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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: Amatsu
Thread: ICTC: Amatsu This thread is 2 pages long: 1 2 · NEXT»
orbvius
orbvius


Adventuring Hero
Oblivious
posted January 10, 2006 01:06 PM bonus applied.
Edited by Valeriy on 5 Feb 2006

ICTC: Amatsu - A faction based loosely on Japanese mythology.

Emblem
This emblem is a logo for Kirin, the most revered mythical creature for Amatsu.







Creature Lineup

Level 1
Name: Kappa
Status: Walker
Special Abilities: None
Elements: Water
Size: 1 square


Kappa
Nature habitants of the sea, these creatures would visit the shores every autumn to lay eggs. Extremely loyal, they fall prey to human easily. They look like turtles but with a beak instead.



Upgraded Level 1
Name: Genbu
Status: Walker
Special Abilities:
Blocking
15% chance to block an attack, reducing the damage by 30%.
Elements: Water / Earth
Size: 1 square

Genbu
In the course of braving through numerous storms and hardship, these Kappas developed a stronger shell that shelters them from harm.



Level 2
Name: Ningyo
Status: Walker /Shooter
Special Abilities:
Mechanical
Spells affecting living creatures do not have any effect on this creature.

Ignore Morale
Due to their mechanised state, these animated dolls ignore morale, negative or positive.
Elements: Earth
Size: 1 square


Ningyo
With the lack of stone and metals, these dolls were crafted using mud and clay before being animated. These beautiful dolls were used as sentries.



Upgraded Level 2
Name: Ningyo Heiress
Status: Walker / Shooter
Special Abilities:
No Melee Penalty
Ningyo Heiress suffers no damage reduction when engaging in hand-to-hand combat.
Elements: Earth / Air
Size: 1 square

Ningyo Heiress
After numerous designs change and restructure of the dolls°« anatomy, these dolls inherit a tough body with articulate limbs despite looking fragile looking.



Level 3
Name: Tsuru
Status: Flyer
Special Abilities:
Good Luck
+ 1 Luck
Elements: Air
Size: 1 square


Tsuru
These cranes are commonly known as °∆birds of fortune°«. They resides on the mountains.



Upgraded Level 3
Name: Tancho
Status: Flyer / Spellcaster
Special Abilities:
Fortune
Tancho can cast 'Good Luck' on any other friendly stack.
Elements: Air / Water
Size: 1 square

Tancho
One of this crane is born for every one hundred Tsuru. This crane has the ability to bless another living creature with good fortune.



Level 4
Name: Tengu
Status: Flyer
Special Abilities:
Reciprocate
Deals 200% damage to the enemy stack that killed your friendly stack.
Elements: Fire
Size: 2 horizontal squares

Tengu
Sporting a bird like creature with the face of a human with a long nose, these creatures are excellent avengers as they are very vengeful creatures. They are well versed in physical attack and can fly through obstacles easily.



Upgraded Level 4
Name: Karasu Tengu
Status: Flyer
Special Abilities:
Deathblow
10% chances of dealing 150-200% of its damage.
Elements: Fire / Earth
Size: 2 horizontal squares


Karasu Tengu
Karasu Tengu is the primitive form of a Tengu. These creatures have a semi bird face with a beak. Extremely fierce and intolerant, they would strike hard at their enemies without hesitation.



Level 5
Name: Nekomata
Status: Walker
Special Abilities:
Premonition
Always strikes first; including retaliation.
Does not suffer from °∆no retaliation°« penalty from creatures.
Elements: Air
Size: 4 squares


Nekomata
It is surprising that several cats lead a long life, especially those kept by the shrine maiden, the summoner or the foresight seer. Being a familiar of these magical figures, these cats learnt minor magic and developed another tail that tremendously improves their magical abilities.



Upgraded Level 5
Name: Kaibyo
Status: Walker / Spellcaster
Special Abilities:
Rupture
Cast disrupting ray on the target. If this target is killed by Kaibyo, Kaibyo will recover up to 8 spell points.
Elements: Air / Water
Size: 4 squares

Kaibyo
As a Nekomata that live a century under the protege of a magical figure, these cats become apt spell casters. These cats would often appear in the shape of a human, about the size of a child. A kaibyo is usually potrayed as a child with several cats around her.



Level 6
Name: Kitsune
Status: Walker
Special Abilities:
Splash Attack
3 squares area attack. Friendly stacks will not be affected.

