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Heroes Community > Library of Enlightenment > Thread: Necropolis vs Castle
Thread: Necropolis vs Castle This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
swinm
swinm


Hired Hero
posted July 06, 2015 12:50 PM
Edited by swinm at 12:52, 06 Jul 2015.

Castle > Necropolis

Because:

Halberdier > Skeleton (stronger and faster unit)
Archer > Zombie
Griffin > Wraith
Crusader < Vampire
(Although crusader strikes twice, and it makes them one of the best attacking units)
Monk = Lich (Both have to stay in the castle or opponent kills 'em. And you can't disgree, Liches get killed very soon 'coz they're only shooters in the town... pro necropolis tactic is leaving Liches and Zombies home)
Champion < Dread Knight (Champion is almost better than DKnight, its cheaper and can be upgraded with stables... and jousting bonus can make ~ 1,45* damage each turn, while DKnight has % chances. And Vampires, Liches, and DKnights are so expensive and u can't disagree)
Angel > Bone Dragon (Angel's resurrection > Dknight curse + Dknight double + Lich more-hex attack... and u still can't disagree)

Castle rapes Necropolis, with or without these Cover of Darkness things. Stables is IMO in the top 3 not-dwelling buildings.
(Stables, Mana vortex, Treasury)

And these are facts, not my opinion.

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Kicferk
Kicferk


Known Hero
posted July 06, 2015 12:56 PM

Please stop trolling.
Cheers,
Kicferk
PS Nice necromancy you are doing there, 12 year old post, really?

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 06, 2015 01:15 PM

Like with Rampart, individual unit comparison doesn't help much. Of course it's very nice to know how strong a stack is versus another, but I don't see how much else it does.

Necro can expand fast and safely and increase its army and territory faster than castle. Galthran is a beast, huge increase to skeleton A/D. Sure halberdier beats skeleton in a 1v1, but that's not really how it'll end, as there'll be many many more skeletons than halberdiers.. enough to take down the opponents Arch Angels.

One of the limitations of the game is the growth rate. If we could order as many units as we've gold for, I imagine it'd be different. However Necro, and to some degree Inferno, doesn't have to face this limitation, because their growth also depends on the stacks on the map, something which is plentiful from the very beginning of the game.

Finally the Undead property shouldn't be ignored. It hardly helps any in 1v1 unit comparison, but once spells are thrown into the mix, it's a huge advantage.
____________
Living time backwards

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 06, 2015 01:44 PM

OhforfSake said:

One of the limitations of the game is the growth rate. If we could order as many units as we've gold for, I imagine it'd be different.

I would like to order 28 more Naga Queens and  7-14 more Titans - yes please!

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 06, 2015 03:33 PM
Edited by LizardWarrior at 16:19, 06 Jul 2015.

Quote:
Castle > Necropolis



It seems like you're a beginner to heroes 3, don't worry, we all have been there, learning is one of the essentials parts of life. First, necropolis doesn't only rape castle, it rapes castle in every orifice. In fact necropolis rapes EVERY OTHER TOWN, there's conflux however, but necro eventually overpowers conflux if the map is big enough.

Quote:
Halberdier > Skeleton (stronger and faster unit)


yes, stronger in 1v1, but all necro heroes got something called necromancy and for every halberdier the castle player has, a necro player will have somewhere between 20 and 100 skeletons. Necropolis is the single town who should always come on + after a fight. There's Galtharan, one of the best heroes in the game, he doesn't only start with 60-90 skeletons, but also adds extra speed and other stats to skeletons making them true killing machines. Expert Necromancy raises you 30% of battle causalities as skeletons, then there's necromancy amplifier (+10%) and necro boosting artifacts are quite common.

Quote:
Archer > Zombie

The only reason to recruit zombies is to transform them into skeletons

Quote:
Griffin > Wraith

I usually don't even recruit them or build tomb of souls, but you can split them to drain mana or take wights from starting armies for extra speed before you build the upg. estate, which should happen in week 1. You can also use them as cannon fodders or to block shooters. But then again I don't find them worth.

Quote:
Crusader < Vampire (Although crusader strikes twice, and it makes them one of the best attacking units)

Vampire Lords and skeletons are the only units you need to play necro, you can win without even bothering to recruit other units. Crusader may strike twice but vamp lords got no retal beside life drain, so you may say that the crusader only makes nullifies the no retal ability of vamp lords

Quote:
Monk = Lich(Both have to stay in the castle or opponent kills 'em. And you can't disgree, Liches get killed very soon 'coz they're only shooters in the town... pro necropolis tactic is leaving Liches and Zombies home)

