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Heroes Community > Library of Enlightenment > Thread: Strategical thoughts / strategical Questions
Thread: Strategical thoughts / strategical Questions This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 09, 2005 09:54 PM
Edited By: Xarfax111 on 9 Jan 2005

Quote:
4. What is the only town for which it is a good idea to place the good troups into the middle? Reasons?



...of course its Rampart with the Unicorns. Additionally to the ones already stated, i wanna reason why: Implosion!

Implosion is the death of rampart. The Goldies can be Imploded but not resurrected. Once the Goldies are gone the main fighting power of rampart is gone. Even Grandelves and Warunicorns cant compensate their losses.

So if uve one more slot free and u expect bad implosion, place the Goldies in the middle surrounded by Warunicorns. This give 36% chance to resist those 1000+ Implosions, wich is more then 1 time out of 3.

A known clue is that the resistance of the Unicorns also works, when the orb of vulnerability is in the Endfight.

Xarfax1

Next question:

What is the "Castle-Speed-Gap"? What is to observe in the Endfight with this?


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sirzapdos
sirzapdos


Promising
Famous Hero
Open the pod bay doors, Hal.
posted January 09, 2005 10:59 PM

If I had to guess, the Castle Speed Gap is the fact that there is no one in between the Arch-Angels and the Champions who moves in between. This is significant because AA's have speed 18, and Champs (and RG's) have speed 9, thus there is a large gap.

As for the second part of the question, I'm not totally sure.
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So I try to live a complicated world...

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted January 09, 2005 11:04 PM
Edited By: Lord_Woock on 9 Jan 2005

You get a speed difference of 9 between your two fastest units. This means that towns like Inferno and Rampart will be able to do way more than you'd like before it's your champions' turn. Take Rampart for example. If you don't mass haste on your archangels' turn, they'll prolly do it on their dragons' turn, in which case you'll have his centaur captains, silver pegasi, war unicorns and gold dragons on your side of the battlefield. Say bye bye to your marksmen.
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Pitsu
Pitsu


Adventuring Hero
posted January 10, 2005 12:04 AM

Quote:

The damage dialed by a creature is 80 - 100. The probability is calculated for each creature in the stack. So if uve for example about 1000 creatures some will do 80, some 81 , some 82 etc. ....some 97, some 98, some 99, some 100. So if the mass is big enough the total damage will reach 90 damage per creature on average by around 100%.


At least in case of 1000 creatures, it is not each creature, but 10x 100 creature. Meaning 10 random damage values averaged and multiplied by 100. This grants that the damage will not reach average (90 in your sample) when the masses increase. And therefore the outcome of fights between huge armies are not significantly simpler to calculate than in small battles.  
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zsa
zsa


Famous Hero
posted January 10, 2005 12:05 AM
Edited By: zsa on 9 Jan 2005

yeah, the problem with castle as mentioned is the huge speed difference between the archies and the champions.


Ok i have a question too. It's week 1, your main hero is Ayden with 33 spell points, you have 2 1 3 2 stats. Secondary skills are expert wisdom and adv intel. The spells you posses are slow, magic arrow, stone skin, dispel and cure. You have 4 serpent flies 14 lizard warrors, 30 gnolls, 14 pikemen, 6 archers and 4 basiliks.

Would you rather attack: a horde of pikeman or a horde of familiars?

Battle is on swamp terrain.

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haile73
haile73


Promising
Famous Hero
posted January 10, 2005 09:31 AM

mind the gap

so when you're castle, it's maybe not the best idea to put your AAs on wait and wait with your spellcasting till the last possible moment. If your opponent casts blind at the right moment, you'll lose the AA's move AND your spell for that round

so make sure you're immune to blind at least :-)

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 10, 2005 09:49 AM
Edited By: angelito on 10 Jan 2005

Quote:
Would you rather attack: a horde of pikeman or a horde of familiars?

Battle is on swamp terrain.



Even without magic i would rather attack the pikemen than the familiars. The pikemen have speed 4, will need at least 4 rounds to reach your units, while the familiars will reach you in 2 rounds.
And u will get more experience points from the pikemen...
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 10, 2005 12:03 PM

Quote:
... I also think its Rampart, like angelito.
But i dont get it why he puts the Battle Dwarf in the middle.....


Easy to explain...

When i expect a meteor shower from my opponent, it wouldnīt be important if the unicorns or the dwarfs are placed in the middle, coz the goldies are immun anyways, so the unis only raise the resistnace of the dwarves.
But when the opponent has a 2-hex attack unit like dragons, he could attack and get a retailiation from the "weaker" dwarves but hits the stronger unicorn as well. If the dwarves were placed in the middle, opponent has to attack the goldies or the unicorns to use his 2-hex attack......thatīs the reason.

And to be honest, i didnīt think about "implosion" anyway, coz level 5 spells are ruled out in endfight more and more, so iīll be more afraid of chainlightning or meteorshower....
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csarmi
csarmi


Supreme Hero
gets back
posted January 10, 2005 12:47 PM

Quote:
Would you rather attack: a horde of pikeman or a horde of familiars?

Battle is on swamp terrain.



I'd rather fight both. In case I really have to choose, I prefer the Pikemen, but only because you will lose mana vs the familiars (familiars' speed is not a real problem for they'll be in 1 stack or 2 and you can slow them).

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Zsa
Zsa


Famous Hero
posted January 10, 2005 02:52 PM

Quote:
Quote:
Would you rather attack: a horde of pikeman or a horde of familiars?

Battle is on swamp terrain.



