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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Multiple Upgrade Options
Thread: Multiple Upgrade Options This thread is 2 pages long: 1 2 · NEXT»
BlueGreen
BlueGreen


Adventuring Hero
Master Of Swords
posted September 04, 2001 01:25 AM
Edited By: BlueGreen on 4 Sep 2001

Multiple Upgrade Options

I know this has been discussed before, but i think i have a good new idea how creatures could be upgraded where little work would have to be done to animations and things to the game. Just a simple colour change method could be used for creatures.

You could have the option to upgrade crature groups, without upgrading the dwelling would be a good idea cause i think upgrade places are a bad idea. But the cost could be very costly. You could upgrade a certain creature up to like 5 time would be really cool. For example:-

Dwarves:
16 HP
3-4 Damage
3 Haste
14 Movement
0 Spell Points
0 Shots (this is for shooters)
50% Magic Resistance
COST LETS SAY - 100 GOLD.

Armed Dwarves:
20 HP
3-4 Damage
4 Haste
14 Movement
0 Spell Points
0 Shots (this is for shooters)
60% Magic Resistance
UPGRADE COST FOR DWARVES TO ARMED DRARVES - 50 GOLD

Battle Dwarves:
24 HP
3-5 Damage
5 Haste
15 Movement
0 Spell Points
0 Shots (this is for shooters)
70% Magic Resistance
UPGRADE COST FOR ARMED DWARVES TO BATTLE DWARVES - 60 GOLD

Master Dwarves:
28 HP
4-6 Damage
6 Haste
16 Movement
0 Spell Points
0 Shots (this is for shooters)
80% Magic Resistance
UPGRADE COST FOR BATTLE DWARVES TO MASTER DWARVES - 70 GOLD

Golden Dwarves:
32 HP
5-7 Damage
7 Haste
18 Movement
0 Spell Points
0 Shots (this is for shooters)
90% Magic Resistance
UPGRADE COST FOR MASTER DWARVES TO GOLDEN DWARVES - 80 GOLD

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Changing the Dwarves apperance using colours can be easily done. Or simply add small bits to the creatures like helmets or better looking swords. Also the creatures could only be upgraded at their respective castle, or possibly even an external dwelling of that type.

Due to the fact that upgrading would be very costly you could say only maintain one or 2 upgraded groups depending on how wealthy you are. Maybe you have like a army of Battle Dwarves and everything else is kept normal, due to the fact that it would be too costly to do so otherwise.

I think upgrading should be a luxury for those players who want to push their creatures to be a little better providing they can afford it.

I think this would be a real cool way of upgrading creatures in HOMM 4.
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted September 04, 2001 02:53 AM

actually....

i couldnt agree more!

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted September 04, 2001 01:40 PM

Well Well...

I agree too.
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Saruman
Saruman


Famous Hero
On academic leave
posted September 04, 2001 01:43 PM

This is one of the best things yet! I realy like this idea.
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Thank god I'm an atheist.

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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted September 04, 2001 02:15 PM

     Good thinking, BlueGreen.

     Your idea is great, although it's not a totally new one. Multiple upgrades were a wonderful feature in "Disciples - the Sacred lands".
     As an improvement to your idea, we could have 2 or more upgrade paths. For example we could choose between upgradin dwarves into Battle Dwarves or, let's say, Dwarven Clerics. Maybe dwarves don't make the best example, but elves could be up-graded into Grand Elves, Elf Assasins or Elf Scouts (more movement - last time I read a H4 preview they said troops would be able to move on their own on the adventure map).
     Anyway, the poin is it would be great to have multiple upgrades in Heroes4.

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The BoogieMan wrote ... and saw that it was good.

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angelspit
angelspit


Famous Hero
Warrior of the Heavens
posted September 04, 2001 03:16 PM

Golden Dwarves? I think it is a good idea, even though I'm glad upgrades disappear from Heroes IV. Managing two levels of the same creatures was sometimes tedious, and made me wish sometimes I did not upgrade at all.
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BlueGreen
BlueGreen


Adventuring Hero
Master Of Swords
posted September 04, 2001 09:32 PM

Ok thanx for the feedback guys and I still think it would be a cool idea in the way that I suggested. Perhaps maybe like one of u said to have different upgrade options. So you can choose 2 different upgrades and maybe another upgrade on top of that.

I still think it should be kept simple though, without having to upgrade the dwellings and things and you simply have the option available if you have the extra cash. The creatures would stil have to be bought normally, but could then be upgraded for a price!
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niteshade
niteshade


Known Hero
posted September 04, 2001 09:32 PM

I agree with angelspit on this one. While multiple upgrades can be really cool, and works quite well in games like Disciples, it was annoying enough just having 2 levels of upgrade in H3. Nothing worse then say having skeleton warriors in your party and then not being able to take on a new group of skeletons because they are a slightly different type of troop and don't mix with your original troop. now imagine how annoying that would be if there were 5 levels of the same creature.

Disciples doesn't run into this problem because you don't have creature stacks and so every creature is individual.
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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted September 04, 2001 09:38 PM

The idea isn't bad . . . it just needs to be refined.  

How about instead of paying for the upgrades, you give the creatures levels?  After so many battles, the Dwarves become battle dwarves and can do +5 damage and +5 HP.  Something simple, but worth having.  If the stacks are combined with another, the XP is evened out.  The higher the creature, the more XP it takes.

