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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Should Gods exist in Heroes4
Thread: Should Gods exist in Heroes4 This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted March 30, 2001 11:01 AM

Karma is right, it would add the whole new dimension in the game. But there is one problem, or many of them. I think that single player game with these god-like creature would be OK. But what about multiplayer games. If these Gods would be in heroes4 like interfering in the middle of the battle (interference of them in battle is calculated in %, which is their satisfaction with the player) and destroying some of the heroes troops, or casting prayer, or something, the other player will complain why my opponent had luck, and not me. So some players, in the zone, will write (i mean will add): No GODs.
I never thought of gods role in multiplayer games, but it seems a bit complicated. It could be a special option at the beggining of the games like enable gods. But there would be too much options to choose (if we continue like this) and it would customize the game.
I really would like to see some of these creatures in h4, I mean they should have a role. But the point is the development of the idea. Will continue later......

raZor_X

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Mystery
Mystery


Famous Hero
Hatebreeder
posted March 30, 2001 06:26 PM

RazorX, if u say that people will complain about the gods helping others then why don't u say that people will complain about week of the dragon when their opponent is warlock and they are a barbarian, and why don't u think people will complain about luck and morale of the opponent or about the opponent having a larger army?
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted March 30, 2001 09:48 PM

Hello guys...
I said that cuz it is the nature of the human beings, I mean not all of us say that you know...
It would be interesting to see the gods in multiplayer games. Just imagine them pointing with the finger from the sky and blessing your troops, or destroying enemy troops. But for the moment, we have come up with these ideas...

1. Gods existing as units, one per castle, superior units, need to collect pieces of special artifact.
2. Gods having their temples in castles, and assisting in the battle. The propability to assist is calculated from the % of gods satisfaction with the player.
3. Gods existing as heroes in some of the campaigns or even recruiting heroes in later stages of the game...
4. Heroes that has survived from homm1, gain some more specialities, and gain the role of "gods".

Which on do u guys prefer...

raZor_X

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Mystery
Mystery


Famous Hero
Hatebreeder
posted March 30, 2001 09:57 PM

My choice.

I'd take 2.

1: 0 votes.
2: 1 vote.
3: 0 votes.
4: 0 votes.
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 01, 2001 06:55 AM

Here we are again.
Ok I decided to post a new reply and hear your opinion which idea do you prefer most for the role of gods in heroes4. Vote for the one you like and post your comments and imrovements. (I cannot post a poll, it works just in the begginig of the topic, I think so).

raZor_X

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wizardboy
wizardboy


Known Hero
Look ma!..a glowing ball...
posted April 01, 2001 10:25 AM

the idea?

hey man!

i like idea of gods in the game...but i somehow think u guys ganna argue an enternity deciding outcome of this topic cuz no ones is gonna be totally satisfied!
anyway..i don't really like the idea that Mystery proposed because cuz although it is trued that in ancient times you sacrofoce thing to make gods happy but it really sucks to have gods bestowing special bonuses to the army and turn the tides around.....it really upsets stradegies in homm.
eg..hercules(hero) and herXena a(another hero)is having a war with each other. Xena is just about to totally annihilate hercs army then suddenlly the Zeus(the god) likes herc to much cuz it's his favourite son and maybe he likes him better) then casts 'wrath of god' and totally destroys Xena's army...that is just plainly silly!! the only thing that is good for is to see the reaction on the enemies face when this happens...but sadly you can't unless you are playing hot seat!!!
so...maybe another idea???
sorry to ruin your dream???

wiz

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 01, 2001 01:10 PM

Calm down...

Hey, calm down, WizardBoy.
I didn't mean that the gods help will be so big that it will anihhilate the whole enemy army, I ment that he will help by just attacking the enemy units sometimes and casting spells like prayer, offesnsive spells, and cureses and stuff, and also add resources, and u think that it wouldn't be fair if Hecules' army will defeat Xena's army with Zeus' help, but think about it: Xena has an equal chance to get the god's help, if she sacrifices enough creatures and satisfies him.
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Mr_Shane
Mr_Shane


Adventuring Hero
posted April 01, 2001 01:56 PM

sorry mystery

i dont mind the idea of gods but to have them interfere like that in the middle of a battle sux big time if you enjoy playing multi-player competitive games.

