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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 34 · «PREV / NEXT»
Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted September 17, 2014 03:26 PM

Doomhammer said:
I suppose it all depends on playing style and personal tastes. There is no right or wrong answer really


I agree, it depends so much on map, if it is single player or multi etc.
As for you mydear scorpion.
I agree with your list, but one small minus imo is that some of the mid game troops are quite expensive and due to the terrain some battles might make it harder to bring in the gold. It also relies a lot on upgrades (harpy hags, Mqueens, Mkings, even Scorpicore for 20% paralyze effect and ofc the blackies).

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swinm
swinm


Hired Hero
posted July 04, 2015 11:23 PM

RAMPART IS A WONDERFUL TOWN

Peaceful music, peaceful town graphic makes it good, you will be less stressful during the game.

Very good town for unagressive players! Rampart + Resistance + Water Magic -> totally good

Centaurs are good and fast but mostly die in the middle-game.

Dwarves are one of the best units in the game, 2 units survive every battles: Dwarfs and Trees. Dwarfs + Expert resistance makes them almost immunite to everything.

Elfs are good shooters, if you want to see them in the late-game, choose Ivor hero and they will survive.

Pegasis are good and fast units, but AI loves to kill them, so try to attack only shooters. Or you can leave them home and buy something else.

Trees are one of the best units in the game: 2 units survive every battles: Trees and Dwarfs. Ai will never berserk them, if enemy casts berserk -> water magic -> expert cure / expert dispel

Unicorns are cheap and strong units, Unicorn + resistance makes them almost immunite to everything.

Dragons are good units, most of you call them 'implosion food', but then I would spell some dirty in the turn when you cast implosion.


You will be rich with this town, it's cheap and the +10% Treasury is good.

Secondary skill tree is good, 'good' town -> so you can sell artifacts for exp.

I Can't understand why is Rampart underrated.

Remember: 2 units survive every battle: Dwarves and Dentroids. (Check is: try big battles with computer simulation before)

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Kicferk
Kicferk


Known Hero
posted July 04, 2015 11:53 PM

Rampart is not underrated.

It seems most of stuff you wrote about rampart applies to the style of gameplay that is not used by most players. Slow and peaceful.

In other words, a perfect style to lose a game against someone who plays fast and aggresively.

For this reason people who ever played competetively or wanted to play as good as they can don't use slow and peaceful approach. And for this reason most arguments you just gave do not apply at all.

Second, you seem not to use your units well if you think dwarves and dendroids are the best units of their respective tiers. They are perfect to sacrifice in dragon utopias, hives and conservatories, but they are quite bad against almost all wandering monsters, they slow your hero down and they have too low numbers to be a real threat in final battle.

Perhaps with 2 dwellings of dendroid guards you could get a powerstack that could be useful till week 4, but for some reason I never see this happen. On the other hand, minotaurs have the same level, and even one dwelling of them while playing dungeon makes for a very useful powerstack. Because speed is an important stat.

Finally, if you get your info about how good units are by what AI can do with them, well, guess what? Humans can do great deal more than AI, and that makes computer smulations irrelevant.

Rampart is a nice town though, it has decent starting army, good meat for banks and unicorns are decent creatures for rushing stuff week 2. It's just your arguments that I find bad.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 05, 2015 12:01 AM

swinm said:
Ai will never berserk them, if enemy casts berserk -> water magic -> expert cure / expert dispel


Ai won't berserk anyone, never, because designers forgot to code berserk for AI. So simple as that.
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MeKick
MeKick


Hired Hero
posted July 05, 2015 12:14 PM

As others have pointed out, the strength of a faction depends partially on the layout and contents of a map.

For example, I would say that Necropolis is the strongest faction in the game... assuming that you actually have wandering monsters to farm skeletons off of on the map. Otherwise, I'd label Conflux as the strongest faction because of their amazing heroes (i.e. Luna), versatile Sprites, and Phoenixes (who are cheap AND have a high speed/growth rate).

On the flip side, my personal opinion is that the weakest faction in the game would be either Inferno... or Tower. Although Inferno's units "feel" weaker overall, at the very least I don't think I've ever had a very hard time acquiring the resources to buy out Efreeti on Week 1.

Why do I mention Tower as a potential "weakest" faction? It's because Tower can be reasonably effective or horribly painful to play based on the start that you get. I know some of you will disagree with my opinion on Tower being one of the weakest factions (especially considering that they have the ever-so-powerful Titans). But good luck trying to get 5 of each resource in order to build a Mage Tower.

