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Heroes Community > Library of Enlightenment > Thread: HoMM3 Creature Ratings
Thread: HoMM3 Creature Ratings This thread is 2 pages long: 1 2 · NEXT»
lt_hunter
lt_hunter


Adventuring Hero
posted January 05, 2004 01:40 PM

HoMM3 Creature Ratings

Well, probably everyone of us encountered at least ONCE a thread in which he\she was asked to say his\her opinions regarding which creatures are the best in Heroes 3 or which is the dream army for heroes 3.

Well anyone wondered what the game designers thought about these creature ratings? Better said, have you ever asked yourself how would the qualify  certain creatures, which monsters they considered best etc, etc.???

If things go well, tomorrow I will bring you the game designer's creatures rating, which creatures they considered the best foir their level and which they considered the worst...

Till then I was wondering if any of you has his\her opinoin regarding this (what creature they consider stronger for every level).

Well utnil then farewell...
And don't ask me how do I know, I will tell you tomorrow. Although maybe some of you already know how I managed to find this info.


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Vycka1234
Vycka1234


Known Hero
posted January 05, 2004 03:46 PM
Edited By: Vycka1234 on 5 Jan 2004

well.....
Here goes

1.level best:centaur captains. worst:ummm:gremlins(not upgraded not sure)
2.level best:air elements worst: ( dont know for sure) i say lizardmen they are sooo weak
3.level best:grand elves(maybe) worst: dont know
4.level best:i prefer crusaders(two hits wow what damage)worst:energy elems(if its 4 level i dont know conflux well )
5.level best: easy Mghty gorgons worst: magma elems.
6.level best: dread knight worst: wyverns
7.level best: archanglel(everyone says)worst:hydra
THE BEST:AZURE DRAGON(a dream in my army which will never come true :'(



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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 05, 2004 10:27 PM

.... how 3DO developer listed the creatures is already stated in this thread:

http://heroescommunity.com/viewthread.php3?FID=6&TID=8741&pagenumber=5

Greetings,

Xarfax1

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lt_hunter
lt_hunter


Adventuring Hero
posted January 06, 2004 12:46 PM

Well this list, Xarfax, is from the TAVERN INFO

Here are the symbols you'll will encounter in the rating system.

Sorry for the bad arrangement , but I think uit would be clear for you to view the attached file. Since I cannot attach a file here, here is a link...
Unfortunately you might be asked to subscrfibe to this forum in order to view the attached file... If so, don;'t view it... unless you feel like subscribing.

http://www.wysards.com/realm/index.php?act=ST&f=5&t=655

A- Attack Skill
D- Defense Skill
S- Speed
G- Growth
C- Cost
H- Hitpoints
Dmg - Damage

LEVEL1
-------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Centaurs             5\3 8\6    28\70    2-3
2. Pikemen              4\5    10\4    28\60    1-3
3. Skeletons            5\4     6\4    30\60    1-3  
4. Goblins              4\2     5\5    38\40    1-2  
5. Troglodytes          4\3     5\4    35\50 1-3      
6. Gnolls 3\5     6\4    30\50    2-3              
7. Pixies             2\2     3\7    50\25    1-2
8. Imps 2\3     4\5    38\50    1-2
9. Gremlins 3\3     4\4    32\30    1-2


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Centaur Captains     6\3    10\8    28\90    2-3        
2. Halberdiers          6\5    10\5    28\75    2-3      
3. Sprites              2\2     3\9    50\30    1-3
4. Gnoll Marauders 4\6     6\5    30\70    2-3  
5. Skeleton Warriors    6\6     6\5    30\70    1-3  
6. Infernal Trogs 5\4     6\5    35\65    1-3
7. Hobgoblins 5\3     5\7    38\50    1-2
8. Master Gremlins      4\4     4\5    32\40    1-2  -------> Ranged (8 shots)    
9. Familiars 4\4     4\7    38\60    1-2


 My opinions
==============

For the non-upgraded version:

1. Centaurs : AGREE - they are faster than pikemen and can be really sueful against
   ranged opponents;

2. Pikeman: AGREE - they have the largest amount of HP among non-upgraded lvl 1
 monsters and their attack\defense skill are among the best;

3. Skeletons: AGREE - I alwasy considered skeletons among the weakest lvl 1 creatures
   but after reviewing their stats compared to the other's stats
   I'd say they are not that weak. Only pikeman and centaurs are better;

4. Goblins: DISAGREE - IMO they should deserve to be under the trogs and the gnolls, but
                but it seems that the game designers consider speed and cost more
    important than attack\defense and hit points.

