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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Inferno
Thread: Inferno This thread is 3 pages long: 1 2 3 · NEXT»
vlaad
vlaad


Admirable
Legendary Hero
ghost of the past
posted August 14, 2005 08:50 PM
Edited By: Lich_King on 28 Sep 2005

Inferno

Inferno



Introduction:

“Do what thou willst.”

Aka: The Demons, The Lords of Chaos
Associated colors: black and red
Worship: their progenitor – Urgash, the Primordial Dragon of Chaos
Core philosophy: “Might makes Right” ; conquer, plunder and rape the weak, laugh when you’re wounded or tortured, indulge yourself in selfish pleasures, spread anarchy and chaos, corrupt the righteous
Country / kingdom: Sheogh,the Prison of Fire
Capital city: Ur-Hekal, the “Gate of the Burning Heart”
Key symbol: Unicursal hexagram, Ouroboros (the snake that eats its own tail)

Description:

The ravening monsters that would burn the world to a cinder just to watch it burn.

Demons are an alien pantheon of hostile monsters that are bent on conquering Ashan.

Fortunately, they are imprisoned in Hell (a “dimensional jail” created in the lava core of the planet) and can’t exist for long in the material (surface) world, except when they are summoned by a sorcerer or when they can possess a mortal body.

On the battlefield, Inferno troops are famous for their insane brutality in both the might and magic fields. Inferno troops will rush into the melee, while creatures with magic abilities will disrupt the normal order of things to call for demonic reinforcements or to summon the fury of the fire element on their enemy.

The inferno heroes will of course support their troops, sometimes taking part into combats but most of the time they will use their tremendous resources in mana to cast countless and devastating spells.


Brief History:

The origins

> 28-40 YSD: Wars of Fire
- First great demon incursion.

The great wizard Sar-Elam, know as the “Seventh Dragon”, sacrifices himself to end the Wars and repel the demon incursion. Sar-Elam and his disciples seal the demons away to prevent their return.

> 62 YSD: The Schism of the Seven

Schism between the disciples of Sar-Elam, who can’t agree on the best way to follow the road laid down by the Seventh Dragon. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.

> 67 YSD: The Prophecy of the Demon Messiah

Sar-Shazzar gives the Prophecy of the Demon Messiah, which predicts, among other things, that a half-demon hero will someday shatter the Demon Prison and unleash bloody chaos on the world.

> 104 YSD: The Dragon knights become a secret order

On his deathbed, Sar-Badon commands the Dragon knights to retreat from the world and dedicate themselves to preserve the teachings of the Seventh Dragon, watching against any Demon activity. No longer are the Dragon Knights to be prominent or visible in the world.

> 330 YSD: 1st Eclipse - War of the Blood Moon
– Creation of the Orcs

A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon Lords force their way out and raven across lands. Armies are rallied to meet them, but, caught by surprise, they are rapidly overwhelmed. The Demons are finally defeated but at most terrible cost. The Demon Lords are cast down, and the surviving demons banished back to their hellish prison. The Dragon Knights emerge from hiding to repair the prison as best they can, then vanish once again.

> 564 YSD: 2nd Eclipse - Rise of the Demon Sovereign

Total lunar eclipse. This time the Blind Brothers had predicted it, and the Alliance, helped by the Dragon Knights, is quick to react. Only a small band of demons manage to escape into the world. The names of the Demon Lords, Urgash’s first children, are heard no more. Instead, the name of Mal-Beleth, new and only Demon Sovereign, appears.

> 717 YSD: 3rd Eclipse – Dragon Hunt

During a brief lunar eclipse, a band of Demons escapes into the world. They seek out the hidden strongholds of the Dragon Knights and begin a bloody secret war. The outcome of this conflict is unknown to date.

The modern ages

> 843 YSD: 4th Eclipse - Falcon’s Last Flight

Total eclipse. This time, the Demons storm the capital of the Falcon Empire and massacre the royal house. As soon as the Demons are repelled, fighting breaks out as the various noble houses attempt to claim the throne. Duke Ivan of Griffin conquers the bloody crown. The Empire is renamed “Holy Griffin Empire”.

> 969 YSD: 6th Eclipse - Queen Isabel's War

An eclipse not forecast on any calendar grips the Blind Brothers in a panic. The Demons emerge in force and march towards Haven’s capital.

This war will be known as Queen Isabel's War and is the topic of Heroes V’s campaign.