Seduction
10% chance of negating an attack and/or retaliation of a living creature if it is attacking and/or targeting this creature.
Elements: Fire
Size: 1 square


Kitsune
Being one of the most fickle of the mythical creatures, these fox spirits always create havoc for the human inhabitants. Extremely beautiful in their human form, they would seduced male inhabitant and lead them to their doom. A shrine maiden tamed the leader of the Kitsune, thus, brought about their loyalty towards Amatsu. Although Kitsune usually work with shrine maiden but they held positions equivalents to a shrine maiden.



Upgraded Level 6
Name: Kiyubi Kitsune
Status: Flyer
Special Abilities:
Curse
30% chance to curse on the enemy stack when being attacked.

Enhanced Seduction
20% chance of negating an attack and/or retaliation of a living creature if it is and/or targeting this creature.
Elements: Fire / Air
Size: 1 square

Kiyubi Kitsune
A fox spirit is said to gain a tail for every one hundred years of its life. At one thousand year, this fox spirit had a total of nine tails. As each tails signifies different phrases of its life, the matured fox spirit is a deadly seducer due to its vivid experience in life. Being a narcissist, this fox spirit will curse anything that hurt it.



Level 7
Name: Kirin
Status: Walker
Special Abilities:
Charge
Increases damage inflicted when charging from a distance.

Hex Immunity
This creature is not affected by dark magic spells.
Elements: Earth
Size: 4 squares


Kirin
Kirin is a good omen that is believed to arrive in conjunction to a benevolent leader. Being a peaceful creature, the Kirin is unaffected by negative spells. This creature looks like a deer with a dragon head with the tail of a lion.



Upgraded Level 7
Name: Majestic Kirin
Status: Walker
Special Abilities:
Benediction
At the start of the battle, all other friendly stacks may be blessed by a light spell at random.
Elements: Earth / Air
Size: 4 squares

Majestic Kirin
Under a wise and benevolent rule, the Kirin indulges in the love and peace that the ruler brought to his people. Under such luxury, the Kirin improves itself to a higher mental state where it can even affect living creatures around it to be unaffected by negative spells. With this regal aura, this Kirin can even bless a state directly.


---

Hero types
Samurai (Male only)
As warriors who practises the way of Bushido, they dedicate to commit themselves fully in their doing with benevolence. They served a master and will protect their master at all cost.

Shrine Maiden (Female only)
Being dutifully bounded to their religious duties, these shrine maidens have being trained with exceptional magical and clerical abilities.





Faction Skills
Mastery Perfection
Additional 10-30% increment of bonus for other skills of the hero. This will only affect skills that give percentage boost (eg. Offense, Intelligence, etc).
The figure is rounded up for every 0.5% or greater or rounded down for 0.4% or less.
Eg. Sagacity with basic Mastery Perfection will give a 8.8% bonus, which is rounded up to 9% instead.

Basic: 10% increment
Advance: 15% increment
Expert: 20% increment
Ultimate: 30% increment

Profession
+2 Attack and + 2 Defense for Samurai or +2 Spell power and +2 Knowledge for Shrine Maiden.
Pre-requisite: Hero must be level 5 and above to learn.

Sanctuary
The rate of living creatures, inclusive of enemy creatures, around Kirin or Majestic Kirin are not affected by level 1 to 4 dark magic spells is 50%. Effective radius of this effect is 2 squares border, at a maximum of [(6*6)-4] = 32 square cells.
Pre-requisite:

Chagrin
5% of the total enemy's (or neutral) creatures will be separated from battle. Creatures will rejoin the army if enemy wins the battle.
Pre-requisite:

Sagacity
8% chance to learn an additional new skill when hero levels up.
Pre-requisite:





Available sub-skills for Amatsu
Dark Magic
1. Soil Burn

Light Magic
1. Elite Caster
2. Sunfire

Destructive Magic
1. Secrets of Destruction

Summoning
1. Unsummon

Sorcery
1. Insight

Learning
1. Master of Secrets
2. Dark Revelation

Offense
1. Power of Haste

2. Anticipate
Defending creatures controlled by this hero will retaliate with an additional 25% damage.

Defense
1. Power of Stone
2. Hold Ground

Leadership
1.Bolster
Randomly increases the initiative and/or speed of each friendly stack by a maximum of 2.

