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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 [ This thread is 24 pages long: 1 2 3 (4) 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 ]
Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted June 15, 2006 08:02 PM

If I can recall my years of playing Heroes III, against the AI primarily on Normal difficulty (i.e. 100%), this is what I can say:

The best, and strongest, and my favourite town overall is the Conflux. Why? Because conflux has the best heroes (elementalists), one of the best creature rosters (double phoenixes, awesome low-level units {except sprites, they're flimsy}), and great magic (4 magic schools easy to get). Also, the Aurora Borealis kicks butt, and if you get armageddon from a support town your conflux army is even stronger. I know, I won lots of battles with only two units: magic elementals and phoenixes while using high-level armageddon. They are expensive though, and energy and magma elementals are mediocre, so they don't fare well on small or medium maps.

On small maps, I generally pick the Fortress, because they're cheap and durable (I know you all pick Stronghold, but wood is easier to get than crystal so there) and Beastmasters are great heroes.

Besides Conflux, I also like playing the Rampart. Strong low-level units, not too expensive and nice magic resistance sums it up. Plus gold dragons are great level 7's.

The weakest town in my opinion is the Necropolis. Why? Because they got some very poor units (zombies, ghost dragons, and wraiths) and they're very expensive gold-wise. I've heard of necromancy being overpowered and skeletons are the best, but you really need a XL map with lots of resources and lots of level 1 neutral armies to really kick it in (I never get 1000+ skellies under 5-7 months without luck). However, they do have merits, such as the Vampire Lords' draining ability and the Dread Knight's awesome death blow. I hate facing these black riders. A Necropolis isn't bad for support, because then they have time to build up their power while your main army kills off any invaders. Then, the necromancer can ward off any invasions that may threaten your main town or hero.

Town rankings:
1. Conflux
2. Castle
3. Rampart
4. Dungeon
5. Fortress
6. Tower
7. Stronghold
8. Inferno
9. Necropolis
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted June 16, 2006 04:08 PM

I'd say the weakest town is Tower.

Top speed of 11 and inhumane resource cost for mage tower kills it everytime for me.


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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted June 16, 2006 04:10 PM
Edited by Aculias at 16:11, 16 Jun 2006.

I dont think it is right to name any castle type the weakest.
I think it has to do with how good you play with it.
Tower could be just as good.
I beat some of the best players with Tower & it was not on luck either.
Some players are just better then others in certain castle types.

EDIT "In certain catle types"Just in case they think I was talking about just being better then others period
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted June 19, 2006 02:48 AM

I believe stronghold to be the strongest 'cause if you have riders pre-built you can have ABs day3!

Weakest town is not so easy to name. Inferno could be it ,cause while they have good units they are also bloody expensive, but in rich map that won't be a problem, then it would be conflux
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M4Carbine
M4Carbine


Hired Hero
posted June 19, 2006 05:21 AM

Quote:
I'd say the weakest town is Tower.

Top speed of 11 and inhumane resource cost for mage tower kills it everytime for me.




I think tower is the strongest (though not my favorite which is fortress). First extra spells, no other town ever get two level 5 spells, second 3 range unit, and again no other town get 3, nagas and titans are one of the best level 6 and 7s, and mages reduce the spell cost. what more could you ask, all these advantgaes for a mere cost of going second in a battle.

And really don't get why lots of people say conflux is strong, they have only 2 good units phenix and magic elementals, as for the other they totally SUCK, sprites just die, all the other elementals cost too much and they all take DOUBLE damage form some spells, ice and storm are okay, but the cost is too high and growth is too low, energy elemental cost 400 gold and will get beaten by a demon with only 250, magma elemental my as well be a level 4, its like a horned demon, just almost double price.

1 tower
2 dungeon
3 castle
4 rampart
5 necropolis
6 conflux
7 inferno
8 fortress
9 stronghold


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feanor
feanor

Tavern Dweller
posted August 14, 2006 07:34 PM
Edited by feanor at 19:39, 14 Aug 2006.

I'm rather an inexperienced player, so there are probably some inaccuracies in my observations.


1. Necropolis

2. Tower

3. Dungeon

4. Castle

5. Inferno

6. Rampart

7. Stronghold

8. Conflux

9. Fortress

--------------------------

Necropolis

+ Vast number of troops, Necromancy, Dread Knights...

