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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Beta!!!!!!
Thread: Heroes 4 Beta!!!!!! This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 09:08 PM

Here's another chapter...

Well, it's really hard work to translate but I'm doing it because I want you, guys, to know what will Heroes 4 be... Maybe there is another reason - now I can show you that the good news can come from Bulgaria.
Now I selected the last chapter of the article - it's very short but it's really important.
MINES, RESOURCES AND... WHATEVER OCCURS TO ME
"The resources are the same again. The way of their extraction is a little different, however. The carps of resources (that you can pick - Wyvern) and the mines are clear. The new is that there are fields which you can turn into mines for some money and resources (wood, ore). Something that makes you think that the mines will have a limit is the fact that on the map there were "exhausted mines". Frankly speaking, I couldn't exhaust a mine but there is logic in the possibility that they are not inexhaustible. Evidence for this is the Mining skill. It is a secondary skill to the Nobility primary skill which increases the population in the town where the hero is. The grandmaster Mining gives one wood and one ore every day and a random resource (mercury, crystal, gems, sulphur - Wyvern) on every second day. Walking mine, said with other words. Even more than one. And the other secondary skill to Nobility - Estates - at a grandmaster level gives you exactly as a mine gives - 1000 gold per day. Imagine that someone kills such a developed hero.
Hehehe... What a mockery!"
I don't even want to think about it - nobody should lose such a hero...
Well, that's all for today. Here it's late night and I'll go to bed. Tomorrow I'll tell you more. (I hope that someone from "Gamers' Workshop" will have answered my request about the list of all creatures...)

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Ichon
Ichon


Responsible
Famous Hero
posted August 18, 2001 10:13 PM

Some questions about battles...

I want to know about the sieges, for instance if you have a hero with Grandmaster stealth sneak down and attack opponents castle, what does that hero face in a siege?

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Gravdragon
Gravdragon


Known Hero
Barbarian
posted August 18, 2001 10:34 PM

What did he say about the cyclops?

Plz, if you know, tell us more of the battles!
____________
L´ombre fatal - The shadow of death

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ChoaticHyrda
ChoaticHyrda


Adventuring Hero
The Man of Many Faces
posted August 18, 2001 11:29 PM

hey Wyvern,
U the man, Umm but what about ur good Ole' wyverns are they back? Or any of the other creatures from Swamp? Well, at least tell me what Asylum will hold it seems they had the devils for awhile there but if they've moved to necro thats great. I think I might be playing ASylum but I don't like the devils a whole lot. OK thanks a lot Wyvern.
____________
Even in Chaos there is a certain Order, and in Order, a certain Chaos

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DarkRain_CHN
DarkRain_CHN

Tavern Dweller
posted August 19, 2001 07:10 AM

Tactics skill's radius

Hey Wyvern, if you have seen the HoMM4 Preview in GameSpot, you would know that heroes have  command radius on the battlefield. Units who're physically beyond a hero's command radius will not reap the benefits of their commanding officer's experience.
So, Tactics skill's radius doesn't have any ... with Scouting.
____________

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Wyvern
Wyvern


Promising
Famous Hero
posted August 19, 2001 09:05 AM
Edited By: Wyvern on 19 Aug 2001

A-ha!
Thank you, DarkRain_CHN! I have seen that preview but I haven't noticed that thong about Command Radius. Gravdragon, if you are so interested in cyclops, here is good news:
"... (The Cyclope) does mass! damage in a definite radius. But what a damage! And the Cyclope is a shooting unit..."
I can't imagine what "mass damage" is. Maybe damage in area of 3-4 neighbouring squares. Wow!
I don't know anything about the existence of the Wyvern so far. I really hope that it's in the game!
Now I continue with the chapter
BATTLES
The main conception of the battles has remained but there are also many changes. Your armies are now placed in two rows. This way you can place your shooters at the back row (you'll understand what does that cause after a while). One of the most important thing is that now there are two indicators of the speed of the unit at the battleground - Haste and Movement. The Haste defines the order of joining the battle and the movement shows how much of the distance on the battleground your unit can take:
"For example, the Beholder has Haste 6 and Movement 6, and the Bone Dragon has Haste 5 and Movement 12. That means that the Beholder will start first its turn but will be able to make only 6 steps while the Bone Dragon will make its turn AFTER the Beholder but will fly through half of the battleground..."
What a change! But I think this is more realistic - these two indicators are quite different.
I said that the Leadership skill increases the Morale and the Movement of the unit. Well, at a grandmaster level it increases the Movement with 6 points!
As you probably know, when you attack an enemy group of creatures, they will retaliate with full strength and after that they will lose what you have killed. But it's the same with shooters - if your halflings shoot the enemy's magi... they will retaliate with shooting! Now you can choose for your shooters whether to shoot or to attack hand-to-hand.
The Morale also works different way. If you get High Morale, you won't make your move immediately but will have to wait for all other units to move before your second turn. This surprised me because I have seen in a preview that the Morale will be completely different... and it's almost the same!
About the siege combat... Sorry, Ichon, but when the author attacked a town, the defenders weren't behind a wall! The author thinks this is because that's not the final version but a beta/demo. There are some inavailable things in it.
The next chapter is Spells. I'll tell you about it next time.