Creatures:

Imp > Familiar



Click here for bigger image

---Imp



Imps mean swarms of little winged creatures that will overwhelm enemy forces. Fortunately these creatures are weak and an experienced warrior can bring on numerous damages in their ranks. The imps are a real annoyance for any Hero gifted in magic, as they have the ability to destroy mana from any enemy hero.

---Familiar



Familiars are Imps tamed to obey a master. They are better trained and can deal quite some damages when charging. Like the Imps they can sense mana, but they even learned to control it. As a result they can steal mana from the enemy hero and give it to their master.


Horned Demon > Horned Overseer



Click here for bigger image

---Horned Demon



Ruthless and numerous, the demons are the basic infantry of the inferno troops. They are resistant and can sustain an enemy charge thanks to their high number on the battlefield. However their poor organization and lack of skill in combat decreases their attack efficiency...

---Horned Overseer



The Horned Overseers are even fiercer and more chaotic than the Honed Demons. They swear only by brute force. Fanatical and stupid, they will even sacrifice themselves in a pure blast of heat and chaos if needed, thus inflicting damages on a large area of the battlefield.


Hell Hound > Cerberus



Click here for bigger image

---Hell Hound



Hell hounds are the spearhead of the inferno forces. Their incredible attack skill gives them a huge devastation power within enemy ranks. However these creatures are not very resistant and therefore should not stay in a long melee combat. They are at their best when used for skirmish combat or to finish weakened enemies.

---Cerberus



Cerberi are mutated Hell Hounds. The power of chaos “blessed” them with two additional heads, allowing them to strike several units at once. In the Inferno realm, they often as pets for the high-caste of devils, where their taste for fresh blood and flesh is much appreciated.


Succubus > Succubus Mistress



Click here for bigger image

---Succubus



Succubi are the only shooters within Inferno ranks, they should therefore be used as support troops for the attacking units. This is all the more true as they have the ability to counter-strike on enemy ranged attacks. The enemy will always hesitate before engaging a combat against them. Use this at your own advantage.

---Succubus Mistress



Succubi Mistresses usually stay out of the battlefield, preferring to serve their master or to torment enamored living beings with their primal seductive power. However, they make for excellent shooters, as their mastery of infernal fires allow them to generate chain bolts of primal energy that will injure several enemy units with a single shot.


Hell Charger > Nightmare



Click here for bigger image

---Hell Charger



Hell Chargers are horses that have been submitted to the mutating power of chaos. Now thirsty for blood and devastation, they will cross the battlefield to charge into enemy ranks. These creatures have such a reputation for unforgiveness that they will make the enemy flee in panic, even creatures that are stronger than them. When engaged in a melee against them, the enemy won’t fight back.

---Nightmare



Nightmares are the most reactive and fastest Inferno creatures. Burning from the inside with infernal fire and shrieking for death, they are truly frightening visions for any normal warrior. Any living creature in their immediate surrounding will loose courage and morale at once.


Pit Fiend > Pit Lord



Click here for bigger image

---Pit Fiend



Pit fiends are the most skilled warriors amongst Inferno troops. They also have the ability to cast fireballs or spells to weaken the enemy. Gifted in both defense and attack, these creatures are the backbone of any successful strategy.

---Pit Lord



Pit Lords are the elite warriors of the Inferno realm. They exist only to spread chaos on death in the outer world. They excel in both might and magic, and can cast devastating meteor showers. On top of that they all possess a vorpal sword that will take an additional soul for every creature killed.


Devil > Arch Devil



Click here for bigger image

---Devil



The devils are the ultimate representatives of chaos on Ashan. Their power and agility are unequaled amongst Inferno troops. These monsters have access to the infernal reality plan at will and can therefore teleport on the battlefield.

---Arch Devil



The devils are the Lords of Chaos. They totally master the chaotic energies of their realm and can therefore summon reinforcement straight from the Inferno reality plan in the form of Pit Lord warriors. They are the most faithful servants of the Demon Sovereign and will always fights to defeat any representative of order.
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ChimTheGrim
ChimTheGrim


Adventuring Hero
That guy ...
posted August 14, 2005 10:07 PM

I like the creatures for both the revealed towns, but I seem to like the Inferno a little more.

I like the Succubus as a ranged unit concept over the Magogs (in Heroes 3). And I think the art direction is awsome.
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The people are funding his campaign more so than corporate lobbyists.

