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Heroes Community > Library of Enlightenment > Thread: Best Homm3 spells ever
Thread: Best Homm3 spells ever This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Homer171
Homer171


Promising
Supreme Hero
posted March 02, 2007 08:28 AM

Level 1 - Slow is best here by far!

Level 2 - Blind is great even whitout spell mastery!

Level 3 - Animate dead (for necro) Anti-magic (for others)

level 4 - Berserk (for evil) Town Portal/Resurrection (for goodies)

level 5 - Dimension Door

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liophy
liophy


Famous Hero
Bulgarian
posted March 02, 2007 12:56 PM

Quote:
WTH! I tried things like stone skin, bless, prayer and other crap, and there wasn't any noticeable result... I think it's just decorative spells. At least, uncomparable with chain lig, meteors, Inferno etc that DO damage.


I am so happy that even after so many years still absolute novice start to play Heroes3. Good Luck mate, theres whole new world ahead of you to discover. I even envy you, that you have so much revelations to make, and have so much trills of the new things.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 02, 2007 01:00 PM

View air
Visions
Teleport
Townportal
Dimension Door
____________
Better judged by 12 than carried by 6.

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liophy
liophy


Famous Hero
Bulgarian
posted March 02, 2007 01:12 PM

I consider Fly/DD/TP forbiden. So:

Level 1: Slow, Haste, Bless
Level 2: Blind, Vision
Level 3: Antimagic, Forgethfulness
Level 4: Armagedon, Berserk
Level 5, Implo, Summon elementals

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fishjie
fishjie


Adventuring Hero
posted March 02, 2007 11:30 PM

the spells that give you movement advantage (DD, fly, and TP) own all.   in heroes 2, where there was no cap on the # of times you could dimension door, it was a monster.  

the spells that give your troops bonuses or enemy troops weaknesses are the next level of own.   mass slow is a killer.

finally theres the direct dmg spells which are ok in certain situations.      i like to use them in hit and runs, mostly to thin out their 7th level creatures.  

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted March 04, 2007 01:41 AM

There is a reason why almost all creature damage/speed etc. intensifying spells were improved A LOT in Heroes 5 compared to 3 (bloodlust from 6 to 12 etc, losing only 50% Initiative when casting Mass spells etc). And why, with respects to some classes and situations (such as Warlock's luck), damage spells, especialy high level ones, were actualy downgraded compared to H3. I loved and still do love H3 probably more than I will ever love H5, and I have played so many multi games that I can't remember most of them, but the game had incredible number of serious flaws: one of the most crucial for me were insanely powerful artifacts and too rich maps allowing Might heroes (which HAD to be picked up 90% of the time with regards to map and regulations) to reach abnormal levels in magic department: and I do not mean magic schools, I mean reaching SP and K above 10 or 15, or even more when there are more Utopias on the map. In those kinds of situations it is almost always better to cast Implosion on opponents Archangels or whatever his 7th level is, if possible, because the game is so made that the difference between powerful level 7 and all other units, with respect to Nagas, Dread Knights, and sometimes Crusaders, is so too large that cannot be bypassed trough any force, not even force enchanced with Mass Bless, Bloodlust, Prayer etc. One simply has to face the fact that Expert Implosion with SP 10 does 1050, and with SP 20 1800 points of damage. Which is 4/7 Archangels. And that cannot be countered by blessing, which effects mostly lower level units, which cannot even scratch level 7 units most of the time. Yes, there are times when those spells can be good: bless the Titans to go from average 50 to 60 damage per Titan, if you have plenty Titans it can be justified, but those are rare situations. Man, I wrote too much for my own good So here are the best spells in the game imo, which mostly means these were the spells I hated the most because of their off balance, some I excluded because they appeared so rarely in Endfights (like Berserk, yet less Expert Berserk):

Level 1: Slow (by far, best spell vs neutrals even compared to damage spells), Haste, View Air (totaly imbalanced level 1 jewel)
Level 2: Lightning (zap, zap, zap... boring), Blind, Visions (since Diplomacy was also horribly imbalanced...)
Level 3: hmmm... I have to much to pick here... Animate Dead. If you're not a Necro? Well, then you just skip this or prey for those mega rear situations where your Force Field will get you through a game decisive fight.
Level 4: Town Portal (lol, have they TESTED this game? #1), Chain Lightning (easy to get and quite potent at times), Armageddon (totaly imbalanced in an all known combo, fortunately rarely seen)
Level 5: DD (lol, have they TESTED this game? #2), Fly (lol, have they tested this game? #3), Implosion (total killer of all but Black Dragons), Ressurection

But I have to admit, 3DO managed to make a game where 2 spells of 3 were ridicilously useless compared to that other third, and it is still one of the three games of mine of all time, and the one I played the most in my life.
____________

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted March 04, 2007 11:35 AM

Quote:
Level 5: ..... Ressurection


???

