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Heroes Community > Bards Glade Pyre (RPG) > Thread: Trials: Lord of Tanaran RPG! - OOC
Thread: Trials: Lord of Tanaran RPG! - OOC This thread is 5 pages long: 1 2 3 4 5 · «PREV
Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted June 20, 2004 01:09 PM
Edited By: Dragon_Slayer on 23 Jun 2004

You are forgiven, just dont let it happen again. And where is my map???

EDIT: I would like to congratulate RSF on picking out my plan. If you had built your camp at that spot you would have suffered both in the short and long term. All of your men would have died due to a cause i wont yet reveal! You will recieve a bonus to your intellegence in my next update!
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted June 23, 2004 06:43 PM

Shouldn't that be wisdom not intelligence?

Oh well...
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Go Red Sox!

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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted June 23, 2004 10:10 PM

Hey, don't complain!  A bonus is a bonus!

Anyway, I think I'm gonna resign from this thread.  I'm not sure why (it's not DS- the updates were great!), but I guess this kind of thread doesn't appeal to me for some reason.  I'm in enough RPs anyway!
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Knowledge is power...

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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted August 02, 2004 12:49 PM
Edited By: Dragon_Slayer on 2 Aug 2004

Hey guys, im gonna try get this thread going again!


Name: Doomnezeu
Race: High Elf (+1 Charisma)
Class: Monk (STR(8)/ DEX(8)/ END(6)/ AGI(9)/ CHA(7)/ INT(5)/ WIS(5)/ WIL(4))
So, at these stats, my +1 Charisma will get me a CHA 7. Am i right?

Grand Persuade - recives a bonus to persuade skill
purity of body - 45% chance of resisting poison and deseases
Dragon Palm- stun an enemy, depends on enemy
Hurricane Kick- kick all enemies around you
Mend- heal yourself.

Name: RSF
Wizard - STR(4)/ DEX(5)/ END(5)/ AGI(4)/ CHA(7)/ INT(10)/ WIS (7)/ WIL(10)
- Teleportation- teleport to another place
- Arcane Bolt- fires a magical missle
- Chain Lightning- hits a lot of targets with lightning
Summon Giant Spiders - This summons anywhere between 1 to 3 Giant Spiders. Giant Spiders have a 1 in 3 chance of poisoning the opponent upon hitting their opponent. This ability can be used 2 times each day.
Armor: This greatly increased a mages armor giving protection close to that of a fully-equipped knight.

Dark Elf - Hide; they can hide as long as they dont move. I figure if I can teleport and hide in Shadow's, I'll be able to stay away from enemies fairly easily and just reek havoc on them with my powerful spells.


Name: Xerxes
Undead- Dead; resistent to most physcological effects

Death Knight -STR(8)/ DEX(7)/ END(9)/ AGI(6)/ CHA(4)/ INT(8)/ WIS(7)/ WIL(8)
- Summon skeleton warrior- summons skeleton fighter
- Death Touch- nearly kill an enemy
- Reverse Pain- inflict your pain on others

Description: Very tall and silent, is not phased by much, intimidating presence.


Name: Dingo.
Undead- Dead; resistent to most physcological effects
Necromancer -STR(5)/ DEX(5)/ END(5)/ AGI(5)/ CHA(4)/ INT(9)/ WIS(8)/ WIL(10)

Summon skeleton magi- summons skeleton caster. can cast POISON BOLT ( poison damage), ESSENCE OF THE WRAITH, (spell that makes you float slightly and speeds you up), and RIGAMORTISIS ( spell that stiffens and slows down an enemy).
Teleportation- teleport to another place
Song of Hypnosis- hyptontize some units
Spell Steal - Takes a benefical spell from the enemy and puts it on Caster aka ME.
Black Curse - Take a negative spell from the caster and places it on an enemy.
Fire Bolt - Shoots a powerful bolt of fire at the target.

Name: Vadskye
Sex: Male
Thief- STR(6)/ DEX(10)/ END(7)/ AGI(9)/ CHA(3)/ INT(5)/ WIS(8)/ WIL(2)
- Pick Lock- opens doors and gates
- Pick pocket- steals items and money
- Stealth- move almost invisible
Equipment: Dagger, Leather Armor, 10gp, Rapier (Skinny sword, deadly only when thrusting.)


Name: Asmodean
Sex: Male
Race: Fey- Float; they float across the ground
Class: Illusionist -STR(4)/ DEX(5)/ END(5)/ AGI(5)/ CHA(10)/ INT(8)/ WIS(8)/ WIL(8)
- Illusion- makes you appear to be something else
- Charm- take control of some units
- Mental Javelin- magical bolt that harms the mind.

Abilities: Blinding Light - I cast an illusion of intense white light, while at the same time floating as high as I can. My enemies are blinded for up to 60 seconds while I casually choose my victim......
Fear: I project an aura of menace that can lower an enemies dexterity 30% in fear, but has a 10% chance of raising their strength 30% in desperation.

Name: Gorman
Race: Catperson, +1 to Agility
Class: Mageslayer -STR(7)/ DEX(7)/ END(7)/ AGI(7)/ CHA(6)/ INT(8)/ WIS(8)/ WIL(8)
- Desummon: destroy a summoned creature
- Witch Slayer: attacks do more damage to magic user
- Magic Resistant: almost immune to magic
- Reflexes: Your reflexes are greater than average.
- Enrage: Make yourself stronger at the expense of your defence.

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