This is not an easy feat to perform in 200% and can be problematic in 160% if you have a starting zone that lacks a specific resource. This high demand in resources, combined with the fact that Naga + Magi + Gremlin are all slow AND ludicrously expensive when all three units are purchased, make me question the overall effectiveness of the faction.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 05, 2015 03:17 PM

I find the dwarves and dendroids to be some of the worst units for their level, sadly too slow for my liking. The drawback of treasury is that there's only a small zone where it matters.. either you've it at what.. week 3? And the map is over in 2 weeks at a stage where it won't make much influence.. or you're going very slow about it and it'll make you more money than you can ever hope to use and the extra gold won't help you.

While most of Ramparts units have some huge drawbacks for their level, I find they mix well and it's a good town with strong options for all parts of the game.

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zmudziak22
zmudziak22


Famous Hero
posted July 06, 2015 09:19 AM

Still many towns will beat rampart easy. Walock with Implosion say goodbye to Gold Dragons.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 06, 2015 04:06 PM

zmudziak22 said:
Still many towns will beat rampart easy. Walock with Implosion say goodbye to Gold Dragons.

Then again Implosion will also decimate any other lv 7 apart from blackies so this argument is somewhat dull.

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zmudziak22
zmudziak22


Famous Hero
posted July 08, 2015 12:50 PM

But you can atleast resurect them. Rampart is good for XL maps where you need gold to hire troops.


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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 08, 2015 02:21 PM

I think Rampart is more than that, Rampart isn't only the treasury building.

I think it's a misconception to look at units isolated, it's more relevant what tasks can Rampart do at what times. If the town can take a utopia during week 3, then I think I think it's solid.
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swinm
swinm


Hired Hero
posted July 09, 2015 12:59 PM

Salamandre said:
swinm said:
Ai will never berserk them, if enemy casts berserk -> water magic -> expert cure / expert dispel


Ai won't berserk anyone, never, because designers forgot to code berserk for AI. So simple as that.


Sorry it would have been enemy, I know Ai doesn't use berserk.

I know, dentroids&dwarves are slow, but there's an other fact.
The magic resistance.

When you see: enemy has 1000 dwarves (the number doesn't matter), you are thinking: how will I kill them all. This is the good thing in the slow, but massive units.

'Dentroid < Minotaur'
yes. However, War Unicorn > Scorpicore
(never said Rampart > Dungeon)

All other towns have slow units, I doN't understand why everybody says they slow down heroes.

After all Rampart is good for big maps.

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Kicferk
Kicferk


Known Hero
posted July 09, 2015 02:50 PM

You continue to amaze me.

You just gave a few more examples of how little you know about playing competetively.

When you see enemy having 1000 dwarves you wake up cause to get them you need to play for many many months, and competetive players would have killed you by now 10 times over.

But ok, maybe it was a giant map from HotA. And SOMEHOW for some bizzare reason, opponent thought that dwarves are valuable enugh unit to take it into final battle. How do you kill 1000 dwarves? Easily. The same way you would kill any other powerstack. Attack with all of your powerstacks. Dwarves only retaliate once. Then they get killed.

And to re-iterate, if opponent has 1000 dwarves, your army is likely so large that dwarves are not a problem.

Slow but massive units are great. In dragon utopias or griffin conservatories or dragon fly hives. But they are really, really bad in final battles.

And they slow down heroes. Becuase the base movement per day is depedant on speed of the slowest unit in his army. So here you go, one more thing that everyone seems to know, except you.

I suggest either watching some good players on heroes3.tv or getting used to being called noob/troll.

Cheers

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted July 09, 2015 03:16 PM

Dwarves (and most units with low speed) are dead meat, you just pick them with your shooters.

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Macron1
Macron1


Supreme Hero
posted July 09, 2015 03:32 PM

LizardWarrior said:
Dwarves (and most units with low speed) are dead meat, you just pick them with your shooters.


Upgrade runs for shooters pretty quicky.
Dwarves, dendroids serve as defensive stack shielding shooters, or as wayblockers during siege.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 09, 2015 04:36 PM
Edited by Ebonheart at 16:39, 09 Jul 2015.

Macron1 said:
Upgrade runs for shooters pretty quicky.
Dwarves, dendroids serve as defensive stack shielding shooters, or as wayblockers during siege.

5 speed is not enough unless you get lucky with morale.
Dwarve's/Dendroid's purpose is to defend but the problem here is that unless you fight the AI, sieges are extremely rare.
But the hassle comes seeing as this forces the enemy to come to you. Castle/Tower/Stronghold/Dungeon/Necropolis/Conflux all got more ranged firepower and so Rampart will be forced to advance. Only another Rampart town and Inferno/Fortress will be forced to advance but they still have the option to remain on one side and buff up. This renders them pretty much chaffy, given you do not have Teleport.

