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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Atlantis town (with pics)
Thread: Atlantis town (with pics) This thread is 3 pages long: 1 2 3 · NEXT»
Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted August 09, 2004 01:23 AM
Edited By: Svarog on 10 Aug 2004

Atlantis town (with pics)

Hallo guys, this will be my second extensive town proposal in the series of towns coming from my “revolutionary town alignment” thread. I was recently attracted by the discussion in the “Water town” and gerdash’s skepticism , so I’ll just introduce my version of how an aquatic based town should look and act like and hopefully give more credit to this idea as it unquestionably deserves.


Why should there be an aquatic town (Atlantis; from now on)?

Well, this should be an easy to answer. From what I see, people are not alarmed about the redundancy that Atlantis would impose on the game, but the supposedly impossible implementation. So, I take it that most people agree with me that the sea lore offers a great variety of water-based creatures, that can’t quite fit in almost all of the other towns. All that these creatures have in common is that they are somehow connected with the sea/ocean, not necessarily living in it. But I’ll get to that later.


The identity of Atlantis

Atlantis would be a town that includes a civilization of intelligent amphibious creatures as its base. They build their civilization (buildings) on island or coastal areas, but maintain close contact with the sea. Through centuries, they’ve developed close relations with the most fearsome beasts of the depths and learned how to employ them in their ranks (much like the dragons with the other towns). This is not a town based solely on water terrain. It is about a civilization that knows the ways of the sea. And hence, the name Atlantis. They are a people of neutral good/evil alignment. Unlike the homm3 Fortress, they are not a chaotic tribe, but an advanced civilization, which has to do more with order and hierarchy. For them, the sea is the life-giver, the source of all their needs, and they would be perfectly fine peacefully living next to it, if it wasn’t the inhospitable world of Heroes where everyone wants to grab a piece of land (and water for that matter0 for themselves. And this is how these creatures were forced to engage in a series of bloody wars for land that they would probably never use.


The Terrain; the Movement

OK, the biggest problem. One thing is clear – a town with huge differences (restrictions and advantages) from the others is non-viable and would make the entire system collapse. All of Atlantis creatures would be able to walk an all kinds of terrain, on one way or another. And I’ll explain later separately on each creature. Meaning, no fish, sharks, eels and other types of fin-swimmers. But this is sea, right? There has to be some kind of specialty that would distinguish them from the other air-breathers.

First of all, their advantage imo should be – all entirely Atlantis composed armies (including the hero) automatically get the Water Walk spell cast upon them (no spell points cost), and they can walk over water as long as they finish their turn on dry land. This means, they can’t attack boats, use water as a sanctuary in some situations etc. Also, you cannot water walk if you have even one dry land stack. For all other purposes (fighting boats, long distance journeys), Atlantis armies should hire a boat. (I can argue against all other movement options, but I won’t waste space for that now.) This way, I think, it’s not possible this specialty to be abused and it’s not likely to disbalance the game.

Lets struggle now a bit, how to explain that logically. Well, we mentioned that the basis of Atlantis are amphibious creatures, that live by the sea (not IN it, though they CAN live there too). It would be just appropriate for these fellas to end the day on dry land, so that they set up a camp and sleep where they are most comfortable on. Same goes for long-distance destinations (on the boat).

Now, in addition to this, some other minor advantages can be added, like for example, the cheaper price of the boats bought from an Atlantis town, or increased movement on sea (without Navigation), and even a bigger bunch of Navigation heroes. However, note that open water (the sea) is not their native terrain, but a new kind of terrain should be implemented (like for example Floodplains, Pond or Shallow). This type of terrain is especially needed for the combat screen when conquering an Atlantis town, so that it all looks more natural. Will get to that.

In order to counter-balance all of this, one important drawback should be that there’s a movement penalty far all Atlantis creatures when on dry land other than their native terrain. It should be a reasonable percentage of each creature’s movement and speed (about 30-50%; I don’t know; just speculating), with maybe slight variance when on Swamp (lower percentage) and Desert (bigger percentage) terrain. And vice versa – for all other creatures movement and speed penalty is imposed when on Atlantis native terrain. Maybe even another type of penalty can be introduced, like the morale penalty (as gerdash suggested somehwere), but this can also be expanded to include most creatures whose terrain type don’t match at all.