2.Prosperity
Add 500 gold bonus to existing estates abilities.
Pre-requisites: Estates

Luck
1.Spoils of War

2.Auspicious
Increases all luck of troops by 1.

Logistics
1. Teleport Assault

2. Safeguard
Additional 2 initiative and 2 defense to all creatures of this hero when fighting on hilly terrain.

War Machines
1.Urgency Aid
Gain a first aid tent

2.Stratagem
Tactics area is doubled, providing 8*4 = 32 cells effectiveness.





Buildings
Grail Structure: Shrine of Shinto
In additional to the common grail bonus, Amatsu enjoys an additional 20% creature growth and +1 additional spells for every level of the mage guild.

Paradigm of Proficiency
Allow Heroes to learn up to 2 new non-Faction related sub-skills at 1000 gold each. Skills learnt are restricted to the sub-skills the hero can learn currently.

Artifact Merchant
Ablity to buy artifacts.

Frolic of the Whimsicals
Increase growth of Nekomata or Kaibyo by 2.

Pinnacle of Magatama
Reduce the monetary cost of your creatures upgrade by 20%.  Cost will be reduced when buying new upgraded troops.

Resource Silo
Produces +2 wood and +2 ore daily.





Terrain
Hilly Terrain
All heroes suffer a 15% walking penalty.

---

Way of Life

The Orientals are peaceful human that lives with and work with mythical animals. These mythical animals protect Amatsu°«s codes of honour under the commands of the Oriental°«s Samurai or Shrine Maiden.

At time of peace, the Orientals lead peaceful lives involving trading and honing their skills. They usually start and end their day with a prayer to achieve a peace of mind. As ardent peacemakers, the Orientals isolate themselves with affairs of the world unless it threatens their very own existence. Although they maintain trading relations with Haven, Academy and Dungeon, they did not interfere with their politics nor send aid to them when requested.

However, the Orientals maintain a friendly diplomatic relation with Haven and Academy where countries of these factions trade more frequently and the Orientals seek talents from these countries to migrate to their countries frequently if needed.

The Orientals believed in the balance of the world just as there are day and night and life will go through endless cycles where one will birth, age and die. They have a strong dislike for Necromancy as this art breaks the very belief of life having to go through the cycle of birth and death. They tend to avoid Necropolis at all cost.

The Orientals did not particularly hate Infernal demons. However, fight between demons and Amatsu mythical creatures are common as demons fervently desire to annihilate all humans from the world and their desires threaten Amatsu°«s existence greatly.

There is no relation between the Oriental and Sylvan faction.



The Origins

28-40 YSD: Wars of Fire
During this chaotic reign, clusters of groups consisting elves and human from Haven, Academy and Sylvan organized themselves to run away from the battlefield. These cowards figured out one another°«s motives and regrouped as a coalition due to their common goal.

Led by a strong human leader with the aid of the wisest of these humans and elves, they seize food surplus domestic animals and several art pieces, literature pieces and magic scrolls. Hiding under the shades of the night they flee toward the sea. Once aboard, they set sail for the east.

40-41 YSD: Persecution of the traitors
After the war, a group of bloodthirsty, vengeful human commanders formed an alliance to hunt these traitors down.

Also, a small group of elves were dispatched to assassinate these elves escapees to recover their lost relic and to prevent these elves from teaching the lowly human their supreme magic. Only a quarter of these escapees survived while they were on the run.

41 YSD: Exile of the Elvish traitors
At a peaceful dinner, the elvish assassinators appeared openly before their victims. These diners panicked and flee in all directions futilely.

Once these elvish assassinators managed to stall all the elves, they started explaining to these escapees about their dilemma about killing them. A conspiracy between these elves were made where the escapees surrenders a portion of their loot and be exiled while the elvish assassinators returned to their kingdom and deceive of their successful purge for most of the elvish traitors.

41 YSD: Dissolved persecution
Being weary of mindless pursuit and killing after the tiring war, these soldiers revolted against their commanders and return to Falcon Empire.

These elvish and human escapees flee to extreme east of the world and started to build their empire there.

42 YSD: Rise of the Orientals
Having learnt much from the elves during the persecution, these humans realise their deficiency compared to the elves. The elves, on the other hand, maintain their distance from human and only mate among themselves.

After both sides having appointed their leaders and numerous discussions made, they formed a hierarchy consisting of the elves as aristocrats and most human as the middle class. Elves who displayed their abilities were granted the title Patriarch. Sylath and Sylanna were being worship as gods for the Orientals.

