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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Wake of Gods Walkthroughs
Thread: Wake of Gods Walkthroughs This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
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Promising
Supreme Hero
posted December 14, 2017 06:53 PM

There's no more maps and campaigns in WOG. Antmd these existing were never finished.
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heroes3wog
heroes3wog


Hired Hero
posted December 14, 2017 07:41 PM

thank you.so basicly the fifth campaign cannot be started?
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heroes3wog
heroes3wog


Hired Hero
posted December 14, 2017 07:56 PM

the rise of a necromancer one.i get an error instantly after starting it.
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Promising
Supreme Hero
posted December 14, 2017 08:06 PM

Rise of the Necromancer is the fifth campaign in The Shadow of Death expansion. Because WoG uses sod campaign menu it's a sod 'hole' waiting for new wog campiagns [that don't exist as you know already].

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heroes3wog
heroes3wog


Hired Hero
posted December 14, 2017 10:16 PM

Thank you for all the help.I have one more question.I completed all wog and sod campaigns on impossible difficulty.Is there a way to play all restoration of erathia and armageddons blade missions on that difficulty as well?
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Promising
Supreme Hero
posted December 14, 2017 10:25 PM
Edited by avatar at 22:25, 14 Dec 2017.

Of course. You must extract roe/ab campaigns from h3bitmap.lod file, open them in sod campaign editor, go to campaign properties, check toolbox 'player can choose difficulty', save such edited campaigns and put them into h3bitmap.lod file again.

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heroes3wog
heroes3wog


Hired Hero
posted December 15, 2017 12:00 AM
Edited by heroes3wog at 00:07, 15 Dec 2017.

Wow good.And are they possible to complete this way?Well at least i have wog and sod at a different install place.Or is it possible to do it with wog?Where is the campaign editor?
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Promising
Supreme Hero
posted December 15, 2017 01:27 PM

You know, I played these campiagns 10+ years ago And yes, changing map difficulties doesn't affect gameplay and mechanics, so of course - such edited campaigns can be finished when you open them as custom campaigns in SoD.
Playing RoE/AB/SoD campaigns under WoG enviroment can be tricky. I strongly advise you not to make wogification during map loading. Because - for example - some artifacts are needed to pass some quests and wogification can remove them and replace for some wog artifacts. If you disable wogification - roe/ab/sod campaigns should be played safely.

Map editor is located in your main heroes3 folder, with map editor as well.
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heroes3wog
heroes3wog


Hired Hero
posted December 15, 2017 01:34 PM

I see.And what about the heroes chronicles and horn of the abyss campaigns?can they be played on that difficulty?On impossible difficulty how did you complete steadwicks fall for example?Could you beat kendall?I think you meant doesnt affect gameplay by it can be played but with an increased difficulty.
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Promising
Supreme Hero
posted December 15, 2017 03:57 PM

As I said, I've played these campaigns too long ago to remember difficulty and playability... Only remember Heroes Chronicles compaings - they are easy even for impossible option. So you must try them by yourselves and leave messages here about your experience with playing standard campaigns under diffirent settings.

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heroes3wog
heroes3wog


Hired Hero
posted December 23, 2017 03:58 PM

How can i exactly extract the campaigns to an editor?It tells me wrong file or sth.
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heroes3wog
heroes3wog


Hired Hero
posted December 23, 2017 04:02 PM

Also i cannot find sod campaign editor.
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heroes3wog
heroes3wog


Hired Hero
posted December 23, 2017 04:32 PM
Edited by heroes3wog at 02:38, 04 Jan 2018.

Nevermind i was not thinking it over after you open it(log file ) extract the hrcfiles you want to edit then open them with the editor then when done save them and put them in the map folder you can  select new game campaign and now you can play campaigns like normal but with selectable difficulty.
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VikingII
VikingII


Adventuring Hero
posted December 25, 2017 01:06 PM

It is time ago since I've played, and I don't remember well but I think WoG has an option to disable the new animations for trees? Can someone confirm this and where is it?

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Promising
Supreme Hero
posted December 25, 2017 01:10 PM

You mean WoG or Era?
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VikingII
VikingII


Adventuring Hero
posted December 25, 2017 01:14 PM

I have both, Era II, with WoG.

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Promising
Supreme Hero
posted December 25, 2017 01:42 PM

This is wog mod for standard sod trees. http://www.vault.acidcave.net/download.php?id=71
You can convert this for Era, or you can dowload mod No flashing trees,where trees animations are more pleasant for the eyes.
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VikingII
VikingII


Adventuring Hero
posted December 25, 2017 02:02 PM

I don't remember the "no animation" for trees were an external mod of WoG, but ok, now how do I install it? or convert for Era II as you've said? If there is a guide, may you link it please.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2017 02:05 PM

Isn't the mod here? http://wakeofgods.org/mods/

Look at [graphics]

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VikingII
VikingII


Adventuring Hero
posted December 25, 2017 02:29 PM
Edited by VikingII at 02:39, 26 Dec 2017.

Thank you, that is a very useful link! (I'm very outdated in modding HOMM, thanks Bethesda's awesome games...)

But that is the "No flashing trees".

I've downloaded "old_tree.wog" (which I think is the normal static trees). How do I install it? I really forgot all about WoW in these years hehe.

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Another question: The option "Enhanced War Machines" apparently has all the effect of the enhanced skills First Aid, Artillery and Ballistics like resurrection first aid tent, so should be disabled? or they bonuses are different?

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And another one: Is there an option to make ranged units switch melee like in HOMM IV shift+click?

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