* Note that so far in heroes games, there’s been only movement penalty concerning terrains, not speed (in combat). But the opposition between Atlantis and other towns is based on speed penalty too, when on terrains not appropriate for that alignment.


The Town

Combat screen

Hmm, this is a tricky one, and I don’t know how truthfully I will be able to explain it without a picture or something, but I’ll do my best. There should be that standard castle that one should conquer placed in the water (surrounded by shallow water). This water will be comparable with the native terrain type of water (Pond, Floodplains; remember that?) only a bit deeper, but shallow enough for every creature to be able to stand there (with their feet/legs under water) without drowning (in the beginning of combat, only the defending army stands there). Then, (moving towards the attacking army) comes the wall, which I think should be a natural barrier, like rocks or reef, slightly modified (with towers and gate built in) to serve the Atlantean defense. And after the “wall” comes the normal Atlantis native terrain (common for other situations), where the attacking army stands.

Town Screen

A beach or a rock island, with a considerable part of the screen showing the surface of the sea with mountains in the back. Mountains are very important, cause if it’s an open horizon, that might not look well on a land-locked map. The surface is as far deep as you go viewing the city, cause you might lose touch with the concept of Atlantis. However there are lots of buildings protruding from the surface, including the castle, which could be done in an island-like style. The coast should be a must, because you don’t wanna get the impression that this town is not actually on land. All in all, it should look like a lake, but with both ends open (that way it leaves the possibility open, for whether they end with land or flow into the big blue ocean).



Adventure Map

On the adventure map, Atlantis should be presented by a small Castle surrounded with water (like all other towns are surrounded with mountains). It space should be theoretically the same size as the others, but practically to look wider, so that it gives the impression of a deeper water surface in question here.

Buildings

Rocks, cliffs, caves, islands, reefs, abandoned shipwrecks, whirlpools, sea depressions and mysterious structures erected by the Atlantis civilization, all should be part of the rich specter of buidlings decorating the town screen. I wont go into details about them. I will just mention that both the Castle and the City Hall should have some Atlantean architecture (anyone seen “Little Mermaid”, or “Atlantis”?), i.e. shell-like arches and domes, high columns, spikes here and there, you get the picture.
The Grail should be some atmospheric phenomenon, like the Aurora Borealis, or the Rainbow, or some Eternal Fire. It will add more mystery to the town.
Or, it can be a huge Lighthouse, but somehow, I like the first option better.



Note that the piece of concept art for homm5 featured a lots of those buildings erected on water. This pic I found could be close to what I imagine, if only the central building was a lot bigger and more magnificent, that could serve as a Castle.


The Magic
Need I mention that Water based spells are the specialty of Atlantis? Following far from behind, but yet second, maybe Air and Order based spells. I think that spells that deal with illusions, trickery, insubstantiality would go well with Atlantis.
A few new ones to come on my mind are Flood (floods the combat screen, so that Atlantis creatures act like they are on native terrain; all other are slowed down), Rain (summons a cloud of rain [not visible] on the adventure map, so that it boosts your army movement for the remainder of the day over dry land).


The Heroes
The Atlantean might hero class could be named Admiral. Admirals are the highest ranking officers in the Navy. Correspondingly, they are the highest might heroes in the Atlantean military hierarchy.
I had doubts about the magic heroes. Enchanter or Illusionist. See which one you like better.

One important thing about the heroes is their appearance on the adventure map. Since they and their entire Atlantean army are able to “water walk”, which is in fact swimming, their horse should be adapted to swimming also. So, instead of a normal horse, they should be assigned an amphibious hippocampus (a sort of a fish-horse), which I will describe in detail in the creatures reference.


The Creatures

The proposed creatures are loosely arranged in strength, but it’s not the definite set of creature levels. It all depends on the game balance. OK, starting first with…

Pirate

Pirates are a separate group of the Atlantis alignment. They are NOT available for recruitement in the Atlantis town, but rather stand as neutral creatures. They don’t even belong to the Atlantis alignment, but in lack of a separate neutral alignment, I think they are closest to the Atlantean bunch.
Pirates are too chaotic to be allowed service in Atlantean ranks. Also, they are human, and Atlanteans are a civilization of few races, tied together by tradition and ancient codes closely intertwined with the sea and its depths.
Pirates are robbers of the sea. They roam the open waters in search of unwary ships and their loot. There can be a separate pirate ship, which would function like a treasury store, guarded naturally by pirates (with hooks, wooden legs or other “accessories”).
Movement: walking.