Due to their lack of people and influence, a free port was established to attract people to trade with them and made a living there. Their influence spread like wildfire, and their land were commonly known as °∆the free city of the East°« and their people as Orientals.

48 YSD: The Falcon Empire becomes the "Holy" Falcon Empire
Dissent grows among many citizens who resent being forced to abandon their faith in Sylath. Hearing rumours on a group of human in the Far East worshipping the Sylath, many human decides to leave to capitalize on this opportunity.

50 - 300 YSD: Establishes Trade Relations
°∆The free city of the East°« flourished while they secured many trade relations around the world. Haven and Academy were among their trading partners which established a friendly, diplomatic relation with the Orientals.

333 YSD: 1st Eclipse: Test for the Orientals
A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon Lords forced their way out and wreaked havoc across the lands. A small band of Demons managed to travel all the way to the Far East.

Mistaking the homeland for the Oriental as one of the hidden strongholds of the Dragon Knights, they started their wanton destruction on °∆the free city of the East°«. The Orientals managed to annihilates the invading Demons at the cost of reducing their territory to wasteland and resulted in heavy casualties where only a third of the population survived.

In order to survive, almost all books, art pieces and magic scrolls were abandoned in the course of fighting. After annihilating the demons, the Orientals chroniclers and their shrine maiden rewrite their history and religion. Although the dragon idols were there, their names were forgotten during their course of development and they were simplified to the °∆Heaven and Earth°« dragons.

333 - 500 YSD: Frenzy revamp for perfection
During this period, the Orientals are actively recruiting wise people from all their trading states to perfect their arts, skills and magic. Areas which were emphasized included °∆Foresight', the abilities the forecast the future, °∆smithery', the abilities to improve their weapons and °∆scholar',  the abilities to improve the Orientals intellect.

While the Orientals are actively rebuilding their ruin lands, they never forgot their sole focus, which is to develop °∆Magatama°«, a lost catalyst that is believed to invoke the potential of the living creatures.

550 YSD: First sighting of the Kirin
After one and a half century of devout praying to °∆Heaven and Earth°« dragons for a guardian that will bring about fertility and prosperity to their land, a Kirin appears outside one of the shrines. Whether this is an incarnation of °∆Heaven and Earth°« dragons or a mere coincidence is still much debated.

This year also marked the birth year of Inami, a human.

580 - 650 YSD: Inami's Reign
Inami became the monarch of °∆the free city of the East°« in the late 500 YDS. During his reign, Magatama were being developed. Although the Magatama evokes the potential of the consumer, the side effects are too great on the consumer to render the Magatama as useless.

Under Inami°«s edict, most of the Magatama were buried. Ten years after Inami°«s edict, the soil where the Magatama were buried are extremely fertile. Living creatures eating plants that were grown on this soil had their potential invoked slightly.

680- 700 YSD: Death of the last Elves
The last of the Elvish Patriarch in the Council had died during 680 YSD. The last elf in °∆the free city of the East°« died in 700 YSD.

680 - 690 YSD: Schism between the Orientals
Without the eminent elvish Patriarch, the Orientals split into two groups.

Takashima believed that the Orientals should lead a way that focused on the perfection of weapons and animated beings. Unsatisfied with the failure to become the monarch, Rebels, lead by Takashima, kidnapped people who were apt in crafting weapons, animated beings and expert warfare tacticians. They moved westward and formed Takashima°«s empire there. Takashima actively developed his empire during his reign. His people were called the Orientals as well.

Fukari, one of the descendent of Inami, ascended to be the monarch for °∆the free city of the East°«. He strongly believed that the Orientals should remain at their roots and worship the °∆Heaven and Earth°« dragons. Instead of hunting Takashima and his rebels, Fukari sent gifts and offered a diplomatic relation with Takashima. Takashima readily agreed on Fukari°«s generosity.


TThe Modern Ages
800 YSD - 900: The reign of peace
Although Takashima and Fukari are both dead, they were remembered for their contributions for each of their empires by the commoners. During this time, it was peaceful for both empires.

A forecast was made that during the reign of both Fukari°«s and Takashima°«s grandsons will be the time where another difficulties lie for the Orientals.

Anticipation lies on the greatness for these two great leaders°« direct descendents. Fukari°«s great grandson, Sooki, was born on 939 YSD. Takashima°«s great granddaughter, Mikana, was born on 925 YSD.