Liches are stronger than monks in every single stat, except in health where they are equal. Power Liches got death cloud and castle has no undead or non-living creatures so if you dare to put at least two units next to each other you're gonna have a bad time, or if you place your creatures next to a war machine. Power liches are better than zealots. A power lich has 10 more hp, 1 more attack and higher damage than a zealot, which has only no melee penalty while the power lich has death cloud. Also pro necropolis tactic is to leave everything but vamp lords and skelies, sometimes taking also dks and power liches, at home

Quote:
Champion < Dread Knight(Champion is almost better than DKnight, its cheaper and can be upgraded with stables... and jousting bonus can make ~ 1,45* damage each turn, while DKnight has % chances. And Vampires, Liches, and DKnights are so expensive and u can't disagree)

Not quite, Dread Knights have a clear advantage over champions, jousting bonus is distance dependent so once they get to close range the bonus fades and dks got higher health, better attack defense, higher max damage and 2 abilities that can trigger at any time: double damage and cursing attack, it's true that champs got higher minimum damage but since dks can curse them, deal double damage and got higher max damage, that won't matter at all. And it's more expensive for castle to buy all the troops than it's for necro to farm skelies and get some vamp lords, dks and liches into the mix.

Quote:
Angel > Bone Dragon (Angel's resurrection > Dknight curse + Dknight double + Lich more-hex attack... and u still can't disagree)

Angels don't resurrect, archangels do Also I can disagree, archangels can resurrect only once per battle while dks abilities can trigger any time and power liches will always shoot death cloud. Can't deny that AAs are cool however. Ghost Dragons can also halve the hp of a whole stack, tough I still don't bother with them.

Quote:
with or without these Cover of Darkness things. Stables is IMO in the top 3 not-dwelling buildings.
(Stables, Mana vortex, Treasury)


Stable only offers extra movement once a week, it's not worth returning with every hero every week and breaking your chain to return to the town to get some extra tiles which you already wasted by going back to the town, if not even more. Also #1 special building is Necromancy Amplifier from Necropolis, you can't disagree with that

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Macron1
Macron1


Supreme Hero
posted July 06, 2015 04:06 PM

I must agree, that with same numbers of each level and with leadership of Knights (additional turns because of morale) Castle often will prevail in open fields (not in siege).

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 06, 2015 04:09 PM
Edited by Ebonheart at 16:10, 06 Jul 2015.

Macron1 said:
I must agree, that with same numbers of each level and with leadership of Knights (additional turns because of morale) Castle often will prevail in open fields (not in siege).

The Castle does not have to go with Knights just like Necro does not need to go with a Necromancer. The Castle is not a bad faction, it's just that the sheer numbers of Skeletons and Vampire Lords,Power Liches and Dread Knights will obliterate Castle's forces.
Besides if the Necropolis managed to get their hands on Spirit of Opresssion along with mass Sorrow all other factions are in the thick of problems.

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MeKick
MeKick


Hired Hero
posted July 06, 2015 09:38 PM
Edited by MeKick at 21:38, 06 Jul 2015.

swinm said:
Castle > Necropolis

[sic]

And these are facts, not my opinion.


You can't harvest 1k+ skeletons on Month 1 using Castle.

Also, I can't quite see how your argument that "leaving Liches and Zombies home" being a pro Necropolis tactic is a fact -- have you ever even seen pros play Necropolis?

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 06, 2015 11:42 PM

MeKick said:
have you ever even seen pros play Necropolis?

I haven't, I tried to get in for a peak but all I could see was a big sign saying "Banned".

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Kicferk
Kicferk


Known Hero
posted July 07, 2015 02:57 PM

Try heroes3.tv
Or follow http://www.twitch.tv/pit_for_lm, he will have final of battle of favourites in some time, probably this month or so. This will be a guarateed necro for him.

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swinm
swinm


Hired Hero
posted July 08, 2015 12:21 PM
Edited by swinm at 12:40, 09 Jul 2015.

Gentlemen (mainly Lizard warrior)

Halberdier > Skeleton
At the end of the big map, I (and the AI) have only 2 units from the necroposh|t - Vampires & DKinghts. Sometimes skeletons. Everybody can find better units that others, in the end of my biggest necroposh|t game I had the following units in the big battle:
DKnight, Vampire, Titan, Angel, BlackDragon, Behemoth, PurpleDragon
So if you don't collect as many skeletons as possible, you will have better unit to have.

Archer > Zombie

Griffin > Wraith
So you said you didn't buy these units, so 2 clear Castle winners.

Crusader < Vampire Lord
Vampires have low damage, they just need big damage to suffer. 400 Crusaders make bigger fear than 400 vampires for me. (still agreed Vampires are better)

Monk = Lich
Liches are expensive, and THEY DIE ALL THE TIME. While liches will shoot crusaders and griffins, (they usually shoot non-ranged units) archers&monks will shoot them. Yes, better everything, but they DIE, all fast wondering units just attack them.