5. Troglodytes: DISAGREE - they should of been one level higher, just under skeletons;
Plus they have Blind immmunity.

6. Gnolls: AGREE;

7. Pixies: DISAGREE - I think THEY are the weakest creatures in the game (except the pessies);

8. Imps: AGREE;

9. Gremlins: DISAGREE - Pixies should be in their place.


For the upgraded versions:

1. Centaur Cpts: DISAGREE  - look at their attack\defense stats and you will
notice that hlaberdiers are better in every field,except speed!

2. Halberdiers: DISAGREE - they should be the strongest upgraded creatures;

3. Sprites: DISAGREE - they may have that 'no-retaliation' ability, but they have the
   smallest attack\defense among all lvl1 creatures;

4. Gnoll Marauders: AGREE - though THEY should be on the 3rd place;

5. Skeleton Warriors: AGREE - they have the best attack\defense among lvl 1 creatures
    and the only down side is their damage...

6. Infernal Trogs: AGREE;

7. Hobgoblins: DISAGREE - IMO Master Gremlins should take this place, cause they have
the ranged attack;

8. Master Gremlins: DISAGREE;

9. Familiar: AGREE, definetly AGREE!      

Other Notes:

- Best attack: Centaur Cpts, Halberdiers and Skeletons(6);
- Best Defense: Gnoll Marauders, Skeleton Warriors(6);
- Best Attack\Defense: Skeleton Warriors(6\6);
- Weakest Attack: Sprites(2);
- Weakest Defense: Sprites(2);
- Weakest Attack\Defense: Sprites(2\2);
- Largest amount of HP: Centaur Cpts & Halberdiers (10 HP);
- Smallest amount of HP: Sprites (3);
- The fastest creature: Sprites (9);
- The most expensive creature: Centaur Captains (90 gold);
- The cheapest: Sprites (30 gc);


LEVEL 2
-----------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Air Elementals 9\9    25\7    12\250   2-8
2. S. Gargoyles         6\6    16\6    22\130   2-3  
3. Gogs                 6\4    13\4    16\125   2-4   -------> ranged (12)
4. Harpies 6\5    14\6    16\130   1-4
5. Dwarves 6\7    20\3    20\120   2-4
6. Wolf Riders          7\5    10\6    18\100   2-4    
7. Archers 6\3    10\4    18\100   2-3   -------> ranged (12)  
8. Lizardmen 5\6    14\4    18\110   2-3   -------> ranged (12)
9. Walking Dead 5\5    15\3    16\100   2-3


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Storm El. 9\9    25\8    12\275   2-8  -------> ranged(24 shots)
2. Magogs 7\4    13\6    16\175   2-4  -------> ranged(24)
3. Harpy Hags 6\6    14\9    16\170   1-4                  
4. Battle Dwarves 7\7    20\5    20\150   2-4
5. Wolf Raiders         8\5    10\8    18\140   3-4  
6. O. Gargoyles 7\7    16\9    22\160   2-3  
7. Marksmen 6\3    10\6    18\150   2-3  -------> ranged (24)              
8. Lizard Warriors 6\8    15\5    18\140   2-5  -------> ranged (24)    
9. Zombies 5\5    20\5    16\125   2-3


My opinion
===========
The lists should look like this IMO:

1. Air El. 1. Storm El.
2. S. Gargoyles 2. O. Gargoyles
3. Lizardmen 3. Harpy Hags
4. Gogs 4. B. dwarves
5. Dwarves 5. Lizard Warriors
6. Harpies 6. Marksmen
7. Wolf Riders 7. Wolf Raiders
8. Walking dead 8. Magogs
9. Archers 9. Zombies

- I think the g. designers considered gogs and harpies waaay more valuable then they really are
and they underestimated Lizard Warriors and Battle Dwarves.