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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted August 14, 2005 11:03 PM

Yes but the only thing wrong is there is no Efreet
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I almost had a psychic girlfriend but she left me before we met.

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ChimTheGrim
ChimTheGrim


Adventuring Hero
That guy ...
posted August 15, 2005 12:01 AM

Quote:
Yes but the only thing wrong is there is no Efreet


Maybe they are neutral roaming creatures. Or even creature in a different town. We just don't know yet.
____________
To My Fellow Americans, look into this (watch the bottom videos first): http://www.barackobama.com/tv/
The people are funding his campaign more so than corporate lobbyists.

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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted August 15, 2005 12:50 AM

Efreet were in a different town in H4, and it didn't look right. So either they pull a H2 Mummy*, or dont show up in the game.


*In H2, one of the key units to the Necromancer, the Mummy completly dissappeared in H3, and didnt show up until the expansion.
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I almost had a psychic girlfriend but she left me before we met.

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted August 15, 2005 07:17 AM

Quote:
Yes but the only thing wrong is there is no Efreet


i think that efreet will be inferno creatures but u just cant but them in the town.

for example. pirates were part of chaos in H4 but u couldnt but them in town. same for mummies
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Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 15, 2005 03:10 PM

From what i have seen so far, HMM V is going to be a much better game than most of the others. the inferno is a good town, and i look forward to CRUSHING SOMONE with some Archdevils. moving on, the efreet was a good creature, and i liked the way it was able to be oposed with the genie and win. there will probobaly be some sort of efreet or such in the game, and if not, we can just take a break and play heroes 3.  Subcubi are not what i would have expected to be shooters, but that is a cool disison. not only do they not get attacked, but they look cool . the nightmare is okay, but what is the horn coming from it's front? is that armor, or are we dealing with a demonic unicorn? Devils: enough said.  Horned Demons look good, and i was happy to see that they have demons returning. the rest of the creatures i will reserve judjment until i play the game.  Oh, and now i have a new isult for bullies: Go to Inferno!

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decay
decay

Tavern Dweller
posted August 17, 2005 12:13 AM

hmm now the question remains.
Can the Archdevil defeat the Archangel?

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Khaelo
Khaelo


Honorable
Supreme Hero
Underwater
posted August 17, 2005 01:57 AM

Ack!  That imp!  It looks like one of those awful light-powered head-rocking toys: Horrors.  I am officially creeped out.  

To answer a serious question from the other thread, "Succubus Favorite" sounds like an odd title to a native English speaker.  My guess is that the upgraded succubus is more alluring and therefore the "favorite" either of her victims or of her bosses (in the sense of a favored mistress).  Insert feminist rant here.  I hope that's a temporary name and that they change it.  Then again, I also hoped they'd put the succubus's wings right-side up, and they clearly have no intention of doing that.  Ah well.

The new art is all nice and good, but when are we going to learn about the other four towns?  
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 Cleverly
disguised as a responsible adult

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted August 17, 2005 11:06 AM

In case you didn't see the gameplay movie, Archdevils seem to have Meteor Swarm spell.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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vlaad
vlaad


Admirable
Legendary Hero
ghost of the past
posted August 17, 2005 11:45 AM

Quote:
In case you didn't see the gameplay movie, Archdevils seem to have Meteor Swarm spell.

You mean Meteor Shower, right? Actually, the spell was cast by the Inferno hero and the Pit Lord, but not the Devil. They all look alike.

I find it interesting that Succubi's ranged attack is actually a chain lightning.
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Tortoise
Tortoise


Known Hero
Master of Reptiles.
posted August 17, 2005 12:04 PM

I was always a big fan of the inferno in homm3,

then i came to online play and was told they aren't so good.

I was so sad

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drlucifer
drlucifer


Adventuring Hero
The Surgeon of Death
posted August 17, 2005 11:43 PM

Quote:
hmm now the question remains.
Can the Archdevil defeat the Archangel?