When you deal with percentages and AI there is always that element of luck, and as a person playing who played multi-player games a lot. I can tell you that people do complain about weeks of the dragon and getting joiners and the diplomacy skill, all of which depend on this thing called percentage.

I would not mind this idea though, building a shrine to lets say a god of war could give 5% to all your heroes offense skill.
Or building an altar to a god of the dead could give 5% to all your heroes necromancy skill.

The result of course is cumulative, so if you have 2 such altars you get 10%, three altars would give 15%.

But if you were to suggest your idea to the multi-player community, the answer would probably be a resounding no.  

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deth8
deth8


Promising
Known Hero
posted April 01, 2001 03:01 PM

Rather see none of em...

I don't care to see a bunch of god names such as Zeus, Hermes, Ra, Baal, etc.  It just seems to make the game feel lame even considering it.

-dEth8

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deth8
deth8


Promising
Known Hero
posted April 01, 2001 03:06 PM

misunderstanding

(Referring to first page)

Kuraizen, I too think you misinterpreted RazorX.  Likewise, why the hostility against someone possibly over generalizing if he did?  Why get so offended?  Nothing wrong with respect even if someone were ignorant on a topic (not that RazorX was).  It seems it would be obvious that many people believe in different gods wether in game or life.

Best regards,
-dEth8

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sheltem
sheltem

Tavern Dweller
Nemesis of the Ancients
posted April 01, 2001 03:44 PM

The ancients are the gods.

In case you don't remember in HMM and MM games
   The ancients are the gods and guys like Escaton,Corak and Sheltem are their prophets.
   
____________
I am Sheltem - guardian of Terra.

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SirDunco
SirDunco


Responsible
Supreme Hero
posted April 01, 2001 04:37 PM

Right.

You are right. The ancients are the gods. Still it would not be a bad idea for god creatures to exsist. Then some of the creatures powers would be the same. For example: Titans and Zeus are both known to throw lightning bolts. It would take the extraordinarity out of some creatures.

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sikmar
sikmar


Promising
Known Hero
The Moonchild
posted April 02, 2001 05:00 PM bonus applied.

Town Protectors

Greetings, heroes

I've just read the whole God's discussion, and here's a bunch of ideas:

1.- TOWN PROTECTOR. I see this God feature like one of the solutions of the thirty minutes interest problem. I always wanted to give the capitol a greater abbility. What about making it the home of a TOWN PROTECTOR (don't know if the word "God" is the most appropiate to the concept we've got here)?

2.- BULDING OF THE ALTAR. This Town Protector, or God, isn't a creature. It is more like a Grial structure (we can call it The Altar), but you can only build it in your capitol. Protectors from different factions will have different requirementes to be summoned. It seems logical that the Inferno Town Protector require a number of creatures sacrified, cos he is an Evil Protector. The Castle protector should require a great amount of resources spent building temples, and the Necro one should require a lot of skeletons raised to give you his protection.

3.- PROTECTOR'S BENEFITS. The Protector's benefits should be also different, to change a lot the strategies from one town to another, and they must differ a lot from the benefits obtained from the Grail Structure. The idea of unique "sixth level" spells provided by the protector is good. Other possibilities are: double retaliation for armies, Fear effect on enemies, a chance to resurrect from your ashes... Your imagination can surely catch better ideas. The Protector can even be powered if you build the Grail in the same town.

4.- TIME CONDITION. This is a more personal opinion, but I think you should not be able to build the Protector's Altar rapidly. The chance to built the Altar will came only after a long time of "faith": a month mantaining more than four towns, etc.

