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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Secondary Skills
Thread: Secondary Skills
Stormrage
Stormrage


Known Hero
Tucker is not a duck
posted March 15, 2004 11:11 AM

Secondary Skills

This is my ideas for secondary skills:

Now there are basic-advanced-expert-master-grandmaster.

Fleet foot:
B: Increases monsters speed in battle by 1 and 15% in adventure mode.
A: Increases monsters speed in battle by 2 and 35% in adventure mode.
E: Increases monsters speed in battle by 3 and 55% in adventure mode.
M: Increases monsters speed in battle by 4 and 75% in adventure mode.
GM: Increases monsters speed in battle by 5 and 95% in adventure mode.

Diplomatics / only same alignment joins(cannot be used by undead):
B: Increases morale in army by 1 and 15% of all monsters in adventure mode joins you.
A: Same as Basic and 35% of all monsters in adventure mode joins you.
E: Increases morale in army by 2 and 55% of all monsters in adventure mode joins you.
M: Same as Expert and 75% of all monsters in adventure mode joins you.
GM: Increases morale in army by 1 and 15% of all monsters in adventure mode joins you.

Necromancy (undead only):
B: Raises 15% of all fallen creatures during battle as skeletons.
A: Raises 35% of all fallen creatures during battle as zombies.
E: Raises 55% of all fallen creatures during battle as wraiths.
M: Raises 75% of all fallen creatures during battle as liches.
GM: Raises 95% of all fallen creatures during battle as bone dragons or a lot of skellies.

Sorcery:
B: Makes all spells 15% more effective.
A: Makes all spells 35% more effective.
E: Makes all spells 55% more effective.
M: Makes all spells 75% more effective.
GM: Makes all spells 95% more effective.

Wisdom:
B: Lvl 1 spells costs lesser mana.
A: Lvl 2 spells costs lesser mana.
E: Lvl 3 spells costs lesser mana.
M: Lvl 4 spells costs lesser mana.
GM: Lvl 5 spells costs lesser mana.

Elemental Magic:
B: Elemental magic costs lesser mana and gets 15% more effective.
A: Elemental magic costs lesser mana and gets 35% more effective.
E: Elemental magic costs lesser mana and gets 55% more effective.
M: Elemental magic costs lesser mana and gets 75% more effective.
GM: Elemental magic costs lesser mana and gets 95% more effective.

Devotion (blend of defence and offence):
B: Army creatures does 15% more damage and deflects 15% more damage.
A: Army creatures does 35% more damage and deflects 35% more damage.
E: Army creatures does 55% more damage and deflects 55% more damage.
M: Army creatures does 75% more damage and deflects 75% more damage.
GM: Army creatures does 95% more damage and deflects 95% more damage.

Sharpshooting (similiar to archery):
B: Ranged creatures does 15% more damage and receives no additional range bonus.
A: Ranged creatures does 35% more damage and receives no additional range bonus.
E: Ranged creatures does 55% more damage and receives the no object penalty bonus.
M: Ranged creatures does 75% more damage and receives no additional range bonus.
GM: Ranged creatures does 95% more damage and receives no range penalty bonus.

Divine Avatar (must be lvl 35 - skill has own slot):
B: Creates a divine creature that helps fend of attacks from creatures and enemies. 500 hp and 20 dmg.
A: Creates a divine creature that helps fend of attacks from creatures and enemies. 700 hp and 30 dmg.
E: Creates a divine creature that helps fend of attacks from creatures and enemies. 1400 hp and 40 dmg.
M: Creates a divine creature that helps fend of attacks from creatures and enemies. 2800 hp and 80 dmg.
B: Creates a divine creature that helps fend of attacks from creatures and enemies. 3200 hp and 120 dmg.

That was all.
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"Heed to my call, denizens of All poor countries! Viva la revolt!"

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted March 21, 2004 08:40 AM

Could you explain what beast would the avatar summon? GOod idea, IMO.
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Stormrage
Stormrage


Known Hero
Tucker is not a duck
posted March 22, 2004 04:45 PM
Edited by alcibiades at 20:32, 06 Jul 2009.

Quote:
Could you explain what beast would the avatar summon? GOod idea, IMO.


Well, i'll just use the names of the homm3 towns, since i'm not so familiar with homm4:

Castle: Angelic Knight
Rampart: Earth Spirit
Tower: Thunder King
Inferno: Hell Spawn
Dungeon: Darkness Fiend
Necro: Lich King
Fortress: Serepent Dragon
Stronghold: Wolf Behemoth
Conflux: Conflux Juggernaut



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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"Heed to my call, denizens of All poor countries! Viva la revolt!"

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