Merman

Mermen and mermaids are sea folk, dwelling in the sea and occasionally emerging on the surface when they had contact with sailors. They are half-man (head, torso and hands) and half-fish (lower body). Mermaids are more famous than mermen, and they’ve been told to lure sailors in the sea with their beautiful singing and extraordinary beauty. Since mermen are more associated with combat, I think that they should be recruited as creatures, and beside, the place of a sea femme fatal has already been taken by the sirens (see below).
Mermen hold a trident in their hands, meaning they are infantry. They are not white-bearded oldmen (like the god Triton), but athletic youths from the waist up.
Mermen are one of the races comprising the Atlantean civilization, but they are more aquatic than amphibious.
Movement: They are able to move on land, with their fish part crawling in a serpentine way. Much like the mermaids in homm4.

Merman…

…and mermaid


Oceanid

Oceanid/Selkie/Nixie/Undine are all mythological creatures whose name should describe the sea folk that I think could represent the Atlantean civilization most accurately (along with the mermen). They look like homm3 water/ice elemental (large eyes, fishy mouth, fins with spikes on the back, head, hands and for ears, frog-like hands and feet), only they are guys, and have legs instead of fish body. The tail is optional. Skin colour could vary from blue to green. They are amphibious, and are the most numerous population in Atlantis.
Weapon of war: spear or a blade of some kind (or even ranged weapon, for the sake of balance. Body armor could come in handy, and would make them appear more civilized, as they certainly are.
Movement: walking.





Siren

Sirens (not to be confused with the animal siren) are sea nymphs from the Greek Mythology, with the head and breasts of women and body of birds. (There was a building featuring sirens in homm3; the one that nobody visited) They had enchanting voices and sailors who heard their songs were lured to throw on the rocks on which the sirens sang. Unlike the harpies, they don’t have hands, and are beautiful girls with long hair, rather than ugly hags.
Atlantis sirens should have a special ability (enchant or siren’s song), but about its effect I’m open for suggestions.
Movement: flying.

Pic of a harpy: the siren should just have longer hair, and more natural gentle female looks.


Nereid

Nereids are also sea nymphs from the Greek mythology, daughters of the sea god Nereus, but unlike the others they were very human-like. Atlantean Nereids (or simply named sea nymphs) should be beautiful fragile human maidens with very little mythological traits. Maybe they can have bluish or greenish skin colour, slightly pointed ears, funky coloured hair etc. They should have “interesting” outfit (shells for bras), some tribal jewelry…
Nereid can be ranged attackers and spell casters with a spell or two at hand.
Movement: walking.





Hippocampus

Hippocampuses are mythological sea creatures, tail of fish and upper body (front limbs and head) of a horse. They were the “horses” that drew the chariot of Poseidon.
I think, mounted (like the Pegasus), it can look much more fearsome. A Nereid or an Oceanid with a lance or spear would add just enough to the power of this magnificent stallion.
His mane can be replaced with the fin of a sea horse, to make it look more aquatic. His back slowly transforms into fish body, and the rider is more vertically seated, like a rider on a horse standing on his two hind legs.
Hippocampus is the mount of the Atlantean heroes also.
Movement: When he stands idly, his two front limbs are in the air and his fish body touches the ground. When the Hippocampus moves, his legs (walking) lead him forwards, while the fish tail follows crawling behind. Galloping would be awkward, since the fish tail would have to float in the air, and that would look silly.

Nereid on a hippocampus




Naga

Nagas are serpent humans thought to live in water in the Indian mythology. You are already familiar with their appearance, but the thing is that they haven’t been associated with water by traditional heroes players, and they no doubt should have been. Therefore, Atlantis imo is their real home.
Movement: They move in the same way as till now (homm3: nagas, medusas, water elementals).



Kraken

The Kraken was a gigantic squid in Scandinavian folklore. It was known to drag entire ships into the depths. Atlanteans learned to control this creature a long time ago and successfully employ it in their ranks. It has two huge eye and eight tentacles with which he crawls. Special ability can be regeneration.
Movement: The Kraken’s head is set diagonally backwards, and he moves with his eight tentacles, resembling much an octopus on the ocean floor.





