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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Sprite anyone?
Thread: Sprite anyone? This thread is 2 pages long: 1 2 · NEXT»
gun
gun

Tavern Dweller
posted April 02, 2004 07:36 PM

Sprite anyone?

did you notice that one sprite can take 100 hydras all by itself providing the sprite visit a morale booster structure prior to the battle? It sure gives Nature alignment more game flexibility, doesn't it? What do you think?

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drlucifer
drlucifer


Adventuring Hero
The Surgeon of Death
posted April 03, 2004 03:45 AM

Quote:
did you notice that one sprite can take 100 hydras all by itself providing the sprite visit a morale booster structure prior to the battle? It sure gives Nature alignment more game flexibility, doesn't it? What do you think?

Except when its the hydras turn it'll just destroy the sprite
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gun
gun

Tavern Dweller
posted April 03, 2004 03:57 PM

The idea is not to let hydras launch any attack at all...

1. Sprite wait
2. Hydras move to attack the lone sprite [it's the AI that control those hydras, AI never defends in this situation]
3. Sprite attack Hydras for 1 damage.
4. Next round, Sprite get to move again because of its high morale, so sprite flee to the farthest corner away from hydras.
5. Hydras move to attack again with no avail since the sprite is beyond their range.
6. New round, repeat step 1 again. Rinse and repeat, you get the idea...

downside: the battle will take tons of your real time, but the time needed can be reduce by adding morE sprites to the equation.

so, sprite anyone??
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 03, 2004 04:30 PM

I tried your advice yesterday. Geez... I was too tired to finish. I killed one Hydra, but it took about 15 minutes. I do not want to repeat that *sick face*
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gun
gun

Tavern Dweller
posted April 03, 2004 04:35 PM

the key word here is POSSIBLE

also like i said, try adding morE sprites to the equation. It's not like they're expensive and/or have low growth  
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maybe i'd be better on my own; it's easier for me to be alone...

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 03, 2004 04:47 PM

I have a solution:

1)buy as many sprites on the first day as you can and attack the hydras

2)before you attack, divide the sprites into several stacks

3) follow the example gun has given


That's almost like what has happened when playing h3. I had a gremlin in my castle with three arrow towers, but no hero. Enemy was a hero with LOADS of 1-4 level units, but with no spell points or ranged ones. So I only defended myself. AI was silly, though, he was expert. He often stepped over deadfalls (damaging areas), lost units by arrow towers and had only two pixies (1 and a half) when he finally was inside. Still, I killed them with gremlins, hehe...

That could happen with the sprites and Hydras also. Easy decision. May this help ya'
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted April 03, 2004 04:51 PM

Solution for the AI. Instead of charging, move away. this way the sprites wont have enough total movement to attack you AND retreat far enough that the hydra cannot reach.

belive it or not what i just said makes sense, and is a good tactic if your the slow guy, and you have a hit and run oponent.
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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted April 04, 2004 06:49 AM

Quote:
Sprite anyone?


No I prefer Sierra Mist

Quote:
did you notice that one sprite can take 100 hydras all by itself providing the sprite visit a morale booster structure prior to the battle?


I would work if it was one sprite vs. one stack of hydras.  But if those hydras were split up, that sprite would be dead.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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gun
gun

Tavern Dweller
posted April 04, 2004 09:10 AM

Quote:
I would work if it was one sprite vs. one stack of hydras.  But if those hydras were split up, that sprite would be dead.


so be thankful that AI always split neutral stacks [coliseum excluded] according to how many stacks that attack them.

so this point
Quote:
2)before you attack, divide the sprites into several stacks



is now legally obsolete.......


and the neutral stack doesn't have to be hydras. They could be just dozens of Minotaurs guarding goldmine and you want to flag it in your first week to get a head start from your opponent. So, go Nature go!!
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maybe i'd be better on my own; it's easier for me to be alone...

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Dyrvom
Dyrvom


Adventuring Hero
posted April 04, 2004 09:15 AM

Ironic how something that requires the patience of a computer to be effective can only be figured out by humans.
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gun
gun

Tavern Dweller
posted April 04, 2004 10:24 AM


true Dyrvom, because once the computers know how to figure them out by themselves then, uh, human race is no longer necessary for the machines to exist.

AI in this game is but a complex set of algorithms set by human, nothing really 'revolutionary' there. But in Japan people have already make a humanoid robot that can walk, climb stair, play musical instruments, grab a glass, identify objects in front of them, walk your pet dog, etc etc. Plus they're ready to produce them in mass scales several years to come to assist the lazy human!!

Now i don't know about you guys, but i don't want any of those robots in my home. Who knows that the robot has built-in algorythms like:

IF DATE = 1 AND MONTH = 1 AND YEAR = 2100
THEN
LABEL 00
GRAB LASER GADGET
ACTIVATE LASER GADGET
IDENTIFY ORGANIC SUBSTANCE THAT MOVE
POINT LASER GADGET TO SUBSTANCE
PULL THE TRIGGER
GOTO 00
END IF

...or something to that effect  
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maybe i'd be better on my own; it's easier for me to be alone...

