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Heroes Community > Heroes 7+ Altar of Wishes > Thread: What is Hero Experience?
Thread: What is Hero Experience?
gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 26, 2004 12:09 PM

What is Hero Experience?

i think this topic is a bit unclear, at least for me.

as far as i understand, a hero can gain experience for:

1) winning a battle.

2) distributing gold to peasants.

3) visiting some adventure map locations.

effects of experience (hero level):

a) grants offense/defense bonuses to troops (until homm4).

b) increases spell power/knowledge of the hero.

c) grants the hero with a skill that in some cases affects the whole army (e.g. leadership, archery before homm4).
========

1) winning a battle
the bigger the battle the more experience, not depending on how difficult the battle really was.

this is intriguing imho, because the hero that gained the exp in a large battle has the same effect on troops afterwards in some small battle. not talking about homm4 where the experienced hero himself (who gained exp in large battle) suddenly becomes a good fighter.

seems to suggest that the hero has gained some commanding experience maybe? but the hero exp doesn't depend on how many troops he commanded in the battle, it only depends on the enemies killed.

or has it something to do with the hero becoming a more famous and responsible general?

whatever the case, it's imho bit unclear how the hero experience should translate into offense/defense of the troops.

could it be that the hero teaches his offensive/defensive tricks to the troops or that the troops are inspired by his mighty example? the fact that the troops get the bonuses only as long as they are under the command of the hero seems to suggest the latter version.

2) distributing gold to peasants
i guess the hero proves that he is a generous person rather than a selfish one. so the troops might start to respect him more.

maybe that could make the hero a better commander, because the troops might be more willing to do what he says. again, not talking about homm4 where the hero suddenly becomes a good fighter as a result of distributing gold (unless we assume that the peasants start to fight over the gold and the hero has to settle all the differences).

3) visiting adventure map locations
this is a bit tougher one. i guess the troops might think that the hero is well travelled and educated or blessed by a tree of knowledge.
========

what i feel is that:

personal combat skill of the hero should be different from the leadersip skill.

if heroes are in combat and gain combat experience, then there should be generals who are out of combat and gain leadership experience. or maybe the player is the general, so the level of the general in a game should correspond to the reputation the player has earned in the world of that game.

maybe the offense/defense effects of the general should be dismissed. offense/defense bonuses could be connected to morale, and general could affect the morale of his troops and/or the opponent troops.

very much uncertain about possible implementation of this one, but the level of the general could be connected to a nobility rank. as far as i understand, a sucessful general might have got a higher nobility rank in rl history.
========

what bothers me most atm is the question about what would happen if a general's effect on the troops would be interpreted as a morale effect.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 26, 2004 12:31 PM

you forgot to mention ALTAR OF SACRIFICE from H3 where you can sacrifice ARTIFACTS or CREATURES.
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 26, 2004 12:52 PM

true, i guess it would be similar to tree of knowledge. i guess the troops would believe that you have the favour of gods.
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted January 26, 2004 02:06 PM
Edited By: Dragon_Slayer on 26 Jan 2004

Interesting

That is a very good observation gerdash. I would agree on just about evry idea you have brought up. Why do the creatures in a heroes army become stronger when the hero itself learns a new skill or goes up a level?

Quote:
the bigger the battle the more experience, not depending on how difficult the battle really was.

This isnt always the case. You would get alot of experience for beating 700 skeletons, but you would also get a large amount for beating 20 Black Dragons (H4) or 20 Archangels (H3).

distributing gold to peasants
I dont really see how this affects experience. IMO it affects moral because your troops see how generous you are and like you more.

Quote:
could it be that the hero teaches his offensive/defensive tricks to the troops or that the troops are inspired by his mighty example? the fact that the troops get the bonuses only as long as they are under the command of the hero seems to suggest the latter version.

I agree that the troops being inspired would be the logical answer. But this is odd because in Heroes 3 because a hero does not participate in battle. So if a hero learns Grandmaster offence, how does this raise the troops attack? The hero cannot be teaching his new found abilities because once the troops are under a new command they lose the bonuses they had, and it cannot be because of his "mighty example" because he isnt participating in the battle like in Heroes 4.

Quote:
this is a bit tougher one. i guess the troops might think that the hero is well travelled and educated or blessed by a tree of knowledge.
Quote:

This is another hard one as how can visiting a tree raise experience? If it is a tree of knowlage, shouldnt it teach you something .eg. an ability or raise the heroes offence/defence(H4)?

I think its a great idea you have here. When you relly think about it the experience system in Heroes is abit odd but hopefully Heroes 5 will have some new revolutionary system
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 26, 2004 02:49 PM
Edited By: gerdash on 26 Jan 2004

Dragon_Slayer:
'the bigger the battle' was meant as the stronger the opponent.

which makes me think about another way to express the experience the general gets: 'under his command, 20 black dragons were defeated'

maybe the general public is uninterested in what forces were used to defeat those dragons -- just one peasant or 1000 angels out of which 999 angels perished.

more or less like defeating the mischievious imp that terrorized the region in some morale artifact message.

a mighty commander that doesn't participate in battle could still be impressive to the troops. imho the commander cannot be accused of cowardice for not taking part in battle.
========

actually i started to think about how many different things are put together in morale: creatures doubting if they are fighting for the right cause (hero with a different alignment, troops from other alignments, undead in the army), creatures suspicious if they will get betrayed in the end (e.g. used as a sacrifice stack, or their whole alignment loosing a larger war), discipline in the army (leadership skill), fear of an opponent (ghost dragon), having their sins forgiven in a temple (or having some other form of blessing), having done a dishonorable act of robbing a grave (which, i guess, would cause some problems in the world of the dead if they would die that day), etc.

so, as far as i understand, all this is generalized into the concept of morale. and it seems to be a result of thinking. i don't know who did the thinking, but i would like to understand the reasons.

similar thing is with attack/defense. there's hero effect on att/def and there's creature att/def, and there's the damage calculation based on base damage and the att/def stats.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 28, 2004 08:10 PM

NEW SKILL AND BENEFIT CONNECTED WITH XP:

Nobility's effect should be replaced with this "+200XP" weekly. Effect's increased by "+200XP" every level.

While the effect of nobility is moved to another skill that is sceondary to nobility - "Overgrowth".

That's only my opinion. Criticize, if you wish.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted January 28, 2004 08:51 PM
Edited by alcibiades at 12:12, 29 Jun 2009.

About distributing the gold to peasants... Did you ever bother reading the whole message? It says that the peasants teach you a few tricks in return. You know more. You are more experienced.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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