Who wouldn't enjoy taking on a level 5 Fierce Black Dragon?


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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted September 04, 2001 10:06 PM

How about instead of buying upgrades you have to earn them in the feild to reflect experience without actually having experience points.

Lvl 1 Recruits
Lvl 2 Blooded
Lvl 3 Regular Army
Lvl 4 Experienced
Lvl 5 Veteran
Lvl 6 Battle Hardened
Lvl 7 Warriors
Lvl 8 Veteran Warriors
Lvl 9 Master Warriors
Lvl 10 Survivors
Lvl 11 Psycho guy that sits in the corner
Lvl 12 Isn't my hitch up yet?
Lvl 13 I'm gonna frag that guy if he makes us fight again
Lvl 14 Enough already I'm outta here
Lvl 15 Please, I wanna go home
Lvl 16 I'm begging you here
Lvl 17 Very quiet and looking at people funny
Lvl 18 Laughs uncontrollably
Lvl 19 Gazebo Slayer
Lvl 20 Kamikazi

Each level you would get 1 additional stat bonus ie. attack /defence /hp /damage/ movement/ haste.  If you add new troops to the stack, the stack loses one experience level.
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"Zzzz...Zzzz...Zzzz..."

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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted September 04, 2001 11:50 PM

I like the idea of units "auto-upgrading" as they gain experience. This makes a lot of sense, and it wouldn't be excessively complicated to do either. When two stacks are combined, just average out the experience - example: add 20 new dwarves (0 xp) to a stack of 100 veteran dwarves (let's say 6000 xp) and you get 120 with 5000 xp. It's not entirely realistic, but it's a lot less complicated that way.

P.S. If anyone else has this avatar already, I'll change it. I've noticed a few people seem to be really touchy about their avatars.
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The calm before the storm is about to end.

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Saruman
Saruman


Famous Hero
On academic leave
posted September 05, 2001 01:59 AM

Exellent Ideas Everyone!

These ideas are great! If 3DO reads this thread (And a lot of others) they might see what is wrong, what should be changed, and what can stay the same. BlueGreen and OldTimer's ideas are my favourites, monsters gaining levels would be cool.
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Thank god I'm an atheist.

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Lichie_lich
Lichie_lich


Hired Hero
posted September 05, 2001 02:58 AM

This kind of upgrade system are usually used by RTS games. In Re Alert 2, experienced units will have different attacks and they will have a nifty medal icon on their image. We don't need to change the colour of the units, just add a medal icon beside them and that'll do.  

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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted September 05, 2001 03:05 AM
Edited By: LordPaul on 5 Sep 2001

I thought I brought up the level thing.  Oh well, my fragile ego will survive.  I guess once you start offing a few gazebos, everyone looks up to you!

You can e-mail this thread to 3do.  They claim to read everyone (you will get a reply) and tell them to the design team (yeah, right).  It's worth a try.  I e-mailed an idea about being able to place gravestones on the make-a-map, and they claimed it was a great idea.  Anyway, here is there e-mail address:

Heroes3Websters@3do.com

Maranthea will be the one to repond.


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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted September 05, 2001 07:55 AM

Paul please don't change your posts on my account.  You'll find that I have very thick skin, and do not anger quickly.  We are talking about a game after all.  If anyone posts something that may seem confrontational I'll just argue with them in a humorous manner, and hopefully we'll have fun with it.  If they don't have a sense of humor, I guess they will just be PO'd at me, either way it doesn't really matter.

(and I don't expect people to read every thread from weeks and months ago to find out where ideas come from.  It is entirely possible for two people come up with similiar ideas independantly.)

Have fun.  Post more.  

"I've been misunderstood my entire life."-Donald Duck











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<PLEASE DO NOT WAKE THE OLD MAN!>

"Zzzz...Zzzz...Zzzz..."

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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted September 05, 2001 09:40 AM

I don't really like the idea of upgrading your creature 5 times to get a better one. If you have 5 upgrades, in 4 levels and 8 creatures, it is going to get a bit much, and will be focused on getting one type of upgrade.
I think the creatures would be too redundant, and you would pay like 1000 dollars for a structure upgrade.
You can't say i'm for the idea.
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"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted September 06, 2001 06:13 PM

Quote:
I think the creatures would be too redundant, and you would pay like 1000 dollars for a structure upgrade.


As I see it the upgrading should be in an outer building so you don't pay for structure, but just for upgrading.
On the other side I really think that the growing-with-the-XP idea is better.
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I'm always happy to help.. unless I'm helping myself.

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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted September 07, 2001 01:27 AM

Exactly, Slav!  It would be a gradual process, and it wouldn't be a huge bonus.  Same pic (or maybe a new hat or something), a small bonus per level (like +1 Damage), and it wouldn't really effect gameplay. It would be like a small bonus that will lean the fight towards you.  


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lionharte
lionharte


Adventuring Hero
Paladin of Light
posted March 16, 2005 11:35 PM

very interesting

That is a very interesting idea.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted March 17, 2005 05:39 PM
Edited by alcibiades at 16:29, 06 Jul 2009.

I like the way this idea is implemented in WOG. Maybe it would fit in H5.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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Eccentric Opinion

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