Other notes

- The best attack: Storm El. (9);
- The best defense: Storm El. (9);
- The best attack\defense: Storm El.(9\9);
- The smallest attack: Zmobies (5);
- The smallest defense: Marksmen (3);
- The smallest attack\defense value: Marksmen (6\3);
- The largest amount of HP: Storm El. (25)
- The smalelst amount of HP: Wolf raiders and MArksmen (10);
- The fastest creature: O. Gargoyles and HArpy Hags (9);
- The slowest creatures: Zombies, B. Dwarves and Lizard Warriors (5);
- The most expensive creature: Storm El.;
- The cheapest creature: Zombies;
- The best damage: Storm El.(2-8)
- The worst damage: harpy Hags (1-4)    

LEVEL 3
--------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Hell Hounds       10\6    25\7    13\200   2-7    
2. Griffins 8\8    25\6    17\200   3-6
3. Beholders            9\7    22\5    14\250   3-5 -------> ranged (12)      
4. Water El. 8\10   30\5    12\300   3-7
5. Serpent Flies 7\9    20\9    16\220   2-5  
6. Wights 7\7    18\5    14\200   3-5
7. Stone Golems 7\10   30\3    14\150   4-5
8. Wood Elves 9\5    15\6    14\200   3-5 -------> ranged (24)  
9. Orcs 8\4    15\4    14\150   2-5 -------> ranged (24)


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Royal Griffins 9\9    25\9    17\240   3-6
2. Iron Golems 9\10   35\5    14\200   4-5    
3. Cerberi       10\8    25\8    13\250   2-7  
4. Ice El.        8\10   30\6    12\375   3-7 -----> ranged (24)  
5. Evil Eyes       10\8    22\7    14\275   3-5 -----> ranged (24)  
6. Grand Elves 9\5    15\7    14\225   3-5 -----> ranged (24)
7. Wraiths 7\7    18\7    14\220   3-5
8. Dragon Flies 8\10   20\13   16\240   2-5
9. Orc Chieftains 8\4    20\5    14\165   2-5 -----> ranged (24)

Well what can you say about this lists? IMO Wraiths\Wights have nothing to do with the
first 7 monsters... Even Orcs are better than them, in my opinion.
And Dragon Flies are definetly, definetly, underestimated...

Other notes:

- The best attack: Cerberi and Evil Eyes (10);
- The best defense: Iron Golems, Ice EL. and Dragon FLies (10);
- The best attack\defense: Iron Golems(9\10);
- The smallest attack: Wraiths (7);
- The smallest defense: Orc Chieftains (4);
- The smallest attack\defense value: Orc Chieftains (8\4);
- The largest amount of HP: Iron Golems (35)
- The smallest amount of HP: G. Elves (15);
- The fastest creature: Dragon Flies (13);
- The slowest creatures: Orc Chieftains and Iron Golems (5);
- The most expensive creature: Ice El. (375) ;
- The cheapest creature: Orc Chieftains (165);
- The best damage:Ice El. (3-7)
- The worst damage: Dragon Flies & Orc Chieftains (2-7)    



LEVEL 4
--------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Magi       11\8    25\5     8\350   7-9    -------> ranged (24)  
2. Vampires       10\9    30\6     8\360   5-8
3. Basilisks       11\11   35\5     8\325   6-10
4. Pegasi        9\8    30\8    10\250   5-9    
5. Medusas 9\9    25\5     8\300   6-8    -------> ranged (4 SHOTS!)
6. Swordsmen       10\12   35\5     8\300   6-9
7. Demons       10\10   35\5     8\250   7-9      
8. Ogres       13\7    40\4 8\300   6-12
9. Fire El.         10\8    35\6    10\350   4-6


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Vampire Lords       10\10   40\9     8\500   5-8  
2. Greater Basilisks   12\12   40\7     8\400   6-10    
3. Archmagi       12\9    30\7     8\450   7-9    -------> ranged (24)
4. Ogre Magi       13\7    60\5     8\400   6-12  
5. Crusaders       12\12   35\6     8\400   7-10    
6. Medusa Queens       10\10   30\6     8\330   6-8    -------> ranged (8)
7. Silver Pegasi 9\10   30\12   10\275   5-9
8. Horned Demons       10\10   40\6     8\270   7-9
9. Energy El.       12\8    35\8    10\400   4-6    

Tsk, tsk. Magi on the first place in the no-upgraded version? That is weird.
And ogres on almost the LAST place, while the pathetic vampires rest on the
second place? Now that definetly sucks big time and it is weird nevertheless.
In the upgraded version Vampire Lords rule, which is perfectly normal. Greater
Basilisks come second... not bad. But Archamgi should be two positions
further down in the top, IMO.

