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Heroes Community > Library of Enlightenment > Thread: Necropolis vs Castle
Thread: Necropolis vs Castle This thread is 5 pages long: 1 2 3 4 5 · «PREV
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 14, 2015 08:00 PM

Hopefully you have the azure dragons, so you don't get squashed fast.
____________
Era II mods and utilities

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swinm
swinm


Hired Hero
posted July 15, 2015 06:39 PM




might < mgic
Salamandre stop it. I did not create this inequality, I read it somewhere in this forum. Sadly, it is true while you have something anti-spell-casting artifact.

Azure Dragons
No. Idiot AI spends 30000s to buy 'sereval' Blue dragons, however, they die in any event. AI'd rather buy normal units.
And this is where Necropo$hit comes: too easy. What to do when you see 30 Azure Dragons? Put everything down in a mine expect skeletons, make them into 3 ~5000 (x*thousand) stacks, and you rape every wondering dragons.

Azure Dragons #2
Azure Dragon or 1 week army? Sadly, you will have to put down your best units, the zombies, to have Azure Dragons
And also Necropo$hit games aren't about having a bath in infinite money. I'd rather buy Purple Dragons.
Azure Dragons are not good enough. While you have 10 of them, enemy must have very big army.

You play homm3comp+wog, I play homm3comp only. Maybe in Wog necropo$hit units are made stronger.

However, think about normal homm3. Angels don't cost 2 gems, this goes to Castle.

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Buji
Buji


Known Hero
posted July 15, 2015 07:03 PM

swinm said:

You play homm3comp+wog, I play homm3comp only. Maybe in Wog necropo$hit units are made stronger.


I've never played with wog but I can tell you Necro is a lot stronger than Castle in homm3 without wog.

Everything was said in this Thread and Necro > Castle. Try playing some serious competition and if you manage to beat Necro players a few times than you have some valid corroboration for your statement. Until then try to cut short on insults against players/members who know what they talk about.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 15, 2015 07:07 PM

swinm said:
What to do when you see 30 Azure Dragons? Put everything down in a mine expect skeletons, make them into 3 ~5000 (x*thousand) stacks, and you rape every wondering dragons.


First, I never talk about wog, in this forum all is argued about is HoMM 3 without any 3rd party mods. And even when I play wog, I usually play random maps with all options off, except better interface, better speed and conquistador mod (which only boosts AI).

Secondly, regarding what you said above, if you split your army in 3 equal stacks, you will lose a lot more (thousands more) than having intelligent split. I let you meditate on this.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 15, 2015 07:31 PM
Edited by OhforfSake at 19:41, 15 Jul 2015.

Why exactly must you circumvent the word filter every time you want to mention necro / Necropolis?

Btw. wasn't it with SoD that AA's started costing gems?

Anyway to clear something out, when people talk about might vs. magic, it's about primary skill distribution and hero type. Might heroes such as Barbarians are preferred because they're more likely to get a bonus to the attack skill, which is usually the most preferred primary skill.

It is not e.g. spell casting vs. creatures, because both might and magic heroes can cast spells and hold creatures. It's what makes them different which is compared and here might is usually triumphant. In my opinion, mainly because most spells works just as well with only a little investments in power and you ever only need so much mana in a standard game.

Try to think about it like this, mass haste vs. implosion, what would you prefer to attack with all 7 creatures or to attack one with your spell?

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MeKick
MeKick


Hired Hero
posted July 18, 2015 09:44 AM

swinm said:

might < mgic
Salamandre stop it. I did not create this inequality, I read it somewhere in this forum. Sadly, it is true while you have something anti-spell-casting artifact.



Don't you have something better to do with your time than to post garbage into forum threads?

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 18, 2015 12:06 PM

Basicly best defense is offense. Might Hero with Expert Tactics + Air Magic can make serious damage to enemy in open battlefield.

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swinm
swinm


Hired Hero
posted July 18, 2015 07:44 PM

I nor have ever played wog.