951- 960 YSD: 5th Eclipse: Ascending the throne
During the 5th eclipse, a large group of demon lords received special instructions to leave for the cities of the East to destroy these weaker human empires.

At the year 951 YSD, Mika ascended the throne for her Oriental empire. Sooki tricked Mikana to merging their empires as one when they were confronted by this horde of demon lords and their minions. Under Sooki°«s cunning command, °∆the free city of the East°« routed these demons with minimal troops lost.

Sooki rose to be the monarch of the unified empire on 960YSD, being the youngest monarch in history at the age of 21. Mikana had been the highest ranking war general, second position to Soki ever since the unification.

969 YSD: Aid of the Oriental°«s covert elites
From Sooki°«s seers of foresight, it was predicted that ancient evils were plotting of using the 6th eclipse to unlatch their twisted plans. Sooki sent three of his greatest people from his former empire, two Samurais and a Shrine Maiden, secretly to aid Catherine.





Index
Amatsu
The name of the faction for the Orientals, who are humans descendents of cowards who flee from the war milennium ago.

Sylath
The dragon of Air

Sylanna
The dragon of Earth

°∆Heaven and Earth°« dragons
Heaven dragon refers to Sylath and Earth dragon refers to Sylvanna.

Inami
Inami is a benevolent and wise leader. At his birth, a Kirin arrived and it helps him during his reign, resulting prosperity for his empire.

Takashima
A war-headed person who believes in might, weaponry and expanding their territory and culture influence.

Fukari
Fukari, being one of the direct descendent of Inami, is also a benevolent leader. He firmly believes in their original culture and hold high regards to peace.

Sooki
Sooki, being an extremely intelligent descendent of Fukari, is the monarch of the unified Oriental empire. He has very different and radical ideals and he is keen to fulfil his ideal utopia. Despite his ambition, he is very delicate and has feminine facial features and appearance. Sooki was always being mistaken as a lady.

Mikana
Mikana is a direct descendent of Takashima. Well-versed in weapons and warfare, she is one of the few female Samurais in the Oriental empire and a charismatic general adored by her people. Her realist nature drove her to fall for young Sooki°«s deceit during her youth that cost her empire.

Magatama
Magatama is a lost secret of the ancient time. It is a catalyst that is believed to invoke the potential of the living creatures. Although it works best when it is consumed directly, but the side effects of the Magatama is tremendous; including death or insanity to its consumer.

'Free cities of the East'
This is what the Oriental empire is commonly known for.





Sample Legendary Heroes

Sooki
Hero Speciality: Equilibrium
Equilibrium ability: Additional 10% bonus for Mastery Perfection for each of the pair of skills if Sooki has the combination of the pair of skills listed below.
- Offense and Defense
- Light Magic and Dark Magic
- Destructive Magic and Summoning Magic
- Leadership and Luck
- Learning and Sorcery
- Logistics and War Machines
Model used: Shrine Maiden
Entity Skills: Learning and Sorcery

How does Equilibrium works
Eg. If Sooki has both skills basic Offense and basic Defense with ultimate Mastery Perfection, Offense bonus will now be 14% instead of the usual 13% and Defense bonus will now be 14% instead of 13%. °∆Equilibrium°« only affect skills that are 'coupled' and this effect is non-culmulative.


Mikana
Hero Specialitiy: Fortitude
Fortitude ability: Increases the rate of morale up. Initiative of stacks under Mikana°«s command is increased by 2.
Model used: Samurai
Entity Skills: Leadership

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted January 10, 2006 01:31 PM

we dont have tables here at HC

best you can do is set it differently or something like this

a----------b--------c--------d
a----------b--------c--------d
a----------b--------c--------d
a----------b--------c--------d
a----------b--------c--------d
a----------b--------c--------d

____________
Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Mad_Hatter
Mad_Hatter

Tavern Dweller
posted January 10, 2006 07:31 PM

Looking like a solid team and I really enjoy your theme. The abilities also fit nicely with the actual mythology of the units. My concerns lie in the fact that a huge amount of your units are spellcasters, and that your only ranged unit is the upgraded doll (which I think was an awesome idea to include... the doll that is)  Anyways, thats just  my thoughts on it, but it looks great, and what i mentioned may not even really matter.  Good luck! You should check out the Asylum!!
____________

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted January 11, 2006 10:10 AM

Kirin as in dragon, right?