Other notes:

- The best attack: Ogre Magi (13);
- The best defense: G. Basilisks & Crusaders (12);
- The best attack\defense: G. Basilisks and Crusaders(12\12);
- The smallest attack: Silver Pegasi (9);
- The smallest defense: Ogre Magi (7);
- The smallest attack\defense value: Silver Pegasi (9\10);
- The largest amount of HP: Ogre Magi (60)
- The smalelst amount of HP: Archmagi & medusa Queens & Silver Pegasi (30);
- The fastest creature: Silver PEgasi (12);
- The slowest creatures: Ogre Magi (5);
- The most expensive creature: Vampire Lords (500);
- The cheapest creature: Horned Demons (270) ;
- The best damage: Ogre Magi (6-12)
- The worst damage: Energy El. (4-6)    


LEVEL 5
--------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Rocs       13\11   60\7     6\600   11-15    
2. Gorgons       10\14   70\5     6\525   12-16  
3. Genies       12\12   40\7     6\550   13-16                  
4. Liches       13\10   30\6     6\550   11-13 -----> ranged (12)
5. Minotaurs       14\12   50\6     6\500   12-20      
6. Pit Fiends       13\13   45\6     6\500   13-17
7. Dendroid Guards      9\12   55\3     6\350   10-14  
8. Monks       12\7    30\5     6\400 10-12   -----> ranged (12)
9. Earth El.       10\10   40\4     8\400    4-8    


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Pit Lords       13\13   45\7     6\700   13-17
2. T-Birds       13\11   60\11    6\700   11-15
3. Power Liches       13\10   40\7     6\600   11-15  -----> ranged (24)      4. Minotaur Kings      15\15   50\8     6\575   12-20
5. Mighty Gorgons      11\16   70\6     6\600   12-16        
6. Master Genies       12\12   40\11    6\600   13-16
7. Dendroid SOldiers    9\12   65\4     6\425   10-14  
8. Zealots       12\10   30\7     6\450   10-12  -----> ranged (24)
9. Magma El.       11\11   40\6     8\500    6-10


Well, now what can YOU say about THIS??? I mean, who thought that the MIGHTY gorgons
would come only on place 5, outclassed by minotaur kings, or by power liches???
Hmm I dunno after what criteria the game designers judged the creatures, but I think
speed has something to do with it... And hey - Pit Lords as the best lvl 5 unit???
Not in my wildest dreams did I thought they'd get to be considered that powerful.
Although if we look at their stats carefully you can notice they are a little stronger
than others. But Minotaur Kings have a better Attack\defense and a better speed, HP and damage.
Why weren;t they elected as the best??? Was it becasue of havign no specialty, except positive
morale????

And if you look at the non-upgraded version, you can see genies as being in the top 3 strongest
creatures... Well they alos are kinda suspicious. Their damage is good , but they are
just too weak... in fighting. Whatever, this is what the game designers thought about them.
Maybe our opinions are wrong.


Other notes:

- The best attack: Minotaur Kings (15);
- The best defense: mighty Gorgons (16);
- The best attack\defense: Minotaur Kings (15\15);
- The smallest attack: Dendroid Soldiers (9);
- The smallest defense: Power Liches & Zealots (10);
- The smallest attack\defense value: Dendroid Soldeirs (9\12);
- The largest amount of HP: Mighty Gorgons (70)
- The smalelst amount of HP: Zealots (30);
- The fastest creature: T-Birds & Master GEnies (11);
- The slowest creatures: Dendroid Soldiers (5);
- The most expensive creature: Pit Lords and T-Birds (700);
- The cheapest creature: Dendroid Soldiers(425);
- The best damage: Minotaur Kings (12-20)
- The worst damage: Magma Elemental (6-10)    


LEVEL 6
---------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Black Knights       16\16   120\7    4\1200  15-30          
2. Nagas       16\13   110\5    4\1100   20
3. Cavaliers           15\15   100\7 4\1000  15-25
4. Unicorns       15\14    90\7   4\850   18-22
5. Efreets             16\12    90\9    4\900   16-24
6. Psyhic El.          15\13    75\7    4\750   10-20
7. Manticores          15\13    80\7    4\850   14-20    
8. Wyverns       14\14    70\7    4\800   14-18
9. Cyclops       15\12    70\6    4\850   16-20    -----> ranged (12)


