Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Terrain Richness
Thread: Terrain Richness
lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted May 23, 2005 06:47 PM

Terrain Richness

On random maps, is there a difference in richness depending on what terrain you have in your starting zone?  If so, how would you rank the terrain types.  Please give some detail.

In my experience on the zone with random maps, most people like to play L or XL size maps with no under.  In this case, if you were to play Dungeon, your initial zone would be dirt terrain (which gives Dungeon a disadvantage from the start).  Besides the fact that the crypts will be tougher, is the area any less rich than Grass?  I saw in another thread where Lava terrain is considered poor in comparison to Grass terrain.  


____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 23, 2005 07:03 PM

well grass is richest..

atleast thats what everyone except nevermindspy says, and according to him his correct so. You never know it seems.. even though i tested it because of this silly arguement with results you can see in another thread.

But except for grass i dont know if there is any set order... someone can please make further testings on this.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 23, 2005 07:10 PM

I´m not really sure about the unbalanced richness, coz every terrain has some specific things other templates won´t have at all or very rarely.

Example: Crypts

You can find them on all terrain but on lava. But that leads to a second conclusion. Like all stuff on the map, crypts have a specific value, which is needed for the random template settings. When there is a value of for example "7" for the range 1000 - 2000, then all terrains will be filled with possible stuff that fits in that range with the amount of "7". Crypts have a value between 1250 and 2500 (approximately).
Unguarded gold or other resource piles fit as well, but also Level 1 and Level 2 dwellings. I´m pretty sure, there is no other terrain which will have more level 1 and 2 dwellings than lava has (ecxept stronghold sometimes).
Same goes for leprechauns....

In snow terrains, u find loans, ...where else?
In rough, u find wagons and dead corpse (both are good to find artefacts or resources)...where else?

All these mentioned things fit into the value 300-2000. So when stronghold area has much wagons or corpses, u won´t find much dwells or waterwheels like u do on grass.
Sure it is up to every player himself what has more value for his gameplay. About 60-80 imps and perhaps 20 gogs more per week, or 2/3 crypts.
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnohmon
gnohmon


Adventuring Hero
posted May 23, 2005 09:16 PM

Quote:
id say starting underground is always a disadvantage, cause the road system there most often sucks.



Yes, underground is a nasty place, and it's hard explore it, and hard to travel long distances (so many of the corridors are blocked by rocks); but at least there's usually a road between the staircase and the nearest town or telegate, and I often find large areas of unguarded stuff (but more often everything is guarded).

Grass just looks nicer. It's relaxing to the eyes to have all that green on the screen.

Quote:

gras, rough (stronghold), lava (on top), snow, dirt, underground would be my ranking


You left out swamp. I'd guess that it's about as rich in total as grass.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 23, 2005 11:34 PM

About cons i dont think it is right that on grass there is more of them
I played a game 2 days ago and i think we both were on dirt and each had 1 cone and there were another area i think grass without cons at all and 4th area was desert i think and there were 2 cons so i think cons could be anywere
____________
Once i believe i can make impossible happen and i will beat angelito

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nevermind
nevermind


Famous Hero
posted May 30, 2005 11:38 PM

lol sir stiven :)

i wasn't wrong,well at least partially

as angelito said lava has bigger chance for dwelling ,rough for wagons\corpse and grass has crypts so in a large area like jebus you get richer first zone
(who the hell needs more money on jebus)
but as i said before all my opinions are related to true random which has a small first zone there for you have less stuff in it therefor diffrence in zone richness is close to zero and like i tested was equal.


about this question,if you may think zone is any consideration in picking your town ,its not!
so go ahead and play any town they all good and pretty balanced(except necro and conflux ofcourse).

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0321 seconds