Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Improved eagle eye skill.
Thread: Improved eagle eye skill.
sheltem
sheltem

Tavern Dweller
Nemesis of the Ancients
posted March 29, 2001 07:58 PM

Improved eagle eye skill.

I suggest this skill allows the heroes who have it to learn spells not only in the battle they are fighting.They must learn spells cast in a battle or an adventure spell cast in a radius around the hero(enemy hero cast lightning bolt in a battle near your hero and u have a chance to learn it, also you may learn town portal that way).BUT you can see the spell only if there are not mountains forests or other high obstacles between your hero and the enemy.Also this skill may allow you to see the exact number of wandering and enemy hero's creatures.
 What do you think???
____________
I am Sheltem - guardian of Terra.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Aj
Aj


Hired Hero
posted March 29, 2001 10:39 PM

Good Idea

i think that this is a good idea! but then there should be another skill which could be learned which is more for the 'brute' style people e.g knights who arent very good at learning spells.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rollipolli
Rollipolli


Hired Hero
posted April 03, 2001 10:39 PM

Good ideas. I'm surprised anyone mentioned anything about eagle eye other than get rid of it. As the skill stands now its pretty much a dreadful thing to get stuck with. I think if Eagle Eye is to remain in game it needs to be improved also. I'm thinking you should be able to learn any spells cast on the map. I also think the percentage has to be raised also. It's just not a useful skill the way it is now.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mystery
Mystery


Famous Hero
Hatebreeder
posted April 03, 2001 10:44 PM

ok

I agree.
____________
D3@th t0 Fals3 m3Tal!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 03, 2001 10:48 PM

Great, I totally agree with you guys. It was useless till now.
What about this: With expert eagle eye you get more gold from treasure chests (like learning did with exp.).

Keep up the good work guys...

raZor_X

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pluvious
pluvious


Promising
Adventuring Hero
posted April 03, 2001 10:59 PM

Hmmm...

I agree, except...I think the game designers actually put in some weaker skills so you would have the feeling of dread come on from time to time.  Its interesting trying to avoid some really bad skills.  With so many useful skills now it is almost nice to have some really useless ones.
____________
...Pluvious...
-The Storm Before the Calm-

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
AncientOne
AncientOne


Hired Hero
posted April 03, 2001 11:06 PM

I agree as well...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
niteshade
niteshade


Known Hero
posted April 04, 2001 08:33 PM

I actually think one very simple thing which would make eagle eye much more useful (altough perhaps not quite a good skill) is if it worked immediately. If every time your enemy cast lightning bolt at you, you had a chance of immediately learning the spell and being able to cast it in that current fight it would be much better. As it stands now, the requirement that you have to actualy wait til the end of the battle, and actualy win the battle, makes it much less useful. In a sense it only helps if you are already winning. And then it probably still doesn't.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mystery
Mystery


Famous Hero
Hatebreeder
posted April 05, 2001 02:58 PM

NIce.

Yeah, thats a great idea, Niteshade.
Keep up with the good ideas .
____________
D3@th t0 Fals3 m3Tal!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 05, 2001 10:29 PM

Yeah, it could be a good one, but I dont like it. In that way it would be too good skill. Why not wait till the end of battle and then try to use it. If it would be like that, than where are some not soo good skills? NO not soo good skills!!!!!! Well I think that secondary skills should be divided in categories, not all of them beefed up.
The idea to find more gold in treasure chests is good, but this one, no...
Just my opinion, what other heroes think?

raZor_X

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mystery
Mystery


Famous Hero
Hatebreeder
posted April 06, 2001 01:18 AM

Not so good skills.

Not so good skills are not needed because in H3 everyone wants to have all magic schools, so he tries to evade other skills to save slots, so not so good skills are not needed, yet there are some like diplomacy, intelligence and learning.
____________
D3@th t0 Fals3 m3Tal!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sheltem
sheltem

Tavern Dweller
Nemesis of the Ancients
posted April 21, 2001 06:05 PM

I disagree

The reason you get skills is that they can help you in one way or another.One skill may be bad in one case but in other it is very important.Navigation is a useless skill on land maps but it's good on water maps.I never choose to learn fire if offered when i play vs necropolis.
What i am trying to say is that ALL skills must be good and you must choose the one you need.It's ugly when someone beats you because his hero has the "good" skills.I don't want win-the-game skills or spells.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malkia
malkia


Promising
Famous Hero
posted April 22, 2001 10:54 AM

Eagle eye

Why not make eagle eye - like this - if YOU beat the hero - and you have EXPERT eagle eye - you can REVEAL that portion of the map - which he was going around (and also - when he was recruited by some previous FLAGS). Like taking his maps or something like this - but he must CAPTURE the hero.

By this EAGLE eye is good skill when MAP is still FOGGED.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Calorfimbor
Calorfimbor

Tavern Dweller
Skald of the Dragon Sea
posted April 22, 2001 07:57 PM

Secondary Skills

The eagle eye skill in HMM3 is rotten to the bone (I guess we all agree on that one.) Those of us who have played HMM2, know that it was even worse back then. What if eagle eye became a desireable skill for magic heroes? How about this...

Basic eagle eye: 100% chance to learn a spell, 1-3 level, when it is cast by an opponent. No map revealing

Advanced eagle eye: 100% chance to learn a spell, 1-4 level, when cast by an opponent. Castle where hero was hired revealed.

Expert eagle eye: 100% chance to learn a spell, 1-4 level, when cast by an opponent. If hero is defeated, i.e. he doesn't flee or surrender, all spells up to level 4 known by that hero is learned. Entire explored area revealed.

It could also work without the map revealing. What do you think?

____________
- Calorfimbor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sheltem
sheltem

Tavern Dweller
Nemesis of the Ancients
posted April 23, 2001 06:11 PM

What do u think?

 How about scouting and eagle eye in one skill-eagle eye?

____________
I am Sheltem - guardian of Terra.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mystery
Mystery


Famous Hero
Hatebreeder
posted April 23, 2001 06:25 PM

That could work
____________
D3@th t0 Fals3 m3Tal!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Calorfimbor
Calorfimbor

Tavern Dweller
Skald of the Dragon Sea
posted April 23, 2001 08:04 PM

scouting/eagle eye

I've thought about that too. It could work. Scouting is a terrible skill in my opinion...

____________
- Calorfimbor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malkia
malkia


Promising
Famous Hero
posted April 23, 2001 10:49 PM

Spy skill

Or hero can have "interrogation" (ala Metal Gear Solid!!) ability and when he captures another hero he can ask him - what he knows about his KING.

By doing this - you'll not want to run your scout heroes without any reason - because if they got caught they'll be interrogated and they'll tell to enemy about you.

But if the hero has good LEADERSHIP and if it's caught - it may resist the interrogation...

Oh.. it got too Metal Gear Solidish here...

But there can be made some way to stop wandering/scouting heroes.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sheltem
sheltem

Tavern Dweller
Nemesis of the Ancients
posted May 06, 2001 05:16 PM
Edited by alcibiades at 14:41, 27 Dec 2007.

This can be a new skill

But i don't think you will choose this skill for your "main" hero.
As for the eagle eye:
1.basic - +1 line of sight,see number of wandering creatures,learn 1,2 level spells in battle and spells cast around the hero.
2.advanced - +1 line of sight,see number of craetures in enemy hero and wandering,1,2,3 level spells learned.
3.expert - +1 line of sight,see number of hero's creatures,wandering creatures and town defence,learn to 4th level spells
4.master - +2 line of sight,works as visions,learn 5th level spells.
 


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url].

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0385 seconds