I'd rather fight both. In case I really have to choose, I prefer the Pikemen, but only because you will lose mana vs the familiars (familiars' speed is not a real problem for they'll be in 1 stack or 2 and you can slow them).


how do you know they'll be in one or two stacks?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 10, 2005 03:35 PM

The stronger YOUR army is, the lesser stacks the AI creates.

And your army is much stronger than his hordes of familiars, so i guess 2 stacks is absolute maximum.

If u go into that fight with only 2 serpentflies, u will face 7 stacks of familiars.....at least 6 stacks...
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kwahraps
kwahraps


Adventuring Hero
posted January 10, 2005 04:20 PM
Edited By: angelito on 11 Jan 2005

Quote:


Wrong. Those two fights are completely identical. It's basic math. Except for the damage spells.



Then you're strategy better be to kill those queenies fast.  Are you suggesting sending your AA over to attack them on your first move????

Remember, in a one-on-one fight, the queenies get 2 attacks to 1 against with non-retaliatory creatures.  I am suggesting that this advantage becomes more evident with greater numbers.  The queens become that much more powerful, and have to be dealt with accordingly.  

That is the inherent problem with attributing a statistic to a special power.  You can't do it.

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csarmi
csarmi


Supreme Hero
gets back
posted January 10, 2005 06:44 PM

Nothing changes, only the scale. 10 naga queens have 10 times more hp, do 10 times more damage, etc...

Not even the length of the fight would change.

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zsa
zsa


Famous Hero
posted January 11, 2005 01:34 AM

I had a game situation similar to that, and the familiars were 99 in number, and the pikeman were 98. Of course you would rather fight the pikeman without spells because otherwise the familiars will strike with everything before you (you wouldn't attack with the serpent fly group(s) without some backup).

The familiar groups will be divided into more than 1 or 2 groups for sure in that case (over 90 critters), so i guess attacking the pikeman would be a better idea.

In the actual game, I had a little less units (lizard warriors mainly) and didn't have slow. But that would be less of an interesting question.


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csarmi
csarmi


Supreme Hero
gets back
posted January 11, 2005 10:34 AM
Edited By: csarmi on 11 Jan 2005

You still fight very few stacks with that army. I did not bother recalculating, but you have about 800 hp, they have 400.

http://heroescommunity.com/viewthread.php3?TID=8741&pagenumber=2

Look at this thread Zsa, it's very helpful.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 23, 2005 05:36 PM

Revived. Very nice thread...usefull strategies...
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gnohmon
gnohmon


Adventuring Hero
posted August 24, 2005 04:21 AM

Quote:
Revived. Very nice thread...usefull strategies...


Very nice thrad. Edit it into the "table of contents" post, please.

When I first came here I read everything from the TOC, and I missed this one.

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maretti
maretti


Responsible
Supreme Hero
posted August 24, 2005 02:10 PM
Edited By: maretti on 24 Aug 2005

Just another reson crag is much stronger than terek: crag is barbarian, terek is battle mage which means that crag starts with more attack and has a greater chance of getting attack and defense which are the important skills for the main battle. He will also be the stronger hero against the map earlier in the game.

Futhermore I like his secondary skilldevelopement better than tereks.
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted August 24, 2005 11:45 PM

Quote:

Arch Mages

Master Genies

Obsidian Gargoyles
Master Genie (single)
Naga Queen

Iron Golems

Titans


I wouldn't place all my hopes in master genies casting an extra spell on titans. If one of them is frenzy - you will lose your titans (or you will have to waste a spell casting dispel magic). I'd rather use genies to attack incoming armies (and they will attack because of your ranged superiority) and cast a spell on gremlins if genies are low in numbers - if it is precision or bless - the % increase in the damage is much bigger than titans. If it is frenzy - so what? I will lose gremlins, and if they get to shoot once with frenzy on, their spot on the battlefield will be justified.

250-300 master gremlins can't kill the tent? That's news.

But other than that - some very good points about tower placement.

My army placement would very very heavily depend on how well I can counter mass slow spell since almost everyone will have it unless they are very unlucky. It will be different depending on whether I have mass haste, mass cure, or nothing at all.
I wouldn't want my enemy to cast a slow on me and be able to single my units out.

Speed gap - I'll go with the guy who said that a carefully timed blind on the AAs can win the fight.
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Ruho
Ruho


Hired Hero
posted August 25, 2005 02:14 PM
Edited By: Ruho on 25 Aug 2005

Aren't Titties immune to Frenzy?

Does someone have good experiences with Tower + expert Forcefield in endfight?

For example, IF you had the speed advantage (Terrain, Artifacts, Mullich) against Stronghold (or even Fortress), wouldn't it be wise to place your Master Gremlins at the bottom and Titans above Master Genies? Because when the battle starts u can move your Titans above Master Gremlins (IF u have bought native heroes every week, at week 4 mainfight u should have about 280 of 'em) and then at Master Genies' turn cast FF to protect Titans an M-Gremlins and then then fly the Genies to the free hex behind FF.

Now u have protected both M-Gremlins and Titans (and Master Genies too) from attacks and u can make "free" attacks with them. With other stacks u try to block enemy's way to 1 free hex to the protected place. At the beginnig Iron Golems should block it. Stronghold have only Hobgoblins and Ogre Mages (Fortress only Dragon Flies) who could fit to that hole...U should also have adv./exp. Haste to be able to recast the FF before enemy can reach u.

Since Stronghold favours Barbarian's and it's impossible for them to get expert Remove Obstacle, so it should be pretty hard for them to counter that FF-trick.

Of course it's very rare to have this kind of situation in real game, but maybe u could someday for example counter Maretti's Stronghold Double Build-tactic on Balance when it happens.

Any thoughts?

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