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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: teleport problems
Thread: teleport problems This thread is 2 pages long: 1 2 · «PREV
SlySkill
SlySkill

Tavern Dweller
posted August 11, 2014 12:30 PM

Sal said:
Scripts are activated in game, they don't affect the editor. Nothing will change in editor.

[url=https://app.box.com/s/6urphocsa8l8p257zb9b]No monoliths mod[/url]

This is an example on how to make a mod. Don't panic about exe, it can be opened with winrar, and it has commands lines to install the mod automatically.

If you unrar it first then place in mods folder, you must activate manually with mod manager.


Very nice!

Thank you very much for the help! Now, this EXE should be put in Era II Mods Thread with credits for you and Fnord for making this.

Have a nice day and keep up the good work!

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Sal
Sal


Famous Hero
posted August 11, 2014 12:33 PM
Edited by Sal at 12:35, 11 Aug 2014.

Well no. I know a bit about how templates are done, and if you just remove monoliths without working on zones connections as well, the map may be blocked in many situations.

So I don't consider this mod to be valid, it will cause mostly problems. But if you enjoy, have fun

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bloodsucker
bloodsucker


Legendary Hero
posted August 11, 2014 07:57 PM
Edited by bloodsucker at 21:59, 11 Aug 2014.

Sal said:
Well no. I know a bit about how templates are done, and if you just remove monoliths without working on zones connections as well, the map may be blocked in many situations.

So I don't consider this mod to be valid, it will cause mostly problems. But if you enjoy, have fun


Thank u and Fnord for this mod but it's true sometimes the map gets blocked.

Can't the templates be modified to not include certain features by default? I mean, if a template will give a map with no water it would be great not to get summon boat and water walk everywhere nor sea capitan's hat and boots of levitation. And it could also ban portals.
I think this must be impossible or someone would have already done it but I don't know why.

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