- Some unit types are just too weak like Zombies...

--------------------------

Tower

+ Three missile troops, strong at defensive siege warfare, good magic...

- Too expensive and rather slow units...

--------------------------

Dungeon

+ Good ranged attackers with no missle penalty, Black Dragons...

- Too expensive buildings, slow developing town...

--------------------------

Castle

+ Well balanced, Archangels, heroes with Leadership and Estates...

- Zealots are too weak, Mage Guild cannot be builded beyond fourth level...

--------------------------

Inferno

+ Units that don't receive counter-strike like Arch Devils and Cerberi...

- Horned Demons are weak, Familiars are the weakest units in the game...

--------------------------

Rampart

+ Fast developing, tanks like Denroid Soldiers and Battle Dwarves...

- Silver Pegasi are weak, ineffective in siege warfare...

--------------------------

Stronghold

+ Ancient Behemots live eat anything alive at one-on-one combat...

- Weak magic, some useless units like Ogre Magi...

--------------------------

Conflux

? I only remember Conflux enough to know that it cannot be worse than Fortress.

--------------------------

Fortress

+ Mighty gorgons, fast developing town...

- Anything else, weak flying units, weak magic, weak archers etc.

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hobowu
hobowu


Known Hero
posted August 16, 2006 03:23 AM

everyone seems to have rather differing opinions... here goes my list:
1.Castle - no matter how much i hate using this town, it has to be the strongest, high numbers of griffins, AA resurrecting, champion charge... it's not really fair at all...
2. Dungeon - this town is sort of overpowered as well, BD armas (BDs are good enough by themselves...), high morale and very strong minotaurs, 2 decent damage ranged fighters (albeit their low hp), and those every so annoying harpy hags that fly past the castle wall, strike their shooters, and get back out again
3. Fortress - this might come as a surprise to some of you, but fortress develops fast, and can clear out creature stacks along the road pretty quickly (use fly as a lure). Chaos hydras are underestimated until they get teleported into the back of an enemy army
4. Necropolis - dread knight double hit curse, power lich area of effect, vampire lord drain, zombies have great hp and defense and are the perfect blockade when needed
5. Stronghold - pure power, everything except orc chiefs are very good on damage, generally high speed (on average), good heroes, everything about stronghold is good apart from the crystal cost and a weakness for berserk...
6. Rampart - many of you will think rampart belongs near the top, maybe it would if it had another shooter or elves were a bit stronger (in hp anyway), your elves usually disappear after one round...GDs, unicorns aren't very powerful, dendroids don't get into the battle much, too easily avoided... pegasi are useless except to block a shooter for 1 turn. dwarves and centaurs are really the highlight of rampart... very very good lv 1 and 2 units
7. Tower - my favourite town... but it's not that good at all. TOO EXPENSIVE, by the time you've got your good units, your 5th mage guild, library etc, your enemy has already destroyed you. tower develops too slowly and costs too much. the units aren't especially durable (apart from titan, naga, and golem). tower does have a decent damage output though, but you tend to never get to that stage unless the map is a large one.
8. Inferno - what was 3DO thinking when they made this... lack of useful creatures. Only the no retal of devils is good (what's with the -1 luck, negative luck doesn't have any effect in H3), demon farming might be useful..., magogs are painful to use, blow up yourself more than your enemies, not worth an upgrade at all, but gogs are so weak... demon fodder

Conflux as a side...would put in between 3rd and 4th. Conflux has an amazing start with lacus. first turn your sprites will reach enemy shooter, incurring no losses, high speed no retal means you can take on much more troops than with other units Storm and Ice elementals are also excellent creatures (ranged and powerful). MEs attack w/o retal and all adjacent squares, excellent, and puts pressure on your opponent to spread their troops out as well, too bad you can't resurrect them. Phoenixes with 21 speed and ultra high production are useful, even if they are a bit weak the energy and magma elementals are worse than crap... they belong back at lv 2 units... Conflux is an amazingly expensive town (not as expensive as tower), but in the long run they are weak due to "missing" lv 4 and 5 units... conflux is excellent for ultra small or medium-small maps (sprite storm ciele rush, always works)

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angelito
angelito

Hero of Order
proud father of a princess
posted August 16, 2006 05:21 AM
Edited by angelito at 05:22, 16 Aug 2006.

