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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 10 ... 14 15 16 17 18 ... 20 30 34 · «PREV / NEXT»
The_Horn
The_Horn


Hired Hero
posted June 21, 2012 10:26 PM

Every town is the best town, really, I love them all, and you need to adjust your gameplay to each one of them.
My personal favourite is Rampart, because I like it the most, and I don't think that's the strongest town, again, every town is strong enough!

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Bloody
Bloody

Tavern Dweller
posted June 27, 2012 12:24 AM
Edited by Bloody at 00:26, 27 Jun 2012.

Which town has the easiest time attacking a castle? I find it hard with necropolis, if I have not gotten both teleport and master water magic, so I can teleport my skeletons over the wall. I do not really know what to do. I fly in with my ghost dragons and they get one hit off, then all his defenders gang up and kill him.

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Peterlerock
Peterlerock


Adventuring Hero
posted June 27, 2012 09:18 AM

As Necro you have 3 flyers (wraiths, vampire lords, ghost dragons), you have an AoE shooter (wonderful against enemy shooters who are defended by surrounding troops against the flyers), you have 2 strong walking stacks (knights and skeletons) to kill whoever makes a sortie...

I really don't see a problem sieging with Necro troops.

Obviously you don't want to charge in with your flyers asap, instead use the wait button, cast expert haste/slow and then go in.
If you don't wait, you lose your flyers... how unexpected...

Instead of the gamble for wisdom/water/teleport, I would rather go for the ballistic skill and the usual mass lvl1 spells (haste, slow).

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 27, 2012 01:09 PM

Expert counterstrike on the vamplords, over the walls with them and up it goes...
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Amaterasu
Amaterasu

Tavern Dweller
posted October 26, 2012 12:40 AM

Fortress and Stronghold are considered to be the weakest towns commonly.  I will never agree with this idea. Some of the units might not be as strong as their level equievelants but these towns have much different advantages to offer, and structured for different strategical builds. I don't see how mgl3 max is an handicap. This actually makes the town cheaper, besides... I don't think fortress makes use of very good level 5 spells, i cant see someone using wasting spell turn on implosion or etc as fortress, i can see teleporting mightygorgons near the enemy troops though.
Fortress non-spellcaster heroes have a very high amount of armor and spellcasters can make up for that armor with an extra stoneskin or etc(they already have some armor even if they are casters)
Fortress is a very capable early gamer, you can capture some mines earlier than other towns. For exp: Necropolis i think is a very bad early game town(very hardcore later on though) you can not start exploring without getting vampire lords. Dragonflies can carry you around the map easily in early game though.
Now i will accept it has its weaknesses but everytown has. Wyern is (in my opinion) the worst lvl6 unit in the game. Even with wast amount of defence heroes have Wyerns are oblivious. They die very easy.
...
so in my opinion mgl3 is not a very big deal. You can always learn spells somehow. Their units are underestimated except wyern. If you are a spellcaster i would recommend air, water(mandatory),
Air: you can use haste which is of course very usefull. Now.. If you can somehow get your hands on the spell "counterstrike" you will have some advantage against most other towns. Because fortress has a lot of defence "counterstrike" suits very well with it and it can be your triumph card.well also air in case you get your hands on some end game map spells (fly and stuff)
Water: you need water with most of the heroes. Since it has both "cure" and "dispel". This is your defence against a more powerful spellcaster. This will keep you in the game and let you win with your creatures(since fortress spellcasters are more hybrid you will win the  fight if you just deflect enemy spells.
Earth(optionally): You can use earth to get more armor for your creatures. Also force field can someonetimes be very usefull.
So these are my claims, I dont think Fortress is weak overally it is somewhat disadvantageous against some heroes and towns but they all have weaknesses. I have been playing this game for a very long time and Fortress is my favorite town.
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Amaterasu
Amaterasu

Tavern Dweller
posted October 26, 2012 12:45 AM

Quote:
Which town has the easiest time attacking a castle? I find it hard with necropolis, if I have not gotten both teleport and master water magic, so I can teleport my skeletons over the wall. I do not really know what to do. I fly in with my ghost dragons and they get one hit off, then all his defenders gang up and kill him.
Try countertrike on vampire lords. Although yes they have alot of trouble capturing towns early.
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Star_King
Star_King


Known Hero
posted October 26, 2012 05:29 AM

Quote:
Fortress and Stronghold are considered to be the weakest towns commonly.


Have rarely, if ever, heard someone say Stronghold is the weakest town...

