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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Do More Changes!! Damn you 3DO!!
Thread: Do More Changes!! Damn you 3DO!! This thread is 2 pages long: 1 2 · NEXT»
taylor2ooo
taylor2ooo

Tavern Dweller
posted July 17, 2001 03:27 AM

Do More Changes!! Damn you 3DO!!

No dout heroes needs allot of changes to be a great game, dont get me wrong I bought each one as they came out and loved playing hot seat with my friends over, but come on after a while the game really BLOWS! I'm hyped by the new HoMM4, but I think they are going to skrew it up!
First off:
1.Resources: hello 3do, change the damn resources just to at least give the appearance that this game is different!!
Heroes 1 had those same resources, then 2, +exp, then 3, +expans, now 4!! I understand gold, but the others!! change them!!!!!!
2.Heroes: I like what you have been saying so far, allowing them to fight and all. But try and remember that this game is a war and you fight to win, not run 1 god/tard all over the map then take 6 enemy castles without losing a troop!
My point- balance the heroes, they should be good not god!
3.Monsters: Make them different, in 3 you had tons of different monsters (good), and they all had different powers (good), but the powers were USELESS!!!! (very bad)
Never once did any of the mosters powers effect my battles,
"oh NO, your gorgon killed 1 extra imp with DEATH STARE now I cant win the fight" see my point!!
And also some creatures just plain sucked, I loved hydra's but compared to the top unit of any other city they blew! So rarely would I take that city. For the money they should have been way better!
Anyway tell me what y'all think!!
____________

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Lupin
Lupin


Known Hero
who eats Titans for Lunch
posted July 17, 2001 07:06 AM

I'm asuming that you are in a pissy mood.  Yes, they do need to make some changes, but watch your typing, you can be kicked out of the Heroes community.
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The Druid among dragons.

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LichKing
LichKing


Honorable
Known Hero
posted July 17, 2001 07:14 AM

Heh heh

Let me teleport a horde of mighties on top of your level 7 stack and then see how meaningless their special attack is!!!
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SOUND THE CHARGE!!  INTO GLORY RIDE!!!

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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted July 17, 2001 08:11 AM

I totally agree with LichKing. Gorgons are the creatures that can turn the tide in Fortress advantage. Couldn't love them more.
____________
The BoogieMan wrote ... and saw that it was good.

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zsa
zsa


Famous Hero
posted July 17, 2001 08:17 AM

I belive you are wrong my friend !
First of all it's only a game so oyu can't expect it to be perfect. And why are you so upset about the resources?!
It dosen't matter if they change the resources! The game is what counts! So what if they put diamond instead of gems or shi# instead of sulfur! It really doesn't matter , get my point!
And that remark about the mighty gorgon ... I thik that you were drunk when you made that!
BEsides I relly on many of the troops with special abillities ;they can be very resourcefull and can change the tide of a war!



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Paradigm
Paradigm


Adventuring Hero
posted July 17, 2001 08:56 AM

The Mighty Gorgon can sneeze off an extra Arch Angle and that special power ain't nothing to sneeze at.
____________
Provenire of the Shift!

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targon_the_l...
targon_the_lunar_archer


Known Hero
Ranger of AvLee
posted July 18, 2001 12:23 AM

well...

...first of all, homm3 was/is a fantastic game, so was (is) homm2 when it got out (haven´t played 1) and i expect homm4 to be even better...
...of course, the game needs (or will need) certain changes (as always), but i cannot judge this until i´ve seen/played the game; at least a demo, if there be one
...as for the resources, this doesn´t matter much: it´s only looks (or names) - they can change it, i wouldn´t care much - same thing if they leave it be
...monsters as different (versatile) as possible, this i agree with, but what on earth do you mean*powers were useless* ??? have i misunderstood this?! if you mean specials, then you´re wrong - it´s all about the specials, actually; don´t tell me you find no retal specialty useless - true, some are weak, but not one is useless
...well, now - death stare is one of the best specials in the game, no doubt; people tend to engage your high level units with mgs (preferably 6 or 7), not your imps - conclusion: i try to avoid mgs on the field as much as possible (engage them with your low levels or kill them with one strike, be it impossible in vast majority of situations), but this is really hard with their speed of 6 - all in all: mighty gorgons are an awesome unit, and what makes them awesome is their death stare specialty...
____________
Utúlie'n aurë, aiya Eldalië ar Atanatári, utúlie'n aurë!
Auta i lomë!

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taylor2ooo
taylor2ooo

Tavern Dweller
posted July 18, 2001 12:50 AM

You are all wrong!!!

I cant believe what I'm hearing!! this is insanity!!
First off- I own all the HoMM's so dont try and defend them, I wouldnt have bought them if I didnt like them, but for a 4th installment of the game they need some REAL changes!