Quote:
....Conflux is an amazingly expensive town (not as expensive as tower), but in the long run they are weak due to "missing" lv 4 and 5 units... conflux is excellent for ultra small or medium-small maps (sprite storm ciele rush, always works)


I would love to face u in an online game. XL map (with under if u like), i take conflux, u take any other town (except necro).
Only 3 rules: No dd, no fly, no diplo.

The danger of that town is not the strength of the units. It's the speed! You clear your area pretty fast. You do tough fights pretty early (pack, low lots of Behemots start week 2 no problem...). You develop your hero pretty fast that way.....
Can't believe a game would last longer than 5 weeks with Conflux on a XL+under map.


And one word about Necropolis: Skeletons!
How will u beat 2000 skeletons month 2?
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c0ldshadow
c0ldshadow


Known Hero
666 Demons Rise from the Dead
posted August 16, 2006 10:18 AM

conflux and necropolis are the best, hands down. this is a no brainer if you ask me.

one thing that is not been mentioned about conflux that should be mentioned:

4 units immune to armageddon. ouch. even though you can't get armageddon in a conflux mage guild, it is still not hard to get it other ways, and if you get it, its most likely a victory.

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ISuckAtHeros3
ISuckAtHeros3

Tavern Dweller
posted August 17, 2006 02:01 PM

i think its tower because Titians and nagas plus one of the best mage guilds in the game. oh and those little mines infront of the tower during a siege are cool too.
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M4Carbine
M4Carbine


Hired Hero
posted August 24, 2006 02:39 AM

Quote:
conflux and necropolis are the best, hands down. this is a no brainer if you ask me.

one thing that is not been mentioned about conflux that should be mentioned:

4 units immune to armageddon. ouch. even though you can't get armageddon in a conflux mage guild, it is still not hard to get it other ways, and if you get it, its most likely a victory.



conflux's phenix is the only good unit, the rest are below their level

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted August 24, 2006 12:41 PM

Quote:
The danger of that town is not the strength of the units. It's the speed!
Excuse me? Strong units are not conflux's strength?
This game is centered around high level units.
We all agree that AAs is the best unit. Lets compare 1 AA vs 2 phoenixes:

1 AA:
health: 250
attack: 30
defense: 30
damage: 50
speed: 18
price: 5000
damage to level 10 critter: 100

2 Phoenixes:
health: 400 (almost 500hp if you count the special!)
attack: 21
defense: 18
damage: 60-80
speed: 21
price: 4000
average damage to a level 10 critter: 108.5 (if your enemy has 7 units, that's 200+ damage right there from specialty!)

It is cheaper, it is much more durable and it has awesome specialties that you'll most likely get to use before an opponent gets a turn.

I don't think magic elementals need an explanation. Level 6 hydras with magic immunity and very decent speed?

Those alone are enough to kill half of enemy's army.

Now - SPRITES. only 30 gold, highest level 1 speed, no retaliation, 3 hp, 1-3 damage (!), 60 (if I remember correctly ) growth. That's insane. Whoever said that they are useless because they die too fast??? 60*3 = 180 hp per week. That's more than some other towns and waaaaaay more useful.

Throw in 2 shooters and you'll barely notice the weakness of level 4 and 5 units.

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hobowu
hobowu


Known Hero
posted August 27, 2006 06:30 AM

Quote:

I would love to face u in an online game. XL map (with under if u like), i take conflux, u take any other town (except necro).
Only 3 rules: No dd, no fly, no diplo.

The danger of that town is not the strength of the units. It's the speed! You clear your area pretty fast. You do tough fights pretty early (pack, low lots of Behemots start week 2 no problem...). You develop your hero pretty fast that way.....
Can't believe a game would last longer than 5 weeks with Conflux on a XL+under map.


And one word about Necropolis: Skeletons!
How will u beat 2000 skeletons month 2?