5.- CANDIDATES. Finally, here are some candidates for Town Protectors of the known towns. I have only thought in names and designs. Properties are left to your imagination:

- Castle -----> CATHEDRAL OF LIGHT (A gold-made cathedral,
raised in the far mountains and covering the entire town with the light beams from his windows)
- Necropolis -> THE GRIM REAPER (it seems the only choice, a giant Grim Reaper ghost overseeing your town, with its scythe's blade crossed by sudden lightnings)
- Dungeon ----> TOMB OF THE DRAGON FATHER (the spirit of the first dragon, like a giant dragon sleeping with an eye open in the background of the cave)
- Conflux ----> FIFTH ELEMENT (some floating and colourful fountain, standing in the middle of the town and representing the Element of Magic)
- Rampart ----> ANCIENT FOREST (a group of old and tall trees, higher than any other structure in the town)
- Fortress ---> MOTHER NATURE (a big waterfall defining a female water figure in the middle of the lake it forms)
- Stronghold -> VALHALLA COUNCIL (A group of viking and barbarian kings sculptured in the rocks like in the Rushmore mountain)
- Inferno ----> GATES OF HELL (and endless pit with giant
flames unleashing the power straight from hell)
- Tower ------> ETERNAL WINTER (some figure created with clouds, standing in the clear sky and maybe with animated snowing)

6.- PROBLEMS. At the moment only one comes to my mind. If you have various town types, what Town Protector can you raise an altar to? I think you can only have one of them (and you can't build more using the editor, like the Grail Structures, cos this buildings depend on time praying, time sacrificing, time raising undead...). It seems weird that your Castle heroes can fight with the protection of a necro Protector. Any ideas?

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SirDunco
SirDunco


Responsible
Supreme Hero
posted April 02, 2001 06:13 PM

Good ideas.

Skimar, I agree with you on everything exept for the Fortress structure. I don't think that the mother nature fits there. I would put something like the Temple of the Swamp. This would be a place to honnor the thing that lives in the swamps.

Dunco

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 02, 2001 07:49 PM

Good.

Sikmar has a great idea, and if it could be mixed with my idea I think it would be even better, each town has agod like Sikmar said that its temple will be like a grail (the buildings that sikmar suggested) and these gods will always protect the town the temple is in more than the other towns and also, these gods would help the players hero in battle, and not by destroying the whole enemy army, but by just casting some spells and attacking the enemy but not too strong spells and attacks, but regular attacks of the power of a 7th level creature and lvl5 spells with spell power of 10 or something, if you think that is too much, then think again because the god needs to be satisfied of the hero and the god's temple (required for the god to be present) is very expensive, yet the temple shouldn't be like a grail but just a very expensive building that requires very much buildings so that not only one player could build the temple of his god.
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D3@th t0 Fals3 m3Tal!

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 03, 2001 09:53 PM

Yeah... Sikmar has great ideas in his post. It is too difficilt to decide here which role gods should have in heroes4 cuz everyone here has his own idea. But i'll repost this thread as a poll to see which ideas do you prefer most...

raZor_X

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 03, 2001 10:00 PM

Maybe not.

Razor_X, don't make it a poll, because in a poll u have 4-5 pre decided options form which u choose from, in a discussion, people give ideas with explanations and can change each other's idea.
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D3@th t0 Fals3 m3Tal!

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 03, 2001 10:14 PM

Well...
Mystery we have to know what do we all here think about the role of the gods in h4. If anyone has any other idea they can add it, or they can modify a existing ideas for which they have to reply and let us all know...
All we are doing here is arguing (and there is never an end of ideas), we need to know with what we have come up till now...

raZor_X

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 03, 2001 10:16 PM

ok

Well, okay, I agree.
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D3@th t0 Fals3 m3Tal!

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AncientOne
AncientOne


Hired Hero
posted April 03, 2001 11:30 PM

I like the idea of Gods as events rather than units. Of course, it's not all that difficult to create a map that does similar things right now with the right text.
~O~
However, I do like the idea of building structures within cities that give specific bonuses. Temples could be one good example. How familiar are people with Real Time, where specific structures do specific things? I think it'd be interesting to adopt that idea into Heroes. I realize that that's generally what most structures do already, but I think there'd be room for a whole lot more tactical structures if all creatures were constructed in a specific Barracks, but had to be Installed before they could be produced.

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