1. OK, what the resource are doesnt really matter but they could at least add a couple or change some aspect about the reasources, instead of just sticking to the same ones since HoMM1.
2.Obivously no one had anything to say in response to my comment about heroes not being gods, and good thing because you all KNOW that I'm right about that!
3.Maybe the game is WAY more challanging for you guys but for me (I repeat) THE MONSTERS POWERS ARE USELESS! ok,i'll give you the no return strike is good, but COME ON PEOPLE, the GORGONS ability sucks like many others. AT BEST they kill 1 extra archangel, are you telling me that that accually causes you to lose the fight!?! They could kill 10 extra archangels and I'd have no problem winning the fight.
Not only does the hero win the fight for you with his spells but he boosts all your troops att/def. You have to be kidding me that the lost of a few extra troops (even good ones) will cause you to lose that fight. So again most every power is useless!! reply to that!!

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zsa
zsa


Famous Hero
posted July 18, 2001 01:10 AM

No ,No ,No

I am starting to belive that you haven't played at all Heroes III my good man ! No offense but if you would of payed a little more attention to the details you would of realize that gorgons can kill MORE THAN 1 TROOP WITH THEIR DEATH STARE . Hell if you have 100 mighty gorgons you could kill aprox 10 ENEMY TROOPS!! Do you get me ? It depends on the number of gorgons in the group. If you have less than ten gorgons you can't kill more than one troop but if you have more than 10 (say 17) you can kill two !
Do you understand now my good friend? If you still don't belive me ,access the Heroes III Map Editor and see that I am right.

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targon_the_l...
targon_the_lunar_archer


Known Hero
Ranger of AvLee
posted July 18, 2001 03:45 AM

oh...

...you mean you didn´t know that?! well, it´s true - of course it´d (death stare, that is) be no good if it killed only one creature in the stack, but it is not so - how about bringing down say... 6 of your arcangels?! this is another matter, ha? experiment with it a bit and you might come up with some interesting stuff...
...well, split in a few stacks mgs can beat almost anything...
____________
Utúlie'n aurë, aiya Eldalië ar Atanatári, utúlie'n aurë!
Auta i lomë!

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taylor2ooo
taylor2ooo

Tavern Dweller
posted July 18, 2001 05:11 AM

Learn how to read!!

Did you even read what I wrote before you responded?!!
I said even losing 10 archangels wouldnt change the outcome of the fight....I win! And thats assuming there were MANY gorgons. You last 2 people need to learn to read before you write nonsense!!
Youre trying to prove that in extraordinary circumstances the gorgons can possible have a 10 percent chance of killing a FEW archangels!! get a clue!

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zsa
zsa


Famous Hero
posted July 18, 2001 08:11 AM

I may be slow minded and stupid but answer me this:
Let’s say that I have 97 mighty gorgons in my army and that you have 25 archangels (besides other troops).
Are you telling me that if I kill 10 archangels with death stare , this won’t change the outcome of the battle.
I mean, BE SERIOUS!
Come to think of it even if I say that the sky is blue you would say it’s pink because you are to stubborn to realize the obvious. (make me belive different)
You know Taylor2000 , there is a saying , “If 5 people tell you that you are drunk than you should go to bed” – I wish you will take it this advice, if you understand the meaning of it.

Oh , and about your affirmation about my reading abillities let me show you what you’ve wrote :
“ AT BEST they kill 1 extra archangel, are you telling me that that accually causes you to lose the fight!?! They could kill 10 extra archangels and I'd have no problem winning the fight.”

“AT BEST” Taylor2000 , you said “at best” – I hope you know what at best means.  

____________
"You sound like zsa who only plays the game on forums" - Russ

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Wiseman
Wiseman


Known Hero
posted July 18, 2001 04:24 PM

You are wrong Taylor2000.Exsampleungeon once had couple of towns more than i did with necro.I won this huge battle ONLY because special powers of my vampire lords and ghost dragons.

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted July 18, 2001 04:48 PM

I can see part of his point...

There are quite a few retarded special abilities out there. Serpicores with their poisonous strike is a lame one. Rarely do the serpicores strike with venom and when they do, a simple dispell spell (lol) takes care of the negative effect. The same applies for Dendroids, by the time they bind you to the ground, the battle is usually well into the melee stages, so the need to move is not that great anyways (although sometimes it sure sucks).

No retaliation is by far the best creature advantage in the game. And I don't think I've ever gotten as far as having 100 mighty gorgons (that would be week 25 or something I guess, unless you had joiners). Week 25 would mean that the Castle would have approximately 45-48 archs and the chances of those 100 gorgons killing 10 (perfect death stare roll) archangels is pretty slim. I mean, they'd probably kill 5 at the very best, and after that, they'd be dead (no fool would let the gorgons live much longer than round 2 in a case like that).