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Veto
Veto

Tavern Dweller
posted March 04, 2007 07:23 PM

Depends really if you're fighting creeps, or you're fighting a human/AI player.

Generally i'd say:
1: Bless/Slow
2: Blind
3: none really spring to mind
4: Town Portal/Beserk (I know it's not allowed in tourneys, but z0mg soooo strong )
5: Dimension Door/Fly/Implosion
____________

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kallen
kallen


Known Hero
posted March 05, 2007 12:53 AM

1) Bless/Slow/Haste/Shield/Cure
2) Blind/Linghtning
3) Teleport
4) Town Portal/Ressurection/Prayer/Clone/Berserk
5) Fly/Implosion
____________
From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted March 05, 2007 01:25 PM

Quote:
Quote:
Level 5: ..... Ressurection


???


lol
time will make oldmen of us all
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 08, 2007 01:37 PM

My favorites would have to be:

Level 1: Slow (w. Haste and Bless close runner-ups).
Level 2: Blind (nothing came close).
Level 3: Forgetfulness (only really useful spell at level 3 except Animate Dead for Necropolis).
Level 4: Town Portal (runner-ups: Resurrection and Clone).
Level 5: Summon Air Elemental (just kidding - Dimension Door, of course).

Oh, all those memories.
____________
What will happen now?

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Username
Username

Tavern Dweller
posted March 11, 2007 03:37 PM

Quote:
Hello everybody!

I please that you could write at least one spell per level.



Hello!

My favourite spells:

Level 1: Haste, Stoneskin
Level 2: Lightning Bolt
Level 3: None (almost never use any)
Level 4: Prayer
Level 5: Implosion

Me.

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sandronecro
sandronecro


Known Hero
posted November 27, 2007 11:04 PM

if u're using cheats and start eary, the spell of titan's thunder is really good for a lvl 5 without losing any spell points lol
____________

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veto
veto

Tavern Dweller
posted November 28, 2007 01:20 AM

^
uh... I don't think that's quite the type of post that was intended for this thread
try again

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 28, 2007 02:08 AM

level1: magic arrow
level2: ice ring
level3: firewall
level4: armaggeddon
level5: sacrifice

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DasNekros
DasNekros

Tavern Dweller
posted November 30, 2007 05:12 PM

Top 5 Spells

Quote:
...
level5: sacrifice


Can someone explain how sacrifice works? I've a hacked version of WoG, and half the text is missing o.O

Now, so i dont get chastised for out-of-topic post, here are my five:

Level 1: Mass slow/curse
Level 2: Lightning/Blind/Earthquake (helps me sometimes)
Level 3: Animate Dead (Necro)/Forgetfulness, i suppose
Level 4: meteors
Level 5: Implode/Fear

I can't play online due to hacked game.

I know i'm a n00b.

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evilhydra
evilhydra


Famous Hero
creature maker.
posted December 01, 2007 07:19 AM

the best spells:
lvl 1: haste
lvl 2: lighting bolt
lvl 3: fire ball
lvl 4: armegadon
lvl 5: fly
____________

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evilhydra
evilhydra


Famous Hero
creature maker.
posted December 01, 2007 07:22 AM
Edited by evilhydra at 14:58, 02 Dec 2007.

Quote:
I consider Fly/DD/TP forbiden. So:

Level 1: Slow, Haste, Bless
Level 2: Blind, Vision
Level 3: Antimagic, Forgethfulness
Level 4: Armagedon, Berserk
Level 5, Implo, summon elemetals realy? this is suck magic

____________

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Fank0
Fank0


Known Hero
There are no limits
posted December 01, 2007 09:44 AM

1. Slow
2. Blind
3. Anti Magic
4. Berserk
5. Implosion

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thinkminiq
thinkminiq


Adventuring Hero
Hero of the Miniq
posted December 02, 2007 04:41 PM

Level 1

Best: Slow
Other: Haste, Cure, Bless, Stoneskin

Level 2

Best: Blind
Other: Lightning Bolt, Visions

Level 3

Best: Teleport and Animate Dead (if Necropolis)
Other: Forgetfulness, Anti Magic

Level 4

Best: Town Portal
Other: Clone, Resurrection (if not Necropolis), Frenzy, Prayer (Specialy Mass), Armageddon (Dragon Combo)

Level 5

Best: Dimension Door
Other: Fly, Implosion

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