there for the excuse of, we all started out as Squires and 3 months down the road we are a clan of 3 emperors now would not work.

Other then those, the rest are great ideas.

Jinxer
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted November 25, 2003 05:45 PM

Quote:
I like MOST of the ideas.

I disagree with FORCED clan wars.  Part of the fun is negotiating clan wars etc. Would not be any fun to be forced to play a clan and then if didnt agree on map be forced to play a clan war on a stupid map.

Now once all the lands are completely full then I can see forced wars to adjacent landholders.  That would make sense.  But when the tourny starts I cant see being forced to play someone.

I LOVE the idea of the 3 players in a clan and the seperate ranks etc.  BUT I think that something needs to be adressed. You have mentioned only having for example 1 Baron 1 Legionairre 1 Emperor etc...  That is great idea, but you NEED to take into concideration the previous seasons rank also. If the season is reset and this new clans started then, for example Teacher was emperor, so even though he would only be a squire or baron when clans starts, he should be forced to take up an Emperor spot. So there for the excuse of, we all started out as Squires and 3 months down the road we are a clan of 3 emperors now would not work.

Other then those, the rest are great ideas.

Jinxer



i thought, if we all put some pressure on Ves,he'll move, and we can restart the clan thing before end of the season , taking in consideration current rankings, so that the games should be played in a balanced way.

So, everyone , pls help ,to ...push ....the thing




have a nice day


P.S. even the thing could be human

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Jinxer
Jinxer


Legendary Hero
*****
posted November 25, 2003 05:47 PM

Sure ofcourse would be kewl to start clans now before reset, I was merely pointing out that when and if there is a reset, any clans that form would have to take previous seasons ranks into concideration.

And thank you I will have a nice day


Jinxer
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Tyler
Tyler


Known Hero
posted November 25, 2003 06:23 PM

I'm there dude
____________
Sir, we are surrounded! Excellent, now we can attack in any direction!

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UndeadLord
UndeadLord


Known Hero
posted November 25, 2003 06:36 PM
Edited By: UndeadLord on 25 Nov 2003

And the reason that I weren't in clan tournament this year was that I got cable about 2 months ago. And no new clans where to go then. And I think that not so many know me because I have played Heroes on net only 1.5 month.
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Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted November 25, 2003 07:17 PM

Sounds interesting..

What must be discussed later would be the points ofcourse.. 50 points extra for 1 game played (and you get the points for that game too) is ... insane. Consider giving teach 50 points extra now - that's like 6-7 wins in a row? (I do realize those numbers given are not final, just mentioning it to see my own writing)


Arangar
____________
Arangar
Norwegian viking
ranger of the north

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