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Naga Queens       16\13   110\7    4\1600   30
2. Dread Knights       18\18   120\9    4\1500  15-30
3. Champions       16\16   100\9    4\1200  20-25  
4. War Unicorns       15\14   110\9    4\950   18-22        
5. Magic Elementals    15\13    80\9    4\800   15-25  
6. Efreet Sultans      16\14    90\13   4\1100  16-24  
7. Scorpicores         16\14    80\11   4\1050  14-20          
8. Wyver Monarchs      14\14 70\11   4\1100  18-22
9. Cyclops Kings       17\13    70\8    4\1100  16-20    -----> ranged (24)  


Ah finally! It seems that after going through all those levels, the game designers
finally managed to make a fair top 9... or at least 90% fair.
The only thing that bothers me is the fact that Wyvern Monarchs are considered
stronger than Cyclops Kings.. That does not sound like true to me.


Other notes:

- The best attack: Dread Knights (18);
- The best defense: Dread Knights (18);
- The best attack\defense: Dread Knights (18\18);
- The smallest attack: Wyvern Monarchs (14);
- The smallest defense: Naga Queens & Magic EL. & Cyclops Kings (13);
- The smallest attack\defense value: Magic El. & Wyvern Monarchs;
- The largest amount of HP: Dread Knights (120)
- The smalelst amount of HP: Wyvern Monarchs and Cyclops Kings (70);
- The fastest creature: Efreet Sultans (13);
- The slowest creatures: Naga Queens (7);
- The most expensive creature: Naga Queens (1600);
- The cheapest creature: War Unicorns (950);
- The best damage: Naga Queens (30);
- The worst damage: Scorpicores (14-20);    



LEVEL 7
---------

Non-upgraded:           A\D H\S G\C Dmg
========================================================
1. Devils       19\21  160\11    2\2700  30-40         +1 MErcury
2. Angels              20\20  200\12    2\3000   50           +1 Gem
3. Green Dragons       18\18  180\10    2\2400  40-50         +1 Crystal        
4. Red Dragons         19\19  180\11    2\2500  40-50         +1 Sulfur  
5. Firebirds           18\18  150\15    2\1500  30-40    
6. Hydras              16\18  175\5     2\2200  25-45        
7. Giants              19\16  150\7     2\2000  40-60         +1 Gem      
8. Bone Dragons        17\15  150\9     2\1800  25-50            
9. Behemoths           17\17  160\6     2\1500  30-50


Upgraded versions: A\D H\S G\C Dmg
========================================================
1. Archangel           30\30  250\18    2\5000  50            +3 Gems  
2. Black Dragons       25\25  300\15    2\4000  40-50         +2 Sulfurs      
3. Gold Dragons       27\27  250\16    2\4000  40-50         +2 Crystals
4. Titans              24\24  300\11    2\5000  40-60         +2 Gems - ranged(24)  
5. Archdevils          26\28  200\17    2\4500  30-40         +2 MErcury  
6. Phoenixes       21\18  200\21    2\2000  30-40         +1 Mercury    
7. Ancient Behemoths   19\19  300\9     2\3000  30-50         +1 Crystal
8. Chaos Hydras       18\20  250\7     2\3500  25-45         +1 Sulfur      
9. Ghost Dragons       19\17  200\14    2\3000  25-50         +1 Mercury  


Poor Behemoths... They really got messed up by the NWC team...

Other notes:

- The best attack: Archangel (30);
- The best defense: Archangel (30);
- The best attack\defense: Archangel (30\30);
- The smallest attack: Chaos Hydras (18);
- The smallest defense: GHost Dragons (17);
- The smallest attack\defense value: Ghost Dragons (19\17);
- The largest amount of HP: Titans & Ancient Behemoths & Black Dragons (300);
- The smallest amount of HP: Archdevils & Phoenixes & Ghost Dragons (200);
- The fastest creature: Phoenixes (21);
- The slowest creatures: Chaos Hydra (7);
- The most expensive creature: Archangel (5000 + 3 gems);
- The cheapest creature: Phoenixes (2000 + 1 Mercury);
- The best damage: Archangel (50);
- The worst damage: Chaos Hydras (25-45);


Evaluations:

After the game designers' top 9 of each creature, here is how the TOP 9 Towns would look

1. Castle
2. Tower
3. Rampart
4. Inferno
5. Dungeon
6. Necropolis
7. Conflux
8. Fortress
9. Stronghold



                     