Not giraffe lol
____________
John says to live above hell.

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted January 11, 2006 11:28 AM

i have no idea what any of those creatures are
____________
Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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orbvius
orbvius


Adventuring Hero
Oblivious
posted January 11, 2006 11:30 AM
Edited by orbvius on 12 Jan 2006

Quote:
My concerns lie in the fact that a huge amount of your units are spellcasters, and that your only ranged unit is the upgraded doll (which I think was an awesome idea to include... the doll that is)

Thank you for your compliment. I'm still thinking of ways to balance out the creatures but more or less will looks like this as a whole.

What I'm thinking of is a town that revolves around buffing instead of relying on your archery/brutes troops to play. It will involves more strategic play to bring out characteristic of the town instead of being a user-friendly one.

Quote:
Kirin as in dragon, right?

Not giraffe lol

Kirin as in those chinese mythical creatures that looks like dragons. Not the modern usuage as giraffe

Quote:
i have no idea what any of those creatures are

Ok. I will try to add a better description describing what these gibberish creatures are and their origins.

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Blitzkrieg_Boy
Blitzkrieg_Boy


Adventuring Hero
The Lone Keeper
posted January 11, 2006 09:13 PM
Edited by Blitzkrieg_Boy on 11 Jan 2006

I am Chinese and I've never heard of the term Kirins. Theyare those long and twirly things right? That's the closest I can get.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 11, 2006 09:17 PM

Long snakes moving in a zig-zag trajectory, have sometimes got wings, and a big dragon's head. I think that's the one.
____________

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orbvius
orbvius


Adventuring Hero
Oblivious
posted January 12, 2006 03:37 PM

Quote:
I am Chinese and I've never heard of the term Kirins. Theyare those long and twirly things right? That's the closest I can get.

ů őŘ ; Kirin/Kylin/QiLin.
http://en.wikipedia.org/wiki/Qilin

Picture is taken from wikipedia.

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admira
admira


Promising
Famous Hero
posted January 20, 2006 08:09 PM

While the new 'arabic' tower seems to work well, there are people who really think that HoMM should not include East or mid-eastern themes while I think that new atmosphere for the game will be great. Looking forward to the appearance description. Nice, some pictures of the creatures will surely help and don't forget the racial special.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 20, 2006 09:09 PM

Well, the Academy is quite Arabic now... And has been for quite a while, since H2 that is. Because of the Genies mostly

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orbvius
orbvius


Adventuring Hero
Oblivious
posted January 21, 2006 02:52 PM
Edited by orbvius on 5 Feb 2006

Quote:
While the new 'arabic' tower seems to work well, there are people who really think that HoMM should not include East or mid-eastern themes while I think that new atmosphere for the game will be great. Looking forward to the appearance description. Nice, some pictures of the creatures will surely help and don't forget the racial special.


Thank you. Im currently bogged with school assignment which needs to be handed up at the end of next week and busy with Lunar New Year and stuffs.

I will revamp the history  as my current modified history looks very similar to the modern chinese history (which is very horrible in my opinion). If possible, I will try to add a short history of the creatures origins and pictures.

As for racial speciality and buildings, I have pen down the ideas. I will post updates up once I'm done with my assignment.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 06, 2006 11:29 AM

Hello Orbvious & good luck in your contest.

Lets start with creatures.

Creatures-7 I like the different variety of mythical creatures & imagination based in Oriental.
I think you balanced it out good.
One thang is I think a good town like haven etc should not need a creature to cast curse,especially when the Kirin fends off evil.
Maybe Bless would be a better spell for a good or nuetral town maybe a nuetral spell

Race-6 I think it's good they have a belief & spend time in pray.
Otherwise it is quite boring & I would not want to read any books on it.

History-9 I like how you evolved the oriental type heroes & creatures in a historic era.
I also like how they are involved with other town types like haven etc.
Makes the heroes of might & magic history of the town more real.

Balance-8 Balance with creatures is fair & interesting with tought out skills.
Other structures is fair & skills except for one skill.
Sagacity is not an important skill & can be cheap earning an extra skill. A crucial game can be that importan.

Originality-8 Story is good & most creatures is Original.

Total is 38
I hope a good score for you & good luck in the contest

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Ellpo
Ellpo

Tavern Dweller
posted February 06, 2006 02:57 PM

Hmmmm....

Creatures: 8, I like the Asian take on all of this.  