Salamandre, does it really matter? 16000 skeletons left or 15000? Yes, put them into 1 stack, because only 3 dragons can attack them at once.
Ohforfsake
For me not, when I was younger, I played only Castle, and finding gem was another small problem in homm3comp.
Might or magic?
check this guy on youtube: [url=https://www.youtube.com/channel/UCVF_CHmWbkobwv6QfeFMcCQ]guy[/url]
Doesn't really matter whether AI or human, he wins all the battles with 5-10 important spells and a few important units. Pity, but magic can beat might.
3 types of a hero:
Some unit bonus
Some sec. skill bonus
Some spell bonus
(and a few expections)
I think the third type is useless.
haste vs implosion? haste
necropo$hit -> joke.
Mekick
then garbage = thought / opinion / fact / reason / question

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Kicferk
Kicferk


Known Hero
posted July 18, 2015 09:01 PM

So starting from the end.

Garbage is posting something so clearly meaningless or wrong that everyone (maybe except the guy who posts it) knows it is useless. Your comments qualify.

Second, the guy you mentioned plays vs AI, I didn't see any play against human in his videos. So now,

[diplomacy off]
Are you dumb or can't you read? We told you several times over that your strategies against AI are great, but will do you no good against any decently playing human. Because AI is dumb.

But strategies that are good should be good enough to have some value when facing human. Yours don't have that. So stop posting them.
[diplomacy on]

Besides you repeatedly miss all points we are making. You seem to be saying that big army is not really relevant in final battle. Well, 2 things.
1) Almost anything your hero casts can be easily countered by mine. If it can't be countered it can be punished with a different spell.
2) Red orb and recanters cloak make magic almost a joke if you face, say, army twice as large and good hero.
So big army is the priority if you want to play good. That also means 15000 and 16000 makes a big difference.

Spell heroes are not useless. Luna and Ciele are very effective against the map. Solmyr, Thant, resurrection specialists and meteor shower specialists haev their spells day 1. around 10 days or so before you could get them while playing normally(going for creatures ofc).

But I guess you will ignore all that. Or worse, not understand half of it.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 18, 2015 09:25 PM

swinm said:
he wins all the battles with 5-10 important spells and a few important units. Pity, but magic can beat might.



I'm not sure you got my point, so to shamelessly quote myself:
OhforfSake said:
when people talk about might vs. magic, it's about primary skill distribution and hero type. [...]

It is not e.g. spell casting vs. creatures, because both might and magic heroes can cast spells and hold creatures.

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MeKick
MeKick


Hired Hero
posted July 19, 2015 10:20 AM

swinm said:
garbage = thought / opinion / fact / reason / question


Yes -- because all of the aforementioned concepts are exactly the same.

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swinm
swinm


Hired Hero
posted July 19, 2015 12:58 PM

I understand this ' vs Ai tactics don't work against human ', but far not everybody reads homm3 forums. Far not everybody reads homm3 wikis. Far not everybody uses mapEditor. Far not everybody knows what are secondary skills about.
So 'they' have their own strategy. Now they fight against human, what will they do? Nothing different. Same tactics like against AI. And it takes lot of games to understand everything.
As I see, you think everybody reads the forums, everybody does the same ''''best'''' and ''''undefeatable'''' tactic. (offense, armorer.......     + rush + no capitol first etc)

Quote:
1) Almost anything your hero casts can be easily countered by mine. If it can't be countered it can be punished with a different spell.

If I start the fight with a mass haste / slow, I upset the 'order', and the battle won't be easy for the opponent. (If I rush  with everything)
If I had done the best in the first turn, the battle is won. You can cast haste and strike back with everything, but the first turn and hits are very important.

Quote:
2) Red orb and recanters cloak make magic almost a joke if you face, say, army twice as large and good hero.

You got it wrong. Might hero + red orb / cloak, not magic.

Quote:
when people talk about might vs. magic, it's about primary skill distribution and hero type. [...]

