Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Strategies on L/XL random maps?
Thread: Strategies on L/XL random maps?
isomittari
isomittari

Tavern Dweller
posted June 07, 2004 10:09 PM

Strategies on L/XL random maps?

Hi all

I am new to this board and pretty new to heroes 3 too, specially MPing. I've played few matches with my friend who is old vet in homm2 and seems to kick my ass in homm3 every time we play. :-)

We play on L/XL random maps and i'm usually dungeon and he is stronghold/castle. My problem is that i usually run out of resources in the beginning of the game (sometimes those precious ore/wood mines are behind big enemy stacks so i don't get them soon enough) and lack wood/ore/money. I know that this question has been asked before but i'd like to know your tactics on random L/XL maps with medium/strong monster stacks? I know that first weeks are critical and needed for success so could you give me good examples of progress for - let's say - 3 first weeks?

Thanks in advance! ;-)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
midnight
midnight


Promising
Famous Hero
posted June 08, 2004 05:27 AM

if you like drags start with rampart instead of the difficult to build dungeon.

Also stick to the roads as much as possible on randoms, you will control the map this way. Trust me, stick to the roads
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frick
Frick


Known Hero
and eternal n00b.
posted June 08, 2004 08:22 AM

STick to the roads and find the resources in a few days. If you lose the fights about the resources, fight better and smarter. And remember, the good starter towns are the easy ones, like Castle or Rampart. Stronghold is a good one to.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rechet
rechet


Hired Hero
posted June 08, 2004 09:47 AM

I haven't played too much MP, but anyway...

Early acquisition of level 7 dwelling and capitol (usually in this order) is the key.

MP games are usually played on Hard (130%) or Expert (160%) so that there's quite a bit money to use from the very beginning. I'd hire 2 heroes right away, buy a good creature dwelling (Fortress -> Wyvern nest, Tower -> upgrade gremlins etc) or a mage guild and buy all the creatures from town. Combine units into one army on one hero.

Scout aggressively with your squires (=all the others besides your main hero) and locate your sawmill & ore pit. If they're guarded, defeat guards with your main hero. If you can't get to them without having to fight a humongously strong monster stack (happens quite often with randoms), it's time to restart the scenario.

Using the money & resources you gather with your heroes, try to get your 7th level dwelling built by the end of week 1. If you can't, build at least Citadel, one or two creature dwellings and the prerequisite buildings for a City Hall. Some build City Hall week one, some build only creature dwellings - depends on the richness of the map quite a bit.

At the beginning of week 2, buy as much units as you can (hire a new hero as they usually bring a sizeable force with them) and hero-chain them to aid your main hero. With the new reinforcements, your main should be able to begin tackling a bit tougher fights, most notably the various creature banks and crypts. Using that money, build City Hall, Castle and finally Capitol ASAP.

After that it's just a matter of having your main *army* (NOTE: Not necessarily the same hero) up & fighting 100% of the time, freeing mines, resources and artifacts on the way for your cause. If the fights are somewhat simple, like mostly up to 3rd level units and so, split your army in two and clean your surroundings doubly as fast.
____________
--
Jukka Mikkonen a.k.a Sir Rechet

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
isomittari
isomittari

Tavern Dweller
posted June 08, 2004 10:01 AM

Quote:
if you like drags start with rampart instead of the difficult to build dungeon.


It's not really about the dragons. I like many dungeon troops like harpy hags (s&r and no retaliation), minotaur kings, evil eyes and medusas (no melee penalty)... I usually leave manti/scorpiocores for castle defense and if i have expert earth+resurrect hero i don't upgrade reds so i can raise 'em up in battlefield. :-)

What I've read here is that those 7th lvl troops are important to get in first two weeks, i was just wondering how it is possible to keep your economy high? Is it all about richness of map and efficiency of scouts?

Quote:
And remember, the good starter towns are the easy ones, like Castle or Rampart. Stronghold is a good one to.


I know they are, but I'm stubborn and my friend said that he is invincible when he's playing Castle/Stronghold. I just want to show him that he isn't. ;-)

Few more questions,

Who is best hero for Dungeon?
How important are the upgrades (I think that harpies/mino upgrades and dragons depending on the situation are pretty important but don't know 'bout the others)?
Should i go for capitol on 1st week or dwellings?
For Dungeon, which works better, might or magic hero?

It would be great if some old vet could answer my many many newbie questions. ;-)
Thanks in advance!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frick
Frick


Known Hero
and eternal n00b.
posted June 08, 2004 11:38 AM

I usually go with a capitol as fast as possible, but it depends on what kind of map you're playing. On a small map, it's more important with dwellings, but on the XL maps, I think it's better to go with the capitol first.
And about the upgrades... The troglydytes is not that important. Most upgrades makes the units faster and stronger overall, and that's important. A minotaur king is much faster than an minotaur, for instance. The rest of the units works the same, almost. Speed is of the essence.
The good thing about Dungeon is that it has good magicians and good fighters. I prefere magic-users, but that depends on who/what you're playing against, map size, resources and everything.
And good scouting can never be overrated. Scouting is very important, especially if you have many opponents. However, if you play an XL map with, say, only 2-4 players, the resource gathering is'nt important until the time you encounter your enemies. At least that's what I think...
I don't know if this helped you, but good luck in kicking your friends butt. After all, it's all about combat and game experience.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orion
Orion