Sea Serpent
The standard creature, sea serpents are common in many nations’ folklore. They are very long serpents, with fins along the body, that live in the sea. Their earsSpecial ability could be poison.
Movement: They move crawling in the same way as homm3: nagas, medusas, water elementals; and the head and neck are upright.



Scylla

Scylla is a six-headed monster from the Greek mythology, that used to be a beautiful nymph once. Together with the whirlpool Charybdas they were the greatest threat to sailors passing between Italy and Sicily (Straight of Mesina, I think). Originally Scylla had 12 legs, but since that might look funny, a small “rationalization” of the number of legs wont hurt. Say, 2? I think it would be cool if Scylla walks on 2, and the front limbs are fins, with a long fin-like tail on the back. 6 long necks, each ending with a head showing three rows of sharp teeth.
A devouring ability of some kind, and “attack all adjectened units” would be fit for a monster such as her.
Movement: walking.


Imagine a pair of fins instead of the 3 dog heads, nicer legs and a tail.

Leviathan

Leviathan is an enormous biblical monster, often associated with the devil itself. It was known for its hard carapace and scales. The Age of Mythology Leviathan imo was an excellent depiction of this monster. Large, sluggish whale-like body, covered with scales, wart-like growths, folds of skin and small tentacles; and 2 or 3 pairs of legs, adapted both for swimming and crawling. The Leviathan should be a grunt unit and really hard to kill.
A special devour ability might furnish the complete impression about this demonic creature.
Movement: The Leviathan crawls slowly with his legs, his stomach touching the ground all the time.








Well, that was about it. Any questions, suggestions and critiques would be more than welcome.

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Pirahna
Pirahna


Famous Hero
or not ...
posted August 09, 2004 01:36 AM

Great post and idea Svarog !

Ok ... question : Who will have ranged attack , who will be the "star" of the Atlantis town (you know ... best creature / best price) ?
The thing is ... how will underwater creatures fight the land ones ?... as i understood ... they crawl their fishy parts on the soil ... hmm ... like the water elementals ... that means they won't go far ...

Suggestions : I suggest there should be a creature like a waterbubble or so , that could fly ?

Critics : Bryce ? come on ... 3dsmax and maya exist you know ...

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The Pirahna - wow guys ... my posts keep decreasing ... lol ... i can't post

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted August 09, 2004 01:47 AM

I stronly suggest you read the post, before you post anything.

- I'm sorry that some of the pics dont work. The problem seems to be at the host server where I uploaded them. They say it will work within 12 hours.
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IYY
IYY


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REDACTED
posted August 09, 2004 03:53 AM

I like this idea. It's original and would add mythological creatures to HOMM - something that was somewhat ruined with newly invented creatures of HOMM4 (like that green necro thingie).
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Daddy
Daddy


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Supreme Hero
and why not.
posted August 09, 2004 12:16 PM
Edited By: Daddy on 9 Aug 2004

great thread, svarog. good ideas! But I kinda miss the crab^^
you also avoided the movement-problem with your choice of creatures

reg
Daddy

edit: maybe the "ship" of the atlantids could be a huge whale and the "board" into his mouth? (you know pinoccio?^^)
/edit
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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted August 09, 2004 12:34 PM

mod- give this guy a QP. This is one of the best ideas ive seen so far. But is the little mermaid gonna be a hero -_- lol ^_^
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Lord_Woock
Lord_Woock


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Undefeatable Hero
Daddy Cool with a $90 smile
posted August 09, 2004 12:49 PM

No, Daddy! No whales as ships! Giant turtles would be better IMO. (I guess there wouldn't be any elephants on them, eh?)
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barbarian
barbarian


Famous Hero
posted August 09, 2004 01:36 PM

Great gub again svarog , nice picks funny that you brought the laviathen from that old magic game card, that was a good card game, wonder if poeple still play it, hope to see some more city concepts, if you got any left that is.
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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted August 10, 2004 01:22 AM
Edited By: Svarog on 9 Aug 2004

Thanx for the kind words...

The Tomb and Atlantis are not enough for you?!
Actually I've got only one more left - Shadow, but I'll do it when I have inspiration.

The boat: I dont think the boat should be a turtle or whale, or any kind of animal for that matter. Often you have fights on the boat. Now imagine the stupid situation where you'd have to fight on the turtle, or the whale, constantly avoiding the tile with the splash of water. lol.
Second, other armies should still be able to use that boat, and you should still be able to use other types too.
So, I guess the best we can do is give these guys a special Atlantean boat, but a boat nonetheless.