I know that no dd, no fly, no diplo are "rules" of online playing vs other people, but no dd and no fly are IMHO really really bad rules, it totally destroys the point of being able to build 5th mage guilds, disadvantaging mage towns...
I agree with russ, conflux units are strong! (try blessing your storm elementals )
I usually play fixed maps 3 v 3 though (mostly lan games...due to sometimes my IP being "undetectable" due to my stupid router and internet service company)
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted August 27, 2006 06:47 AM

Quote:

@Rainclar:
I am not exactly sure what you mean by "deploying offennsively" your single stack of black dragons. It still unclear how you plan to not get your dragons smoked by the AAs after expert anti-magic is cast on them.


It's quite simple. Offensive setup means using the tactics advantage to max - with mass slow you will have all your stacks hiting in a row which is devastating for anyone.
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hobowu
hobowu


Known Hero
posted August 27, 2006 07:42 AM

Quote:

It's quite simple. Offensive setup means using the tactics advantage to max - with mass slow you will have all your stacks hiting in a row which is devastating for anyone.


This reminds me so much of playing stronghold, all your units hitting in a row means battle over (nearly always anyway)
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angelito
angelito

Hero of Order
proud father of a princess
posted August 28, 2006 08:06 AM
Edited by angelito at 08:07, 28 Aug 2006.

Quote:
Quote:
The danger of that town is not the strength of the units. It's the speed!
Excuse me? Strong units are not conflux's strength?
This game is centered around high level units.
....
Perhaps I didn't put it in the right words. I didn't meant the creature's speed, but the speed you are able to clear your area, fight guarded arties and break through zone guards. My personal opinion is, put away the sprites/pixies from Conflux, and u weaken it enormous, especially on poorer templates.
If the game would only be centered around high level units, dungeon would obviously be the worst town. You rarely can build dragons week 1 (even not on jebus), and level 6 unit is pure crap. While harpyhags in the beginning and minokings are awesome and usefull units.
Same goes for Rampart. Normaly no drags week 1, but very usefull level 3, and very strong level 1. Necropolis? Forget about dragons...skellies and vamplords are the way to go..
And it depends on the game difficulty also. 200% is deadly for castle, while it's cool with stronghold...

But the conclusion stays the same....Conflux is much overpowered..
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted August 28, 2006 02:01 PM
Edited by russ at 15:34, 28 Aug 2006.

Quote:
I didn't meant the creature's speed, but the speed you are able to clear your area, fight guarded arties and break through zone guards.
Yes, I understood you correctly I fully agree with you on that part. What I mean is: with the exception of skeletons and demons who can be hoarded, high level units are almost always the best powerstacks (AAs, beths, etc). So, phoenixes are the strongest powerstack you can get in the game (again, with the exception of hoarded creatures ). They start first and they can fly over and pretty much kill the middle two stacks with barely any retal. Phoenixes aren't nearly as expensive as AAs, so you can afford those on just about any map. They don't have a "speed gap" like AAs do (because of fire immunity) and 2 of them are much stronger than 1 AA! The longer the game will last, the bigger your powerstack will get compared to your enemy's biggest powerstack.
Quote:
If the game would only be centered around high level units, dungeon would obviously be the worst town.
It is 2-nd worst on my list.

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spointz2020
spointz2020


Hired Hero
posted June 18, 2007 09:13 PM

Fav. Factions
1) + 2) Inferno + Necropolis (they 're dark and evil and stuffy and cool too)
3) Fortress
4) Castle
5) + 6) Dungeon + Tower
7) stronghold
8) Rampart
9) conflux

Best (overall strongest and well rounded standard) Factions

1) Castle
2) Dungeon
3) Tower
4) Necropolis
5) + 6 + 7) Rampart + Inferno + Fortress
8) conflux


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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 18, 2007 09:26 PM

You forgot Stronghold.
Favorite: Fortress
Best: Castle
Worst: Inferno(IMO, of course.)
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iwannarefresh
iwannarefresh


Hired Hero
newbie
posted June 19, 2007 09:04 AM

Favourite factor:
1. Tower
2. Fortress, Conflux, Inferno
3. Castle, Rampart
4. Necropolis, Stronghold
5. Dungeon

Strong factor (IMHO )
1. Necropolis
2. Conflux
3. Castle
4. Tower
5. Fortress
6. Stronghold
7. Dungeon
8. Rampart
9. Inferno

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