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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: new town: Bastion (started by vlaad in July 2005)
new town: Bastion This thread is 31 pages long: 1 ... 7 8 9 10 11 ... 20 30 31 · «PREV / NEXT»
Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 06, 2006 09:53 PM

Hopefully, they will. If they do, I will happily play Bastion!

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metos
metos


Known Hero
God of Shadows
posted October 07, 2006 01:16 PM

Quote:
Amt is fine, AmMUT is not.
Quote:


It says Ammut is under construction, how can you become sure about Ammut?
____________
The Legendary God Of Mighty Shadows and Undead
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Keeper of the balance between evil and good

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 07, 2006 01:41 PM

Yes, the GRAPICS are under construction, but they've already realeased the stats. Look at that damage! It's almost lvl 6 damage!

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metos
metos


Known Hero
God of Shadows
posted October 07, 2006 02:03 PM

Maybe he could beat a wyren if he attacks first but wyrens are annormally weak! Other than that it is fine. But the speciality is still crazy!!! I say remove that and add both no retaliations and 2 retaliations per turn.
And warden has a CHANCE to retaiate before attacked plus it loses the 5 coin per day thingy. So warden is balanced.
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The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 07, 2006 02:07 PM

Hmph. I suppose you are correct. Add no retaliation instead of its current special and I'll keep quiet. Warden I'm not so sure about, though...

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Riand-In
Riand-In

Tavern Dweller
Let it be...
posted October 13, 2006 06:03 PM
Edited by Riand-In at 18:29, 13 Oct 2006.

Hi everybody!

It's actually rather funny to read "Bastion is overpowered" messages for myself. I’ll explain:

Every tester so far complained that Bastion is NOT strong enough!!! Mostly because of low average monster speed and problems with town siege.

1. If you don't have monsters with critical speed of 12 or higher, you can't effectively move around the map.

2. Also, there are only two shooters and one flyer in Bastion which limits it to only three effective town attackers! Yes, Anubis can teleport others, but only by suspending any other action during current move and anyway Anubis is not fast enough to teleport for example Oliphaunts into besieged town before any action started. By the way, Anubis is a reverse shooter, which means that his distant attack is actually weaker then hand to hand damage.

As a result we are currently have hard time thinking about how to INcrease Bastion overall battle value (especially in siege) up to other towns instead of DEcreasing it!

Best regards,
Riand-In.

P.S. I promise - we will not concentrate ourselves on trivial hitpoint, attack, defense or damage skyscraping. More like decreasing it and adding some speed or strengthening specials instead

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 13, 2006 06:40 PM

question about bastion heroes:

1) what does paganpriest Harens dispel talent do?

2) just wondering... where on campaign maps will you plave the country?
a new continent suddenly emerges from another dimension? a new continent falls down from heaven as a meteorite and people down there die, making all people left angry on them, giving a plot to campaign? a new continent and massive desert is suddenly found in a desolate region?
or is it a secret right now?

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Riand-In
Riand-In

Tavern Dweller
Let it be...
posted October 13, 2006 06:54 PM

Quote:
question about bastion heroes:

1) what does paganpriest Harens dispel talent do?



For this I can answer: basically Haren can dispel multiple targets.

As for your second question about new land, I presume that Efrit would better come here and make a statement

Best regards,
Riand-In

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metos
metos


Known Hero
God of Shadows
posted October 13, 2006 09:04 PM

Quote:
Hi everybody!

It's actually rather funny to read "Bastion is overpowered" messages for myself. I’ll explain:

Every tester so far complained that Bastion is NOT strong enough!!! Mostly because of low average monster speed and problems with town siege.

1. If you don't have monsters with critical speed of 12 or higher, you can't effectively move around the map.

2. Also, there are only two shooters and one flyer in Bastion which limits it to only three effective town attackers! Yes, Anubis can teleport others, but only by suspending any other action during current move and anyway Anubis is not fast enough to teleport for example Oliphaunts into besieged town before any action started. By the way, Anubis is a reverse shooter, which means that his distant attack is actually weaker then hand to hand damage.

As a result we are currently have hard time thinking about how to INcrease Bastion overall battle value (especially in siege) up to other towns instead of DEcreasing it!

Best regards,
Riand-In.

P.S. I promise - we will not concentrate ourselves on trivial hitpoint, attack, defense or damage skyscraping. More like decreasing it and adding some speed or strengthening specials instead