Well, Ubisoft has said that angels cannot be killed... if this is not hyperbole, then it gives Haven a HUGE advantage, in campaign at least... but as for battle, my guess is that Archdevils will be weaker than Archangels BUT:
1. They will be cheaper.
2. Their (unconfirmed) special ability to summon Pit Lords will at least be close to the Angel's (unconfirmed) special ability to resurrect Haven troops.
3. They will be more numerous (i.e. 3 per week to 2 for Archangels).
4. Other Inferno advantages will balance the weaknesses out (I mean, if you have say 100 Succubus Favorites casting CHAIN LIGHTNING, that means HUGE damage!!!).
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Malekith
Malekith


Adventuring Hero
pRr..
posted August 18, 2005 02:22 PM
Edited By: Malekith on 18 Aug 2005

I hate those cerberus looks (in game) but town and other creatures is nice to see.
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted August 21, 2005 01:05 AM

Note that Inferno heroes description - "The inferno heroes will of course support their troops, sometimes taking part into combats but most of the time they will use their tremendous resources in mana to cast countless and devastating spells".

I wonder how 'tremendous' their mana resources will actually be? Especially since the hero we initially saw looked like a heavy melee troop...

____________

To err is human, to arr is pirate.

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted August 21, 2005 01:33 AM
Edited By: Svarog on 20 Aug 2005

Impressions

Wonderful background, a solid base to build glorious history on, that will last for expansions to come.

Imp – Creepy little doll. We’ll see it in action.
Rating: 7 out of 10

Demon
Not bad, though i would prefer the H3 demon design. This one also seems pretty erotic.
Rating: 7 out of 10

Cerberus
Looks fine on concept art, but in the game sucks big. I’m afraid that not to be the case with the other concept art creatures. The in-game Cerberus is like a pile of butchers meat, or chicken hatchlings without feathers. On top of that, heads dispersed like a marry-go-round. Bad, very bad, considering all the creative effort it requires is adding two heads on a dog.
Rating: 3 out of 10

Succubus
A lovely novelty. Again, artists should study bat anatomy more and get those wings straight.
Rating: 8 out of 10

Pit Lord
Looks mghty on concept art. Ahhh, in reality however, too kitch, rough, undefined and for an infernal creature, deff too much metal on him (same goes for the devil). Another mystery is how he can fly with those branches for wings.
Rating: 5 out of 10

Nightmare
Very sexy, very vivid, although two details I still cant figure out what they represent. Some spiked on the back, and the horn/moustache on the head. Would preobably go better without them. I especially like the living fire that it spreads.
Rating: 7 out of 10

Devil
This one, unlike the others, looks better on screenshots, than in the concept art. But unfortunately, it’s the worst on the in-game video. I cant make up what is what on him. Too much armour (the bright side: good heavens it’s not a real angel couterpart – transexual in a dress) and that massive weapon contribute for its negative aspects.
Rating: 6 out of 10

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The meek shall inherit the earth, but NOT its mineral rights.

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted August 21, 2005 06:13 PM

I for one am going to enjoy playing with a Devil.
It looks much better than the one from H4,
which looked like it had already taken a beating from an Angel.
It doesn't look better than the Devil(certainly not Archdevil) from H3,
but it's acceptabel(I do hope in H6(if that will be here sometime)Devils can kick Angel ass).

The Pitlord, I missed that one in H4.
I'm glad it's back, but I'm not making judgements on this one,
untill I've played the game.
Looks pretty cool tho.

Horned Demon/Overseer looks better than in H3,
in H3 they looked like mutulated humans,
but this shows Hell at it purest.
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted August 21, 2005 06:35 PM
Edited By: DragonMaster on 27 Sep 2005

OOPS!!!
Forgot my ratings. hehe.

Imp/Familiar.
Ugly little fellow.
5-10

Horned Demon/Overseer.
Great improvement, but can be better.
7-10

Hell Hound/Cerberus.
They should've done more work on this one.
4-10

Succubus/Succubus Favorite.
Nice. The ranged retaliation is great.
7-10

Hell Stallion/Nightmare.
Very nice. The horn I don't get, that's for Uni's.
8-10

Pit Fiend/Pit lord.
Always been my favorite creature since H3.
I don't mean favorite Heroes creature, but everything.
This one looks very good, but like I said,
I'm gonna judge this when I play the game,
for personal reasons: I don't want to overrate my favy.

Devil/Archdevil.
Why can't he have armor?
Hell's the biggest Blacksmith ever!
It's not better than H3, but it's going the right way.
8-10
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted August 21, 2005 09:01 PM

Svarog, the demon is erotic and the nightmare is sexy? And no word of erotism about the succubus? This looks vehehery twisted to me.....
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MANE, TEKEL, FARES

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted August 21, 2005 09:04 PM

Quote:
Svarog, the demon is erotic ?


Maybe he means his muscles?
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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