Race: 5, not musch too say, sorry.

History: 9, it's nice how you made the history melt into everything else even though the city is seperated. Especially how you gave your town a reason to appear in HoMM 5.

Balance: 5, they seem too weak actually with only one ranged unit and no real spellcasters.

Originality: 9, vey nice. If the tower is Arabic I think it's cool to have an Asian town too.

Total: 36, good but not great.

Good luck!

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 06, 2006 10:23 PM

Effort
I could hardly expect better. 9.5/10
History
Brief look suggests it's good; maybe a little too long ... 8/10
Creatures
Sorry but I'm against this sort of thing in Heroes in general terms. 3/10
Specials
Good. 8.5/10
Originality
Good. Not too keen overall though on the whole race.

33/50 (6/10)

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phoenixzs
phoenixzs


Adventuring Hero
posted February 07, 2006 10:14 AM

Race: 7
History:8
Creatures:6(They dont fit the HoMM universe very well,but thats my idea ofcourse)
Balance:4(here you got serious problems, that %200 %100 more damage things realy killed the balance in my opinion)
Originality:9(one of the most original
Total:
34/50

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AngelKiller
AngelKiller

Tavern Dweller
posted February 08, 2006 01:56 AM

Race 6
History 7
Creatures 7
Balance 5
Originality 10
Total 35

Creatures are not balanced, don't fit HOMM. But it is very good idea deserves 10 for originality.

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Oakwarrior
Oakwarrior


Famous Hero
posted February 08, 2006 05:26 PM

Race: 8 (Great! But wouldn't fit that well)
History: 8 (Great!)
Creatures: 9 (Excellent!)
Balance: 4 (Below Average)
Originality: 10 (PERFECT!)

Total: 39
Nice job! Well done

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neko
neko


posted February 09, 2006 08:24 PM
Edited by neko on 9 Feb 2006

Stuff to do with gaming: 35
-Creature lineup 9/10
-Mechanics 17/25

i like the idea of having a variety of creatures (8) to defend your town, plus they fit well with the mythology! (+1)

mechanics arent very well defined, but i like it that u have given them elements and the reciprocrate ability seems very fun to play around with..but a little lacking in versatility im afraid. (17)

mechanics are very important to me, how versatile your town can be played, espacially with the hero skills, it will also be included in mechanics. i LOVE to see stats, as i will be able to do calculations that will pretty much show me how much dmg a troop can deal, etc.

Stuff to do with history/story etc: 25points
-History 10/10
-How your creatures are being gathered into the town 10/10
-other additional stuff 3/5

Your history is very well laid out, very fitting into HoMM5 context also. Cant find fault (10)

Your creatures are well, mythological beings, and they fit into the context, perfectly. (10)

I didnt like your Kirins as level 7.. it was overly expected, knowing abit about Japanese mythology, i would venture to say that it fits into Lv7 as well as a dragon would, but its horribly boring. (3)

history and stuff, the usual. im an avid reader, so here my rating would be pretty strict.

Appeal: 15
-Appeal to female players 4/5
-General appeal 4/5
-Personal bias 2/5

Quite appealing to female players, i think; except for the Tengu, which in fact looks horrid. (4)

Generally pretty appealing. (4)

I think its sort of boring. (2)

im aware of homm5 going to be a sink or swim game, hence appeal plays a big part in my rating too. ive noticed not many female players play homm, due to not liking many towns, i would like the town to attract more female players too; both for the players and the money to save HoMM.

Originality: 20
-Based on how much cliche there is in storyline, how well your idea is portrayed, creature is new, abilities are new and basically about new stuff.

Based upon an existing mythology (not so good), i would prefer if u had venture more out, maybe perhaps rewriting certain creature's historical backgrounds and do away with the "Lv7 is a Dragon YAY!" thing that most town already have..but u have done a great job. History is very well made, very original. Mechanics a little lacking, they are the same old abilities mostly..doesnt seem like your town will be very versatile. (17)

it pays alot to be original.

Others: 5
-This includes other stuff i want to say 5

Nothing much to say. Good town, but a lacking in the mechanics. (4)

TOTAL: 78% (39/50)
____________
http://heroescommunity.com/viewthread.php3?TID=16986
Hylozium

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kookastar
kookastar


Honorable
Legendary Hero
posted February 10, 2006 01:02 PM

Race 6
History 7
Creatures 7
Balance 5
Originality 9
34/50

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