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thecastrated
thecastrated


Known Hero
posted October 28, 2012 06:44 PM

On some maps, rampart is the weakest town. Pegasi has low HPs, dwarves and trees are too slow for action. It may have one less lvl seven. Gold dragons are vulnerable to implosion and without orb cannot be resurrected. Dwarves slow heroes movements.

This applies to fixed maps, where there are guards chaos hydras can take out.
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Amaterasu
Amaterasu

Tavern Dweller
posted October 28, 2012 10:21 PM

Quote:
On some maps, rampart is the weakest town. Pegasi has low HPs, dwarves and trees are too slow for action. It may have one less lvl seven. Gold dragons are vulnerable to implosion and without orb cannot be resurrected. Dwarves slow heroes movements.

This applies to fixed maps, where there are guards chaos hydras can take out.


Im not sure if i completely interpretted on some maps part? Do you mean like towns with strong early units are better in small maps? About gold dragon... Its definetly one of my favorite lvl 7 units.I generally prefer gold dragons to black dragons(this is very irrevelant to this thread) Its probably because i rely on magic so much. Gold dragon is more offensive and its also faster. This will give you the advantage of 1st spell cast. It differs to your gaming style i guess.

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thecastrated
thecastrated


Known Hero
posted October 28, 2012 10:55 PM


Some maps..means some maps. Like maps where there are strong guards. With only one archer and u cannot resurrect gold drags and there are no non retaliation units.

Gold drags to me is the sixth best lvl seven. It loses to arch dev  Aa ancient behe titans and blackies in one vs one.


Quote:
Quote:
On some maps, rampart is the weakest town. Pegasi has low HPs, dwarves and trees are too slow for action. It may have one less lvl seven. Gold dragons are vulnerable to implosion and without orb cannot be resurrected. Dwarves slow heroes movements.

This applies to fixed maps, where there are guards chaos hydras can take out.


Im not sure if i completely interpretted on some maps part? Do you mean like towns with strong early units are better in small maps? About gold dragon... Its definetly one of my favorite lvl 7 units.I generally prefer gold dragons to black dragons(this is very irrevelant to this thread) Its probably because i rely on magic so much. Gold dragon is more offensive and its also faster. This will give you the advantage of 1st spell cast. It differs to your gaming style i guess.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 29, 2012 01:06 AM

Quote:
It loses to arch dev  Aa ancient behe titans and blackies in one vs one.

No it doesn't. Its speed makes up for its worse dmg/health stats against the slower opponents.

It's not as attractive as other units, because its spell resistance does not go well with the town it comes from, and because in short games, it's harder to get enough.

Gold Dragons make Rampart the third fastest faction to strike, iIRC. Further more, it's the fastest level 7 unit immune to blind. This gives the Rampart a huge advantage, which it really needs exactly because the town mainly consist of poor, or only average units for their given tier level.

Especially in games with a lot of towns, and much combat, the Rampart seems like a really good pick, due to its fast early game mobility, probably the fastest faction at this, combined with the needed extra wealth.
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thecastrated
thecastrated


Known Hero
posted October 29, 2012 05:00 AM

Which is why I said some maps.. Where there are strong guards. Say you go against a pack or lots of angels, giants, ancients or bone drags in week three or four. Which faction is the most difficult to use? Rampart.

With all you are gonna cast mass slow. Then in castle u can cast cure shield and stone skin on Aa and u hav two shooters. With inferno u can dance with arch dev. With towers titans shoot. With necro u can use skew to kill and vamp lord to aid. With strong hold the same cure etc with ancient plus two shooters. With fortress u have chaos hydras. With dung you have two shooters plus harpies and blackies 300 HP.

However, with ramp how are u going to deal? You have only grand elves and u cannot resurrect nor cure goodies without orb.

Similar can be said when taking utopia.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 29, 2012 07:13 AM

You analyze is accurate but you greatly minimize the game. Dwarves are slow, golds cannot be resurrected, true.  But why would you need carrying dwarves around, and this before final battle?
Resurrect is very rarely used in final battles as well, build up to 4th level guilds is a luxury most games do not allow. But if you handle the guild what about Armageddon then? Suddenly rampart is best because golds immunity, right?

Yet, the positive points outnumber the few negative in all aspects:

1. Best mobility early game and this is game deciding factor
2. Centaurs two hexes
3. Elves very early, they are your main stack for a long and rich first week.
4. Pegassi are best ever fodder.
5. Unicorns are great creatures, why you ignore them in analysis?
6. Trees can be used deadly in final battle if enough of them.
7. Gold immune to 1-4. Has both positive and negative aspect.
8. Rangers are good heroes, with a good leveling path. Some of the best specialists too.