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UnkaHaakon
UnkaHaakon


Responsible
Famous Hero
happily tilting at windmills
posted August 19, 2001 11:32 AM

Wyvern, thanks again for your hard work on translating the article and putting it up for us to see here.

I'm sure, whether we like what we're hearing or not, that we all want to hear more.


:::sobs::fairy dragons...why did it have to be fairy dragons?




____________
Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"

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Gravdragon
Gravdragon


Known Hero
Barbarian
posted August 19, 2001 01:30 PM

I love cyclops...why do you think i choosed Yog as an avatar? His specialty is cyclops.

Thanks for the info wyvern! Can you somehow post the new screenshots here?
____________
L´ombre fatal - The shadow of death

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Wyvern
Wyvern


Promising
Famous Hero
posted August 19, 2001 01:56 PM

Sorry, I can't show you the screenshots. To do that, I have to scan the article and I don't have scanner.
Now I'll translate the Spells chapter.
SPELLS
The author of the article regrets that in this beta/demo a big part of the spells are inactive. But he mentions some spells:
Confusion - from the Chaos Magic - when you cast it at a group of creatures, it misses its next turn. There is also a mass variant of the spell - Cloud Confusion which acts in a 3x3 square radius and doesn't affect your units!
Fisrt Strike - it works like the hero ability with the same name - when someone attacks your unit, it will attack first. However, if your unit attacks, the enemy unit doesn't retaliate with full strength but with those creatures who survived (as in Heroes 3). This spell also has a mass variant - Mass First Strike which affects ALL of your units.
There are also some summoning spells - for example, Summon Wolf.
There is also a more exotic spell - Steal - it takes all beneficial spells from an enemy unit and goves them to a unit of yours which you choose. As the author says: "I hope that this spell doesn't have a mass variant"!
You can learn the spells as in the previous games - in the Mage Guilds or in a Shrine but there will be Shrines teaching 4 level spells and (this is the author's guess) even 5 level spells!
What else? The spells look most like those in HoMM3. Some of them are already known but because of the new system will work a bit different.
And now a question for Incubus: Why there is a Summon Wolf spell? Until now all summoning spells summoned neutral creatures. There is no point in summoning creature from an existing town. So, Incubus, you can say that the Wolf is in Preserve but it's obviously a neutral creature. Otherwise you could summon the Titan as well!

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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 19, 2001 04:48 PM

;o))))

So the wolf is summonable! That is super cool news!
then maybe the basilisk is in preverse! COOOOOOL!
Thanks for the info Wyvern!
____________

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Wyvern
Wyvern


Promising
Famous Hero
posted August 19, 2001 06:05 PM
Edited By: Wyvern on 19 Aug 2001

Some bad news...

I received a reply from "Gamers' Workshop"... I expected that they would send me a list of all creatures but it's no so simple. They told me that this was "first-look demo" or something like an "alpha version" of HoMM4. After that they said some things that totally confused me. First - in this version some of the towns have more units than others!!! Another thing - not all the units were clear and the sender could tell me only three sure creature pairs for the last level:
Archangel and Cavalry!!! (maybe Champion?)
Behemoth and Thunderbird! (this exclamation mark was written by the sender, I haven't added it. Where are the cyclopes?)
Dragon Golem and Black Dragon!!!!!!!!!!!!!! (uh? something's very wrong here)
I don't know what to think about this email... Sorry. The "Which creature is in HoMM4?" game will continue! As for the translation - the next chapter is called "Items and artifacts" and I'll translate it next time.

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_Seiken_
_Seiken_


Hired Hero
Dragon Slayer
posted August 19, 2001 06:34 PM

Dragon Golems?!?!?!

I don't know how 3DO have included those dragon golems!! Theu SUCK and they shouldn't be in the game no snowING WAY!!!!!
____________
There can only be one...

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niteshade
niteshade


Known Hero
posted August 19, 2001 09:34 PM

Why not? Most people seem to think they are pretty cool. They are part of the academy though, not the asylum. That's already been confirmed.

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Wyvern
Wyvern


Promising
Famous Hero
posted August 20, 2001 07:36 AM

About those Dragon Golems... I think the people have known about them a long time ago and it's not such a surprise that they are in the game. I have to admit that I don't like them - they make the game more mechanical. By the way, when I translate the passage about them you may think that they are too strong. But this will come later.
The question is different - why would someone from "Gamers' Workshop" say that you have to choose between Dragon Golem and Black Dragon? The first is in Academy and the second is in Asylum!? Maybe that's the explanation - the man who answered me hasn't played this beta/demo so much so he doesn't know the game in details.
Now I won't translate because I've just waken up. Maybe in an hour or two.

