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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Free Opinion poll for the attention of all Fans of HOMM series.
Thread: Free Opinion poll for the attention of all Fans of HOMM series.
HellFast
HellFast

Tavern Dweller
posted June 19, 2005 11:35 PM
Edited By: HellFast on 21 Jun 2005

Free Opinion poll for the attention of all Fans of HOMM series.

Made in collaboration with Urostoki & HellFast:
Addressing this to all the Fans of Heroes of Might And Magic (I-IV). (Fr, En, De, Ru)

“The purpose of this free opinion poll is to determine what would be the innovation of Heroes 4 which the fans would at all costs like to see taken back in Heroes 5. This is why, I propose to you to vote for the innovation which seems the most important to your eyes and which you believe obligatory to be re-included in Heroes 5. If you think that several points in your opinion must be taken back, indicate too. If you see that one or more point is not mentioned and that it is important in your eyes, you can specify it in your answer. Finaly, if you have one or more ideas to obtain an intermediate solution in Heroes 5 you can also expose it (ex: I would wish to see a system of Hero on the battlefield mixing of the hero combatants (H4) and non-combatant (H3)).

Thank you to argue your choices and not to dispute the choices of the other people who voted in previously to not derive towards a debate which is not the goal of this topic.

Here different the innovations which appeared in Heroes 4.

- Creature being able to move without Hero and conversely (being able to be used as scout, resources pick-up etc…)

- the simultaneous attacks

- the addition of the caravans

- the daily growth

- skills dedicated at each creatures

- the skills system (for the heroes)

- the magic system (castle with its own magic, various spells etc…)

- the contribution of strategy which bring several heroes in an army  (speak just about the possibility of having some several heroes and the multiplication of the tactic that it brings, not the overpower that it brings in the long run)



Thank you for your contribution “
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 20, 2005 08:33 AM

Quote:
Made in collaboration with Urostoki & HellFast:


Oooh.

Quote:
Addressing this to all the Fans of Heroes of Might And Magic (I-IV). (Fr, En, De, Ru)


Well, my country/language is not listed, but I'll vote anyway.

I vote ALL of the above, of course. The reason can be found in countless threads written on this community board for the last two or three years... IF one is interested in reading them, that is.

By the way, I can see you've posted this on several Heroes forums - you ought to know there is an option to create a real poll, where members can actually vote and get the results.



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morglum
morglum

Tavern Dweller
posted June 20, 2005 11:53 AM


- Creature being able to move without Hero and conversely (being able to be used as scout, resources pick-up etc…)

- the daily growth

- skills dedicated at each creatures

- the skills system (for the heroes)

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morglum
morglum

Tavern Dweller
posted June 20, 2005 12:01 PM

Oh, I forgot to argue my choices :

daily growth removes the stupid 'I'm waiting till the new week in my castle, then I'll go' thing.

skills dedicated at each creatures give much more personnality and individuality to each creature. So that you can't say anymore "well, a dwarf or a zombie, that's the same thing" (not saying it actually was, that's just an example)

the skill system in H4 was cool -- so many different skills you couldn't have everything, so you had to make choices. Whereas in H2 you always ended up with the same hero. Also skill combinations were cool (like special hero classes, and special skills like Demonology)

Creatures able to move independantly on the map were very nice.  That was practical, that made sense, that added to strategy.


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HellFast
HellFast

Tavern Dweller
posted June 20, 2005 07:14 PM

the purpose of (Fr, En, De, Ru) is to indicate that it was posted on (Fr, En, De, Ru) forums that I know existence

some of boards don't permit more that 5 anwser choices so I made it like it, free poll

thanks for continuing to answer this poll
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted June 21, 2005 10:10 PM

Mutually exclusive creature dwellings
...because it added strategy, and made enemy less predictable.

- the simultaneous attacks
Lessens significance of speed, which means more tactics on battlefield. In H3, every move not ending with an attack is usually wasted.
It also alows separating of movement speed and initiative, which is a good thing.

- the addition of the caravans
Simply put, it's painful to play without it. Every city should have them built by default.

- skills dedicated at each creatures
...because creatures in H3 are mostly piles of numbers with varying appearance.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 21, 2005 11:29 PM

The Nival developers have recently confirmed that there won't be caravans in Heroes 5.


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HellFast
HellFast

Tavern Dweller
posted June 22, 2005 12:23 AM
Edited By: HellFast on 21 Jun 2005

Quote:
The Nival developers have recently confirmed that there won't be caravans in Heroes 5.




yep exact but...

they also announced that Heroes 5 can still be modified
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted June 22, 2005 01:16 PM

Quote:
- the simultaneous attacks
Lessens significance of speed, which means more tactics on battlefield. In H3, every move not ending with an attack is usually wasted.
It also alows separating of movement speed and initiative, which is a good thing.
and i always thought initiative was a bad thing. knowing in which order your creatures move lets you plan your attacks. in homm4 i even didn't care to keep track of rounds because order of movement was not obvious.

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted June 23, 2005 03:08 AM
Edited by alcibiades at 14:11, 06 Jul 2009.

Quote:
Lessens significance of speed, which means more tactics on battlefield.

I'd like ths elaborated. The only reason I disliked simoultaneous attack is that it takes away from strategy, in the sense that u dont care who strikes when. One worry less, as u say urself.
Otherwise, its much more realistic and prevents odd situation where u can techincally wipe out an army with half the size of urs with zero loses. Well, at least one pikeman must die, doesnt he?



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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