It is not e.g. spell casting vs. creatures, because both might and magic heroes can cast spells and hold creatures.


Yes, but the question is: do you want to in battles with mainly might or magic?
About primary skills, I try to do:
1,5* Attack,  1.0* Defense,  at least 20 knowledge before magic skill, after it 1,0* Magic

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Kicferk
Kicferk


Known Hero
posted July 19, 2015 01:25 PM
Edited by Kicferk at 13:26, 19 Jul 2015.

Ok, I'm done arguing as it is clearly pointless.


You didn't learn anything from the first time you posted here. Your 'haste/slow' answer to my argument shows that you still have a very basic understanding of final battle against human.


Your answer to red orb and recanters shows that you still don't get a thing I say. So explanation incoming.

When you said magic > might, I assumed you mean spellcasting is more important in a fight than bigger army, at least to some extent(and latter part of your last post makes me think I assumed correctly). So I gave you reasons why spellcasting is not as important as having bigger army. One of them was, with magic limited by artifacts army becomes more important. To which you reply:
"You got it wrong. Might hero + red orb / cloak, not magic."

I don't see how your answer is even remotely relevant to what I said.


About primary stats, I don't get what you mean. Is it supposed to describe which stats you pick in arena/war academy/magic school? If so it's not optimal but whatever. It just goes to show how imprecise your comments are. Either you do it because of how little you know, or you don't care, or on purpose. In any case I don't see a reason to continue discussion. I have better things to do then to interpret vague text which has terrible advices and almost no argumentation in it.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 19, 2015 02:24 PM

swinm said:
I understand this ' vs Ai tactics don't work against human ', but far not everybody reads homm3 forums.


Doesn't change what is optimal tactics. Like in chess, scholar's mate may work fine for your level, but it doesn't make it optimal in general. Imagine if someone who's had a lot of success with scholar's mate joins a forum and tells about how good it is, because it works for him.. it's not worth a lot.

swinm said:
Yes, but the question is: do you want to in battles with mainly might or magic?

That may be the question you intend to pose, but I merely wanted to explain to you that's not how that setup is generally understood.
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Anil
Anil


Known Hero
posted May 11, 2016 11:53 PM

Castle can so easy beat to necro.
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ebonheart
ebonheart


Famous Hero
Rush the rush
posted May 12, 2016 08:03 AM

Anil said:
Castle can so easy beat to necro.

No it's actually the other way around. Necropolis will crush the Castle.

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HeymlicH
HeymlicH


Famous Hero
posted June 13, 2016 04:16 AM

swinm said:
Azure Dragons
No. Idiot AI spends 30000s to buy 'sereval' Blue dragons, however, they die in any event. AI'd rather buy normal units.
And this is where Necropo$hit comes: too easy. What to do when you see 30 Azure Dragons? Put everything down in a mine expect skeletons, make them into 3 ~5000 (x*thousand) stacks, and you rape every wondering dragons.


I had my doubts, so I tested this. 30 Azure Dragons vs 15k Skeletons, split into 3 stacks of 5.000.

The Azure Dragons won, losing half of them (no big surprise).

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Nether-Animal
Nether-Animal

Tavern Dweller
posted January 20, 2017 04:57 PM

HALT said:
1. Do not take spawn take a vompiers. They have that bad sucking ability that helps them to stay at the same quantity.
2. Use bone dragons they have taro spell that makes creatures to run away from it without counterstrike.

gl


Geez. Can hardly understand this post. Most HOMAM3 players don't speak English I guess? Have been browsing some older threads and most of it is incoherent.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted January 20, 2017 05:10 PM

It is because he is talking about HOMAM4.
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Living time backwards

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fishjie
fishjie


Adventuring Hero
posted February 14, 2017 02:57 AM

swinm's posts were pure comedy gold.

he wouldn't do a 1v1 because his opponent was better, but wouldn't listen to what the better player was saying, and also admitting that his opponent have 99999 skeletons.


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