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orc
orc


Known Hero
posted July 10, 2015 07:50 AM
Edited by orc at 07:58, 10 Jul 2015.

I think the fastest unit in each town highly impacts how strong that town is.

Therefore, stronghold and tower will be candidates for weakest towns.

in first page many said fortress is weak, but I think it is stronger than tower.
Think of this: Tactics + haste or something =  make your mighty gorgons attack the titans = he lost the battle already. You dont need much. (gorgon speed is 6, titans is 11, so you need a little bit of speed item, and haste spell and you will play with gorgons before him) now lets say you didnt find this haste item? no problem, you still will strike first and he will lose either way when your gorgons attack titans

Edit: I think conflux is.. well no need even to compare.
what do you think of HotA town? isnt it overpowered? (I think its named cove or something)
its certainly pretty strong, especially 3rd archer and 7th creature (the snake). I am not sure how exactly its revenge ability works though

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 10, 2015 09:37 AM
Edited by Ebonheart at 09:40, 10 Jul 2015.

A battle is not decided because of the fastest units. Then the Castle should win over and over, but it doesn't. Speed is always handy but it also forces you to take the first step.
The Stronghold and Tower may have slow speed but their units are powerful and if you can't punnish the for their lack of speed then you're the one in trouble. Because of their archers you're the one who needs to advance but not every unit of yours will be able to cross in time and those who does are faced with a rather annoying task: Picking targets.
This is where your Fortress tactic will fall apart. For let's assume that the Tower hero lacks tactics, you're still stuck being forced to pick between rather annoying choiees. Shall you hit the titans? Attack the deadly Naga Queens? Neutralize the Arch Magi/MGremlins? Or deal with the Angels/Wyverns?

When it comes to Conflux, yes it is OP and it is banned, Cove is in WoG only so I shall not comment on that.

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MeKick
MeKick


Hired Hero
posted July 10, 2015 10:03 AM

swinm said:

When you see: enemy has 1000 dwarves (the number doesn't matter)


If the number doesn't matter, perhaps we should be talking about 2 dwarves or even -2 dwarves.

swinm said:
how will I kill them all.


That's what archers are for.

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Maag
Maag


Adventuring Hero
posted December 01, 2015 03:15 PM
Edited by Maag at 15:20, 01 Dec 2015.

By taking into consider everything, faction heroes too, it seems real obvious, weakest town by far is Tower.
It is my fav, but let's be real - slowest together with Stronghold, but that's not real problem, since whatever town people play, they tend to always include outside their town as fast creature, as could, be it AA or Azure dragon or Phoenix.
Very expensive to build up (see mage tower cost to upgrade through Library). By the time u get Titans and Naga Queens, well... u would not stand a change to upgrade to them even.
As many people say in tactics thread, because u would be long dead before it and i'm afraid they are right.
Alchemists suck, as said worst might heroes. Magic heroes only Solmyr would do something with ch. lightning, but that also in certain cases.
Iron Golems are great tanks, but uttelry useless, cuz u need them in the beginning upgraded, but if u do their upgrade quickly, u miss other important buildings in time u need them.
First units u have to use in melee only first week, unless u can have giants on week two, but THAT also kills game. Cuz week two getting 1 giant, if Castle could have already 3 or 4 angels, lol

My humble opinions only. If Towers Alchemists would be as great as rangers or knight, they would even withstand pehaps and if their fastest units would be faster.

Strongest towns probably yes Conflux and Necro.
I have read here before, mr. Angelito said if u play Necro, forget about dragons and go for skellies and vampires.
But isn't ghost dragons "Attack ages enemies" one of the best creature abilities from all?

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted December 01, 2015 03:48 PM

You can play with other heroes too, though you may have to rely more on luck and settling for a particular class (e.g. barbarian) rather than a particular hero. If maps didn't have roads that led all the way to enemy towns, I'd imagine it'd be more of an advantage for Tower, Fortress and Stronghold. The Tower units are well balanced and work well together, they have more or less everything except for speed. The only first level shooter, toughest third level unit, the imo. second best fourth level unit (not counting sharpshooters, otherwise 3rd best) that has an advantage when taking other towns, toughest 6th level unit and the only level 7 shooter..

I don't think you usually need the aging of ghost dragons, but it's very good, if unreliable. If you can you can split the stacks to get several attempts and also take first retal. But what I like the most is that they make Necro faster than 3 other factions.
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