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Vycka1234
Vycka1234


Known Hero
posted January 06, 2004 04:22 PM

wow

a big post dont you thing ummmm.... dont remember your name the magma elem guy
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Lich_King
Lich_King


Honorable
Supreme Hero
posted January 06, 2004 06:58 PM

Your judging creatures from thier stats are good, but you mustn't forget, that special abilities make them better, then others...
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lt_hunter
lt_hunter


Adventuring Hero
posted January 07, 2004 07:36 AM

Once more - the ratings (the top 9 for each level) was not made by me!
They are the tops made by the NWC game designing team.
Where do I get that info from?
Well remember when you lok i the tavern and you see the best monster section??? Well I wanted to see which creatures are considered the best...

And that magma elemental is lt hunter... *lol* (ex-3DOer)
Although I don't see many of my kind around here

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Vycka1234
Vycka1234


Known Hero
posted January 07, 2004 03:28 PM

Quote:
1 level=master gremlins
2 level=strorm elementals
3 level=ice elementals
4 level=crusaders
5 level=zealot
6 level=champions


well all of your ratings are good exept for level 5 mighty gorgons is a lot beter when a zealot. 10 of mighty gorgons kills mighty azure dragon with death stare
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lt_hunter
lt_hunter


Adventuring Hero
posted January 07, 2004 05:29 PM

Well correction

1 Mighty gorgon has a small chance of killing on AD from a hit.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted January 07, 2004 06:19 PM

Comparing mighty moos and azures on 1vs1 is pointless. If you want a fair fight, compare them cost- or growthwise. (In which Moos trample azures ruthlessly)
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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted January 08, 2004 06:11 AM

Quote:
- The best damage: Archangel (50)



Ummm Titans are 40-60
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Vycka1234
Vycka1234


Known Hero
posted January 08, 2004 07:00 PM

well titan does have a chance of doing 40 dmg and archangel does 50 dmg allways BTW AA has biger atack skill. And does biger damage

P.S i like titan better
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 12, 2005 01:44 PM

Revived.

Any comments to the list above?
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted April 15, 2005 09:53 AM
Edited By: tigris on 16 Apr 2005

I don't have any comments, i just did something related and didn't know where to put it.Here goes..


Critters sprecialities

Most of HoMM3 creatures have an unique feature called speciality.Some of those are widely known, but some still remain elusive even for more experienced players.I have made some tests to discover how the critters specialities really work.

Cavaliers/Champions-Jousting bonus=the basic ideea is that the further the unit, the greater the attack.for exemple when the attackerís attack equals the defenderís defense, 1 champion will perform 20-25 dmg on another champion.But this is when they are face to face.With each hex the damage grows by +1.so on grass when attacking another champion at 10 hexes, my champ will deal 30-35 dmg.Also if hasted, the damage inceresses even more.

Archangels- ressurection=the resurection ability is widely known.Most people know that 1 AA can ressurect 100HP.So 1 AA can ressurect 10 pikemen.But when wearing the vial of lifeblood?or when aging comes into play?The AA ability relates strictly to the HP.So if for some reason the HP of a unit lowers or raises, the AA will rerssurect 100HP.(if a pikeman is aged he will have 5 HP, so the AA will ressurect 20 instead of 10)

Dwarves/Battle dwarves-magic resistance=they have 20/40 %magic resistance.Not much to say about that.

Dendroids-binding into place-the affected unit cannot move, but can attack adjacent units.Efect expires when the attacking dendroid stack dies or moves away.

Silver Pegasi-magic damper-increases spell cost with 2

Unicorn/war unicorns-blinding/aura of magic resistance-blinding lasts for 3 rounds(including the round in  that was casted).About the aura of magic resistance you can find more from xarfax's oracle

Stone/Iron golems-reduced damage from spells=Spells make half damage on stone and a quarter damage on Iron golems.So 50/ 75% spell reduction.

magi/Arch magi-reduce spell cost by two.Arch magi attack deals full damage to enemies behind walls.No melee penalties

master genie-casts beneficial spells at spell power 6

Familiars-magic channel=After your opponet casts a spell, the familiars will drain an additional 1/5 from that spells cost and give it to you.This means for exemple that exp slow will cost him 6 sp and exp implosion 24.Youíll get 1 sp if he casts slow on you and 4 sp if he implodes.