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted April 04, 2004 10:45 AM

If Hydras are move 5 and sprites are move 9 then its not possible, because sooner or later the hydras will corner the sprites and they cant escape the 5x5=10 threat sphere with their 9 movement.

But if hydras are speed 3 it will work, maybe even with 4 movement.

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 04, 2004 10:59 AM

I've just finished a fight between sprites and hydras:

PRE-COMBAT:

Day 1, Week 1

Ignatius (DEAD!), 46 sprites

sprites divided into six stacks (7+7+8+8+8+8)

COMBAT:

sprites: 46
hydras: 6

ACTIONS:

Hit & Run
No Retaliate
Wait/Defend
Sacrifice

CASUALTIES: 1 sprite (it was sacrificed kamikazi) / 6 hydras

TIME TO FINISH: 16:36 (chronometre next to my hand )


______


I have to agree if more sprites, less enemies (even if they're highest level), you have 95% chance to win (if you know how to play




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gun
gun

Tavern Dweller
posted April 04, 2004 11:07 AM

it still works


- Hydra is a big creature, which often face the natural obstacle randomly placed in the battlefield. And the obstacle is always there to block Hydras. Sprite is small in size and can fly, so sprite can choose to flee to its desired spot with tactical advantage no matter which battlefield since there's always random obstacles in any battlefield.

- Hydra won't have his natural movement unless the terrain is grass or swamp. Sprite won't have this issue because of its flying ability which basically ignore any battle terrain penalty.

- Sprite only choose to WAIT if and only if Hydra require at least two turns to reach the sprite. this can be easily tracked by right-clicking the hydras [require at least TGS expansion pack] and turn on the movement shadow feature on. If Hydras can reach sprite in 1 turn, then obviously Sprite won't WAIT, instead it flies to next 'safe' spot, farthest from hydras and preferably has some obstacle to block Hydras big body.

- Unlike human player, AI doesn't have the intelligence to corner sprite properly. AI always move Hydras to attack sprite with hydras maximum movement, even if it means that the Hydra move too close to sprite, so the sprite can fly over Hydra's heads easily [double-turn of course] avoiding the cornering-trap.

- It doesn't have to be Hydras. With sprites, you can CLEAR single stack of neutral creature guarding something like: Crusaders, Nagas, Unicorns, Ogre Magis, or even Behemoths!!! Of course don't expect to get exp from that battle.......
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maybe i'd be better on my own; it's easier for me to be alone...

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted April 04, 2004 11:16 AM
Edited By: Celfious on 4 Apr 2004

I'm sure someones did this before, but i havnt seen it in HC.

My my Gun. This is great stuff. Are pixies the only flying non retaliation creatures?.. Thats all U need right? Flying/fast/ and no retaliation special ability. (and the morale bost)

Lemme se if I got it right
Round 1:
step 1. wait
Step 2. Attack
Round 2:
Flee
Round 3:
Step 1: either flee, tacticly place pixies, or wait
Step 2: If u waited, now attack
round 4 +
Repeat round 2 &3
Gun, this is right?
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What are you up to

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Gun
Gun

Tavern Dweller
posted April 04, 2004 11:29 AM


uh, you wrap the tactic pretty good...

Other creature capable of doing this BBgun vs Tank tactic is probably the zero morale Bone Dragon, but what's the fun in that?
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maybe i'd be better on my own; it's easier for me to be alone...

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Wizard
Wizard


Hired Hero
Trying to defend a castle
posted April 08, 2004 11:04 AM

There is one problem: If the hydras get morale during their turn then the sprites will be probably dead. If you manage to kill some before this happens then the hydras morale will drop and this risk disappears.

There is no risk to use this tactics against creatures that has no morale like skeletons, gold golems, earth elementals, etc.
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drlucifer
drlucifer


Adventuring Hero
The Surgeon of Death
posted April 08, 2004 12:34 PM

Except (and once again I risk making a fool out of myself) I think that if you still get high morale, then because your the attacker u still get to move first.  Could be wrong tho.
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Doctors are not necessarily your friends.

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Medusa
Medusa


Famous Hero
Yeah, right
posted April 09, 2004 09:33 AM

Quote:
did you notice that one sprite can take 100 hydras all by itself providing the sprite visit a morale booster structure prior to the battle? It sure gives Nature alignment more game flexibility, doesn't it? What do you think?


Yes, it is possible, but it will take FOREVER.
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Wizard
Wizard


Hired Hero
Trying to defend a castle
posted April 09, 2004 01:38 PM

If two units get high morale, then the speed is considered for the purpose of going first, if the speeds are equal then it depends on other factors like the  alternation of the sides if it is possible, and the unit's position ..
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Against stupidity the very gods themselves contend in vain.

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