For those of you, realism freaks, that wonder how can Krakens travel by boat, we'll imagine that they travel next to it and only board it when it comes to combat.
Or put your mind to work and try to grasp the concept of a legion of Titans in a boat, cos we've seen that too.

I'm still waitning for the critics.
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B0rsuk
B0rsuk


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Famous Hero
DooM prophet
posted August 10, 2004 03:44 PM
Edited By: ThE_HyDrA on 11 Aug 2004

If you are serious about implementation of water castle, you should choose more suitable creatures.

I think the ones you chose are a bit redundant: Nereids, sirens, and all the stuff.

How about a Kelpie ? Well-known demonic, shapeshifting, malicious water horse from Celtic legends. It's kinda strange because I don't recall any celtic creatures in Heroes (tell me I I'm wrong).

It should be one of higher levels.

http://www.mysteriousbritain.co.uk/folklore/scots_folk/kelpie.html

Obvious advanteges of Kelpie are:
- more variety
- less trouble with land travel.

--
Also an idea from Dominions2: Water mages, who mastered the magic enough to breathe water, and chose to dwell below the surface.
----------
There's also a place for Crabs, which could travel both land and water.

Somehow I can't see "edit post" button in my Mozilla.

I forgot to add:
I believe that either Kraken or Leviathan are too water-based to travel the land with ease. I suggest that they should stay in Atlantis town only, introduced by a kind of defensive structure or even a Grail.

Kraken/Leviathan as a base structure:
Each time you defend against a siege you'd get free, powerful unit. It's strenght would be a percentage of your own forces, like 20% of total hitpoints and 10% of damage, or so.

Edit by ThE_HyDrA: There you go.

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Asmodean
Asmodean


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Heroine at the weekend.
posted August 10, 2004 04:50 PM

Quote:
It's kinda strange because I don't recall any celtic creatures in Heroes (tell me I I'm wrong).


Unicorns, leprechauns, elves, sprites, dwarves, dendroids, druids, hell-hounds, green dragons.

How much more Celtic do you want to get?

Though I don't see the problem with the whole fishy business. In HOMM 3 the water elementals were big fish women.
In HOMM 4 the sea monsters and mermaids were fish-tailed creatures that could still attack on land/boats.

They even had a water magic terrain in HOMM 3, so what's the problem? Slightly less realism, more fantasy needed I think, since at the end of the day, it would be cool to have merman chariots pulled by a hippocampus as a battlefield unit wouldn't it?
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B0rsuk
B0rsuk


Promising
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DooM prophet
posted August 10, 2004 05:01 PM

No. I would prefer to have it pulled by hipopotamus. They are tough-assed and deadly, you know. No african animal attacks  humans as often as hippo ! Lions are not even close.

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted August 11, 2004 04:14 AM

Hallo Bursuk,
Quote:
I think the ones you chose are a bit redundant: Nereids, sirens, and all the stuff.

Redundant you say? Ok, lets see. Nereids and sirens are both nymphs. How many kinds of nymphs were there in the previous heroes series? None. btw, I like nice-looking females, man.
On a more serious note, nereids are human-like nymphs. Nothing similar so far.
Sirens are bird-women. Closest they get are the harpies. But there are notable differences. Harpies have hands, sirens dont. Sirens are much more water-based. Sirens are beautiful maidens, harpies are ugly old women. Sirens enchant with their singing, harpies dont. Sirens have always long hair, harpies dont necessarily. Plus, the fact that they are both famous mythological creatures, I dont think they are so similar, so that one of them is redundant.
Quote:
How about a Kelpie ? Well-known demonic, shapeshifting, malicious water horse from Celtic legends. It's kinda strange because I don't recall any celtic creatures in Heroes

Thanks Asmo for explaining that.
About the Kelpie: I'm so glad you asked. The Kelpie was one option I had in mind before I made my decision about the creature composition. Basically, the Kelpie is an ugly-looking horse that shapeshifts. Shapeshifting would be awkward for implementation imo, so just an ugly horse doesnt sound like a good idea for a creature to me. Having the two of them applying for the same job, I think the hippocampus got my vote, cos it fits much more with the identity of Atlantis than the Kelpie. But, yes, Kelpie is interesting for consideration and I didnt want to give up on him that easy. I found some sources which described the Kelpie as having the lower part of the body as fish, and you know where that lead me? The hippocampus. And having him, I think that covers the area of a watery horse pretty much. And it looks much better than the Kelpie (the ugly horse version), I think.
Quote:
Water mages, who mastered the magic enough to breathe water, and chose to dwell below the surface.