I would avoid the statement "one or one", there is no such thing in Heroes. Instead it is about early leveling, getting as fast as possible good skills, explore and exploit the map, then use a complex mixture of bonuses to crush the other. And in this rampart is the best town, statistics do not lie.
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thecastrated
thecastrated


Known Hero
posted October 29, 2012 07:49 AM

Salamander and me are of different generations it seems. We probably play different maps and rules.

Back then about nine years ago, fixed maps were the norm. And in many of these maps were strong guards. Furthermore, Armageddon was not allowed. In many games, by mid week three you can have Mage guild four or five.

But I notice more people play random nowadays and on exp or impossible settings. Back then it was normal or hard.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 29, 2012 08:56 AM

It is impossible to give any proper analyze if you guys mutilate the game with rules. As for maps, if you close them, then don't be surprised several towns get the advantage, hence even more rules. It makes no sense to me to remove Armageddon then complain rampart is not balanced because golds immunity.

I will never play a game where I can't reach my opponent first week, if I want to slay mobs, I play solo.
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thecastrated
thecastrated


Known Hero
posted October 29, 2012 12:56 PM

Centaurs two hex is an advantage? There are pros and cons.

Pros. Seemingly plus one speed if you move to and fro

Able to shield elves


Cons.

Exposed to attacks

Sometimes block yourself.

Clumsy to prevent when against dragon breath

Or what advantage were u thinking of?
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thecastrated
thecastrated


Known Hero
posted October 29, 2012 01:11 PM

Salamander, random map expert. I am not up to date, but are there rules on diplo and logistic heroes nowadays? Or dd, fly and lvl four heroes?
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thecastrated
thecastrated


Known Hero
posted October 29, 2012 01:13 PM

Yeah, centaur can protect elves, but I am thinking if there is more.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 29, 2012 01:15 PM

I'm going to repeat that while Conflux is the strongest town, DUNGEON is best town, because with Dungeon, no matter the map and the kind of map, you are always well placed.
Outside dwellings? The Portal will give something extra.
The hero selection is exceptionally good, Overlords as well as Warlocks, and Shakti will give you one hell of a lot of a starting army, that will beat the hell out of everything that may cross your path initially. That troop power in combination with a Warlock's spell power will devastate all early encounters, and the only disadvantage is the lesser Hero movement in comparison with the Conflux heroes.
Black Dragons allow for double strategy - Overlord will beat the hell out of every magic hero, since they will be magically untouchable, while Warlock can go for lone Armageddon fighter.
Dungeon also has best unit structure (and is 2nd fastest town all in all right after Inferno). Level 2, 6 and 7 are fliers, level 3 and 4 shooters. Also, Dragon's immunity against stuff is a massive tactical advantage: the towns acting before them cannot immediately cast Mass Haste or Mass Slow and capitalize on it without the Dragons getting their turn in to act as well.
Dungeon has the best Mage Guild and the only spells you cannot get there are the Necro spells, Prayer and Air Elemental.

Aaaand the Mana Vortex will allow you to cast a lot. Admittedly, this is necessary, since the low level units, with the relative exception of the Trog masses, don't do a lot of damage, not to mention CHEAP (that is, ranged) damage.

This is also, what I like about the town: the flexibility. It's extremely adaptable to every situation and really fun to play.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 29, 2012 01:30 PM
Edited by Salamandre at 14:00, 29 Oct 2012.

@JJ:

Theory again. Dungeon is good town, if give time. Or time is something we can not control in random maps. Not being able to build citadel before 2nd week is clearly a disadvantage. You should try one day to play a MP game and see how you deal with 3 archangels at your doors 2nd week. As for spells, mage guilds level 4-5, it sounds to me like theory again, where are you going to have the time and resources to build all that, while your opponent is supposed to rush you early because he knows you can't handle it. Ok, is a good town, but not the best for sure.

@Thecastrated:

Centaurs are good first week, later they are replaced by better creatures. As you correctly said, the 2 hexes open more block possibilities in the early game phase, be it in crypts or other creature banks. The battlefield becomes less fluent for mobs and your elves are safer. Then +1 speed is great too.

Quote:
I am not up to date, but are there rules on diplo and logistic heroes nowadays? Or dd, fly and lvl four heroes?


I think WCL uses a lot of rules today, as no red rush, no diplo, no dd/fly, no log, no necro, no conflux, no misplaced guards and others I don't recall. The times when we just picked random town and go into full randomness are dead.

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