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Heroes Community > Tournament of Honor > Thread: Hero Build Game: Tazar Level 8
Thread: Hero Build Game: Tazar Level 8 This thread is 2 pages long: 1 2 · NEXT»
Maximus
Maximus


Famous Hero
Bronzed God
posted September 25, 2004 12:17 PM

Poll Question:
Hero Build Game: Tazar Level 8

Map: Xl+U Random
Hero: Tazar
Level 8
Skills: Exp Armorer, Exp Pathfinding, Exp Water Magic
Stats: Att 2 Deff 7 Pow 1 Know 3

Onto level 9, next skill advancement choice's:-


Responses:
Basic Logistics
Basic Earth Magic
 View Results!

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 25, 2004 01:48 PM

Basic Log...no doubt..
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csarmi
csarmi


Supreme Hero
gets back
posted September 25, 2004 02:03 PM
Edited By: csarmi on 25 Sep 2004

Navigare necesse est.

Quite ironic though.
On the other hand, if I get to choose between advanced log and basic earth, I'll probably choose logistics again. It seems a little too late for me to start investing in earth magic. I should see the spells in my guild and the current standing of the game too.

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Maximus
Maximus


Famous Hero
Bronzed God
posted September 25, 2004 05:57 PM

too late? will b about wk 2 on a xl+u random map, too late u say ?



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Frost. Sometimes it makes the blade stick !

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csarmi
csarmi


Supreme Hero
gets back
posted September 25, 2004 06:02 PM
Edited By: csarmi on 25 Sep 2004

I really don't know, I am afraid I should see the map. Can you give just a bsic idea what's going on? :-)

It can well be too late if I already have my 6th-7th tier units ready...

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted September 25, 2004 06:11 PM

also, it depends on what xl map as long as expert slow is extremely needed, I think logistics will serve tazar better
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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justdoing
justdoing


Adventuring Hero
#2
posted September 25, 2004 08:17 PM

looks like a tough decision, NOT really one if you think about it.

certainly logistics!!!

90% of the time i would pick log.
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Life's tough, it's tougher if you're stupid

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JohnStalker
JohnStalker

Tavern Dweller
posted September 26, 2004 09:11 PM

earth, i can live without logistics maybe some boots and gloves, but i need resurection, slow, townportal.
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Strawdozz
Strawdozz


Hired Hero
posted September 26, 2004 09:17 PM

It depends on map of course. If there is hope for any of res or tp then earth.. if its quicker map then log. Go Tazar go!

 Strawdozz


Quote:
earth, i can live without logistics maybe some boots and gloves, but i need resurection, slow, townportal.

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Straw

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Maximus
Maximus


Famous Hero
Bronzed God
posted September 27, 2004 04:42 PM

i'ma let this run a little more as the voting is close.

btw, why do ppl come here, read, make comments and post but not vote lol ??


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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted September 27, 2004 05:57 PM

Me, I do the opposite! ^_^

BTW, I say logistics.  Who cares if you have good magic if you can't get to where it will be used best?
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted September 27, 2004 06:28 PM

...tough decision.

Logistic will help u to run faster, and expert earth will help u to clean the map faster.

Btw. as we play fortress it will be very unusual to get resurrection or townportal, right?

So getting massslow with fortress is very strong, u would be able to make big fights. To do big fights earlier then the opponent is the gamewinner.

On the other side the plus 6 movement (12 on the road) everyday for expert logistics is very strong too.

So it would really depend on the template and its blocks.

As we already do have a magic school, this might be the last time a magic school is offered, actually in a real game it the possibility is down to sub zero for a might hero.

So i take the earth skill and do some heavy fights!!
..and hope for logistics next time.

Xarfax1


btw..these are the real probabilies for might heroes to get a certain magic school offered as 4th skill


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JohnStalker
JohnStalker

Tavern Dweller
posted September 27, 2004 06:42 PM
Edited By: JohnStalker on 27 Sep 2004

where do you have this charts from ? Are they posted somewhere ?

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted September 27, 2004 07:26 PM

Quote:
where do you have this charts from ? Are they posted somewhere ?



I only have it. Noone else has it.

Xarfax1
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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted September 27, 2004 07:47 PM
Edited By: Daddy on 27 Sep 2004

Quote:
Quote:
where do you have this charts from ? Are they posted somewhere ?



I only have it. Noone else has it.

Xarfax1
omg, only he has it, he's cool!
Do u have more of those? If, could u send them to me?

reg
Daddy

edit:
as Xarf here seems to be one of this all-knowing-HoMM-Gurus, I would trust him and take da magic^^
/edit
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Strawdozz
Strawdozz


Hired Hero
posted September 27, 2004 09:32 PM

Ugh, you're right. My vote is earth magic then.

 Strawdozz

Quote:
i'ma let this run a little more as the voting is close.

btw, why do ppl come here, read, make comments and post but not vote lol ??



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Straw

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justdoing
justdoing


Adventuring Hero
#2
posted September 28, 2004 10:53 PM

2 thumbs up!!!

Thank you!
Thank you!
Thank you!

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tanjun
tanjun


Hired Hero
Heroes 3 noob
posted September 29, 2004 08:25 AM

i will choose earth magic instead of logistics. I feel that earth magic is more important in this case because the map that is playing is XL. That means that u have a higher chance of conquering other types of towns. Besides that, for XL map, it is very difficult for one to win and defeat all enemy towns and heroes without town portal and dimension door. Therefore, I feel that air magic and earth magic are a must to learn. It is true that some towns like Fortress and Stronghold are rather weak in magic, but one may conquer other types of towns on the map such as Inferno, Tower, Rampart and so on. For the case of logistics, it is also important because it increases the movement of your hero. However, that also depends on the type of map that u are playing. If u are playing a map with lots of islands, logistics skill is not as important as navigation skill.
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csarmi
csarmi


Supreme Hero
gets back
posted September 29, 2004 10:07 AM

I assumed that TP and DD were banned. DD at least.

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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 29, 2004 10:51 AM
Edited By: Klauts on 29 Sep 2004

well considering Tazar is a fortress hero and no other towns are taken by lvl 8 thus it is imposible to get TP/implo/Mshower/ressurection from the guild... and on the other hand if it is a random map there might be scrolls of this spells.. but well guarded so a wk 2-3 army will have hard time beating guards...depends on map tho....
so you can either take a  risky way(earth magic) or a more stable way(log)..
my vote? pathfinding haha j/k log

edit:
saw that u already have exp pathfinding so thats a bigger bonus to log.. no cuts.. also exp water magic is avaible and mixing magic skills not good u will not be able to get spells for both
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