Known Hero
Dark God of Ordered Chaos
posted June 08, 2004 04:35 PM

on a large map i like dwelling it can be a long time between the gathering of more units so while you are still clearing out your starting area of monster and resource you can return to town however after more than a day or two hike back to your main town is needed with resource gathering or battle i recommend going with the money approach that will help with gain more heroes upgrading further town
if you have that gain aterfact at each level and your heroes start at first level the i build the building that offer 1000 exp and the a taver two heroes both on level 2 or close each with a second aterfact can quicly give you an advantage

might heroes are good i like arlach and tend to build him up until he is at least ten levels above my weakest heroes before focussing on other they are just there for resource gathering troop movements(bring in reinforcements) and general clean up scout i also like to use one or more to defend my town but arlach is the brute strength of my attack archery artilery learning and sorchery and logistics i find are good with him etc resouce gain exp gain move further which allows for you to beat opponents to best areas archery artillery seriously upgrade his offense capabilitys
____________
Though I walk through the valley of the shadow of death,
I will fear no evil, for it bends to my will  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 08, 2004 06:36 PM

Quote:

What I've read here is that those 7th lvl troops are important to get in first two weeks, i was just wondering how it is possible to keep your economy high? Is it all about richness of map and efficiency of scouts?


Try it with all your forces....nothing is more important than building Level7 units on first week. You will have at least 2 (if you were able to built castel aswell, it will be 3) Level7 units on day1 week 2. With these 2 units, u can take nearly every money-hiding building like imp cache, medusa store, dwarven treasury and so on.....so you can earn much money in second week...



Quote:
And remember, the good starter towns are the easy ones, like Castle or Rampart. Stronghold is a good one to.


I know they are, but I'm stubborn and my friend said that he is invincible when he's playing Castle/Stronghold. I just want to show him that he isn't. ;-).



You ever tried fortress on 130%? Level6 unit second day....hydras very easy on week 1.....try it with Tazar...u will wonder how strong u are..and will get..


Quote:
Few more questions,

Who is best hero for Dungeon?


You wrote by yourself, that u would have problems to get all the resources needed for building up dungeon.
So speed is essential. The more your hero can travel, the more he can fight, the more he can earn. So the best hero for dungeon is Gunnar (log spec. + tactics..) and second i would say Shakti....very good starting skills and very good starting army (about 100 troggies.....very good army for first week fights)


Quote:

How important are the upgrades (I think that harpies/mino upgrades and dragons depending on the situation are pretty important but don't know 'bout the others)?


Most important: Harpies (no retaliation, speed), medusa (8 instead of 4 shots...), dragons (donīt think of the resurrection....think of speeed, hitpoints, a/d skills, anti-magic)


Quote:
Should i go for capitol on 1st week or dwellings?


Always go for dwellings!


Quote:
For Dungeon, which works better, might or magic hero?


For ALL towns might heroes work better. There are uncountable threads here about the topic "might or magic". Search in the library, u will find very interesting stuff there..



 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
midnight
midnight


Promising
Famous Hero
posted June 09, 2004 09:02 AM

Gunnar is a great hero. Decline all new skills till you get exp log (except for earth magic). Then tear up the map.

Dungeon is just about the hardest starting town for L/XL maps. Your friend is right, forget trying to prove anything, just pick an easier town! eg. Rampart/Kyrre
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frick
Frick


Known Hero
and eternal n00b.
posted June 09, 2004 09:32 AM

Why is it ALWAYS better to go with dwellings? Sure, you get some powerful creatures in the early-early game, but I don't think that matters in the late game. At least not on L/XL map, and especially not when you only are 2 people playing. But perhaps that's my imagination toying with me again....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted June 09, 2004 10:28 AM
Edited By: csarmi on 9 Jun 2004

of course that matters
having creatures earlier means you have a much better start, and the advantage you get at starting will grow bigger and bigger (instead of diminishing)

more creatures -> you can win more fights -> (your hero grows faster, you get more resources) -> you can win even more fights -> you get to THE threshold (from then you can take on everything on the map) -> you clear the map, take the treasures, build up everything meanwhile (since your troops get you resources with the fights)

(army strength) growth is exponential in this game

and you know what is the best?

in the end you will even have more troops than your enemy (since you built creature dwelllings faster)
and in the end you will have much more money than you can spend

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frick
Frick


Known Hero
and eternal n00b.
posted June 12, 2004 07:52 PM

Well... I tried this out on a couple of maps of each size (S, M, L, XL), and on L and XL it didn't matter at all. On the smaller maps I had a huge advantage (Suprise! ), but not on L and XL. I'll just use my "Capitol week 1, lvl 7 week 2" strategy. Of course, this probably change during online play. But as my parents have only a 56k modem, I can only dream about that.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted June 12, 2004 08:28 PM

just try it but against a real opponent you are going to lose for sure

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frick
Frick


Known Hero
and eternal n00b.
posted June 13, 2004 10:21 PM

Yeah, I know. "Meesa great sucker" as Jar Jar would have say it. But at least I kick my sisters butt!
____________
Hey you, see me, pictures crazy, all the world I've seen before me passing by

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0528 seconds