But with that having been said, Taylor, you need to play more heroes, because it is rather clear to see that your knowledge of the game is pretty limited. Why don't you join TOH and play General Jinxer with you being castle and him being fortress?

*smile*

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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted July 18, 2001 04:59 PM

Hah!...how about...

The regeneration ability of Wraiths...

Let me laugh. Unit has 18 hit points and they came back in the end of turn (they come as whole, LOL) in the next round the whole stack dies as they are so weak.
Come one, if that would special would be like with Hydras Fortress could have a chance.

I think the fact how powerful town is against some other is very hard to compare. It depends heavily of the circumstances. I think too heavily, but still some of the towns like Castle are much better balanced that Fortress.

Creatures each should have really good special so every unit would really count.
Mighty Gorgons are just great and they can kick some rear end, but I often find myself playing the map in the end with some other creatures than from the town that I started the fortress. Mighty Gorgons will of course be there at the end as they can show many of 7th level creatures the exit to another world.

I have said this million times...
I certainly would like to see that in HoMM IV that towns are almost equal (they never are unless made just like the same all) and every unit would be useful...


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Catch the vigorous horse of your mind.

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Frank
Frank


Promising
Known Hero
posted July 18, 2001 05:35 PM

ahem Shae...   Scorpicores aren`t venemous they paralyse and it`s very powerfull.  Wyverns Monarch are poisonnous and it`s good against high hp units.  If you consider all the bonuses given to fortress troops it`s rather a good thing that wyverns aren`t more powerfull with their special ability.

Special abilities are good the way they are.  If you make ability too powerfull you shadow all the creatures that don`t have it.

and Sha_Men, wights can be very usefull if you give yourself a chance to learn how to use them !  Yesterday I killed 40 gogs having nothing more than 6 individual wights, haste and 1 group of 70 squeletons.  I lost 5 squeletons.  Without the wights, I lose 35 squeletons...  

- Frank  




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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted July 18, 2001 05:51 PM

Ahem...

Yes...
But I don't play the game so tricked way.
My way is always defensive counter.
Surely you can use any of those specials in extraordinary way and get something out of it, but surely you agree that some of the specials are more powerful than others.

I haven't even really noticed the special of scorpiocores as they are so bad units in every other way. And talking about wyverns. In large scale battles these specials don't mean heck if 7th level creatures are numerous are ravaging your troops.

I would like to defend Heroes 3 but I can't. The game is imbalanced...
But maybe HoMM IV won't be...
____________
Catch the vigorous horse of your mind.

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targon_the_l...
targon_the_lunar_archer


Known Hero
Ranger of AvLee
posted July 18, 2001 06:21 PM
Edited By: targon_the_lunar_archer on 18 Jul 2001

hmmm...

...well, yes... there are great specialties as well as the sucky ones, not all can have great specialties - it´s important they are all unique...
...true: wights/wraiths specialty of healing may come in handy only very early in the game - to help you break a few stacks of (weak) wandering creatures - as soon as you get a decent number of wights/wraiths (and this is pretty early, since it´s a level 3 creature) the specialty becomes pretty useless...
____________
Utúlie'n aurë, aiya Eldalië ar Atanatári, utúlie'n aurë!
Auta i lomë!

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taylor2ooo
taylor2ooo

Tavern Dweller
posted July 19, 2001 02:34 AM

Try and understand.........

OK people, I feel the need to clarify myself seeing how you have completely divulged from the topic.......
I am not trying to bash Heroes3, I'm merely stating what things would be unacceptable in Heroes4.
1.There are some serious balance issues that need to be adressed, wheather you believe the gorgons ability is good or bad you cant say that the abilities for each city are balanced.I think they suck, but I merely used the gorgons as an example, and obviously you all feel differently about them so I dont care, the point remains that many of the abilities are bad and a few are good thus making a bias towards certain cities.
2.I still think that SOMETHING has to be done about the reasources. If they cut a few or changed the way they were used it would be easier to blalance and more fun to play. Its a little frustrating for say...the tower to spend 20 gems to make gaints then 20 more to make titans, then 2 gems per titan. It makes it very difficult to produce titans unless you own serveral gem mines. Other cities have the same kind of reliance on 1 type of resource, and it forces an inbalance it the map does provide enough of one type.

Ok......so please respond concerning heroes4, I dont want to argue about 3 anymore, I bought it and I like it but some things just arent acceptable for a 4th heroes.

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Frank
Frank


Promising
Known Hero
posted July 19, 2001 03:37 AM

Specialty cannot be equal if they are to be different.

There should be more than gems, mercury, sulphur and crystal to begin with.  At least 4 other resources type would be nice.  Resources needed for some spells would be a good idea too.  And mine should have modifiers either by mine upgrade or secondary skill: mining.  An hero with secondary skill mining would increase mine`s productivity if you leave the hero on the mine without moving it each turns.

- Frank

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