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Smiley
Smiley


Adventuring Hero
King of All Smileys
posted August 20, 2001 08:16 AM

Quote:

Here are some of the starting skills:
"For example, the Warrior starts with Tactics and Offense, the Lord - with Nobility and Estates, the Necromancer - with Death Magic and Occultism, the Priest - with Life Magic and Healing etc."



Just a query for Wyvern and other fellow knowledgeble heroes out there. I am very intrigue by necromancers and his skills. But what is Occultism exactly and what other skills can Necro learn???

Another query: Is the Tactics as of old??(as in HOMM3) if so i think it is useless since u don't have advantage in attacking 1st because both units attack simultaneously, right???


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Smiley
Smiley


Adventuring Hero
King of All Smileys
posted August 20, 2001 08:22 AM

Quote:
Another thing - not all the units were clear and the sender could tell me only three sure creature pairs for the last level:
Archangel and Cavalry!!! (maybe Champion?)
Behemoth and Thunderbird! (this exclamation mark was written by the sender, I haven't added it. Where are the cyclopes?)
Dragon Golem and Black Dragon!!!!!!!!!!!!!! (uh? something's very wrong here)
quote]

How can Archangels and cavalry be of the same level!!????
It really sucks big time.
Archangels are suppose to be Guardians of the Heaven and Demi-Gods as compared to the mere mortals sitting on horses.


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Wyvern
Wyvern


Promising
Famous Hero
posted August 20, 2001 09:26 AM

Well, Smiley, I don't know what is Occultism but I guess that it is a secondary skill to the Death Magic. About the Tactics - maybe you haven't read carefully my translation. As I said, Tactics doesn't work as in Heroes 3 but adds points to the Movement and increases the radius (Command Radius according to DarkRain_CHN). Archangel and cavalry... don't believe so much in this, I think the sender didn't play so much and he doesn't know everything in details (you can't choose between Dragon Golem and Black Dragon as he says!). Anyway, here's the next chapter
ITEMS AND ARTIFACTS
Forget about the old artifacts! The new artifacts affect mostly the heroes which wear them. Of course, there are artifacts which affect the hero's army - the Horseshoe increases the luck +1 of all units in a 3 yard radius (I don't know what is yard in Heroes 4, this is the word that the author used). The artifacts that act only beneficially are very rare. If the artifact increases one of your stats, it will often decrease another. The author gives an example - an armor which increases the damage with 25% but decreases the duration of the spells with one turn and makes them cost more spell points!
By the way, if your heroes lose hit points in the battle, they don't restore them authomatically after the battle as it's with the creatures. There are Healing Potions which will do that. You can use them in the battle or after it. There are many types of potions - restorinfg spell points, increasing Morale, cursing the enemy, etc. These potions are in your magic book and when your hero uses them, his turn ends. If he casts a spell, his turn also ends. So when your hero has to make his move, you'll have to decide what to do:
1-make a physical attack (hand-to-hand or shoot)
2-cast a spell
3-use a potion (it is treated like a spell)
But only one of these actions! So if you want your hero to be a great spellcaster, he won't fight at all! Well, except when someone attacks him - he will have to retaliate. What do you think about this?

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Triton
Triton


Adventuring Hero
Master of the Deep
posted August 20, 2001 12:17 PM

Something that bugs me

Till now,we know that retaliation works on a simultaneous basis save for special abilities like first strike(reminds me of Masters of Magic).

Something still makes me bewildered.Do the creatures retaliate everytime they're hit or the system works as before?Any chance of that being mentioned in the articale,Wyvern?

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Wyvern
Wyvern


Promising
Famous Hero
posted August 20, 2001 12:47 PM

In the article it's not mentioned about the units retaliating EVERY time. I think that the author would have said if it had been so - this is a big change after all! By the way, I want to say something about that screenshot with Fafner. It shows her making a level. Below her picture is written:

Fafner is now a level 20 Knight
+4-5 damage
+20 hit points

Below this text there are three pictures of skills that Fafner can research. Below the third it's written Basic Diplomacy. Below the other two skills there is a text:
"Master Resistance gives the hero the ability to resist hostile spells 70% of the time"
I guess that the player has clicked with the right button on one of the two skills. So there are Basic Diplomacy and Master Resistance on the screenshot. Alas, I can't see what is the third skill because the text hides it.
It looks like the Barbarian is much stronger (in physical strength) than the Knight (advanced hero class). The Barbarians gain 6-9 damage and 65 hit points with each level and the Knights (I guess from that screenshot) - 4-5 damage and 20 hit points!? Then what is the specialty of the Knight hero type that makes it be not weaker than the Barbarian?

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Cheesus
Cheesus


Known Hero
The Untouchable
posted August 20, 2001 04:22 PM

I think Wyvern should receive a quality post star for his work

He spends a lot of time translating the entire topic just for us. I like reading new things about homm4, and i have found some interesting new things in this thread.

I do believe his affords are to be rated as top 2% of the posts.

Just my two cents
____________
Win or lose, it doesn't matter. The way it happens is what is important

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