Is that basically a mage that lives in water? In our case, when he's supposed to walk on land, how will he differ from the ordinary mage?
Quote:
I believe that either Kraken or Leviathan are too water-based to travel the land with ease. I suggest that they should stay in Atlantis town only, introduced by a kind of defensive structure or even a Grail.

Now, that idea you're suggesting should be discussed seperately as a concept for the high level creatures, not here. But even if that's the case, they'd still need to walk, dont you think?
And I dont think there's a problem with their locomotion really. I explained how they would move. With legs and tentacles, nothing we've never seen so far.

thanks for your input.
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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 11, 2004 05:12 PM

Quote:

Basically, the Kelpie is an ugly-looking horse that shapeshifts. Shapeshifting would be awkward for implementation imo, so just an ugly horse doesnt sound like a good idea for a creature to me.




The creature could take many forms and had an insatiable appetite for humans; its most common guise was that of a beautiful tame horse standing by the riverside - a tempting ride for a weary traveller. Anybody foolish enough to mount the horse - perhaps a stranger unaware of the local traditions - would find themselves in dire peril, as the horse would rear and charge headlong into the deepest part of the water, submerging with a noise like thunder to the travellers watery grave. The Kelpie was also said to warn of impending storms by wailing and howling, which would carry on through the tempest. This association with thunder - the sound its tail makes as it submerges under water - and storms, may be related to ancient worship of river and weather deities by the ancient Celts, although this is difficult to substantiate.


Pretty climatic description if you ask me.

http://www.mysteriousbritain.co.uk/folklore/scots_folk/kelpie.html


Quote:

Is that basically a mage that lives in water? In our case, when he's supposed to walk on land, how will he differ from the ordinary mage?


And druids are just repainted mages, too. Or astrologers, whatever.
They would have improved statistics in ship/swamp battles, they would have weak melee attack only and NO offensive spell, could cast few minor enchantments and most importantly  - call water elementals. To make an impression that they spend most their time underwater - they don't know good ways to fight (aside from water elementals).
In Dominions2 water mages are required to take land habitants underwater.

Quote:
But even if that's the case, they'd still need to walk, dont you think?


I think Atlantis town can have significant amount of water around it. Think LOTR, Moria entrance and The Watcher. Could be very easily substituted by Kraken.

I also think that Atlantis should have also 100% aquatic creatures, who can only attack armies travelling by ship. (Recruited in similar way to Creature Portal in H4)

Quote:
With legs and tentacles, nothing we've never seen so far.


Sounds fishy to me. Pun itended.

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TitaniumAlloy
TitaniumAlloy


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Legendary Hero
Professional
posted August 12, 2004 08:24 PM

awesome! i was just thinking a greek or roman type was in order, but i didnt think of atlantis! nice!

Pirate: good.

Merman: nice touch, i especially like the tridents. you got the naga from my favourite game, Might and Magic VIII, and there are tritons in that also that with a tail could be nice for mermen.

Oceanid: good, but taken. sorry.

Siren: beautiful. great idea. no changes.

Nereid: well, ive never heard of it, but ok. doesnt seem to suit the game type though.

Hippocampus: ah right. thats ok, but not perfect for this game. i just dont think that its as good as the others in the sense that they are so original, and this is a horse thing. sorry

Naga: nice, but i wouldnt put them in the sea. pic from MM8! yay!

Kraken: definately. ever played Age of Mythology? theyre in that, and theyre cool! also ranged.

Sea Serpent: uh... if you insist...

Scylla: scylla is awesome.