I have to agree with you. Let's start. When you have speed increasing artifact, it won't be a problem. Plus as Dragonbreathe said, Oliphaunt has the highest stats among the other level 6 creatures. When you cast Mass Speed-The most effective Bastion Spell-Oliphaunts' speed would be no problem. The level one creature weakness? Huh! You can simply ERASE them with Anubis Servants and Anubis Warriors. And also Amts, Ammuts, Sekmeth Priestess' and their upgrades will clean level one creatures from the beggining. So Oliphaunts doesn't have big deal. And since you have Ammuts on your hand with their CRAZY speciality, no level one would resist them. And when we come to our Wardens, they are rebalanced. They have a great speciality indeed, but compare their stats. Maybe a hit point advantage, but another minase of Wardens are that they don't have the awesome "5 coin for each they he stays in garrison" ability. So they are no unbalanced creatures. Scarab and Saint Scarabs are avarege. Only the Saint Scarab's luck ability bothers me a bit. Why luck?! And about Desert Wanderer and Warriors, *wow*. If they don't die among the road before reaching the enemy, they are a terror amongst their tier. They are strong cannon-fodders.Powerful Stats - Provoker and Ice Vulnerability + Fast in Desert. Powerful Overall. And Sekmets...... WORST of their tier. Weaker damage than Desert Warriors + Ranged penalty = VERY low damage. Only 5 more hit points then Desert Wanderers and Warriors? Nonsense. Currently Oliphaunts + Scarabs + Desert Wanderers and Warriors + Sekmeths goes balanced. Amts...... Weak stats + CRAZY ability. You attacked 1000 peasants with 200 amts or ammuts? MUCH MUCH increased damage. I think they are both balanced and unbalanced depending on the numbers on both amt/ammt and the enemy. Anubis Servants and Warriors are simply like Amts/ammuts. I guess they will have low stats compared to other level 7s + Another crazy speciality. We also have a balanced creature here overall. So what do i think? Scarabs + Deserts Wanderers and Warriors + Sekhmets + Am[mu]ts + Oliphaunts + Anubis Servants and Warriors = A balanced town. And i think the final town rate is 10/10 simply it's better desinged even more than some Heroes 3 towns.

Metos
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The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good

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metos
metos


Known Hero
God of Shadows
posted October 13, 2006 10:15 PM
Edited by metos at 22:15, 13 Oct 2006.

Thanx. i've made it to explain things a bit more...People think town is unbalanced both in ways of powerful and unpowerful.

Metos

____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good

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jadedking
jadedking


Known Hero
Unbent, Unbowed, Unbroken
posted October 14, 2006 02:28 AM
Edited by jadedking at 02:33, 14 Oct 2006.

no the town isn't unbalanced at all, i've been thinking this ever since this became a big subject on the topic

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avatar
avatar


Promising
Supreme Hero
posted October 16, 2006 11:45 AM

Balance of the town does not only depends on pure statistics. It's very important map size (Fortress is very powerfull on S maps due to Wyvern's Nest can be built quickly, heroes speed, their specialities) and so on!
I always thought that game balanace is a score of lots gemetesting not just reading and studying statistic..

____________

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Riand-In
Riand-In

Tavern Dweller
Let it be...
posted October 16, 2006 01:25 PM
Edited by Riand-In at 13:32, 16 Oct 2006.

Quote:

I always thought that game balanace is a score of lots gemetesting not just reading and studying statistic..



That's exactly what I'm talking about! And until now EVERY gametester complained about Bastion strength. Or should I better say weakness.

Best regards,
Riand-In

P.S. Amt specialty is overexpected a bit. For starters, only higher Amt/Ammut damage limit increases when a kill takes place. And by no means Amt/Ammut will keep this damage bonus between battles.

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 17, 2006 12:27 AM

You know something I've found about this game? Might rules, magic drools. Even if you have really flashy spells like meteor shower, if you just have one peasant, you're gonna die, and your uber-spells won't even come into play. However, you can have legions of creatures but not even have a spell book, and you can anihilate anything. Sure, there's always a slow here and a meteor shower there, but if you have a gazillion creatures, who cares? If your creatures have high stats, you are going to beat everything else easily. Scarab and saint scarab are okay, but I think you should lower the speed a tiny bit. Overseer is fine, but warden has the second-highest stats of a lvl 2(I think). Level 3 is okay, and so is lvl 4. Amt has both unreal low health and high damage(Ammut does more than a wyvren I think). The specialty needs to go or be decreased, though. I'll let the oilphants slide because of the speed, but please change battle oilphant's speed to 5 if you want those crazy stats to be balanced. Anubis is fine, but please lower the ability of the teleport. That's just my opinion, though.

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jadedking
jadedking


Known Hero
Unbent, Unbowed, Unbroken
posted October 17, 2006 12:55 AM

thats why the game is called heroes of might AND magic not heroes of might OR magic, ur supposed to use both in conjunction with one another, to create strategies and to overtake the enemy though it is possible to overtake someone with just one of the 2

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wog_edn
wog_edn

Promising

The Nothingness
posted October 21, 2006 02:58 PM

Will this creatures also be put into the map editor so we can make own maps with the creatures?
____________

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Riand-In
Riand-In

Tavern Dweller
Let it be...
posted October 23, 2006 07:57 PM
Edited by Riand-In at 20:01, 23 Oct 2006.

Quote:
I am waiting for answer...


It may sound funny, but same here
Basically, don't know yet.
At the moment, you will be able to add new monsters with "wogify map" option.

Best regards,
Riand-In.

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wog_edn
wog_edn

Promising

The Nothingness
posted October 24, 2006 02:42 PM

Ok... well, a reason to wogify it
____________

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jadedking
jadedking


Known Hero
Unbent, Unbowed, Unbroken
posted October 27, 2006 11:45 PM

what are the commanders going to be for this town

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Hobbit
Hobbit


Supreme Hero
posted October 29, 2006 08:20 PM
Edited by Hobbit at 20:22, 29 Oct 2006.

Quote:
what are the commanders going to be for this town


This is my sure:

MAGIC COMMANDER (general)

Name: Scarab priest
Specials:
Thief of mana (familiar's skill)
'Bless' (before battle)
When 'Enhanced Commanders':
Commander can teleport himself

MIGHT COMMANDER

Name: Wandener's Smith
Specials:
Speed trainer (+2 speed for all alied units)
'Curse' (before battle)
When 'Enhanced Commanders':
Commander is on 'Mirth' spell.
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Horn of the
Abyss on AcidCave

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