Pit lords-demon summoning =demon hording was a hot subject for a long time.You can find all info here

Efreets Sultans-fire shield=I have made a lot of testing with this one and it lead me to one conclusion:The fireshield will deal aprox 1/4  from the damage performed by the attacker.here are some values;first number is the attacker's damage done to the efreeti and the second is the damage done by fire shield(12/3;89/18;37/9;62/16;73/18)

Basilkis/Greater basilkis-petrifying attack=the unit cannot move/attack for 3 rounds including the round in which the basilkis attack occurred,take 50% damage, unstoned when attacked.

Wivern monarch-poison=Lowers an attacked units HP by 1/10 per round and lasts for 3 rounds, so in the end it lowers the units life by 30%

Medusa queen-Stone gaze=Same effect as the basilkis attack

Scorpicore-Paralyze=same effect as medusa&basilkis

Zombies-disease=lowers the attack and defense to a unit by 2.Effect lasts for 3 rounds.  

Wright-drain life=Each stack of wrights drains 2 sp from the opponent.7 stacks drain 14 sp/round

ogre magi-Can cast bloodlust spell on one ally per round at spell power 6, advanced level.

thunderbird-20% chance for thunderbolt spell which does 10 damage per each thunderbird to target.

ciclops king-can attack seige walls at advanced ballistics level.

behemoth/Ancient behemoth-target is able to use only 60%/20% of its defence when attacked by (ancient) behemoth.

hope this helps
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rychenroller
rychenroller


Promising
Supreme Hero
posted April 15, 2005 11:15 AM

I dunno, for what its worth...

1) Master Grems

2) Wolf Raiders (easily)

3) Grand Elves/Dragon Flies

4) Vamp Lords/Ogre Mage

5) Mighty Moos (a no brainer)

6) Efreet Sultan closely followed by Naga Queen

7) Ancient Behemoth
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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted April 18, 2005 02:53 PM

This is my favourit creatures
Lvl will be sprites but mostly conflux not allowed so it will be Master greamlins.  Master gremlins is stronger then u think u will have about 50-100 of them day 1-2 so they are very strong.
Lvl 2 creatures will be Archers from castle they are great
Lvl 3 creatures Grand elfes ofcaurse they are very strong
Lvl 4 will be Vimpires but they not allowed either so probably i will go for Rampard They are very fast and very usefull week 1 and 2
Lvl 5 will be Thunder birds or if it is long game i like dendroids about week 4-6 they are just killing everything Also i hate to fight against mighty gorgons so i think they are strongest.
Lvl 6 will be Nagas They can kill huge army with slow or haste.
Lvl 7 will be Archidewills even i dont play a lot for them but i love fact that enemy do not attack them back
This is what i love more but if u know how to work with creature anyone could be as powerfull as everyotherIt all depend who do u play most.

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted April 18, 2005 04:03 PM

lvl1: Centaurs - quanity is neat and good damage/speed + shooter protection week1.

lvl2: Wolf raiders

lvl3: Grand Elves

lvl4: Ogre magi pity theyr so damn expensive huh

lvl5: mighty moos, pit lords

lvl6: Champions, so many places to upgrade them for free I also love efreet and clops

lvl7: Angels, what were 3do thinking? ressurection on top of those stats?
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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Frick
Frick


Known Hero
and eternal n00b.
posted April 19, 2005 01:10 PM

Lvl 1: Centaur Captains. They're really fast.

Lvl 2: Wolf Raiders or Marksmen. Wolf's die very fast, but a lot of damage is dealt.

Lvl 3: Grand Elfs. Need to say more?

Lvl 4: Arch Magi. I like them.

Lvl 5: Mighty Moos. They rule the universe.

Lvl 6: Champions or Dread Knights.

Lvl 7: Titan/Archangel or Behemot.

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Munzai
Munzai

Tavern Dweller
Always coming, never arrives..
posted April 20, 2005 03:18 PM
Edited By: angelito on 21 Apr 2005

Helloe all,

Check out this site:

http://io.pinknet.cz/~coyot/homm3/creatures.php

Shows all creature statistics, have fun readin it (like I did )

Remember, it's for HOMM3 + expansions.



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LordZXZX
LordZXZX


Famous Hero
Overfished
posted April 21, 2005 10:33 AM

Perhaps you should make it clickable?
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