Leviathan: you couldnt have picked better. although, how the hell can he move on land? you know that the magic card you chose for this is crap, the only one i have has a nice pic and 10/10 stats.
http://www.student.twp.olsztyn.pl/~ladkowski/magic/images/cards/Leviatan.JPG

LOOK AT THIS PICTURE ^^  see how the tail looks more like an eel than a fish? thatd be better for the moving part of things, slithering across. especially for dry land fights away from home.

heres how i would put it, only the hired ones from the castle as i did with your nice desert one, in order of level, *is upgrade:

Sea Serpent
*Sea Fang or something

Siren
*Torrent Siren

Seastalker
*Merman

Giant Squid
*Kraken

Seahorse
*Hippocampus

Scylla
*how am i supposed to know

Leviathan
*Ancient Leviathan (i know about Behemoths, but it sounds to cool "Ancient Leviathans" to pass by)

very nice idea, i would like to talk to you about them!

good luck!


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John says to live above hell.

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 12, 2004 09:25 PM

About the Naga: I believe it is actually a sea creature in indian mythology.

Unlike the ghoul, we can still save the Naga from people's ignorance.

The original ghouls, from Arabian mythology, are a kind of demons (and shapeshifters!) who haunt desolate lands and unused roads. They eat corpses from cemetaries, but they also prey upon travelers. Living meat is tasty, too.
The original ghouls certainly weren't any kind of undead.

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted August 12, 2004 09:31 PM

Quote:
About the Naga: I believe it is actually a sea creature in indian mythology.

Unlike the ghoul, we can still save the Naga from people's ignorance.

The original ghouls, from Arabian mythology, are a kind of demons (and shapeshifters!) who haunt desolate lands and unused roads. They eat corpses from cemetaries, but they also prey upon travelers. Living meat is tasty, too.
The original ghouls certainly weren't any kind of undead.


but not in Erathia, or Jadame.

Nagas are snakelike creatures (well, sort of Indian) but clearly in Might and Magic they live in the Hills near a Knight camp. they are not real, so nothing can truly be wrong, i guess.

Heroes ghouls may well be ressurected ghosts or whatever you wish to think
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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted August 12, 2004 11:44 PM

Quote:
Quote:
About the Naga: I believe it is actually a sea creature in indian mythology.

Unlike the ghoul, we can still save the Naga from people's ignorance.

The original ghouls, from Arabian mythology, are a kind of demons (and shapeshifters!) who haunt desolate lands and unused roads. They eat corpses from cemetaries, but they also prey upon travelers. Living meat is tasty, too.
The original ghouls certainly weren't any kind of undead.


but not in Erathia, or Jadame.

Nagas are snakelike creatures (well, sort of Indian) but clearly in Might and Magic they live in the Hills near a Knight camp. they are not real, so nothing can truly be wrong, i guess.

Heroes ghouls may well be ressurected ghosts or whatever you wish to think

You might be right on this one, but, what B0rsuk meant was the "real" mythologycal story.I mean, 3DO didnt invent the naga or the ghoul, they adapted them from mythology and therefore there is kind of a correct history behind them. So, if we are exact, it ideed is wrong

reg
Daddy
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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted August 13, 2004 05:50 AM

Kelpie: "The creature could take many forms and had an insatiable appetite for humans; its most common guise was that of a beautiful tame horse standing by the riverside "
But it says guise. The original look was an ugly horse. But what matters is how it could be depicted in the game. A beautiful man-eating horse would be lame. Same for ugly-looking horse. When I was thinking about the Kelpie/Hippocampus dilemma, I got the idea that the Kelpie could look like a pretty horse while standing, but when doing some action (walking, attacking) it shapeshifts in its real form, an ugly gray horse, covered with algae and mouth full of sharp teeth. But still it resembeles a horse too much I think, so thats why I picked the Hippocampus.

Naga: Nagas are women-serpents from Hindu mythology (present day India, but not Indian, as in Native American). They lived in the depths of the sea or lakes and were considered to posses some magical powers.



Having said that, I'd like to ask you what you think about my solution about the most delicate issue here - the movement. You did read that part, didnt you?
Just wanted to remind you that I didnt write a picture book and I would like to see some serious discussion about the concept solutions, rather than "this creature is good. this is not good" without even giving reasonable arguments.
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The meek shall inherit the earth, but NOT its mineral rights.

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Almostinjail...
Almostinjailbummer

Disgraceful
Tavern Dweller
posted August 13, 2004 08:41 AM

I think someone already perfected an idea for Water/Ocean/Atlantean town

http://heroescommunity.com/viewthread.php3?FID=5&TID=10664&pagenumber=3


Good ideas though and nice pics.  Magic The Gathering has a wealth of ideas for a Water town.

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