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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Spells for HOMM5. (Anything)
Thread: Spells for HOMM5. (Anything) This thread is 2 pages long: 1 2 · NEXT»
DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted February 19, 2004 03:24 PM

Spells for HOMM5. (Anything)

Okay, has anybody have ideas about spells? I have tons of ideas.

[Wyrm Wing] Lv.4
Gives all friendly units the flying ability. (7) {Drake MAgic}
[Quick Claw] Lv.4
Gives all friendly targets the first Strike ability. (4) {CHaos MAgic}
[Depression] Lv.3
Reduces all enemy target's HP and Defence by 50% and morale by 2. (6) {Death Magic}
[Happiness] Lv.3
Ups all friendly target's Defence and Speed by 50% and morale by 2. (6) {Life MAgic}
[Beast Strength] Lv.5
Ups all friendly target's damage and defense by 100%. (12) {NAture Magic}
[Artificial Intelligence] Lv.5
Ups all friendly spell caster's mana and spell effectiviness by 150%. (20) {Order MAgic}


ANybody else? P.S. NO SWEARING OR INSULTING!!!
____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 21, 2004 07:42 PM

Summon Resources (lvl 5 Nature)
Summons resources for your kingdom.

Displacement (lvl 5 Order)
Move an enemy hero from one location on the adventure map to another

Curse of the Werwolf (lvl 4 Death)
Turns a units that is STRONGER than a Werwolf creature into a werwolf creature (converting useful skills into numbers)

Curse of Curses (lvl 5 Death)
Casts a random 2 of the following: Curse, Weakness, Sorrow, on all enemies.

Divine Shield (lvl 5 Life)
Makes a certain hero (heroes only) invincible for 2 turns.

Whirlwind (lvl 4 Order)
Hurls a creature into the air for 2 turns. Hurled creatures don't get turns, and can't be physically attackes, but spells of any sorts can be cast upon them.

Hydra Health (lvl 4 Chaos)
I think this existed in Equilbris. Creature gains health regeneration and can also regenerate units in stack.

Flood (lvl 1 Order)
Casts slow on all walkers on the battlefield (including friendly creatures)

Frost Attack (lvl 3 Order)
Gives creature cold dmg and a chance of freezing the enemy.

Telecanesis - (lvl 5 Order)
The hero gives a visible adventure map treasure to your income without reaching it.
____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted February 21, 2004 08:14 PM

Quote:
Summon Resources (lvl 5 Nature)
Summons resources for your kingdom.



NO!  I really don't like this idea.  
____________
The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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Pig
Pig


Disgraceful
Known Hero
unstopable
posted February 21, 2004 08:29 PM

FlameStrike (Like from MOM) Strikes all enemy units with collumns of flame (5th lvl spell, good damage)

Meteor (like in diablo) Lands big flaming rock from the cosmos, mades hudge hole on the ground, very big splash damage

Summon Tornadoe (Like in MOM), random move by 3 hexes + 1 hex your control, (does very big damage)

Frenzy-RUN  Very powerfull spell,  friendly unit gets frenzy, and he move moves by half of his speed and attacks all enemy units in his way with +200 attack rating, 0 defence , every enemy retaliates.

Suicide-Bomber mounts explosive belt on friendly unit. Good spell, you mount belt, and you make enemy move to the enemy crowd. hehehe (good splash damage) (imageine stupid heroze4 imps with bomb attached, they fly and boom). Unit with explosive belt morale -5 (this doesnt happen for Nomads)

EnchantsMissiles-Fire : Cast on ranged friendly unit, and his attacks has splash damage, and fire for 2 rounds in target area

Summon Lich_King: Summons very powerful Lich_King, who has Death-Cloud damage. There is possibility that he will  ban-ish friendly unit, so be carefull.

Summon Pig: Summons extremely powerfull pig. His attacks do Grunt-Gase he has Fat-shield, No-retaliation .All enemy units gains -5 morale

Vodka-Mastery increases all friendly morale by 5, but attack rating decreases by 20%, movement speed by 2 decreases also.





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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 22, 2004 04:31 PM

Quote:


Summon Lich_King: Summons very powerful Lich_King, who has Death-Cloud damage. There is possibility that he will  ban-ish friendly unit, so be carefull.





He's not that mean. Lich_King is actually a pretty decent mod.
____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted February 24, 2004 05:29 AM

I respect Lich-King as a mod

I have an another idea!

Shockwave
Attacks unit in 3x3 yard radius. Costs 3 and B Storm MAgic.
Summon Thunderbird. Costs 10 and M Storm Magic.
Summon Wolf. Costs 2 and B "
" Dire " " 3 E "
SUmmon Roc COsts 6 and E Storm Magic
Thunderstorm
Hits random on any creature(10000 damage), causes rain. Costs 20 and GM Storm/.

LIfe
Death
Chaos
Nature
Storm
Order
Psychic
____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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rampartdruid
rampartdruid


Hired Hero
protector of all that is green
posted February 24, 2004 08:27 PM

my suggestion: keep the spells the same as heroes 3, but add more destructive ones. hehehehehe.............
____________
dont charge at what
you cant see

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted February 25, 2004 04:32 AM

Quote:
my suggestion: keep the spells the same as heroes 3, but add more destructive ones. hehehehehe.............


Okay.........
Magical Nuclear Bomb Lv.5
Damages all units in 1000000000000000000damage.
Requires GM Life, Death, Nature, Chaose, Storm, Order and Psychic MAgic. Could destroy the whole town.
Needs 10000000gold

Psycho Kineses Lv.2
Reduces 10%Damage, Attack, Defense etc.
Requires Adv. Psychic MAgic




____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 25, 2004 01:38 PM

DrakeMaster, what kind of spells would appear in Storm and Psychic groups? We already have mind(psychic) spells in Order, and Damage (Storm) in Chaos, and Summoning (whichever) in nature.