Champion < Dknight
Let Dknight be a clear winner, but if you buy only 2-3-4 units from necroposh|t, you must find better units instead of Zombies etc, so here is the moment where necroposh|t failed.

Angel > Ghost Dragon
Angel would have been Archangel. Clear winner, and here comes 2 tactics:
    expert water + cloning angels + resurrection with angels
    expert earth -> expert resurrection

Ghost Dragons die soon and they spell can be cured. If you attack with them immediately, Castle will kill 'em with crusaders, 'coz in a castle vs necroposh|t nnecroposh|t has to attack always.
You attacked one of my units, 20% it has a -20% (or idk) heal on them, but you lost your level 7 unit.

Stables are good for EVERY hero you have, you won't have to visit other stables during the game if you visit a castle. (7* +4 tiles)
No, Treasury is better than NecroAmplifier. Much better if you have 4 ramparts.


I haven't seen online, but I read on recropolis tactics site: always leave zombies and liches home.

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revolut1oN
revolut1oN


Famous Hero
posted July 08, 2015 12:41 PM
Edited by revolut1oN at 12:46, 08 Jul 2015.

Hey, go be wrong somewehere else.

swinm said:

Monk = Lich
Liches are expensive, and THEY DIE ALL THE TIME. While liches will shoot crusaders and griffins, (they usually shoot non-ranged units) archers&monks will shoot them. Yes, better everything, but they DIE, all fast wondering units just attack them.


LOL. Just LOL. Comparing the worst level 5 unit besides Magma, Monk, to one of the best lvl 5 units in game xD

swinm said:

    expert water + cloning angels + resurrection with angels
    expert earth -> expert resurrection


By your logic Peasant > Behemoth because Peasant hero might cast Implosion.

swinm said:

I haven't seen online, but I read on recropolis tactics site: always leave zombies and liches home.


LOL.

I would permamently ban newbies from posting in Library, only thing they do is confusing new players who actually want to learn something with boolpoopie false statements. Unless he is a troll.

Necro broken so much, Castle average, thats how it works

yo

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 08, 2015 02:27 PM

Any town human > any town AI.

What the AI players do isn't very interesting for most people here. It's much more interesting how to deal effectively with AI controlled neutral units and places as soon as possible.
____________
Living time backwards

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 08, 2015 03:03 PM

OhforfSake said:
Any town human > any town AI.

What the AI players do isn't very interesting for most people here. It's much more interesting how to deal effectively with AI controlled neutral units and places as soon as possible.

Indeed. The AI is not exactly the brighest player.
I had an amusing battle today (M1W2D1)vs 34 Power Liches with 2 titans, 5 gargoyles and 1 ballista. The dumb AI kept shooting at the ballista in order to do 3 shotting on it + my two gargoyles (which yeilded no result as the gargoyles were immune to the death cloud) until my titans pinned them down. I reloaded for lols and moved my titans within their sharpshoot mark, same result.
So I agree with you my little scorpion, the AI is best left out.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 08, 2015 05:26 PM

If you have fun training vs AI, try mod Conquistador at 1000% AI boost. I guarantee AI will make you pull your hair.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 08, 2015 05:32 PM

Salamandre said:
If you have fun training vs AI, try mod Conquistador at 1000% AI boost. I guarantee AI will make you pull your hair.

Well one is forced to play with the normal AI, but sure, if one goes up vs a modern one, it will spell game over quickly. One wrong step or unit loss and it is all over.

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MeKick
MeKick


Hired Hero
posted July 08, 2015 06:33 PM

swinm said:
At the end of the big map, I (and the AI) have only 2 units from the necroposh|t - Vampires & DKinghts. Sometimes skeletons.


This is how you know he's trolling.

But I'm curious -- what would you say to a 1 on 1, randomly-generated XL map where you play Castle and I play Necropolis?

It should be an easy game for you, considering just how underwhelming Necropolis is.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted July 08, 2015 06:33 PM

But only if you stream that MeKick

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 08, 2015 10:26 PM

MeKick said:
But I'm curious -- what would you say to a 1 on 1, randomly-generated XL map where you play Castle and I play Necropolis?

It should be an easy game for you, considering just how underwhelming Necropolis is.

I think you need to wait and do nothing for at least 2 months so he at least gets to act in the end battle then.
But I suppose I could also knock him off his tower using Tower.

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MeKick
MeKick


Hired Hero
posted July 09, 2015 12:59 AM

frostymuaddib said:
But only if you stream that MeKick


Naturally.

But I'm a bit worried that he might cheat and stream snipe if he knew I was streaming the 1v1 match.

Ebonheart said:

I think you need to wait and do nothing for at least 2 months so he at least gets to act in the end battle then.
But I suppose I could also knock him off his tower using Tower.


I'm not entirely too sure what you mean about having to wait 2 months.

Also, his argument states that Castle utterly decimates Necropolis. Tower would have no part in his statements.

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