Life - Blessing and Healing spells
Death - Raising(summoning) and Curse spells
Order - Protection and Mind spells
Chaos - Some blesses and moslty dmg spells
Nature - Logistical(movement) spells and summonings
____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted February 26, 2004 06:01 AM

Maybe youre right but I think we should add storm and  take out psychic. Storm was in chaos but chaos is sort of fire not thunder.

New Spell

Summon Town (GM Order)
Summons a fake town that will last for 1 day.

Cloud of Confusion (GM Order)
Makes all enemy units stats reduced by 99%
____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted February 26, 2004 10:23 AM

A do not understand what good a fake town will do.
____________

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Paladin
Paladin


Adventuring Hero
Huh?
posted February 26, 2004 11:34 AM

Levitation: Ignore moat.

The moat must be the most annoying aspect of Heroes.
____________
Questions are a burden - and answers a prison for oneself.

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted February 26, 2004 02:46 PM

Blossom Lv4 M Nature
Plants a seed on an opponent and absorbs 1/4 HP each turn on every unit
____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 26, 2004 04:06 PM

That fire thing was just a mistake that 3do made with the Chaos Magic icon. Chaos is just as lightningish as it is firish.

Cloud of Confusion already exists in Chaos.

Summon Archer - lvl 3 Nature
Summons basic archer hero.

Summon Knight - lvl 3 Life
Summons basic knight hero.

Summon Lord - lvl 3 Order
Summons basic lord hero.

Raise Death Knight - lvl 3 Death
Raises basic death knight hero.

Summon Thiefe - lvl 3 Chaos
Summons basic Thiefe hero.

Mass Implosion - lvl 6 Chaos
Implosion high dmg spell on all enemies.

Mass Ressurection - lvl 6 Life
Ressurection unit ressurecting spell on all enemies.

Mass Berserk - lvl 6 Order
All enemies attack the closest (friend or foe) unit to them.

Mass Titan Strength - lvl 6 Nature
Something between Giant Strength and Dragon Strength on all units.

Mass Death Call - lvl 6 Death
Raises dead from every damaged(some of it slain) creature stack on the battlefield.
____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted February 27, 2004 04:53 AM

Summon Samurai Lv.5 GM Cahos, Order and NAture
Summons the Last Samurai. He is almost invincible but has 35 HP.

Reicarnation Lv.5 Storm C 100
All friend units ressurect with full HP

Pyro Blast Lv.4 Chaos C 12
Damages half of the units HP.

Blizzard Lv.2, 4, 5 Order c 6,8,12
Damages a 2x2, 3x3, 5x5 yard radius units.
May freeze. Damages depend on opponent 's Strength

Revenge Lv5 Death and Cahos c 25
A creature nearest to the dead creature gets 75% Bonus stats

Synthesis Lv.4 NAture C 32
All nature units get hp recovered full.
____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted February 27, 2004 12:33 PM

Those aren't spells.
Those sound way too much like moves from Pokemon or something?
____________

To err is human, to arr is pirate.

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted February 27, 2004 12:36 PM

what's the difference between reincarnation and upgraded resurrect? resurrect was bad for gameplay already (i agree) that's why it was not included in homm4. why make it even more powerful?

*sigh*

ok.. maybe reincarnation would be resurrect that also works on enemy dead and raises them to your side? it might cause some competition for corpses. but, as far as i remember, some death spells already worked that way in homm4, wouldn't it be redundant?

reincarnated troops might remain after battle.. but that would be too powerful if you could raise all those neutral guards. maybe the reincarnated troops would just become recruitable in your towns.

or maybe reincarnation would work like the good old resurrect, but it would raise the units so that half of them join one side and half of them join the other side? in that case i guess it would only be useful for the smaller army to make the odds more even or the massively larger army to halve it's small casualties.

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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 27, 2004 02:57 PM

Dingo, can YOU explain what Pig said?


SOME SPELLS

Corrupt - lvl 3 Nature, adventure map only
Makes a target good creature stack evil for 3 days. Additional days are added per level and skill of the caster.
Corrupted units give no morale penalty for army.

Enlight - lvl 3 Nature, adventure map only
Makes a target evil creature stack good for 3 days.
Additional days are added per level and skill of the caster.
Enlighted units give no morale penalty for army.

Necrolize - lvl 3 Death, adventure map only
Makes a target living creature "undead" for 3 days.
Additional days are added per level and skill of the caster.
Undead units give no morale penalty for army.

Vivafy - lvl 3 Life, adventure map only
Makes a target undead creature alive for 3 days.
Additional days are added per level and skill of the caster.
Living units give no morale penalty for army.

____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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Pig
Pig


Disgraceful
Known Hero
unstopable
posted February 27, 2004 03:19 PM

Those spells with "makes unit alive/undead for 3 days" is even more stupid and unlogical like above. You probably go research something else. Even if heroze3 is myst-fantasy game, it should have even small amount of logic, to make gameplay interesting and not "totaly fantastic".

You better take a look at Master of Magic spell, that makes unit undead for all time, they cant heal, but they have better stats. Thats more interesting.


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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted February 28, 2004 03:04 AM


Elemental Shield lv4
MAkes unit get the elemental ability. (NAture)

Sleep. Lv3
MAkes unit sleep for 2-5 turns (Death)

Nightmare Lv.5
Damages all unit's strength's damage ot the sleeping victim.(Death)


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